Talk:Half-Life (video game)/Archive 2

Soundtrack Remixes
Compared HL1 Soundtrack with HL2 Soundtrack but I just can't hear anything that differs HL1 Track 2 from HL2 Track 32. Page states that HL1 2 was remixed for HL2 and runs there as Track 32 but both sound identically, where is the difference? HL1 Tracks 12, 13 & 24 are for sure Remixes as they differ very clear.

Day of Defeat: Source
I found the following short article in RC. Can someone incorporate it? It's already a redirect here. Here's the complete contents for your convenience: Day of Defeat: Source is a Source Engine conversion of the highly popular online first-person shooter for Half-Life, Day of Defeat Mgm|(talk) 11:02, Dec 24, 2004 (UTC)


 * Probably should go into Half-Life 2 or its mod list... I'll see where it fits best. Anárion 11:21, 24 Dec 2004 (UTC)


 * Listed in mod list, redirect pointed at Day of Defeat (as done with CS and CS:Source). Anárion 11:25, 24 Dec 2004 (UTC)

Egon gun
''' I can understand re-adding the ghostbusters reference, however i must protest removing the reference to the entities name. Peaple call it the Egon because it is listed in the games code as weapon_egon, thats the entity itself. Also, the model name is w/p/v_egon depending on whether its a peewee or a view model. Referring to the model or entity itself incorrectly leads to a lot of confusion, especially among modders. Superslash 23:37, 3 Jan 2005 (UTC)
 * Quite right. I hope the current text is acceptable to all. Jordi·✆ 23:45, 3 Jan 2005 (UTC)
 * Still seems wordy to me, but its not killing me.---Jackel 14:57, 4 Jan 2005 (UTC)

the entity name for the gluon gun is helpful, but how do you spawn the ammunition? RcSamurai


 * Well, it's the same as the Gauss gun, so you can just use ammo_gaussclip --Yar Kramer 21:19, 5 November 2005 (UTC)


 * The weapon's name is Gluon Gun; its creator names it so during the game, in the Lambda Core chapter. —The preceding unsigned comment was added by 87.196.99.164 (talk • contribs).

Half-Life: Absolute Redemption - an 'official expansion'?
In November 2000 a UK based company called Maverick Developments produced for Valve Software a free PC addon pack called Half-Life: Absolute Redemption, bringing back Gordon Freeman in a single-player mode for 4 additional episodes, and another encounter with G-Man.

Since the product was specifically made for Valve, should we consider the episode to be an 'official expansion' or just a mod? The game starts with Gordon Freeman in G-Man's office (G-Man tells Gordon what needs to be done; the game is about stolen alien artefacts), in some kind of facility similar to Black Mesa. Would the storyline of Absolute Redemption count as a part of the official Half-Life/G-Man story as well?

You can downloadand play Half-Life: Absolute Redemption for free if you have Half-Life.


 * AFAIK, it isn't officially part of the Half-Life universe: its status is like the Gunman Chronicles or Counterstrike: a sponsored mod. Jordi·✆ 07:32, 26 Jan 2005 (UTC)


 * Redemption was not official. It was a popular fan-created mod (that first appeared in 1999) that Sierra included in the HL Platinum Pack in 2000 (with Wasted and Firearms), which is probably what was meant above in the misleading "produced for Valve" statement. I fixed that in the article.  --Mrwojo 23:23, 2 Apr 2005 (UTC)

Stop deleteing chapter links!
I added a link to Gonarch's Lair because it is a real location in Half Life not just a level. There are chapter Links in Half Life 2. Please stop deleteing them.

"Rail gun"?
I have never, ever heard the gluon gun / egon referred to as a rail gun. It has always been the egon or the gluon. I've had the game since 1999 and have been active member of the mod community, and not once has anyone called the egon "the rail gun". I can imagine that the spiral-like beam might remind someone of the railgun from Quake 2 or the film Eraser, but if anyone ever did call the gluon 'rail gun' it is not in common usage by the half-life community, unlike 'egon'. I really think that the rail gun reference should be removed.

The tau cannon is also known as a gauss gun, and a rail gun is a type of gauss gun. I have therefore heard people refer to the tau/gauss as being a rail gun. (A gauss gun is a projectile weapon that uses electromagnetism.)

The actual weapon in half-life is a tau cannon, though. The name gauss gun originates from the model name, gauss - this is a reference to when the game was in development, in the past it was going to be a "hypervelocity projectile weapon" (as in a rail gun). Valve changed their minds and made it into an energy weapon that shared ammo with the gluon gun. Half-Life 2 confirms the fact that it is called a tau cannon. Presumably a tau cannon fires tau particles.

(Tau particles are like electrons but with a huge amount of mass (electrons and taus are both leptons. So a tau cannon is like an electron gun, but with a heck of a lot more mass on impact, and also causing a lot of recoil, which you would not get with a gun firing electrons as electrons are very light).

So, I think that the gluon gun section should be called: Gluon Gun ("Egon") and the tau cannon section should be called "Tau Cannon ("Gauss"). And rather than saying it "fires laser-like beams that reflect off walls", say it "fires particle beams that reflect off walls" or even "beams of tau particles that reflect off walls".  This is an encylopedia, after all, and it makes sense to include any real science that Valve put into the game. :) Perhaps could find a particle physics link that says what tau particles are and link to it!  Should mention that "it is often known as the gauss or gauss gun, due to the weapon's model name, as during development there was a time when the weapon was supposed to be a gauss gun (electromagnetic projectile weapon, such as a rail gun)."

EDIT: Oops, this was posted by "your evil twin", I forgot to log in before adding this section to the discussion.

Half-Life: Uplink
I added a page for the demo of Half-Life (I've only played it, though, I haven't actually done any research). Feel free to edit and modify it as necessary. --Yar Kramer 05:35, 28 July 2005 (UTC)


 * This page should definitely be linked to from the main Half-Life article, maybe around where the expansion packs are listed. -- Jon Dowland (talk) 00:15, 26 December 2007 (UTC)

end of game
i dont know if it is nessisary but at the end of half life gman does say that humans are incontrol of xen. i think it should be added in somwhere but i want a second opinion (Chardrc)


 * No, actually, his exact words are "The border world, Xen, is in our control for the time being, thanks to you." Presumably "our control" means that of whoever the G-Man is working for, and it could be presumed that they lose control of Xen between the end of HL1 and the beginning of HL2 (hence the "for the time being," I suppose), and anyway this would be more appropriate to add to G-Man (Half-Life). --Yar Kramer 03:00, 5 August 2005 (UTC)


 * I'm with Yar, the G-Man doesn't say "human control", just "our control". At this point in Gordon's tour of Xen, you see a destroyed tank and a dead soldier, suggesting that the G-Man means "human control", but it's not specifically said.  It could be that the G-Man does represent a human faction, but the events in HL2 muddy the waters in this regard (though not irretrievably - the writers are playing their cards close to their chest, so the G-Man may yet be a human agent).  Just my five cents.  --Plumbago 07:20, 5 August 2005 (UTC)

ok thanks for verifying / just thought i would bring it up. (Chardrc 17:14, 5 August 2005 (UTC))


 * Tch, in a vacuum of hard facts, we could argue about what the G-Man is until the cows come home. --Yar Kramer 19:12, 5 August 2005 (UTC)

How to do a long jump
In answer to the query that was written into the main article (but now removed) ... Imagine that you are moving forwards and wish to execute a long jump. You are holding down the forward key. When you reach the point you wish to jump, quickly alternate a crouch then a jump. By quickly, I mean fractions of a second. I tend to use keys "Z" and "A" for, respectively, crouch and jump, so it's easy to execute a long jump when I'm using the keyboard (which I find is crucial when long jumping is required - usually, when I'm on mouse, my middle button is also jump). I found that the thing to do was practise when the scientist told me to. Otherwise you're having to practise between the floating islands of Xen - hardly the best time. Anyway, I hope this helps. --Plumbago 08:02, 17 August 2005 (UTC)


 * And, of course, you have to have acquired the "long-jump module", which you only get just before passing through the portal to Xen. -DynSkeet (talk) 12:56, August 17, 2005 (UTC)

How did the Resonance Cascade started
I know how it happened. It must be the machine that malfunctioned and exploded when there are two scientists talking to each other until one of the machine exploded, while Gordon did not realize this problem and that is how the "Renosance Cascade" has been triggered by a malfunctioned machine. Best Gamer 13 August 2006


 * Yes, I thought that was kind of obvious. The Anti-Mass Spectrometer on the machine is set extremely high, and when gorden puts the Xen sample into the beam, it does not react well, and since teleportation involves the teleported object being sent to Xen, and then to another place on Earth, it opens up a huge hole between Xen and Earth. Yes, the machine did malfunction, why did you think it exploded? --Dark Jirachi 03:53, 18 December 2006 (UTC)

DOD's release
Um, isn't the 3rd quarter of the fiscal year technically over (i.e. it ends in June)? In which case, it'll most likely be in Q4 2005-Q1 2006? --Yar Kramer 23:05, 28 August 2005 (UTC)

Movie Rights
Should there be a mention of the alledged "bidding war" for the movie-rights to the game? I hear Uwe Boll is in the running.


 * Maybe wait until it's settled a bit. Otherwise we'll just have unsubstantiated rumour after another.  --Plumbago 10:08, 19 November 2005 (UTC)

Dreamcast version in first paragraph
The amount of detail regarding the Dreamcast version is inappropriate for the introduction. If the Dreamcast version is important enough to be mentioned in the first paragraph, then it only needs to mention its unofficial status. Details should stay in the Dreamcast section of the article. --Mrwojo 03:22, 31 December 2005 (UTC)
 * Yeah, that sounds right. Nufy8 04:57, 31 December 2005 (UTC)

11 March 2006 (diff) (hist). . Half-Life; 10:11. . Tenebrous (Talk) (→Dreamcast version - the tone in this section is closer to a gamespy article than an encyclopedia article)

The amount of detail provided is as the result of first hand experience with a Dreamcast build being shown off at a late 2000 UK trade show. I also spoke with the members of Gearbox Software who were there to promote it. That fact this version was quashed deserves discussion and a historical mention. If you want to modify the tone, be my guest, but I trust that the facts will remain. Either that or we could have some contributions made by former members of Sega and even staff at Valve, regarding what lead to the sinking of a commercial release.

Equipment
The pistol in-game is not a Glock 18. The secondary fire is just rapid semi-auto, not full-auto. A Glock 18 on full auto would empty the mag in just over a second, rather than the 5-6 seconds it takes this pistol. I've heard this pistol referred to as both a Glock 17 and 19, but I'm not sure which. The Glock 17 article links here, but I actually think it's more likely to be a Glock 19 based on the size. --UNHchabo 18:50, 7 March 2006 (UTC)

Due to its magazine size, it's a G17. --HashiriyaGDB 03:36, 18 March 2006 (UTC)

Its also notable that the PS2 version of the game seems to use a model of a Beretta 92, but the magazine size of a pistol like the Glock 17. Also, I did not think the G18 had an auto, I thought only the G17 did. Also, I think its odd that in the PS2 version, the M4 shoots the 9mm bullets that the pistol does, but does not have the 9mm coversion kit on it, and it has a 50 round capacity. Either way, its still a really cool game. --Murphy 2021 01:20, 12 April 2007 (UTC)

Neutrality of Story Paragraph
"The game is set in a remote area of New Mexico at the Black Mesa Research Facility, a fictional complex that bears many similarities to both the Los Alamos National Laboratory and Area 51. The game's protagonist is the theoretical physicist Gordon Freeman, a survivor of an experiment that goes horribly awry when an unexpected resonance cascade (an apparently completely fictitious occurrence; see also 1, 2) rips dimensional seams that devastates the facility and allows aliens from another world - known as Xen - to invade the facility."

The "invade the facility" implies that the resonance cascade was a Xen plot, which, although being a valid theory, is not fact.
 * I'm not sure that one phrase that can easily be reworded really warranted a POV tag. I'm also not convinced that it really implies it was a Xen plot, but either way, I reworded it. Nufy8 23:18, 17 March 2006 (UTC)

trivia
this isnt realy important but if anyone wants to add to the trivia area.... half-life appers in the computer episod of modern marvels (a show on the history channel)...its nothing important i just say it today in school and i thought i should say some thing.Chardrc 00:04, 23 March 2006 (UTC)

Any Triva on why the game is called Half-Life?
well yea thats it Slayerx675 19:43, 8 April 2006 (UTC)

In the book Half-Life 2: Raising the Bar, Gabe Newell, the chief developer of Half-Life, came up with the name because he wanted a name that sounded cool and had a science-fiction feel to it. Achiu31 (talk) 05:07, 27 December 2007 (UTC)

Soundtrack
Is it really necessary to have the Soundtrack section? It's incomplete and has incorrect titles. I sugggest we either correct it with the full, correct names or nix it completely. -TonicBH 18:44, 9 April 2006 (UTC)


 * Who would even care what music was in the game? I agree, it should be removed. --Dark Jirachi 03:57, 18 December 2006 (UTC)


 * I personally have found the section useful, despite the errors. (BR)


 * Well then correct it. (DW77)


 * About the soundtrack section, by the way: I compared the mp3 files from my copy of the game with the list provided on the page, matching the songs up by times, and it seemed to me that all the titles, at least, were cohesive. Except "Millitary Precision," which I couldn't attach to any song of mine, at all. None of the music clips seem to be within a second of 1:20, and there are only 26 clips to this page's 27. Anyone have anything to say about this? —Preceding unsigned comment added by 68.100.142.201 (talk) 22:54, 17 October 2007 (UTC)

Half Life: Source Deatmatch Redirection
Shouldn't Half-Life: Source Deathmatch redirect to Half Life: Source instead of here?

Xx_† Рåîл †_xX 20:45, 20 April 2006 (UTC)


 * Done and correctly redirected. -TonicBH 17:26, 23 April 2006 (UTC)

Leaked?
I've heard that the 1997 version of HL was leaked. Is this true? I've heard many people claiming they have it.
 * The only leaks of Half-Life that I know of are the Dreamcast version and the early HL2 source. Sockdude 18:57, 2 February 2007 (UTC)

Half Life port for PlayStation 2 has extended levels?
The article states the following:

"Half-Life was ported to PlayStation 2 by Gearbox Software and released in 2001. This version of the game had a significant overhaul in terms of both character models, weapons, and more advanced and extended levels and general map geometry."

If this is indeed the case, it implies that PlayStation 2 gamers got more Half-Life content than PC gamers did (although they had to wait 3 years). Can anybody confirm this and elaborate a bit what "extended levels" actually means here? How extended are the original levels, was this extra content subsequently released for the PC version, and if not are these level extensions significant enough for a PC gamer to go rent PS2 and replay the game in order to explore them?


 * I bet this is referring to Half Life: Decay. -- Jordi· ✆ 23:52, 2 June 2006 (UTC)


 * No, I don't think this is not about Half Life: Decay - this is about Half-Life proper. After mentioning the extended levels the article text immediately continues "Also added in was a head-to-head play and a co-op expansion called Half-Life: Decay that allowed players to play as the two female scientists Dr. Cross and Dr. Green at Black Mesa". This clearly shows that the "extended levels" part refers to Half-Life itself, not Half Life: Decay - Decay is mentioned separately. Also, the Half Life page on official PS2 site talks about "Explor[ing] never-before-seen areas of Black Mesa" after it already talks about Decay add-on, which means that the statement could refer to Half-Life proper. Is there anybody who actually played both PC and PS2 port version and noticed content difference (that is, extended level content for PS2 port)?


 * Checked up on some reviews, and apparently HL:PS2 has significantly enhanced graphics (even better than the high definition pack from BS)… nothing outside the Wikipedia claims the levels themselves are longer though. Just better looking. -- Jordi· ✆ 02:03, 3 June 2006 (UTC)


 * Ok, maybe the article should be changed because the claim is misleading.


 * The levels in the PS2 version of Half-Life aren't extended per se, but in certain areas they have been improved significantly over the PC version. That means in some cases there's an extra room here and there (Before the Hazard Course you actually get to walk around room that the elevator brings you from, there's a small added transition room added when you're swimming through a pipe in the Lambda Core chapter, etc). I don't know if these would qualify as "extended", but the PS2 version of the HL levels do contain improvements and small additions. MarphyBlack 10:38, 20 June 2006 (UTC)


 * Marphy, thank you for the clarification. Rather than extended levels, we are talking about small additions - now the issue remains how to word this exactly in the article?


 * There could be some extra areas after all. Here is some of the text from the Black_mesa article: Dormitories (Level 3) - Seen only in the PlayStation 2 version of the game, this area contains living quarters for facility personnel, along with a library, a swimming pool, and various other recreational facilities. This is the area where Gordon Freeman lived while working at Black Mesa. His suite can be explored, and indicates that the average dormitory room is furnished with a bed, entertainment centre (with television) and a small bathroom with shower.

Archiving talk pages in preparation for featured article push
I am currently creating archives to prepare for a Featured Article push (as User:Thunderbrand and I did with Half-Life 2). If you're interested in helping, drop a line on this page, Thunderbrand's talk page or my talk page. Linuxbeak (AAAA!) 00:18, 1 July 2006 (UTC)

Featured drive
I'm interested in bringing this article up to featured status. If anyone's interested in helping me, please drop a note on my talk page. Linuxbeak (AAAA!) 00:20, 1 July 2006 (UTC)

Current Status

 * 1) Start a new article: Completed!
 * 2) Do some research: To be completed.
 * 3) Write a great article: To be completed.
 * 4) Check against the featured article criteria: To be completed.
 * 5) Get creative feedback: To be completed.
 * 6) Apply for featured article status: To be completed.
 * 7) Featured articles: To be completed.

Tasks to be completed
We currently need the following tasks to be completed before we can even think about nominating this page for featured article status:
 * List here...
 * Make storyline section flowing prose. Thunderbrand 02:37, 1 July 2006 (UTC)
 * Has been converted, but probably needs some more copyediting. Thunderbrand 19:27, 6 July 2006 (UTC)
 * I've gone through the whole thing and streamlined it, what do you think? —Preceding unsigned comment added by 67.172.204.135 (talk • contribs)
 * Yeah, it reads better now. Thanks. Thunderbrand 00:57, 21 July 2006 (UTC)
 * More references and a section about crtitcal acclaim (reviews, etc.) Thunderbrand 02:37, 1 July 2006 (UTC)
 * Possibly move "Development" section to own page. Thunderbrand 02:37, 1 July 2006 (UTC)
 * Sources, sources, sources. Linuxbeak (AAAA!) 11:37, 1 July 2006 (UTC)
 * Tighten up lead section. Linuxbeak (AAAA!) 11:37, 1 July 2006 (UTC)
 * A few more images. Half-Life 2 has 8 outside of the cover art. Thunderbrand 15:27, 2 July 2006 (UTC)
 * Three more have been added, bringing the total to five. Thunderbrand 19:27, 6 July 2006 (UTC)

Things that have been [constructively] complained about
List here...

Excessive Referencing in Storyline section
Don't you think that having 18 different references in the Storylne section to basically the same place is a bit excessive? The &lt;ref&gt; tags in every other line make it rather difficult to edit the section. Why not to put one reference to the table of contents of the walkthrough in the end of the section? &mdash;Matveims 16:51, 15 July 2006 (UTC)


 * The references have been imbedded in the same manner as Half Life 2's plot section, which references each chapter individually. As a featured article, it's best to follow in its stead. Qjuad 17:05, 15 July 2006 (UTC)

Half-Life Template
Not sure how to edit this, but shouldn't it included Codename: Gordon? --JD79 19:20, 18 July 2006 (UTC)

Half-Life: Blue Shift
The article inccorectly states that the game is an expansion pack for Half-Life when in fact it is a standalone game. Could somone clear that up please?


 * Yes, it's standalone, but I think "expansion pack" is being used here in the sense of "expanding the game's universe". That sounds rubbish, I know, but HL:BS isn't a sequel as such.  Also, technically it does expand the original game by including the high-definition pack.  Anyway, if you can come up with a better description of what it is, then give it a go.  Cheers, --Plumbago 07:51, 24 August 2006 (UTC)

Obnoxious amount of fact templates
What's up with all the 'fact' templates? Makes this entry incredibly difficult to read. --Navstar 01:06, 12 September 2006 (UTC)
 * They are needed to make sure people realize just how little reliable, sourced information is in this article. They serve as both a warning to readers, and hopefully something to convince people to source a few statements. JimmyBlackwing 11:55, 12 September 2006 (UTC)

"in-universe"
Do you really think it makes sense to complain that the section about the storyline is written in an "in-universe style"? It's the storyline, it's supposed to be in-universe. 67.172.204.135 20:13, 22 September 2006 (UTC)
 * See Manual of Style (writing about fiction). JimmyBlackwing 21:17, 22 September 2006 (UTC)

Hidden Levels in Original HL
I remember hearing rumors a log while ago about two hidden levels in the original release version of the first HL: one involving a dinosaur level and one about an oil tanker. Apparently, to get to the former you have to do something special with the final boss. I'm not sure of the latter. Anyone else ahev any further information on this and should this be included (even though it's a rumor) in the article? --Jazz Remington 04:30, 28 September 2006 (UTC)


 * They're just rumours from Planet Half-Life began as an injoke, and nothing more than that. No such levels exist. Don't think it is notable. The dinosaur level rumour was apparently fueled by the inclusion of dinosaurs in Gunman Chronicles. -- Jordi· ✆  08:13, 28 September 2006 (UTC)


 * If you check inside the .pak files (where all of the game's content is stored) the only levels there are the ones in the game. No hidden ones. The only hidden levels I know of in all of the Half-Life games are test_hardware, and test_speakers in a few HL2 mods, they don't do much though, just test your equipment. --Dark Jirachi 04:04, 18 December 2006 (UTC)

Edge citations
I'm pretty sure that the Making Of... article referenced there (regarding their "chuck everything in" level and their renewed energy in production) is from E105, the infamous "FXXK" cover. Could someone confirm, with page numbers, and figure out what the magazine referencing template is? I should be able to track down my copy in a month or so. Sockatume 19:13, 8 October 2006 (UTC)

Latest version?
Which is the latest version? Is it 1.1.1.0 ? -- Frap 18:24, 20 October 2006 (UTC)

Gordon <-> the player
In the storyline section, Gordon is mentioned alternately as 'Gordon' and 'the player'. Eg: "The tram ride gives players a perspective of the facility...G-Man, first shown as a strange man in a blue suit watching Gordon from another tram. When the player arrives at the Anomalous Materials Lab, a front desk security guard informs Gordon that a system crash occurred shortly... The player then must acquire his HEV suit before proceeding to the test chamber. Once there, Gordon receives a briefing from a group of scientists, who inform the player.....

It looks a little weird. Could someone please correct it.

Arnavion 16:52, 24 October 2006 (UTC)


 * I rewrote most of the section and introduced the use of both terms. Rather than going into the history of the article, I'll just say that my rewrites were designed to remove what another editor pointed out was a very specific in-universe writing style that the article previously used.  More generally, with regard to progressing through the game, "Gordon" and "the player" are the same: it's not incorrect to treat them as synonyms.  I'm sure there are specific instances where the text could be polished, and perhaps focusing usage of "the player" on moving through the game and usage of "Gordon" on storyline points within the game would be a good route to take.  However, I'd be opposed to removing one term completely in favor of the other, as both have descriptive power. Croctotheface 17:10, 24 October 2006 (UTC)

Weapons
Somebody took the weapons part out. May we know why?


 * I'm not sure why, considering JimmyBlackwing didn't provide any justification behind his edits. However, WP:NOT #1.8.4 states that game guides are not considered to be encyclopedic, and a list of weapons that also explains the nature of each of them are not significant to non-fans. His edits are considered justified under these guidelines. ╫ ２５ ◀RingADing▶  17:37, 15 November 2006 (UTC) ╫

The Weapons section now duplicates several paragraphs from the Plot section above it. —Preceding unsigned comment added by 72.5.24.11 (talk) 21:03, 30 October 2007 (UTC)


 * Took care of it. Tut21 01:04, 31 October 2007 (UTC)

1998 hardware requirements
Another reason for the success of HL, which isn't mentioned in the article, is that thanks to its innovative code it ran reasonably well on slower computers and did not require a 3D graphics card, which were still issues in 1998; unlike many other games it did not require the very latest hardware. This ought to be mentioned in the article (I can add it if necessary, but I think there are others out there who know the game better than I do). Pro hib it O ni o ns (T) 14:16, 24 December 2006 (UTC)

Yup, you are right, I used to run HL on my P2-400mhz PC with 256meg ram w/o a 3d card. Half life used "software" based graphics in the case of no 3d card. I specifically remember that the water looked night and day different with Direct-3d enabled. Both Half Life and HL2 both run almost perfect on MOST pc configurations. DevonTheDude (talk) 02:29, 6 March 2008 (UTC)

Month of setting
Could someone produce a source that indicates the game took place in the month of May? Somehow, an alternate addition that claims it takes place in December because of a calendar page seems shaky as a fact. ╫ ２５ ◀RingADing▶  13:55, 23 December 2006 (UTC) ╫

Historical Game references incorrect?
The statement that Half-life was the first first person shooter to not use Cut-Scenes, while mentioned in the reference, isn't correct. Neither Doom nor Marathon used Cut-Scenes. Marathon used a computer terminal that could be considered "talking" to the player in much the same way that the scientists talk to Gordon-4 years earlier. I dispute that these statements are true and should be removed.

67.142.130.42 05:51, 2 January 2007 (UTC)John (ssbtdoom)


 * I think it's bit generous to say DOOM had a plot. There was a backround story, and there was an ending with the CyberDemon, but that's it.  Marathon did, though.  Toby Douglass 20:48, 11 July 2007 (UTC)

Question about updating page
Would there be any objection about putting a list of mods that have spawned from this game?

Mod listing or , then sign your comment with  ''. Since polling is not a substitute for discussion, please explain your reasons, taking into account Wikipedia's naming conventions.''


 * Oppose. Capitalization does the job just fine here. Croctotheface (talk) 13:32, 9 February 2008 (UTC)
 * Support per nom. Capitalisation is a poor disambiguator. PC78 (talk) 18:02, 9 February 2008 (UTC)
 * Also support. I agree that caps difference is not sufficient. Iamaleopard (talk) 23:40, 9 February 2008 (UTC)
 * Support Capitalization is a poor seperator indeed, let us follow the sensible recommendation in the naming conventions and put in a brackets disambiguator. Narson (talk) 15:02, 12 February 2008 (UTC)
 * Strong support - I have always maintained that capitalization should be consistent. The Evil Spartan (talk) 03:45, 15 February 2008 (UTC)

Discussion

 * Any additional comments: