Talk:Full Tilt! Pinball

Pinball 95
I noticed your edit to Full Tilt! Pinball and I was a bit...skeptical. Where did you get this copy? Does it have all three tables? Which Space Cadet screenshot does it more resemble? If it was bundled with any Microsoft product, it's most probably a rebranded version of the Space Cadet table only and thus not the whole game. ~ Oni Lukos ct 13:49, 3 August 2006 (UTC) ''My copy of Pinball 95 came as part of a Maxis software package (The Ultimate Family Collection) that also contained SimCity 2000, SimTown and Marty and the Trouble with Cheese, with all four games presented on one CD. The edition of Pinball 95 contains all three tables, plus a brief FMV introduction. I got it many, many years ago and am unaware of its origins, but I'm pretty sure it's authentic. I'll see if I can dig up the packaging and take a few screenshots to prove my case. Ppk01 14:37, 3 August 2006 (UTC) '' Hmm, intriguing. I'd be interested in seeing this packaging and FMV on that. FT!P does indeed have a small FMV, but it says "Full Tilt! Pinball" at the end. Was this changed to "Pinball 95"? Hm. Should we move this conversation to Talk:Full Tilt! Pinball? It will probably be more appropriate there. Also, I've never heard of that last title. Weird. ~ Oni Lukos ct 14:54, 3 August 2006 (UTC)

After a Google search, this review also refers to the game as Pinball 95. The search also returned many foreign-language links, which leads me to believe that the game was released as Full Tilt! in the USA and Pinball 95 in other countries. Bear in mind that this is original research, and not verifiable. Ppk01 15:28, 3 August 2006 (UTC)

Here it is; a screenshot of the logo, taken from the opening FMV sequence. I also dug out the old Family Collection and scanned the box a couple of times, and I took a screenshot of Space Cadet. The results can be found at Flickr. Please reply if you'd like any more screenshots. --Ppk01 18:38, 15 August 2006 (UTC)

Huh. Weird. Seems identical to me. I can't spot any differences other than the logo and name. More screenshots from the FMV would be nice, however. To see if that's the same, except for the logo. ~ Oni Lukos ct 19:40, 15 August 2006 (UTC)

Okay. Using my less-than-stellar, practically non-existant image-editing skills, I have compiled nine screen shots into one handy image for your viewing pleasure. (It's on the Flickr page.) I'm almost 100% confident that the games are identical other than name; the "Pinball 95" demo on the Maxis demo disc I got with the family pack is actually a Full Tilt! demo. --Ppk01 21:16, 15 August 2006 (UTC)

Yep, that definitely appears to be the same FMV. I guess it's 99% safe to say that this is just a different title for the same game. Very strange. ~ Oni Lukos ct 01:49, 16 August 2006 (UTC)

I wouldn't say it's that strange, per se - many games are given different names in different countries for no apparent reason, even to this day. A recent example would be (coincidentally) the pinball game Super Mario Ball (changed to Mario Pinball Land in America, then changed back to Super Mario Ball for the UK release). --Ppk01 18:58, 16 August 2006 (UTC)

Another cheat
For the Windows XP Space Cadet, someone at school typed in a code on my keyboard before the game started (while all the different lights were blinking before the ball loaded) that I noticed began with the shift key. This code allowed me to get a score of almost 800 million (it took me 50 minutes, then I quit because the period ended, and I didn't have enough time get my intended goal of 999 million or higher, if possible) by allowing me to move the ball around with my mouse while holding down the left mouse button. He wouldn't tell me the code, though.

Yay!
I love playing 3-D pinball space cadet and I compiled a list of all the mission requirements! Unfortunantly, due to severe lack of skill I was unable to get past the fourth level until this article gave me the "hidden test" cheat code!

My high score without using any cheat codes is 20,932,500. I know, pathetic. - E2MB the museblogger 02:10, 20 July 2007 (UTC)

Cheats
As far as I know, these are the cheats for the game.


 * Type in "hidden test" to enable debug mode. In this mode, you can move the ball with your mouse. Also, you can press R to increase your ranking (no points awarded), H to edit the high score table, and Y to access the frame rate.
 * Type "bmax" when the program starts, and a new ball will appear from the yellow wormhole when the ball drains.

Most cheats disable high scores from being recorded.

New codes added--Fractal41x (talk) 17:37, 24 January 2009 (UTC)

If anyone knows any others, please add them here.--Pecopteris (talk) 23:03, 12 June 2008 (UTC)


 * I'm searching. — Preceding unsigned comment added by 74.178.176.128 (talk) 15:06, 26 October 2011 (UTC)

Wikipedia user high scores
Add your high score into the list. The hidden test cheat does not count.


 * 1. E2MB the museblogger - 20,932,500
 * 2. Pecopteris -

glitch
if you type hidden test then make it go past the top (where is goes out origionalally it becomes glitched and turns red. Djf2014 (talk) —Preceding undated comment was added at 16:59, 3 August 2008 (UTC)

Remember guys!
Talk pages are for talking about the article itself, not the subject of the article. That said, are the cheats just for the Microsoft edition, just for the Space Cadet board, or on all the boards? S*T*A*R*B*O*X (talk) 22:22, 10 February 2010 (UTC)


 * Yes NOTAFORM.184.44.129.253 (talk) 18:10, 21 December 2011 (UTC)

XP mode
While in XP mode itself Pinball does not work (i.e. is unplayable due to lag), you can access host machine's drives as network drives in "XP Mode". So by owning XP mode one can easily get this pinball. — Preceding unsigned comment added by Yura87 (talk • contribs) 13:30, 24 March 2012 (UTC)

Microsoft store
I see you restored this edit - what did you think was invalid about my reasoning? Microsoft.com doesn't count as a reliable source per our guidelines, so using it as a citation for that claim counts as original resesarch. — Mr. Stradivarius  ♪ talk ♪ 23:28, 9 September 2015 (UTC)
 * My issue was not really with your actual edit, but rather the extremely lazy edit summary. Edit summaries like the one you left in this case regularly spark edit wars.
 * Whether the website counts or does not count as a reliable source is entirely irrelevant in this case (and that particular website actually does in many cases). The issue here is not WP:RS, but rather WP:N as it applies to lists in combination with WP:OR: why is this particular product notable enough for inclusion in this quasi-list, and are those reasons (if they exist) original research? Mdrnpndr (talk) 00:15, 10 September 2015 (UTC)
 * That doesn't sound like a very good reason to revert something to me. But anyway, do you think that the source is adequate for citing this claim? As the editor restoring the material, the burden is on you to make sure that the claim is properly cited. — Mr. Stradivarius  ♪ talk ♪ 22:19, 10 September 2015 (UTC)
 * I've gone ahead and self-reverted my edit now that the edit summary issue has been addressed. Mdrnpndr (talk) 22:27, 10 September 2015 (UTC)

Where can you get Full Tilt Pinball?
The article does not tell if the classic game can be purchased. Shouldn't the article tell if the game is still available for purchase? 68.100.116.118 (talk) 01:27, 22 September 2015 (UTC)

Release date
Based on copyright and trademark filings I think the release date is Nov 16 1995, and the Oct 31 date is being confused with Full Tilt 2, released Oct 31 1996. https://tsdr.uspto.gov/#caseNumber=74721669&caseSearchType=US_APPLICATION&caseType=DEFAULT&searchType=statusSearch  &#124; Randomno &#124;  talk &#124;   16:48, 10 June 2024 (UTC)

Dave Plummer involvement has bad citations.
The citation that is provided is ambiguous as to what Dave Plummer actually did in terms of the NT port.

Specifically:


 * The game was originally in Delphi but ported to C++ some time in development: https://news.ycombinator.com/item?id=28861204
 * The later port of the game contains the original credits that call out Sandige, et al: https://github.com/k4zmu2a/SpaceCadetPinball/blob/master/SpaceCadetPinball/control.cpp#L919
 * The only source for anyone saying Dave Plummer worked on it is... Dave Plummer himself. I've looked for any supporting citation that indicates that he worked on it that doesn't come back to Dave.
 * more specifically, the claim that he did work on porting the game has been directly refuted by one of the developers of the game: https://news.ycombinator.com/item?id=28873566 ("Plummer is flat out wrong that his port enabled our game to ship with Windows -- we built it for Windows (and for Microsoft) from the start.")

Indrora (talk) 17:25, 20 June 2024 (UTC)
 * Another source for Plummer's involvement would be good, but none of this disproves he was involved. Re Kevin Gliner's comment, Plummer of course did not port it to Windows outright and he doesn't claim to have, although he likes to embellish things. He also did not port it to 32-bit as Kevin suggests - the original version that shipped with Microsoft Plus is a 32-bit executable, and works fine on my Windows 11 machine. What Plummer claims to have done is rewrite any x86 assembly in C/C++ to make it compatible with the Alpha, MIPS, and PowerPC versions of Windows NT 4.0. Windows 95 was only released for x86 so it wouldn't have mattered before then. In particular he mentions the sound engine as an x86 component, and also says he added a graphics layer to use GDI.


 * Danny Thorpe has also said the original code contained x86 assembly, seemingly speaking from first-hand knowledge. However, he also mentions the Wikipedia article in his comment. The article has had the x86 assembly claim since January 2009, which could well have been added by Plummer himself.


 * The Full Tilt developers would have eventually had to rewrite the code for the March 1996 release on PowerPC Macs. But they wouldn't have had any reason to be aware of Plummer's involvement, since it was all done on Microsoft's end after the code had been licensed to them. For something of an alternate source (although just quoting Plummer again), there is Retro Gamer Magazine issue 203 (Jan 2020), which is probably what Gliner is referring to as the journalist who mentioned Plummer.  &#124; Randomno &#124;  talk &#124;   20:56, 21 June 2024 (UTC)
 * I've rewritten a fair amount of the article which more appropriately describes Plummer's contribution. Please re-add CN if you see necessary.  &#124; Randomno &#124;  talk &#124;   07:07, 25 June 2024 (UTC)