Talk:John O'Neill (video game designer)

Neutrality
Per this recent edit I'd like to request input on how to produce a neutrally-phrased summary of O'Neill's rationale in forming Admacadium and developing its mission. I think this is important to a proper understanding of O'Neill's dramatic shift from mainstream art to video games. Below is an excerpt from the Kathy Yaktal article for COMPUTE!'s Gazette that's cited here: His idealism about the way things should be was such that he said, That's it. I'm going to retire for ten years and come up with a totally new art form, a way for artists to work with people. So he explored different philosophies, and eventually came to believe that the only way to create consumer products that would appeal to people's inner sensitivities was to work through consumerism, through mass publications and broadcasting. He formed a company called Admacadium, a half-Latin, half-English word that means creative catalyst. The company's purpose was to produce art for the masses. There would be no limited editions of work to impose value, and products would be priced affordably. 'I had a lot of catastrophes,' says O'Neill of those early years. He made postcards, board games, decals, cards, little books - anything that might bring accessible artistic pleasure to people. Any thoughts would be most appreciated. -Thibbs (talk) 03:33, 8 September 2013 (UTC)

External links modified
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 * Corrected formatting/usage for http://www.seethroughgames.com/artist.html
 * Added archive https://web.archive.org/web/20091004231348/http://www.seethroughgames.com/ to http://gamewhys.com/

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 * ✅ - . -Thibbs (talk) 21:32, 26 May 2018 (UTC)