Talk:Fear of missing out/Archives/2019

Critique for Media Literacy Class
Before I get into this post, I’d like to make it clear that this is for a school assignment to help contribute to Wikipedia and help improve in any way I can. With that said, it’s very possible I get things wrong as this is a bit of a learning curve on how to properly critique/improve the information already posted. Any advice in return would be great.

“Fear of missing out results from the new and increasing addiction to social media. Scholars Blackwell et al., discuss the effects of certain predictors that social media addiction can have. The article begins with what constitutes as a social media addiction and how it comes to be. The increasing use of social media can lead to a fast and hard to break addiction. They define addiction to social media as when one is unable to control their usage of media to the point where it can cause interference in their lives. Their study has a focus on four main predictors that one is addicted or becoming addicted to social media. These four predictors are extraversion, neuroticism, attachment style, and fear of missing out (FOMO). These personality traits make it easy for one to determine their dependency on media.[16]” -this entire section is based on a single source and the source seems to only be an abstract? No actually. It requires that you pay to get access to the PDF. I’m not 100% sure this is a valid criticism but if I can’t check the source (in this case due to a pay wall) then how can I be sure the information is credible?

Fear of missing out or FOMO as they call it is the fear of not being included. This fear has manifested and grown intensely because of social media. Individuals are now able to view and have constant access to what their friends and peers are doing. FOMO is almost a direct result of social media addiction because all social media is, is seeing what others are doing. The constant use of smartphones ultimately leads to people constantly viewing sites all day long.[16] -this one is the same as the first example.

HEAVY emphasis on sources 2 and 3 despite having 37 sources to obtain information from.

Sources 2 and 16 are the same website. Different articles/PDFs but the same website. Valid criticism?

“A fear of missing out on something can drive users to marathon-length Internet sessions with little or no sleep or sustenance. Similar to other addictive behaviors, denial of the problem is common. Almost everyone knows of someone who is spending much too much time on-line, but it is the rare person who self-identifies with the issue.” -this is the only instance of “FOMO” being mentioned in this entire source. It’s still valid, but the source is more about internet addiction than about fear of missing out. Mathew carr (talk) 03:40, 22 February 2019 (UTC)

Continuing with the school assignments, this next section is a rough draft for adding to the FOMO page with content that hopefully helps to improve people's understanding of the topic.

The video game industry utilizes FOMO to get consumers/players to engage in the medium. Video game publishers will create release windows with early access for those that pay for their subscription service. An example is the publisher Electronic Arts. On their main website they have posted “Try new EA games before launch day. Your save progress carries over to the full game if you decide to buy.” The games themselves are also designed to create a fear of missing out. There are a few ways that FOMO is utilized as “many of these games have daily logins, daily/weekly quests, limited time events, rewards from events/micro-transactions that are available for a limited time.” Mobile games are another example of products that use FOMO to retain large numbers of engagement. Mobile games are well known for timed exclusives of one sort or another. “If there's a chance a player might miss a one-time event, it generates FOMO.”

“Many of these games have daily logins, daily/weekly quests, limited time events, rewards from events/micro-transactions that are available for a limited time.” - https://www.resetera.com/threads/do-games-exploit-fomo-too-much.72566/

“If there's a chance a player might miss a one-time event, it generates FOMO.” - https://www.giantbomb.com/articles/social-gaming-and-the-fear-of-missing-out/1100-5025/

“Try new EA games before launch day. Your save progress carries over to the full game if you decide to buy.” https://www.ea.com/ea-access#play-first Mathew carr (talk) 22:37, 27 February 2019 (UTC)

Peer Review
Peer Review for Matthew Carr Firstly I just wanted to say that I thought your contribution here was very informative and well written. However, most of my edits are regarding the sources used for this information, as they don’t appear to be the most reliable sources. I’ll start with the last paragraph: “The games themselves are also designed to create a fear of missing out.” Forgive me if I missed this information in your sources, but is there any articles or information that can prove they are designed this way? I'm not trying to be rude but there must be an example of this somewhere. Being able to back up every statement you make is very important for creating or editing these articles, and the sources must be reliable. The next section: “There are a few ways that FOMO is utilized as “many of these games have daily logins, daily/weekly quests, limited time events, rewards from events/micro-transactions that are available for a limited time.” Mobile games are another example of products that use FOMO to retain large numbers of engagement. Mobile games are well known for timed exclusives of one sort or another. “If there's a chance a player might miss a one-time event, it generates FOMO.” Providing an example of the games mentioned here would be an excellent way to stay true to the information. If there are examples of these games, it would be very beneficial to provide them. As for the limited time events and daily quests, the first games that come to mind are Call of Duty or World of Warcraft, just to name a few. Lastly for this section, the punctuation could use a little work in the first sentence. A comma is needed before the first quote. The next edit is about the sources used. Resetera.com is a forum based website, which means that a lot of the information on it is opinion based if I am not mistaken. The other examples I would say are acceptable in the context that they are used in. Tony2227 (talk) 03:08, 11 March 2019 (UTC)

FOMO box
A good addition would one of those FOMO boxes that appear on commercial sites saying "2 people are looking at this offer". --Error (talk) 16:37, 6 July 2019 (UTC)
 * Couldn't agree more. BernardoSulzbach (talk) 02:11, 20 August 2019 (UTC)