Talk:Kara no Shōjo

Gameplay Citations
The following points are marked as needing a citation: Given that this information can be realized by a player with just minutes of playing the game itself, is a citation for this really need? I understand there needing to be a a referential foundation to information provided on Wikipedia, but if a citation is really needed it doesn't strike me as something that would be very easy to do in this instance, since the mechanics of Visual Novels are often taken for granted and without explanation with their target audiences. --216.18.241.3 (talk) 01:38, 30 September 2016 (UTC)
 * As a visual novel, Kara no Shōjo's gameplay primarily revolves around reading dialogue with other characters and making choices that affect the outcome of the game.
 * The game also features a travel system, through which the player can traverse between different locations in Tokyo. The player can only use this a limited number of times per day, and only on certain days.

Setting this page up
I'm glad someone took the time and trouble to set this page up as well as one for the developer's previous game, Pianissimo. However, I really wish whoever actually does take the time and trouble to set these up would actually include some more detailed information on these Japan-exclusive games--maybe some good info about the characters and the story? It's quite the mighty tease to just hand out scraps of info; why not share the wealth?

If Innocent Grey managed to attract 254 applicants for only 5 roles in an eroge, surely their works themselves must be notable in some way worthy of wikipedia. Why can't those eroge fans who know both English and Japanese help inform those who would like to know more about these interesting titles but have neither the time or capability to learn Japanese?

My thanks in advance to anyone who can fill this page out, like they did with Tenshi No Inai 12-Gatsu's page.

I think I could help this one out from time to time. Though I haven't played the game myself yet, I've read numerous reviews on the game and know what's what (and can refer to them if needed). And I fell in love with Kuchiki Touko. I can work on characters mostly, but not plots because as I said, I never played the game and know hardly anything of it except what happens to Touko at the very end of the true ending. (Ugh) I have to refer to other game articles to make sure I know how to write first. :Starshade17 (talk) 19:49, 2 May 2009 (UTC)

Anime Adaptation
Don't know how relevant this is, but an H-OVA adaptation of this game is in development with MS-PICTURES. The official website is here:

http://www.ms-pictures.com/label/milky/products/kara/20100125_kara.html 70.50.201.242 (talk) 17:00, 11 December 2009 (UTC)

Christian Influence and Touko as Jesus Christ
Both Games revolves around a mystified christian believe. First the (ingame) author of the book Kara no Shojo who grew up in christian orphanage but also the founder of the cult from which Touko origins has it's ideas from the miko cult of his home village which with his family was heavy involved with and also had its roots in christianity. Should be mentioned in the wiki and makes me also wonder how much and in which form of the christian heritage survived in Japan under the surface. If anyone know something about this it should maybe be mentioned too. If there has something survived or influenced local folklore or something like that. I think Kara no Shojo has some historical roots. Also Touko fits perfectly as some kind of saviour figure. An angel in hell. 185.102.241.201 (talk) 12:58, 21 April 2016 (UTC)
 * The theme of Christianity and of religion in general is not so important in the novel as a question of pathological states and distortions of the worldview under the pressure of life situations. Not to mention the fact that the plot is largely inspired by Mouryou no Hako, right up to direct quoting. So, religion is not the most important thing here. Solaire the knight (talk) 20:59, 19 December 2017 (UTC)