Talk:Galaxian

Untitled
I just deleted bosconian and galaga '84 from the sequel list.

Galaga '84 was a simple graphics hack for Galaga, not an actualy release, and although bosconian hardware is similar to galaga, the gameplay is comepletely different.

Galaxian series
Where is the Galaxian series info kept ? The games "Cosmo Gang the Video" and "Cosmo Gang the Puzzle" are not part of the Galaxian series and should be removed from the list. The only games which should be in the series list are Galaxian, Galaga, Gaplus and Galaga '88.

Actual date
If any knows the exact date when the game hits arcade centers -- I would to like know!!! Please write me back ASAP!!! --WIKISCRIPPS2K6 WED MAY 10 2006 1:41 AM EDT

First color status
Just corrected the "First color game" tag. That honor actually belongs to Indy 800 (Kee Games/Atari 1975), a massive 8 player driving video game that used a special color RGB monitor. --Marty Goldberg 20:02, 24 August 2006 (UTC)

Main image deletion - annoyed
I just noticed that somewhere along the way, the main image for this article was deleted due to lack of Fair Use rationale. Anyone know of a way to ask the admins to UNDELETE an image so that fair-use rationale can be provided? It seems unfair to nominate and then delete an image for lack of fair-use rationale when the only person notified is the person who originally uploaded the image (who very well may no longer access Wikipedia at all). C'mon, admins, you ought to be a little more flexible about this than that. &mdash; KieferSkunk (talk) &mdash; 23:52, 7 June 2007 (UTC)

In Popular Culture
Following guidelines that were mentioned in Talk:PONG, I think it's appropriate to mention this here as well. The "In Popular Culture" section should be limited to notable references only, since there may be many trivial appearances of a Galaxian machine or references to the game in any number of pop-culture places. Basically, a notable reference is one where Galaxian (either the machine or the game as a whole) plays an integral part in the plot of a movie, TV show, comic, etc. - for instance, if part of the plot centers around a Galaxian tournament or a character gets sucked into a Galaxian machine, or something like that. Just having the machine show up on the set doesn't necessarily make it a noteworthy reference.

Discussion is welcome. :) &mdash; KieferSkunk (talk) &mdash; 19:37, 28 June 2007 (UTC)

7650
The "Games featuring the Galaxian flagship" section states that "7650 is Namco's favorite number". Several Namco games feature bonus scores of 7650, but is it really Namco's favourite number? And if so, why 7650? The best explanation I can find is that the number 765 can be interpreted as "Namco" in the Japanese language, but this needs fleshing out. -Ashley Pomeroy (talk) 00:01, 17 August 2008 (UTC)
 * I replaced the parenthetical remark with the one used in the article on Pac-Man Championship Edition. 198.189.164.204 (talk) 01:23, 19 May 2009 (UTC)

Nomenclature
There's an ongoing confusion regarding the names of the things in the game; most people assume that the aliens are the Galaxians, but there's a case for arguing that the aliens are un-named, and that the players are the Galaxians instead. The player's ship is a Galaxip, according to the manual (and the plural of that appears to be "Galaxip" rather than "Galaxips"). -Ashley Pomeroy (talk) 21:41, 29 January 2010 (UTC)
 * A few years back (2016?) Namco posted a new website for what they're now calling the "Galaga League" series. The description page on there explicitly states that the Galaxians are humankind and the enemies are only known as aliens. (The Japanese page cites a Mycom Basic special "All about Namco" from 1986 with the same information.) Arcorann (talk) 12:23, 22 July 2019 (UTC)

Lead
"Galaxian (ギャラクシアン?) is a 1979 fixed shooter arcade game by Namco and released by Midway Mfg. in the US."


 * How about "Galaxian is fixed shooter arcade game by Namco and first released in the United States in 1979 by Midway Mfg." Asher196 (talk) 00:16, 30 January 2011 (UTC)


 * I admire your desire to clarify the wording, but your re-wording makes it sound like it was released in the US in 1979, but from what I can find, it was released the same year in Japan. How about:


 * Galaxian (ギャラクシアン?) is a 1979 fixed shooter arcade game by Namco. It was first released in North America by Midway Manufacturing.


 * ? &mdash; Fr&epsilon;ckl&epsilon;fσσt | Talk 00:32, 30 January 2011 (UTC)
 * I'm just trying to get away from the "Galaxian is a 1979..." part.  Asher196 (talk) 00:36, 30 January 2011 (UTC)

Color
Regarding the color thing, Indy 800 (Atari/Kee 1975) was the first actual coin-op with generated color graphics (i.e. not simply a black and white monitor with color overlays glued on it). Here's two videos of it,. Now I'm not sure if these were RGB generated or phase generated like in the first home PONG. What Galaxian certainly is though, is the first to use multi-colored sprites as previous color games used mono colored sprites. --Marty Goldberg (talk) 22:26, 2 March 2012 (UTC)
 * Just talked to the head engineer at the time, Steve Bristow. Indy 800 is full RGB output and the manual would support that. So Galxian is not the first color RGB either. --Marty Goldberg (talk) 01:23, 3 March 2012 (UTC)
 * That's good to know. Actually, though, Wimbledon from Nutting Associates was the first game with color graphics using a color monitor.  I am not a technical person, but I assume this is also an RGB game because a 1974 article describing the game in a publication called Electronics makes reference to "the three guns of the color tube." Car Polo from Exidy is another early example of color graphics, though it came out in 1976 after Indy 800. Regardless, it appears certain that Galaxian was not the first RGB game. Indrian (talk) 07:47, 3 March 2012 (UTC)
 * Actually, I don't believe Wimbledon was ever actually released. That's an artist's impression for the flyer and Nuting released a slew of flyers for games that never made it past that stage during that period. That would have been Bristow again, he was at Nutting through '73 before going over to Atari. I'll shoot him off another email. --Marty Goldberg (talk) 11:32, 3 March 2012 (UTC)
 * It was released. In Ralph Baer's autobiography, he includes spreadsheets he created in the 1970s in which he compiled sales data for several games based on information in Playmeter magazine and similar sources.  He puts Wimbledon at 150 units in 1974.  Nutting Associates, of course, entered bankruptcy that same year, and Bill Nutting sold the business.  Also, for what its worth, two collectors on KLOV claim to own the game, and KLOV also has a picture of the cabinet (not taken from either flyer as it is a different angle), so there is more media than just the two flyers out there.  Finally, Wimbledon was designed by Miel Domis, a young engineer who was previously part of the team that created the ill-fated Cartrivision recording system.  Because Bristow was not the engineer on the game I doubt he would have had much, if any, involvement with it, especially since he left not too long after debuting two-player Computer Space at the November 1972 MOA, as you note above, and Wimbledon appears not to have gone on sale until 1974. Indrian (talk) 16:43, 3 March 2012 (UTC)
 * Good catch then. Any way of finding out who the owners are to verify it's RGB? I know Steve wouldn't have designed it but he did take over Nolan's "head position" there and would know about most of the projects up through when he left and still have contacts afterwords. As for when he left, Steve said to me by the time he got to Atari, Ted was gone. Ted didn't leave until the summer of '73. Also regarding Miel, where did you find out he was the designer? I want to dig in to this more for a possible article. --Marty Goldberg (talk) 23:43, 3 March 2012 (UTC)
 * The only information I found on the game is the aforementioned 1974 article in Electronics on Google Books. It is not publicly available, but by clever use of search terms, the article can be reconstructed.  In this short piece, Bill Nutting briefly talks about his hopes for the game, and Miel Domis gives some of the technical info.  It really is probably RGB, because the article includes the following line: "The TTL processor, reports Miel Domis, Nutting's project engineer, controls the three guns of the color tube to simulate the motion of the rackets and ball on the colored field."  As for Bristow my understanding from other interviews I have seen (never talked to him myself) is that he left Nutting at the end of 1972/beginning of 1973 after completing two-player Computer Space to finish his engineering degree and then joined Atari in the summer of 1973 after graduation. Indrian (talk) 00:20, 4 March 2012 (UTC)

Just an update to this, even earlier it turns out was Color Gotcha. Atari Inc. did a run of full color Gotchas in '73 as well. --Marty Goldberg (talk) 22:00, 10 December 2013 (UTC)

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Released in October, or November?
The article body says it was released in November of 1979, but the info box and "1979 in video gaming" article say October. Which is it? --HunterZ (talk) 01:56, 2 October 2019 (UTC)
 * It was released in November 1979. Namcokid  47  (Contribs) 00:56, 4 October 2019 (UTC)

New world record
It seems the world record info should be updated since David Lyne holds a 2,010,000 point score. According Twin Galaxies. Dark virus (talk) 05:55, 7 September 2020 (UTC)


 * Done. Apologies if there are problems with the citations I did. Colin Douglas Howell (talk) 02:23, 20 April 2022 (UTC)

Teletronics Galaxian
Teletronics Galaxian should be mentioned 50.101.9.73 (talk) 02:59, 5 December 2020 (UTC)