Talk:Gamma World/Archives/2020/April

First Post-Apocalypse RPG?
The same paragraph that makes that claim for Gamma World sites as its inspiration Metamorphosis Alpha, a game which could be easily said to be a post-apocalypse role-playing game, itself (albeit on a spaceship.) What's the consensus on this? 69.23.114.167 (talk) 19:36, 12 July 2009 (UTC)

MOVES...
Needs to be left under the MUCH more common Gamma World, until such time that the copyright holders decide to change it. See http://www.swordsorcery.com/gammaworld/ et al

Why is there a link to Traveller here? The two games don't have much to do with each other. -207.14.148.51 23:04, 6 December 2005 (UTC)


 * Well they are both future genre - I know I own both version 1 editions although where they are is an interesting question.--DavidP 17:46, 6 July 2006 (UTC)

69.244.234.7 (talk) 23:27, 19 February 2008 (UTC) I added a link in the references to d20 Apocalypse... seemed more relevant than d20 Future, honestly?

Possible connection to Final Fantasy?
From http://www.gamefaqs.com/boards/genmessage.php?board=563273&topic=42749064

It's widely known that the original NES Final Fantasy was heavily inspired by the pen-and-paper RPG Dungeons & Dragons (to the extent of over 90% of the monsters in FF coming straight from the pages of the Monster Manual) but I think I've found a possible pen-and-paper inspiration for The Final Fantasy Legend as well.

In the late 1970s, around the same time the first edition of Advanced D&D, TSR published an RPG titled "Gamma World" set on a post-apocalyptic Earth. The inhabitants of the Gamma World (and thus the player characters in the game) come in three types: "Pure" humans, mutant humans, and sentient (mutated) animals of various species. Mutant characters roll dice against a "mutation table" to determine what superhuman abilities they possess--including mental powers like ESP and telekinesis, fire and electrical attacks, and a power called "life leech" which drains HP from every being in the vicinity, friend and foe alike.

Although there were experience points and levels in Gamma World, compared to D&D they were rather unimportant--in particular, characters do not get more HP when they gain levels, and most of a character's power comes from items ("lost technology" from the pre-apocalypse society) and mutations rather than from experience points.

The resemblance to FFL is striking--in particular, the "life leech" mutation is identical to a certain Mutant ability in FFL. I don't think Gamma World was ever published in Japan, but I've heard that Akitoshi Kawazu (game designer of both FF and FFL) used to import and play foreign RPGs, board games, and war games when he was in university, translating the rules into Japanese on his own.

It's also worth noting that a later edition of Gamma World added robots as a fourth playable character type... —Preceding unsigned comment added by 172.162.189.89 (talk) 05:42, 2 January 2009 (UTC)
 * Is there any sources to back this up?Slatersteven (talk) 16:55, 22 March 2009 (UTC)]]

Sixth Edition Gamma World and Omega World
Included in the Sixth Edition history is the following statement:

""Several critics and fans considered Tweet's Omega World to be a superior d20 System treatment of the Gamma World concept.""

The citation to this statement is a product review that was written by a person named "Buzz" on October 27, 2003 at RPG.net

This statement reveals what I percieve to be a few inequities:

1. The statement includes the word "several", which implies more than one reference. The Sixth Edition Gamma World game setting, published by Sword & Sorcery Studios (an imprint of White Wolf) was reviewed by others at RPG.net, but none are referenced. My observations are based on the lack of other citations attributed to this statement.

2. The cited review appears to have been written by a fan with unremarkable credentials and is not a noteworthy critic. Out of the 6 reviews "Buzz" has contributed at RPG.net, 5 are accessable with the most recent being the Gamma World review I referenced in #1 above. For "Buzz", this product review appears to mark the final submission of a review history on that website that ended in 2003. My criticism of the cited review is not based on the style or content of that review but its questionable authority due to a lack of industry or sustained credibility by it's author - a review which the Gamma World Sixth Edition history statement is attached to.

3. Currently, there is not an article for Omega World; the name redirects to Gamma World. While Omega World is referenced in the Gamma World article history between the Fifth and Sixth Editions, this is misleading. Omega World is a d20 System supplement, not an official edition of Gamma World. Given that the d20 Modern core rules were published in November 2002, Omega World could be considered a d20 Modern supplement. Without a proper article of it's own, and given that inclusion under the Gamma World history heading is misleading, here are a few details about Omega World:


 * In the September/October 2002 issue of Dungeon Magazine issue #94/Polyhedron #153, Paizo published the d20 supplement Omega World written by Jonathan Tweet.


 * In April 2003, Tweet stated in his Omega World FAQ http://www.jonathantweet.com/jotgameow-faq.html that he was no longer interested in doing work on Omega World.


 * On December 8, 2003, James Landry, a reviewer at RPG.net with numerous review submissions, published a review of Omega World at http://www.rpg.net/reviews/archive/9/9919.phtml.


 * On December 1, 2009, James Jacobs, editor-in-chief at Pathfinder stated on the Paizo Publishing messageboard for Dungeon Magazine #94/Polyhedron #153 http://paizo.com/dungeon/products/downloads/v5748btpy7zeq that Omega World is the property of Wizards of the Coast.

I have included this information about Omega World because there are minimal references, citations and product descriptions regarding this product in the Gamma World article and the complete absence of a seperate Omega World article.

In conclusion, the statement from the Gamma World Sixth Edition history describes Omega World as "a superior d20 System treatment of the Gamma World concept". This may be true, but until someone can provide specific reasons why Omega World is a better treatment with several citations or start a new Wiki for the Omega World product detailing its subject matter, or both, we will never know why it holds the accolade that is now in question. Xin Jing (talk) 21:42, 28 January 2010 (UTC)

New Gamma World Setting Announced For October 2010

 * On January 27, 2010, En World reported that Amazon is accepting pre-orders for the book "D&D Gamma World Roleplaying Game: A D&D Genre Setting (4th Edition D&D) (Game)", with a release date of October 19, 2010. This can be verified at http://www.amazon.com/Gamma-World-Roleplaying-Game-Setting/dp/0786955082.
 * On January 27, 2010, a search for the ISBN 0786955082 at Barnes And Noble http://search.barnesandnoble.com/booksearch/isbninquiry.asp?EAN=9780786955084 yields the title "D&D Gamma World Roleplaying Game: A D&D Genre Setting" with a publish date of October 2010.
 * On 1/28/10, Wizards_DnD at http://twitter.com/Wizards_DnD, The official channel for the Dungeons & Dragons Roleplaying Game on Twitter, posted the following comment:

RT @criticalhits: Worldwide D&D Game Days: PHB3 On March 20, Dark Sun in August, D&D Red Box in Sept, Gamma World in October #ddxp

This is to be interpreted as release dates for the following items:


 * Player's Handbook 3 - March 20th, 2010.
 * Dark Sun - August 2010.
 * Dungeons & Dragons Red Box - September, 2010.
 * Gamma World - October 2010.

I have added these references to track the emergence of the new Gamma World product. Xin Jing (talk) 00:46, 29 January 2010 (UTC)


 * I believe Amazon isn't considered a reliable source. I would suspect that also applies to BN. I'm not sure about a Twitter feed. Doniago (talk) 00:15, 29 January 2010 (UTC)


 * "The policy is strictly applied to all material in the mainspace...". as stated in Reliable Sources. When the content and applicable citations are transferred to the main article, they will be in full compliance. Xin Jing (talk) 00:31, 29 January 2010 (UTC)

Lockout Due To New Gamma World Product Announcement
I recommend a temporary article lockout from new changes until reliable citations become available regarding the announcement of the new Gamma World product. The gaming community has become aware of an announcement of a 4th Edition rules Gamma World product expected to historically be classified as "Seventh Edition". Yet due to a lack of reliable citations, this information is forbidden from becoming a part of the article mainspace. Xin Jing (talk) 17:37, 29 January 2010 (UTC)

7th Edition Compliant With SRD
On April 4, 2010, I updated 7th Edition content to include that it would be compatible with the 4th Edition SRD Xin Jing (talk) 15:40, 4 April 2010 (UTC)

Was Marvel Super Heroes RPG the first game with an Action Control Table?
Was Marvel Super Heroes RPG the first game with an Action Control Table or chart? It seems to me that some maverick ex-TSR staff founded Pacesetter Games and brought out the CHILL (horror) RPG in 1984 and then Timemaster and Star Ace RPGs with action charts of their own. Action charts were the in-thing in the mid-80's and gave people colourful tables to look up. The down-side is you kept having to look up the table after every roll! They even re-edited 3rd-edition GAMMA WORLD with such a table, which I didn't like. I can't find the exact month of release of each game, so which company was first? 72.136.234.110 (talk) 03:37, 3 January 2014 (UTC)

Unsourced material
Below material was tagged for needing sources in 2010. Feel free to reinsert with appropriate references. DonIago (talk) 14:27, 19 February 2014 (UTC)

External links modified
Hello fellow Wikipedians,

I have just added archive links to 1 one external link on Gamma World. Please take a moment to review my edit. If necessary, add after the link to keep me from modifying it. Alternatively, you can add to keep me off the page altogether. I made the following changes:
 * Added archive https://web.archive.org/20070930022249/http://www.white-wolf.com/swordsorcery/index.php?articleid=276 to http://www.white-wolf.com/swordsorcery/index.php?articleid=276

When you have finished reviewing my changes, please set the —cyberbot II  Talk to my owner :Online 05:34, 25 August 2015 (UTC)