Talk:GlTF

Criticism
Criticism: "inflexibility and poor design" is subjective word. Even though OpenGEX is competitive to glTF, it said, "Note that although glTF is intended primarily to be a run-time format, whereas OpenGEX and Collada were designed primarily to be pipeline formats". It means, primary intention is different, it is not possible to say "poor design". If "poor design" is objective and comes from independent industry experts, we need reference.

Further critique of the criticism
Much of the criticism here is out of date. The article in the first link cites the lack of several conversion utilities that didn't exist at the time of writing, but have since been built, such as export from Maya and Max. It lists a "serious design flaw" with animation interpolation that has since been fixed, and the lack of a forward axis which has since been specified. It also lists a lack of multiple animation clip support which has since been specified and implemented. Light sources are also called out as unsupported, but a light extension is currently in development, so this too will be corrected. Some of these criticisms have been summarized on the glTF Wikipedia page itself, even though they are no longer applicable to the current format. Also, the page doesn't clarify that the comparison is not an independent critique, but rather comes from the author of the format that is being compared against glTF.

Juan Linietsky is also listed here as "harshly" criticizing glTF, but the provided link is a single tweet from Feb 2016, long before the development of glTF 2.0. Based on the date, he could only have been criticizing glTF 1.0 in that tweet. Later he wrote extensively in support of 2.0 (which is also linked from this section, as the next reference), but this writing is not mentioned here. — Preceding unsigned comment added by Edmackey (talk • contribs) 22:54, 5 September 2018 (UTC)

Origin of the name?
I'd be curious to know what the name means? Or stands for? That might be good to include in the introduction? Taostlt (talk) 15:54, 10 April 2023 (UTC)