Talk:Kena: Bridge of Spirits/GA1

GA Review
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Reviewer: Alexandra IDV (talk · contribs) 15:08, 3 November 2021 (UTC)

I'll be reviewing this one!--AlexandraIDV 15:08, 3 November 2021 (UTC)

Images
 * The images are fine. We don't usually illustrate gameplay with animated clips, but I guess it makes sense here since the concept you're illustrating is a multi-step thing that involves transformation.
 * Although this isn't part of the GA criteria and won't affect the review, I do want to point out that the "fictional world" image does not have any alt text.

Infobox
 * Jacqueline Yee does not seem to be mentioned in the article body or backed up by any source. Looks good otherwise.

Lead
 * Would be nice to give some years for context in the development paragraph - when did they shift to game development? How long did they create commercials for prior to that? etc. Would also suggest giving a year for the film festival showing.
 * Would probably elaborate a little on what "respectful music" means - it's clear in the article body that's it's about respect for a culture but it doesn't say so here

Gameplay
 * Corporealize is a fun word that I don't hear very often, and I appreciate seeing it.
 * I don't think all these capitalized nouns, such as karma, spirit mail, spirit bow, courage, gems, etc., really should be capitalized in an encyclopedia (as opposed to in a game where capitalization communicates to the player that the Word is Important)
 * which can be regained by continuing to attack enemies and collecting the dropped Courage. What is courage in this game? Reading the previous sentence I was assuming it was something abstract, represented as building up a meter or something, but here it sounds like it's an actual object?

Plot
 * Should there really be commas after Taro tells her that, and Toshi tells Kena that,? It looks incorrect to me.
 * Kena tells Toshi to forgive himself, and the spirit of him and Zajuro move on. - this reads strangely to me, and I had to re-read it once. Would suggest, and his and Zajuro's spirits move on.

Development
 * I don't think you need to link Los Angeles in this context (MOS:OVERLINK). Looks fine otherwise.

Release
 * with a scheduled for release in late 2020 - ungrammatical
 * There's some jumbled chronology here - I would recommend writing about when the release happened before talking about how the PC release was through EGS or that the PS4 version can be upgraded to PS5

Reception
 * I will not hold up a GAN review over it, but the reception section is feeling a little long and structurally repetitive. Might want to take a look at that if you want to take this to FAC.

Sales
 * I guess this is not part of the GA criteria, but it does look odd to see a single-sentence section. Is there any more information on the sales? Otherwise I would probably suggest merging this with the reception or release sections.

References
 * Looks good - RSs, the developer's website, and some interviews.

I left a few comments, but they're all pretty minor. I'll put this on hold for seven days - please me when you have addressed the above or if you have any questions!--AlexandraIDV 06:41, 5 November 2021 (UTC)


 * Thanks for the review, ! I've gone through and . Regarding Jacqueline Yee's infobox credit: like the plot, I tend to regard these names as "obvious" information that is technically cited to the game's credits, therefore not requiring a direct reference or mention in the body. I agree that the Sales section is a bit short; it's not intended to be the final version of this section—I'm hoping we'll get a bit more information about the sales, especially in the year-end data—but I'll keep an eye on it and merge it elsewhere if we don't hear anything by then. Please let me know if you have any other concerns. – Rhain  ☔ 07:41, 5 November 2021 (UTC)
 * Thank you! I am happy with your edits, and have gone ahead and promoted the article to GA.--AlexandraIDV 01:07, 6 November 2021 (UTC)