Talk:Laves graph

Interleaving
The article mentions two networks can be interleaved:
 * It is possible to interleave two copies of the structure, filling one-fourth of the points of the integer lattice, while preserving the fact that the adjacent vertices are exactly the pairs of points that are $\sqrt{2}$ units apart, and all other pairs of points are farther apart. The two copies are mirror images of each other.

Is it worth mentioning this method of interleaving 8? Googling the 8-srs network turns up a few results - should a proper paper be cited, or does the youtube video qualify as a citable source? JasonHise (talk) 01:17, 28 June 2019 (UTC)

Model

 * Thoughts on this STL model? I might try reduce the file size; not sure why it's so large. (Edit: silly me, the cylinders are doubled.) I can also remove extraneous points, or perhaps omit points that aren't fully connected. Ovinus (talk) 20:52, 11 September 2022 (UTC)
 * Having a 3d model seems like a useful addition. I like the color and animation and smoother rendering in https://www.shadertoy.com/view/wddBRX better but I don't know that it's possible to incorporate anything like that here except as an external link. —David Eppstein (talk) 21:06, 11 September 2022 (UTC)
 * Ah, that is nice. Appears to use WebGL-based ray marching, which is super cool but impossible for us, and as far as I know Wikipedia doesn't support 3D file formats with coloring. Conceivably the balls could have different sizes, but I think that'd only work for two colors, maybe three. Do you think the cylinders/spheres should be thinner? Ovinus (talk) 21:12, 11 September 2022 (UTC)
 * I've plopped the STL file in Physical examples as I don't think there's particularly special place it should be put. Ovinus (talk) 02:38, 14 September 2022 (UTC)


 * Could a version of this be done, where the eye location is a bit farther from the grid? Or maybe even at infinity? The issue is that when rotating it, it is hard to see the symmetries. So, from one angle, you can see hexagons, but due to the perspective, the other nearby hexagons are ruined. There are other symmetries too, but the perspective blurs them out, making them very hard to discern. Ever-so-slightly smaller spheres and cylinders might help, so they don't collide when viewed from some of the symmetric directions. 67.198.37.16 (talk) 20:44, 1 December 2023 (UTC)