Talk:Game mapping

Okay, about the images. There are an unusually large number of them, and in case anyone feels the need to edit them, here are my thoughts on them. The others, I can make a case for, but the first 5 are the ones I strongly believe should stay (in some form or another, improvements that keep most of these features would be great, of course). --Interiot 16:58, 2 October 2005 (UTC)
 * absolutely need some sort of puzzle game, as level layout is of paramount importance in those games. Lemmings will suffice, as it's very well-known
 * pinball, similar to puzzles, but in addition has all sorts of special entities packed into one screen ("player start", a losing zone, teleport spots, and "coins" and triggers galore)
 * command and conquer, anyone touches that image, and I'll hunt them down. Level mapping doesn't have a tremendous impact on RTS's, except for 1) cliffs, 2) rivers, and 3) bridges (especially deformable ones).  This picture is a perfect example of how map layout affects RTS play.
 * infocom, I also feel somewhat strongly that a text game should be included, to make a person think about think more about some of the abstract ideas in mapping (eg. door, trigger). Any MUD or text game will do, though Infocom's are the best known.
 * doom, I like that shot because it includes ammo, a door, and a monster, though any 3D game that includes a couple of different entities will do