Talk:Final Fantasy (video game)/Archive 2

WSC
The infobox doesn't say who the publisher is of the WonderSwan version. SharkD (talk) 01:23, 19 August 2008 (UTC)

Release year
Is it notable to add that it was released on the same year as the original Metal Gear and Zelda? Ffgamera (talk) 03:21, 30 November 2008 (UTC)


 * No. And in Japan Zelda was released a year before the other two. —Preceding unsigned comment added by Belasted (talk • contribs) 03:26, 30 November 2008 (UTC)

Bandi Wonderswan?!
How could the Wonderswan port of Final Fansty I be releaced on December 9, 2000 if it was never releaced until December 30, 2000?! That should be changed. mcjakeqcool Mcjakeqcool (talk) 08:47, 18 January 2009 (UTC)
 * Do you have a source for that? GameSpot (a reliable source) states December 9, 2000. The Prince (talk) 13:27, 18 January 2009 (UTC)


 * A little late in reply, but the fact of the matter is that the WonderSwan color was not releaced until the 30th December 2000, so it is not possible to have ANY TILTE releaced before that point. mcjakeqcool Mcjakeqcool (talk) 17:16, 26 March 2009 (UTC)

8 bit-theatre
Should there be a section added for the comedy series because it's a parody of the first game? —Preceding unsigned comment added by 71.243.51.50 (talk) 19:42, 4 June 2009 (UTC)
 * No, it has nothing to do with the game besides that it vaguely touches many of the main plot points and originally used character graphics from the game. Anomie⚔ 01:46, 5 June 2009 (UTC)
 * Yes, because touching many of the main plot points, and using game sprites has nothing to do with the game. Sorry, but I don't see how that makes sense. If the game inspired a highly successful web-comic, then it should probably be mentioned, maybe not in its own section, but how about a section on FFI in Pop Culture, or something like that. OCRemix could also be mentioned. &#91;&#91;User:Mr.Vanker&#124; Mr.Vanker&#93;&#93; (talk) 16:16, 17 November 2009 (UTC)
 * It should receive, at most, one sentence in the "legacy" section. OCR is mentioned in the FF1/2 music article. -- Pres N  16:28, 17 November 2009 (UTC)
 * And, in fact, a one sentence mention has been in there since 2006 or so. Anomie⚔ 18:32, 17 November 2009 (UTC)
 * Alright, I didn't see that... my bad. I'm happy with whats here. Hr.Vanker TalkContrib 20:43, 18 November 2009 (UTC)

Questionable addition
There is apparently an edit war currently over the inclusion of the following paragraph: "The world and locations were created first, to fit the cartridge limitations, and the story was created second. The story was based on the concept of the four classical elements. Sakaguchi's use of events and music was largely inspired by James Cameron's hit movie The Terminator." I have removed it for the moment as the cited source does not seem to support a single statement in the paragraph. Specifically: It is possible that some of these statements could be supported by referring to the article in the February 1999 issue of Next Generation magazine, but if so that article should be cited rather than this summary (and it would be nice to provide direct quotes for those of us without access to that article). Please discuss the matter here before re-adding the content. Thanks. Anomie⚔ 18:13, 24 January 2010 (UTC)
 * The source states "he started the game creation with the story and an 'overall world view of the game'", which contradicts the claim that the world and locations were created first and the story second.
 * The source states "The original concept was how the earth came into being, using different elements to represent the make-up of earth", not supporting the statement that "The story was based on the concept of the four classical elements".
 * The source states that "Sakaguchi draws inspiration for making games from James Cameron films, such as the Terminator movies". It does not name The Terminator as a specific inspiration for anything, it does not state that any specific game elements (e.g. events or music) were so inspired, it does not state that any Cameron films were a "large" inspiration, and it doesn't state whether anything in this game was inspired in such a manner or whether the inspiration applies to Sakaguchi's other games such as Rad Racer and 3D World Runner.
 * Yeah I think the original article should be located. Unfortunately I don't know where to find it :( Also I'm not a great writer so feel free to reword my edits to make the information clearer. In any case I do think it's blatant that the information shouldn't be totally removed. Reword to make it clearer, but don't remove just because this is a Featured Article. See also Jonathan Hardin&#39; (talk) 19:23, 24 January 2010 (UTC)
 * Bump Jonathan Hardin&#39; (talk) 11:18, 3 March 2010 (UTC)

Random question
I thought it was spelled "Corneria" not "Coneria"? —Preceding unsigned comment added by 75.34.22.196 (talk) 20:26, 8 July 2010 (UTC)
 * You must be an 8-Bit Theater fan. There are 5 lines of dialog in the game that mention the name of the place (one or more guards, Queen Jane, a person in the town, someone mentioning that Matoya lives to the north of Coneria, and someone mentioning that the TNT is in Coneria's Treasury), and all say "Coneria". Anomie⚔ 21:11, 8 July 2010 (UTC)
 * Or you meant "Cornelia" because supposedly on PSP or at least on iPhone iOS version, it is spelled "coRneLia" and here is the info for it http://finalfantasy.wikia.com/wiki/Cornelia_(Final_Fantasy) hope this clarify some stuff. Neoking (talk) 09:28, 24 July 2011 (UTC)

Peninsula of Power
One interesting tidbit regarding the "Peninsula of Power"; it is actually retained for multiple platforms on the Final Fantasy 1 (Classic). It is an easy way to level up and pretty much unbalances the game in the beginning which allows one to quickly have access to the airship due to having high amounts of gold and experience level. http://finalfantasy.wikia.com/wiki/Peninsula_of_Power With this trick you can get so much gold you do not have to fight monsters to get the gold needed to buy magic and equipment and dungeons and bosses poses no threat at all till you get the airship. I think it is fascinating how they can re-design the whole game from 8 bit to 16 bit and go multiple platforms and still keep the "Peninsula of Power" and it is actually fun to be able to use this glitch.Neoking (talk) 09:52, 24 July 2011 (UTC)

Missing Reference
Reference 4 links to a missing page. Please fix. — Preceding unsigned comment added by 121.220.209.210 (talk) 01:53, 16 December 2012 (UTC)

Layout problem
The "See also" section looks kind of dumb, with a few graphic boxes way over on the right and lots of white screen left and center. Wegesrand (talk) 16:08, 7 May 2013 (UTC)

English interviews that can be used to expand the article
1UP.com has those interviews that are very interesting: Jonathan Hardin&#39; (talk) 12:03, 21 August 2013 (UTC)
 * http://www.1up.com/news/hironobu-sakaguchi-final-fantasy-roller-coaster
 * http://www.1up.com/features/deal-square-enix-akitoshi-kawazu
 * http://www.1up.com/features/final-fantasy-hiroyuki-ito-science
 * http://www.1up.com/features/nobuo-uematsu-interview-25th-anniversary

Minigame
The following was removed by Lucia Black https://en.wikipedia.org/wiki/User:Lucia_Black for apparently a lack of a reliable source. I think it should be added back to the article. If anyone can find a better source, please include it and put this section back. It is relevant because it technically makes Final Fantasy and two game cartridge, in a sense. We used to play this puzzle quite a bit just for fun and any real fan of the game will remember it as well.

REMOVED SECTION A secret minigame was included along with the main game and could be accessed once the player had acquired a ship. To access the mini game, the player would board the ship and press the B button several times while simultaneously holding down the A button. This would reveal a puzzle where the goal was to organize 15 squares in numerical order. Successful completion of the game would result in a monetary reward.

Mikisiw (talk) 15:16, 6 May 2014 (UTC)
 * In addition to the source not being reliable, inclusion of the minor minigame is way too much a minor detail for this article. It does get a mention in Gameplay of Final Fantasy, minigames section. -- Pres N  17:38, 6 May 2014 (UTC)

Cover art
There is no official MOS guideline regarding video games, and Project's version is not official but may be useful. Shall we change to the Famicom box or keep the NES box? Unlike later successors, the Famicom box lacks English title. --George Ho (talk) 02:02, 20 October 2014 (UTC)
 * A bit late but since the English box art has been in use for years and the fact that in most cases there is a preference to use English ones we should keep it. There is also not the possibility for confusion due to naming issues like there are with some of the later entries (ex the Final Fantay IV article having a box art with Final Fantasy II on it).--67.68.29.1 (talk) 04:13, 16 July 2015 (UTC)
 * Could we have both side-by-side? They're quite different. &mdash;ajf (talk) 19:31, 17 July 2015 (UTC)
 * Nope. One only, since they're both copyrighted images. And even if the artwork is cooler for the Japanese version, the standard is the most common English cover should be used, and on top of that, not to change the image without a good reason- relevant guideline is at WP:STOPCHANGINGIT. -- Pres N  20:05, 17 July 2015 (UTC)
 * Ah, shame. I just read through WP:STOPCHANGINGIT though, and there's something interesting there:
 * "If the game was released for multiple platforms with a similar cover, a cover without any platform-related logotypes should be used by editing the cover picture in order to create a platform-neutral picture."
 * The current image is for the NES, but FF1 was also released on the MSX, and the MSX version shares the same cover art as the Famicom release . Should we use a cropped version of the Famicom or MSX image, then? &mdash;ajf (talk) 20:37, 17 July 2015 (UTC)
 * As those are both Japanese, no. The images aren't the same, either, though they use the same base art- the idea of that section is that if the box art is the same on PS3/X360 except with a stripe down the side that says the console name, crop out that stripe. -- Pres N  23:06, 17 July 2015 (UTC)
 * That was created to prevent people from edit warring and was neve meant to suggest this if there were two similar foreing language box arts that they can be used over a long standing English one.--67.68.29.1 (talk) 18:54, 18 July 2015 (UTC)
 * In other words that line would have only applied if the decision was between the Famicom and the MSX version of a Jpanese exclusive game.--67.68.29.1 (talk) 22:47, 18 July 2015 (UTC)

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