Talk:Ghost Trick: Phantom Detective

Spoiler
Full character info for Yomiel is: The man in red who is assumed to be Sissel throughout most of the game. Ten years before the game began, when he took Lynne hostage whilst escaping from Jowd, he was killed by a shard from an asteroid which gave his spirit ghostly powers and kept his body fresh. His powers of the dead allow him to take control of living creatures as well as objects, as such he is able to manipulate his own body, but he lacks Sissel's ability to go back in time. Depressed by the suicide his fiancée committed shortly after his own death, Yomiel decided to team up with a foreign organisation in order to get revenge on the people who ruined his life, namely Jowd, Lynne and Cabanela.

This is too much of a spoiler so the main article is better off containing less info. — Preceding unsigned comment added by DanimothWiki (talk • contribs) 23:17, 27 January 2011 (UTC)


 * WP does not concern itself whether something is a spoiler or not; if it can be verified, it can be included. --M ASEM (t) 23:19, 27 January 2011 (UTC)


 * The spoilers are completely unnecessary for the Wikipedia page of this game. It should be easy to write a character bio for each of the main characters without talking about what happens to them in the game. For such things, a section like Plot would be better. 62.194.216.181 (talk) 19:37, 3 February 2011 (UTC)


 * Sorry, WP does not care what a spoiler is, and we discuss plot and characters at the level of detail to be comprehensive - eg we have to reveal who Sissel eventually is, for example. --M ASEM (t) 19:43, 3 February 2011 (UTC)


 * Which is done in the Plot section of the page, where it should belong. A Character section (unless it has its own page) should not include the twists that are revealed in-game. While I agree with you that the level of detail about the plot and characters have to be comprehensive, they should belong under the Plots section, where they already are. 62.194.216.181 (talk) 20:38, 3 February 2011 (UTC)


 * Plot and characters are the same thing (Personally, I don't think we even need the characters section but that's a different issue), in the sense that you should assume they contain spoilers. --M ASEM (t) 22:46, 3 February 2011 (UTC)

Is putting "Sissel" in the Gameplay section and opening sentences of the Plot section a spoiler?
You don't know his name when you start the game. Should we remove this from the Gameplay section by putting something like, "You play a recently killed man?" Or something similar?

And for the plot, should we mention that he doesn't start with a name? Again, make him a nameless murdered victim? — Preceding unsigned comment added by Goatlegs (talk • contribs) 15:55, 25 July 2011 (UTC)
 * We don't hide spoilers on WP. We do come to learn he calls himself Sissel midgame, and imply that he lacks memories when he starts, but otherwise there's no reason to hide this. --M ASEM  (t) 17:19, 25 July 2011 (UTC)

iOS NA version possible out tomorrow
Best wait until Feb 2 (tomorrow) to confirm. . --M ASEM (t) 14:54, 1 February 2012 (UTC)

Animated clip
The article has an animated GIF showing a cutscene (?) clip, to illustrate that one review praised the game's "buttery smooth animation". Is this really significant enough to pass image usage policy's recommendation that animated GIFs only be used "sparingly"? Perhaps the GIF isn't doing it justice, but to me this doesn't look any different from any well-drawn pixel animation from the last ten years. Many games and films are praised for their animation, but I can't imagine we ever really need to illustrate that to the reader. Am I missing a reason to make an exception here? --McGeddon (talk) 16:09, 15 August 2012 (UTC)
 * The image use policy you linked states to use inline animated GIFs sparingly, unless the image has a very small file size. I don't know what constitutes "very small" but the GIF in question is 68kb, which should be negligible even for basic modern internet speeds. According to Characters_in_Ghost_Trick:_Phantom_Detective, there is a significant amount of positive critical reception for the animation alone in this game, regardless of your or my personal opinions on the quality. The main article's reception section should summarize the reception mentioned in the Character article so an illustration of that should be included here. I think the reader gains a significantly better understanding of the style of animation and the character design as a result of this particular GIF than any combination of text and still image ever could. Axem Titanium (talk) 16:13, 15 February 2013 (UTC)
 * The way I read WP:IUP, "sparingly" goes for all animations, with the static link being one suggested way to cut down on them. ("Inline animations should be used sparingly; a static image with a link to the animation is preferred unless the animation has a very small file size.") An animation is much better than no image at all, here, but I'm not sure it's significantly better than a static image of the same character - particularly when a reader looking at the mobile site, or a physical book or printout, will just see half a character frozen at one side of the first frame.
 * I hadn't realised that the praise for the animation was anything more than one review quote, or even that the "Characters in Ghost Trick" article existed! Its "Concept and creation" and "Design" sections seem like they belong back in the main article, as they're more about the game's development than the nature of the characters. --McGeddon (talk) 16:37, 15 February 2013 (UTC)
 * When one creates a page about characters in a work of fiction, including concept, creation, and reception about them on the list is preferrable as to make the notability of the list of characters better. This may mean some duplication between the game and the list, but this is preferrable to having none of that information on the character list page. --M ASEM  (t) 16:40, 15 February 2013 (UTC)
 * Yeah, I'm not super satisfied with the way info is split currently between the characters page and the main article. Might have to bump this guy up on the priority list! :) Axem Titanium (talk) 18:19, 15 February 2013 (UTC)

Soundtrack and Character list/link
Someone should add a section to the page about the game's soundtrack, similar to the section in 999: Nine Hours, Nine Persons, Nine Doors. I don't know if it has an official page in English that can be used as a reference, but in the meantime, there's this page with a tracklist (though it appears to have taken out the formatting of the original) and some publishing info, and this Ghost Trick wiki page which retains the original formatting of the track titles. --V2Blast (talk) 06:48, 31 August 2013 (UTC)
 * Found a VGMdb page for the soundtrack as well, with tracklists in both the original Japanese and English translations. --V2Blast (talk) 06:52, 31 August 2013 (UTC)

...Also, there needs to be an actual link to the Characters in Ghost Trick page other than just in the template. It's not at all obvious that the page exists. Either there should be a very short character list with a "main article" template/link at the top of it, or just a template/link to the page at the top of another section (like "summary").

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Metacritic User score
Not sure if relevant but it is the highest ranked game of all time based on user scores on Metacritic: https://www.metacritic.com/browse/games/score/userscore/all/all/filtered?sort=desc 79.138.18.89 (talk) 16:22, 22 January 2023 (UTC)


 * User scores are not included on WP (since they can be gamed) unless noted by reliable sources. M asem (t) 16:44, 22 January 2023 (UTC)

Switch Port Announced
A Switch Port was announced in the most recent Nintendo Direct 69.221.139.7 (talk) 22:26, 8 February 2023 (UTC)

RE Engine
Does anyone know if the remaster port is using the RE Engine or not? I heard some mentions of it but I needed to know for sure. 155.4.7.249 (talk) 04:42, 15 June 2023 (UTC) Never mind, I found the source.--155.4.7.249 (talk) 19:05, 19 June 2023 (UTC)

Consolidating review infoboxes
Should we combine the DS/iOS and PS4/XONE/NS/PC review infoboxes? The HD remaster isn't actually subtitled "Remastered," so I think it makes more sense to consolidate them to clean up the "Reception" section. Other video games with remastered/enhanced versions and only one review infobox include Marvel's Spider-Man, Yakuza 5, Assassin's Creed Rogue, Far Cry 3, DmC: Devil May Cry, Metro: Last Light, etc. — hoopder ® 21:34, 10 July 2023 (UTC)


 * But you see, Destructoid, Eurogamer, among others, do another review on top of the original release. How would you deal with that? Milky  Defer  04:58, 11 July 2023 (UTC)
 * Would it make sense to keep whichever version of the review is older? We can keep the new publications that reviewed the HD remaster (PC Gamer, Polygon, Siliconera, etc.), but get rid of the reviews from publications that already covered the DS/iOS version, like Destructoids or Eurogamers. — hoopder ® 12:41, 11 July 2023 (UTC)

Possible solutions for GIFs and NFCC
I am marking possible solutions like this (#) since I don't want to risk causing reply formatting problems.

File:Knight Ghost Trick.gif seems pretty useful, as it would help a reader visualize the allowed area of Sissel's movement from possessed object to possessed object, as well as Sissel's strength for Tricking objects. It could (1) perhaps be reduced in resolution a bit and maybe (2) be cut so that it ends right after the armor finishes moving.

File:Entering Ghost World Ghost Trick.gif seems to not really be showing much that wasn't already explained in the article text. It could be (3) removed, or (4) replaced with a still image of Sissel "connecting" with the character (the green line to the corpse in Ghost World mode - I don't think there's an actual name for it) to demonstrate how this applies during gameplay. (I'm not really sure about #4, I'm just leaving it here as an idea.)

File:Cabanela dance.gif is a great demonstration of those "exaggerated poses" and that "deliberate choreography and fluid motion", and cutting it short would look strange when it would loop (plus the spotlight at the end would help show the "stage play" element), so the only option I have in mind for this one would be to (5) reduce the resolution.

I'd love to hear your thoughts on this, @The Night Watch and @Hoopderscotch. QuietCicada (talk) 00:09, 18 August 2023 (UTC)


 * I agree that the knight GIF is more relevant than the spirit conversation GIF, and that shortening it wouldn't take away from what it's demonstrating. Getting rid of the spirit GIF is reasonable, too. And I think the Cabanela GIF is crucial in showing the quality of the animation and the overall art direction of the game for readers who aren't familiar. — hoopder ® 18:55, 18 August 2023 (UTC)
 * I would remove the spirit GIF and maybe cut a little bit of the time for the knight one. The Cabanela one would be good after removing some resolution. Good suggestions QuietCicada!  The Night Watch     (talk)   19:12, 18 August 2023 (UTC)
 * Update: Spirit GIF removed from article, knight GIF reduced in resolution and shortened, Cabanela gif reduced in resolution and shortened by 0.06 seconds (during the spotlight at the end). Thank you both for your feedback. QuietCicada (talk) 01:11, 19 August 2023 (UTC)