Talk:League of Legends/Archive 2

The evaluation of League of Legends
This article talks comprehensive about League of Legends. It is good to introduce about professional leagues and tournaments because play League of Legends is a main trend around the world. League of Legends World Championship also become one of the most important competition. It is better to add some pictures or video links about competition.

Reference: http://www.lolesports.com/en_US/ — Preceding unsigned comment added by 74.62.206.150 (talk) 20:17, 23 February 2016 (UTC)

External links modified
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Edits for this article
Disclaimer: I've never edited or contibuted to Wikipedia in anyway so I'm not quite sure how this works. Hopefully I get my point across.

There is a problem with the grammar in the fighter paragraph: some example of a fighter are Jax, Jayce, Nunu and Wukong

There are other grammar issues along those same lines.

In the area discussing temporary game modes the URF paragraph fails to mention the cooldown reduction (one of the main parts of URF) "Cooldown Reduction : Automatically set at 80% for abilities, activated items, and summoner spells."


 * If you make a couple more edits for a total of 10 (minimum) on an unprotected page, you should be able to change this article yourself. --Izno (talk) 16:43, 15 March 2016 (UTC)

Dominion/Crystal Scar Disabled
According to this article on the League of Legends website, the Dominion gamemode and the Crystal Scar map were disabled on February 22, 2016. Content in the "Game maps" and "Game Modes" sections should be updated to reflect this. — Preceding unsigned comment added by 108.92.162.64 (talk) 00:31, 29 February 2016 (UTC)
 * I looked at this comment and did update that section to reflect the changes made by Riot to the game RazerBandit (talk) 17:27, 10 March 2016 (UTC)

Additionally, the "gameplay" section states the game has four game modes, one being Dominion/Crystal Scar, this should probably be changed to reflect the removal of the Dominion game mode, according to this article on the League of Legends website. P Bobodyne (talk) 18:30, 15 March 2016 (UTC)


 * ✅ Edited the "Gameplay" section Equil 빵 (talk) 14:04, 16 March 2016 (UTC)

Semi-protected edit request on 17 March 2016
- "Rift Herald - The Rift Herald it a powerful Monster located in the upper side of the River. Killing the Rift Herald provides a buff that can be picked up by a member of the killing team, which makes surrounding Minions more powerful. This Monster will respawn five minutes after it is killed, though it despawns after 19 minutes and 45 seconds, which it is replaced with Baron Nashor." change 'it' (6th word) to 'is'.

- "Baron Nashor - Baron Nashor is a powerful Monster located in the upper side of the River. It will spawn after twenty minutes, replacing the Rift Herald. Killing Baron Nashor provides a buff to all members of the killing team, which makes surrounding Minions more powerful, as well as experience and gold. This Monster will respawn seven minutes after it is killed." change 'killing team' (38 & 39th words) to 'team which killed it' (this is more pleasing to read).

- "Dragon - Dragon is a powerful Monster located in the bottom half of the river. Killing Dragon provides a buff to all members of the killing team, and provided a buff increasing various combat statistic which accrues cumulatively for up to five dragons killed. The dragon will respawn six minutes after it is killed." add 'the' behind all 'Dragon' words (Dragon is not the name of the monster, it is simply called the dragon).

Edmundlin1233321 (talk) 21:56, 17 March 2016 (UTC)
 * Yellow check.svg Partly done: I have made these edits, though I altered more to aid with flow. -- ferret (talk) 22:01, 17 March 2016 (UTC)

Semi-protected edit request on 9 May 2016
Under game maps, League is stated as having 4 main maps, although one of the 4 (Dominion) has been removed, leaving only 3 maps remaining (Summoner's Rift, Twisted Treeline, and Howling Abyss)

Source for the Dominion Removal : http://na.leagueoflegends.com/en/news/game-updates/features/retiring-dominion

(Edit : Apologies, appears this change has been made once before, although it has been reverted)

Jake Jefferson (talk) 21:47, 9 May 2016 (UTC)
 * Yes check.svg Done -- ferret (talk) 22:07, 9 May 2016 (UTC)

Dragon
Now updated dragons: ocean dragon, infernal dragon, mountain dragon, cloud dragon and elder dragon. RAKUNAATOR (talk) 20:12, 19 May 2016 (UTC)

definitely not domination
New game mode come soon... RAKUNAATOR (talk) 20:15, 19 May 2016 (UTC)

My friend have PBE(pre beta enviroment account and there comes all new items and game modes before release and i have registred there too... RAKUNAATOR (talk) 20:17, 19 May 2016 (UTC)

Rift Herald
Old Rift Herald description not correct anymore. Suggested Description underneath:

Rift Herald - The Rift Herald is a powerful Monster located in the upper side of the River, spawning at 6 minutes. The Rift Herald will de-spawn at 19:55 if in combat and at 19:45 otherwise. Killing the Rift Herald provides a buff that can be picked up by a member of the killing team, which lasts 20 minutes and persists through death. While alone the buffed "champion" receives reduced damage from other "champions" and accumulates Corruption stacks. At 100 stacks their next attack discharges all stacks and will deal bonus magic damage. The stacking rate and discharge damage scale with champion level.

DragonR99 (talk) 13:12, 20 June 2016 (UTC)

Source/rewrite gameplay section
This source will be helpful towards rewriting or at least sourcing the gameplay section czar  19:26, 29 September 2016 (UTC)

Missing In-Game Content Additions
As per the March 2016 League of Legends Season Patch update, the new Hextech Crafting and Loot feature of in-game purchasing was added to the live servers of the game. This feature, as well as it's contents, should be taken into consideration as a major revision to the in-game content of this Multiplayer Online Battle Arena (MOBA), and therefore added to the article under the 'Micro Purchases' section. Alfred0892 (talk) 18:19, 3 October 2016 (UTC)

Semi-protected edit request on 21 October 2016
BarkingDoggy (talk) 05:09, 21 October 2016 (UTC) If you want to suggest a change, please request this in the form "Please replace XXX with YYY" or "Please add ZZZ between PPP and QQQ". Please also cite reliable sources to back up your request, without which no information should be added to, or changed in, any article. - Arjayay (talk) 08:47, 21 October 2016 (UTC)
 * Red information icon with gradient background.svg Not done: as you have not requested a change.

Semi-protected edit request on 3 November 2016
In the champion introduction part, Kassadin is written as Kassasdin which is wrong. 213.145.192.6 (talk) 08:50, 3 November 2016 (UTC) ✅ - Arjayay (talk) 08:57, 3 November 2016 (UTC)

Semi-protected edit request on 2 December 2016
64.114.197.205 (talk) 21:48, 2 December 2016 (UTC)

Rekt i wrote it below can i edit it now. hehehehehehehehehhehhe i wont do anyyythingg baddddd
 * Red question icon with gradient background.svg Not done: it's not clear what changes you want to be made. Please mention the specific changes in a "change X to Y" format.  JTP ( talk • contribs) 22:16, 2 December 2016 (UTC)

Change Gameplay Screenshot
Somebody change gameplay screenshot. It's too old. You can pick it from google or Russian Wiki. Thank you. — Preceding unsigned comment added by BossLvl99 (talk • contribs) 07:58, 23 December 2016 (UTC)


 * The Russian screenshot has account names visible, which isn't really the best. That said, I agree there should be a new screenshot.  SnowFire (talk) 09:21, 23 December 2016 (UTC)

Potential improvements
For anyone interested, and also If you're looking to improve this article, I'd say there's a few areas that could direly use a rewrite: Mentioning this in case you're looking for ideas on what could use some help... feel free to ask any questions. SnowFire (talk) 21:00, 12 January 2017 (UTC)
 * The "Development" and "Release" sections are not very good. They need more sources and more interesting content. Notably, the exact release dates in each country aren't that interesting, especially when it was theoretically possible to play from most countries from the start, just with horrible ping.  Meanwhile, Development on the game didn't stop in 2009 - Riot Games was still tiny then, so quite a bit of the development has happened since.  Some of the sources are really horrible, like old bulletin board discussions from 2009, too.
 * Popular Reception could use a minor update. Riot stopped releasing hard figures on playership, but there might be some WP:RS estimates out there.  Critical Reception is tricky, as "re-reviewing" long-running games is rare, but the fact that people still care should be reflected somehow.
 * I don't have a good grasp on what people care about in eSports, but at least some of the info currently there seems pretty minor and more footnote worthy.
 * An updated screenshot would be nice, per above. (But only with the accountnames turned off in the UI.)

Reply
Hi, thank you for the information, i been trying to rewrite the development part of the article and trying to improve some citation. Thank you for pinging me. Masonzhang98 (talk) 14:08, 12 January 2017 (UTC)
 * I feel that part of the "Development" section is really unnecessary and does not go along with the articles.
 * I was wondering do you want me to add more about how did the world championship become one of the biggest live stream event in the world maybe in the "Development"
 * The idea that i have on release is that I can make a list with the all the champions and release date, do you think that would be helpful?


 * Additional info on the world championship might make sense in some of the spinoff articles. The bit about benig the "biggest live stream event in the world" will probably require some good sources but could be interesting, sure.  (Certianly more interesting than the trophy, which the article currently seems obsessed about.)  That said, you can work on whatever you want to work on!  It's a volunteer project, the above were just some ideas.
 * A list of champions used to be here already; it was deleted as violating WP:GAMEGUIDE (that is, that Wikipedia shouldn't be collections of in-game mechanics info). See https://en.wikipedia.org/w/index.php?title=User:Prisencolin/List_of_League_of_Legends_champions&oldid=682572942 SnowFire (talk) 19:35, 26 January 2017 (UTC)

Recent changes.
Hmm. I appreciate you're making these changes in good faith, but I've largely reverted them here. Sorry. :( I realize these things can kill enthusiasm for editing, and I hope it doesn't in this case, but I think it's for the best.

The most important thing is that frankly, the article needs to *cut down* what's here if anything even more, not add to it. Look at Defense of the Ancients, a featured article. It is itty-bitty and tiny. Let me add that I, personally, opposed the clampdown on "in-universe content" for literature/movies/fiction/etc. that happened in ~2007 or so, and think the "no game guide" guideline for video games is usually taken too far. So the article was already at the larger end of how much Wikipedia usually dedicates to these. You've expanded it a good deal more. I don't think that will fly, unfortunately. Look at Runeterra or ... I can't even find it now, but there used to be a WP article with an extensive list of every champion in the game. They've all been deleted. We can't just remake the same content here in the main article. And if we did, we'd need third party sources, not primary sources, to justify spending a lot of space on it.

Anyway, other comments:


 * No need for capitalized Maps, they're just maps.
 * "Slayer" is a term from the revised classes / subclasses blog post: .  The terms being used are the terms used in-game and in the official documentation, which are probably a better choice for a general interest article.  If the classes/subclasses idea ends up more notable than a signle article, we'd switch over entirely (e.g. add "Controllers" and remove "Supports" as well), but I don't think that's the case currently.  (And you'd need to change the reference if you did, which blatantly says "Assassins" not "Slayers"...
 * I think it's understood that "purchased" means "purchased with legal tender" in the context of the business model.
 * We don't need a list of example champions for each domain. Heck, we should arguably delete the list of example champions per-role, as I foresee it being an eternal "let me add my favorite champion" thing.  Before I edited it to the current form, the lists had grown to like 8 "examples", perilously close to just a "list."
 * This is more general, but you've overwritten the text, IMO. Compare "the omens were good" to "the omens were very good."  The first actually reads as stronger and more confident, aside from also being more concise; the adjective just isn't adding much.  In the same way, "a web of rivalry, alliance, and conflict" reads far more compelling and less purple prosey than "a web of fragile alliances and and embittered conflict" for example.  Or " deal a high amount of damage" vs. "deal a ridiculously high amount of damage."  Or "classified as six types" vs. "classified as six different types".  Tastes differ, of course, but that's my two cents.

That said, to be clear, I tried to keep some of your changes in including some nice catches (I agree "not resistable" flows better than "unresistable"). I hope this doesn't come off wrongly, it'd be great if you were up for working on the article. SnowFire (talk) 03:34, 18 January 2017 (UTC)


 * I understand much of what you're saying. After all, adding too much information can be overwhelming for some readers who might otherwise be inclined to just know about it. But I do think that Champion types ought to be updated to reflect the current status (i.e. "Slayer" instead of "Assassin") of the game. The reason why I used the change in terms is because as of the current meta, Slayer is a class of a champion while Assassin and Skirmisher are its subclasses. All the other classes have their own respective classes that should be addressed in the article, so I'll fix it up when I find the proper sources to justify these edits. I mention this because when it was reverted, it it ended up keeping plenty of outdated information (i.e. Piltover competing with Zaun on technology, even though in the new lore they are now the same, with the former being the city's formal name and the latter functioning as it's criminal underworld) about the world of Runeterra prior to the retconning of the lore. I know it is important not to have too much content overloading the article, but the article doesn't necessarily improve if trying to make it "concise" ends up with it being outdated or remaining virtually unchanged from the original. And as for the the amount of Champion names being mentioned in some sections of the article, perhaps instead of outright removing them it would be better to mention fewer names. With regards to my use flowery or overly verbose wording in descriptions, I'll try to keep my edits direct and simple from now on. Overall, I admit that it does kill off some of my enthusiasm, but I'll take it as a challenge and resolve to do better as well. Zach (talk) 07:58, 18 January 2017 (UTC)


 * Thanks. Updating Piltover/Zaun sounds fine, sure.  Same with any other issues you find in the Settings/Lore, with the proviso of keeping it pretty brief.
 * For what it's worth, I helped lovingly craft articles like this character list here, and it quite cheesed me off to have my work redirected. Alas.  So rest assured, I know how it feels; I'm just trying to avoid someone walking by and zonking the entire section as WP:GAMECRUFT, which is totally a thing that happens.  (Note that I think it IS possible to resurrect the Runeterra article with some elbow grease, especially if Riot releases some other IP from that game studio they bought that'd be shared between LoL & this other game.  It'll just need third-party sources, is the trick.)
 * The thing about classes / subclasses is that I think they're aimed a bit more at an advanced player. An advanced player sees that both Leona and Malphite are "Vanguards" and "gets it;" they serve a similar role in a teamfight.  Beginners and non-players, however, probably need to see that Leona is a "Support" while Malphite is a solo laner/Tank so they know where to take them.  If you go to the official champion list, you'll see the standard six listed, and those six are in the UI in champion select, so "Assassin" and "Support" rather than "Controller" and "Slayer".  SnowFire (talk) 08:23, 18 January 2017 (UTC)

ON October 29, 2016, Skt Telecom T1 won the Season 6 World Championship, making for a consecutive victory from the previous season, as well as being the first ever team to win 3 times. The final score was 3-2 against Samsung Galaxy. — Preceding unsigned comment added by JonnyC923 (talk • contribs) 09:45, 24 February 2017 (UTC) Mini2bus (talk) 11:49, 13 March 2017 (UTC) Any champion can choose to equip two or(here should be changed to of) Big text eleven summoner spells before a game - some summoner spells are unique to certain game modes and some have been removed over the game's history.

Screenshot
Finally, suitable screenshot for gameplay was found. Could anybody upload it on English wiki from Russian, thank you. BossLvl99 (talk) 08:19, 27 March 2017 (UTC)

New Practice Tool
Someone's got to add the new Practice Tool onto the page? Darkseid346 (talk) 00:25, 14 April 2017 (UTC)

External links modified
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Semi-protected edit request on 11 June 2017
in the champion type section change the term "slayer" to "assassin" Haannan (talk) 07:27, 11 June 2017 (UTC)
 * Red information icon with gradient background.svg Not done for now: According to the developer's blog, "Slayers" seem to be a superset for both "Assassins" and "Skirmishers" Making the suggested change, therefore, would not match the sources given.  Eggishorn (talk) (contrib) 17:06, 11 June 2017 (UTC)

Location of Summoners Rift
As of current information, the map Summoners Rift hasn't taken place at the Institute of War. Previously it was located at the Serpentine River, as depicted on a now discontinued in game map. Regardless I don't believe it has ever been located at the IoW. 2601:18C:CE80:A2B4:E413:16DC:DB77:AE82 (talk) 06:36, 21 June 2017 (UTC)

Semi-protected edit request on 25 May 2017
"In League of Legends, players assume the role of an unseen "summoner" that controls a "champion" with unique abilities and battle against a team of other players or computer-controlled champions." -- Summoner lore is outdated. Currently it's more of direct champion action, game essentially exists outside of the lore. Snafu66 (talk) 16:53, 25 May 2017 (UTC)
 * Umm, well the lore is in a weird half-abandoned place right now. But AFAIK the role of "a summoner" as a thing in the game rather than "a player" is still a thing, and still exists in the in-game dialogue for multiple champions where the address the player as "summoner". Plus, "summoner's rift", "summoner spells". Timothy Joseph Wood  17:08, 25 May 2017 (UTC)
 * Red information icon with gradient background.svg Not done: please establish a consensus for this alteration before using the template. Procedurally not-doning. However, I think it should be evident we don't need the notion of a summoner here--it doesn't add anything to the article. I agree with the edit requester in this and could easily reword the sentence simply by removing "assume the role of an unseen "summer" that" and then some grammatical tweaks. Izno (talk) 17:17, 25 May 2017 (UTC)


 * Summoner lore is indeed outdated, but that doesn't make removing that reasonable? Basically, there's the lore for the characters and setting, and there's the lore for a 5v5 match on Summoner's Rift where the characters still talk about Summoners and have Summoner abilities and the like.  So even though champions only exist in their own little bubble, that's the bubble that players occupy, so it's correct to say that Players still play as Summoners.  Just said Summoners don't actually exist anywhere else.
 * Also, even if Riot eventually quashes even this idea, Summoners would still need to be mentioned since they were part of the game for 5+ years. SnowFire (talk) 17:22, 25 May 2017 (UTC)


 * Yeah, I'm pretty much on this line of thinking. The summoner thing is still the route taken to basically explain the entire progression system over the course of many games. Still pretty much a thing, even if it's underutilized. Timothy Joseph Wood  17:25, 25 May 2017 (UTC)

Summoners are not a thing in the current lore or explanation, anything in game that references is just something that hasn't been removed yet. 2601:18C:CE80:A2B4:E413:16DC:DB77:AE82 (talk) 06:38, 21 June 2017 (UTC)

Update?
According to the official League of Legends website, the roles are: "Assassin", "Fighter", "Mage", "Support", "Tank", and "Marksman". I wanted to get opinions on this before changing anything, as it seems there were some issues prior about which terms to use... but these are the current official labels, should they be updated on the wiki page? Since it is currently using terms such as Controller and Slayer, the previous terms before the update. Biologytx (talk) 18:40, 22 June 2017 (UTC)

Semi-protected edit request on 30 July 2017
Under the subject "Special game modes". On May the 4th, there was a new game mode called "Dark Star Singularity". This gamemode is a 3v3 duel on a special map called "Cosmic Ruins", where all players play as the same character, Thresh, with the Dark Star Thresh skin. The goal of this gamemode, is to get the enemy team into a center black hole, to gain points for your team, as well as Abyss Scuttlers. There are up to 3 rounds, and the first to win 1 round wins. You win a round by getting 100 points. Source: http://leagueoflegends.wikia.com/wiki/Dark_Star:_Singularity ElJaune (talk) 23:08, 30 July 2017 (UTC)
 * Red information icon with gradient background.svg Not done: please establish a consensus for this alteration before using the template. This can easily be seen as WP:GAMECRUFT, fan-written material that is not allowed on the encyclopedia. jd22292 (Jalen D. Folf) (talk) 23:46, 30 July 2017 (UTC)

Update?
According to the official League of Legends website, the roles are: "Assassin", "Fighter", "Mage", "Support", "Tank", and "Marksman". I wanted to get opinions on this before changing anything, as it seems there were some issues prior about which terms to use... but these are the current official labels, should they be updated on the wiki page? Since it is currently using terms such as Controller and Slayer, the previous terms before the update. Biologytx (talk) 18:40, 22 June 2017 (UTC)

Semi-protected edit request on 30 July 2017
Under the subject "Special game modes". On May the 4th, there was a new game mode called "Dark Star Singularity". This gamemode is a 3v3 duel on a special map called "Cosmic Ruins", where all players play as the same character, Thresh, with the Dark Star Thresh skin. The goal of this gamemode, is to get the enemy team into a center black hole, to gain points for your team, as well as Abyss Scuttlers. There are up to 3 rounds, and the first to win 1 round wins. You win a round by getting 100 points. Source: http://leagueoflegends.wikia.com/wiki/Dark_Star:_Singularity ElJaune (talk) 23:08, 30 July 2017 (UTC)
 * Red information icon with gradient background.svg Not done: please establish a consensus for this alteration before using the template. This can easily be seen as WP:GAMECRUFT, fan-written material that is not allowed on the encyclopedia. jd22292 (Jalen D. Folf) (talk) 23:46, 30 July 2017 (UTC)

Jargon
Quite a few bits in the section "Champion types" are technical language which can't be understood by the general public. Jargon words and in-game concepts need to be explained to those unfamiliar with the game. ""AD Carries", [...] are usually high DPS rather than burst." - WUT?? See Make technical articles understandable for more detail. --BjKa (talk) 11:22, 20 November 2017 (UTC)

External links modified
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Semi-protected edit request on 15 February 2018
Change "There are currently 138 champions in League of Legends as of August 23, 2017." to "There are currently 139 champions in League of Legends as of February 15, 2018." Tejareddy01 (talk) 17:25, 15 February 2018 (UTC)


 * Done. SnowFire (talk) 18:25, 15 February 2018 (UTC)

Mid-importance rather than high-importance?
Based on what criteria is this article considered of mid-importance rather than high-importance on the video games importance scale? WinterSpw (talk) 02:39, 26 February 2018 (UTC)

Semi-protected edit request on 17 March 2018
In the Champion Types subsection of the Gameplay section, it is stated that there are 139 champions. As of March 16th 2018 there are now 140 champions according to the official champions list here. Evanc1310 (talk) 02:08, 17 March 2018 (UTC)
 * Yes check.svg Done Gulumeemee (talk) 04:01, 17 March 2018 (UTC)

Semi-protected edit request on 28 April 2018
Suggestion for "Trivia", recently League of Legends made all ultimates true damage. Please correct, post haste, thank yah'. I'm sure I'm right, please fix this inconsistency with the game. Because right now, the article on your fine website, does not reflect the truth. :) Heyseansonline (talk) 23:12, 28 April 2018 (UTC)
 * This isn't true, and if it was, it wouldn't be interesting enough to include anyway. SnowFire (talk) 04:53, 29 April 2018 (UTC)

Toxicity
I am surprised that there is no mention of toxicity. LoL is widely regarded as one of the most toxic online games. (Disclosure: I play LoL.) Axl ¤ [Talk] 11:46, 30 May 2018 (UTC)

the level can scale infinitely in season 8
source https://na.leagueoflegends.com/en/news/game-updates/features/level-beyond-30 — Preceding unsigned comment added by 7assibo (talk • contribs) 12:13, 9 January 2018 (UTC)

Yes but so far until 999 AmirZafri97 (talk) 04:23, 9 June 2018 (UTC)

MSI 2018 Stats
The claim that MSI 2018 was the most watched esports event in history is based on old stats retrieved from third party data scraping services. I don't know if this claim still holds up with the official stats from riot but I've removed it in case it doesn't. The reference for my new stats mentions the old inaccurate stats and has the official ones in an image at the end. Blimmo (talk) 21:50, 26 June 2018 (UTC)

Semi-protected edit request on 20 August 2018
In 1.3 Champion types, change "There are currently 140 champions in League of Legends as of March 17, 2018" to "There are currently 141 champions in League of Legends as of May 31, 2018". Sources

Sepire (talk) 23:14, 20 August 2018 (UTC)


 * Yes check.svg Done Danski454 (talk) 09:45, 21 August 2018 (UTC)

Semi-protected edit request on 16 September 2018
86.15.69.216 (talk) 16:20, 16 September 2018 (UTC) Put that only the inhibitor provides experience. Put that the fighter class is also known as a "bruiser"
 * This seems like game guide material, which isn't really what Wikipedia does. SnowFire (talk) 02:00, 17 September 2018 (UTC)

Semi-protected edit request on 21 September 2018
Riot has released a new alpha game mode that was on live servers and will be made into a featured game mode. The addition is to the special game mode list and adding Nexus Blitz. So change this:

Special game modes

Riot Games, starting in 2013, has released a number of special limited-time game modes. These special modes would usually be accessible for two weeks, then retired. In 2016, Riot announced that "Rotating Games Mode" would be a recurring event, so that every weekend a previously released game mode would be made accessible again for that weekend.[33] Game modes in the current rotation include Ascension, Ultra Rapid Fire (URF), Hexakill (Twisted Treeline), One For All (Summoner's Rift), Nemesis Draft, Nexus Siege, Legend of the Poro King, Doom Bots of Doom, and Hunt of the Blood Moon. Special game modes not seen in the rotation include One For All (Howling Abyss), Hexakill (Summoner's Rift), Black Market Brawlers, Definitely Not Dominion, and Snowdown Showdown.

To this:

Special game modes

Riot Games, starting in 2013, has released a number of special limited-time game modes. These special modes would usually be accessible for two weeks, then retired. In 2016, Riot announced that "Rotating Games Mode" would be a recurring event, so that every weekend a previously released game mode would be made accessible again for that weekend.[33] Game modes in the current rotation include Ascension, Ultra Rapid Fire (URF), Hexakill (Twisted Treeline), One For All (Summoner's Rift), Nemesis Draft, Nexus Siege, Legend of the Poro King, Doom Bots of Doom, and Hunt of the Blood Moon. Special game modes not seen in the rotation include One For All (Howling Abyss), Hexakill (Summoner's Rift), Black Market Brawlers, Definitely Not Dominion,Snowdown Showdown, and Nexus Blitz. LaBelleJoker (talk) 20:45, 21 September 2018 (UTC)

Sources:

Not done: please provide reliable sources that support the change you want to be made.  General Ization Talk  21:25, 21 September 2018 (UTC)
 * Please do not change yes to no without leaving a comment Hhkohh (talk) 15:11, 22 September 2018 (UTC)

Semi-protected Edit Request on March 17, 2019
In "Game Types" change "After playing 10 or more Ranked games, accounts are given a public "rank" that roughly correlates with their ELO ranking." to "After playing 8 or more Ranked games, accounts are given a public "rank" that roughly correlates with their ELO ranking". Mtwoodr157 (talk) 21:52, 17 March 2019 (UTC)

What is the point of the images?
Seriously, why make the images clickable if they're so small the reader can't learn anything from them. The two images are a comparison from 2014 and 2018 and they might as well be the same thing. Heck, use this instead:


 * If you look at the history of those two screenshots, you'll see that they were originally uploaded in high resolution: File:League_of_Legends_Screenshot_2018.png was 1366 × 768 and then was automatically reduced to the current useless postage stamp by a bot. I do agree that the depth of the resolution reduction makes the picture mostly useless.  If you want to fix it, upload a screenshot with better resolution, downscale it SOME for compliance with WP:IMAGERES (if not to the degree that it was before), then add a non-free no reduce tag so that a bot doesn't downscale it again.  But yeah, blame the US court system. SnowFire (talk) 22:09, 22 May 2019 (UTC)


 * Wow, I had no idea there was a backstory to such a small issue (pun not intended). I assumed someone was just lazy and didn't bother to get a good image.  Thanks for the explanation and I've learned something today, two things: images have "history" and a bot can downsize them without a proper tag (which explains a LOT why I see so many small images across the wiki).  I can't lie though, I think for everything I learn about editing wikipedia, 10 new things pop-up and I again start feeling overwhelmed by it all.  Also, I came here to learn what LoL is so I don't have any personal screenshots to upload.  Good suggestion though.  Thanks for taking the time to respond. ThisIsFutile

A simple error
Hello, I am a League of Legends researcher working on a final thesis that is a comprehensive view of LoL landscape. I found something that seems to be an error - there is a mention in the "Development" section that Merill and Beck were roommates in University which I am pretty sure is not true. They were roommates later, they were just friend from Uni that knew each other based on their mutual affection for online games. I am basing this on Polygon article THE PAST, PRESENT AND FUTURE OF LEAGUE OF LEGENDS STUDIO RIOT GAMES and I think it is a good source as it is mostly an interview with Beck and Merill with points that cannot be found in other materials on League history. I am sorry if I am doing this incorrectly but this is my first contribution to Wikipedia, I hope someone can edit this in main article.

Extended-confirmed-protected edit request on 3 June 2019
Change "There are currently 143 champions in League of Legends as of January 13, 2019." to "There are currently 144 champions in League of Legends as of May 14, 2019." under Gameplay > Champion types.

This is because with the release of Yuumi, the information is out of date. Darkklaw (talk) 14:21, 3 June 2019 (UTC)
 * Red information icon with gradient background.svg Not done: please provide reliable sources that support the change you want to be made. Fandom is not a reliable source, as it is a wiki open to be edited by anyone. MrClog (talk) 18:27, 3 June 2019 (UTC)


 * Nah, this one's legit, see here: https://na.leagueoflegends.com/en/news/champions-skins/champion-preview/yuumi-abilities .  I'll make the change.  SnowFire (talk) 21:18, 3 June 2019 (UTC)

Extended-confirmed-protected edit request on 5 June 2019
At this day there is 145 champions in League of Legends. Sylas being the 144th champion and Yuumi is the 155th champion when she was released 2019-05-14. FriedlandHD (talk) 02:18, 5 June 2019 (UTC)
 * Red information icon with gradient background.svg Not done: The sources I find say Yuumi was nr. 144. MrClog (talk) 17:45, 5 June 2019 (UTC)

Extended-confirmed-protected edit request on 1 July 2019
Change number of champions from 144 to 145 following the release of Qiyana on June 28th; it does not appear to have been updated since the release of Yuumi on May 15th. Wasianpower (talk) 19:49, 1 July 2019 (UTC)
 * Please provide a reliable source. Regards, Willbb234 (talk) 14:10, 12 July 2019 (UTC)

Extended-confirmed-protected edit request on 21 June 2019
Please change "In North America and Europe, Riot Games organizes the League Championship Series (LCS), located in Los Angeles and Berlin respectively, which consists of 10 professional teams in each continent.[9]" to "In North America, Riot Games organizes the League Championship Series (LCS) and in Europe the League of Legends European Championship (LEC), located in Los Angeles and Berlin respectively, which consists of 10 professional teams in each continent.[9]" because the LCS previously covering both regions have been split into their own leagues, as a rebrand of Europe as seen on the LEC webpage: https://eu.lolesports.com/en/lec/index.html. Khmikkelsen (talk) 21:50, 21 June 2019 (UTC)


 * Yes check.svg Done - Frood (talk!) 05:40, 24 August 2019 (UTC)

Extended-confirmed-protected edit request on 19 July 2019
Change "144 champions as of May 14, 2019" to "145 champions as of July 19, 2019". Qiyana is a new champion added after May 14, 2019. 130.65.254.12 (talk) 17:11, 19 July 2019 (UTC)
 * Red information icon with gradient background.svg Not done: please provide reliable sources that support the change you want to be made. QueerFilmNerd  talk 18:40, 19 July 2019 (UTC)

The source provided in the article links to the updated Champion page from Riot Games and lists 145 Champions including "Qiyana". (Information about the Champion can be found here: https://na.leagueoflegends.com/en/game-info/champions/Qiyana/) — Preceding unsigned comment added by 85.2.154.228 (talk) 22:05, 24 August 2019 (UTC)

Edit Request
The article is currently protected so this request is to update the article with the current logo for the game, which has begun to be used in official branding. Source Announcement of the new logo — Preceding unsigned comment added by 161.249.178.1 (talk) 15:02, 27 September 2019 (UTC) Current Logo — Preceding unsigned comment added by 161.249.178.1 (talk) 14:34, 27 September 2019 (UTC)

Extended-confirmed-protected edit request on 18 September 2019
Change number of champions from 144 to 145 following the release of Qiyana on June 28th; it does not appear to have been updated since the release of Yuumi on May 15th A reliable source of Qiyana as champ no. 145: https://www.invenglobal.com/articles/8570/cartoon-hey-give-me-some-attention-too-a-champion-whos-been-pushed-back-by-tfts-popularity-qiyana Release date: https://www.riftherald.com/lol-patch-notes/2019/6/25/18754987/league-of-legends-patch-9-13-changes-buffs-nerfs Verifiable as 145 by counting the champions on the literal site of the game: https://na.leagueoflegends.com/en/game-info/champions/ Or by opening the game and counting the champions Also verifiable that Qiyana was added with 144 champions in the game as per this Wikipedia page Gyvtuu576 (talk) 02:25, 19 September 2019 (UTC)
 * Yes check.svg Done Sceptre (talk) 23:35, 29 September 2019 (UTC)

Edit request
From: with all champions starting off fairly weak but increases in strength (2nd paragraph)

to: ... relatively weak, but increase their power over the course of the match by accumulating items and experience

note: use match/game consistently because they can mean different things 2601:647:CB03:5930:B9D1:C98D:2A06:DCEF (talk) 18:26, 30 October 2019 (UTC)

It would be helpful to describe what changed exactly. For example... "On the same spot on the map Summoner's Rift, the torches have been removed..." What are more than graphical changes? 2601:647:CB03:5930:B9D1:C98D:2A06:DCEF (talk) 18:46, 30 October 2019 (UTC)

Add the original number of champions. "There were over 40 champions in the original game" 2601:647:CB03:5930:3C07:AF5B:526A:56B8 (talk) 19:09, 30 October 2019 (UTC)


 * I made the first change. I don't see the others as useful.  "Match" and "game" are synonyms except in the context of an eSports multi-game match, which isn't relevant to the vast majority of play.  Minutiae like torches being adjusted isn't relevant either, although there could probably be more on the large graphical rework in 2014.  The original number of champions is trivia; it's not like the original Pokemon count, which stayed as the Only Pokemon for a long time.  SnowFire (talk) 19:33, 30 October 2019 (UTC)


 * The original number of champions lets someone know how much the game has grown or changed. I think many others expect to find that number in the article. I've tried to find it: exactly 40 when it was publically released? 2601:647:CB03:5930:C42A:99AA:AA51:4A1A (talk) 20:51, 30 October 2019 (UTC)

See also section
- Yes, Dunkey had very popular YouTube videos back in the day. So did lots of other people, though. And there are plenty of people who are similarly popular now. Right now, Faker (video game player), the most acclaimed player in LoL history, is never linked in this article - somebody who when they stream on Twitch, get eye-popping numbers despite not even really using English. Doublelift, maybe the most famous / popular North American player, is not linked. Other "fun" streamers known less for eSports and more for personality aren't linked either (e.g. Imaqtpie). Essentially, if anybody gets linked, it's people like those that should probably be linked first; linking Dunkey would open the floodgates as the See also section should probably contain ~50 links or so. By way of comparison, the StarCraft II article doesn't link Destiny (streamer) - basically the same kind of person, made very popular & funny but vulgar videos, eventually got banned. Interesting, probably not worthy of a link in the main article.

That said. It may be there's a missing article here? Maybe we should create something like List of League of Legends players as a list-style version of Category:League of Legends players. I wouldn't object to that in the See also, or elsewhere in the article. SnowFire (talk) 17:50, 10 November 2019 (UTC)

URF/ARURF
It should be mentioned that Urf as a game mode no longer exists, and that it was replaced by ARURF. Crockett623 (talk) 00:43, 14 January 2019 (UTC)


 * This is no more true than claiming that any special game mode that isn't available right now "no longer exists". They all exist in the past, and they all might exist again in the future; only something like Dominion is well and truly out, because they didn't update the map / animations for it. SnowFire (talk) 01:58, 14 January 2019 (UTC)


 * Inacuraccy in Special Game Modes

"The Ultra Rapid Fire (URF) mode was originally a 2014 April Fools' Day prank that proved so popular it became a proper rotating game mode"

It did not become a rotating game mode for years. Initially they decided to bring URF back every April Fools' Day. Only when rotating game modes where introduced, did they stop that practice. Crockett623 (talk) 00:47, 14 January 2019 (UTC)


 * This is a nitpick that doesn't make sense. The sentence says that URF became a rotating game mode and you agree with that; the fact that it didn't happen instantly is not exactly a surprise, nor is relevant to the sentence itself. SnowFire (talk) 01:58, 14 January 2019 (UTC)


 * Why is URF the only special game mode that is explained?

The others are equally important. Crockett623 (talk) 00:49, 14 January 2019 (UTC)


 * No, they aren't; URF had journalists who don't normally cover League of Legends heavily talking about it, so there's room for more sourced commentary. There's very little sourced commentary about minor rotating game modes other than their existence; bloggy type posts or primary sources from Riot at best.  See  Reliable sources.  SnowFire (talk) 01:58, 14 January 2019 (UTC)


 * Special Game Modes

There are many more unmentioned special game modes. Crockett623 (talk) 01:23, 14 January 2019 (UTC)


 * Feel free to add them, as long as they can be sourced to something that isn't wikia. Note that a special game mode so minor as to be unmentioned outside of Riot's website is presumptively non-notable.  SnowFire (talk) 01:58, 14 January 2019 (UTC)


 * If that is how you define non-notable most of the game modes that are currently in the article shouldnt be there either. But what I really want to know is, why did you combine all the sections into URF/ARURF? Is that a Wikipedia practice I should know about? Crockett623 (talk) 06:13, 14 January 2019 (UTC)


 * We may want to update this, as URF came back this past week. URF is no longer completely replaced with ARURF. They are now in a way seperate game modes, and ARURF was not just a replacement. MyFootFellAsleep (talk) 19:46, 12 November 2019 (UTC)

Champions
There are currently 145 champions available in game (as for September 2019) - not 144 anymore. (same source - [30] in article: https://na.leagueoflegends.com/en/game-info/champions/)

New Released Champions
A new champion was recently released, by the name of Senna. In the section Champion Types, it states that their are 145 champions as of september 29th. This should now be updated for the new released 146th champion. She was released on the tenth of November. I couldn't find any official sources, as I have little time to research this. Anyone looking for solid evidence and sources would be able to easily find them. Thanks, MyFootFellAsleep (talk) 17:49, 12 November 2019 (UTC)

Extended-confirmed-protected edit request on 22 November 2019
To the paragraph: "Summoner's Rift is the most popular map in League of Legends. On this map type, two teams of five players compete to destroy an enemy building called a Nexus, which is guarded by the enemy team and a number of defensive structures called turrets, or towers. One nexus is located in each enemy base on opposite sides of the map, in the lower-left and upper-right hand corners. These structures continually create weak non-player characters known as minions, which advance toward the enemy base along three paths: top, middle, and bottom lanes. Players compete to advance these waves of minions into the enemy base, which allows them to destroy enemy structures and ultimately win the match. Between lanes are neutral areas of the map known as the 'jungle', arrayed in four quadrants. A shallow river divides the map between the teams, but doesn't actually impede movement; all champions can wade through it no differently than dry land."

the following sentences should be added: "Typically, the top lane and middle lane are occupied by one player each, while the bot lane features two champions (one of them being supportive). The fifth player of the team, the "jungler", farms neutral camps between the lanes while trying to assist all team mates." JDB37 (talk) 16:50, 22 November 2019 (UTC)


 * ❌. Please provide a reliable source to support the proposed text. – Jonesey95 (talk) 16:57, 22 November 2019 (UTC)

Extended-confirmed-protected edit request on 30 November 2019
The page's description of gameplay needs to be updated for the newest season. These change include: Twisted Treeline mode removed, the Elder drakes spawn conditions (once one team has killed 4 elemental drakes) and what bonuses it gives (execute ability, no longer a stat buff), Rift Herald being able to respawn once if killed early enough.

Also, the victory condition is misleading, as the only way to win is by destroying the Nexus (or by a forfeit, which still shows an animation of the Nexus exploding). The average game time is also incorrect, as it states the 'average' game time is up to 60 minutes, despite only 0.06% of games lasting that long Only 1.83% of games even go over 50 minutes, so 20-40 minutes is a much more reasonable average to game time. Ats336 (talk) 19:36, 30 November 2019 (UTC)


 * While this article does need to be updated, to be clear, this is a historical article about League of Legends throughout history, so information about older modes of play is still relevant. The bit about the Nexus usually being the objective was probably a sop to the fact that in Dominion the goal is to reduce the enemy team's points to 0.  The article currently says that on average, the games last from 20-60 minutes; it doesn't say that the "average" game lasts 60 minutes, or 20 minutes.  That said, sure, the range could be narrowed a little.  SnowFire (talk) 23:18, 30 November 2019 (UTC)

Can admin add more info on this
League of Legends Also won The Game Awards 2018:  Best Esports Event

But I seen it wasn't in Awards and nominations list

So you can handle this — Preceding unsigned comment added by Tienpat (talk • contribs) 04:14, 14 December 2019 (UTC)

"Elise Zaavan" listed at Redirects for discussion
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"Sona Buvelle" listed at Redirects for discussion
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"Sarah Fortune (League of Legends)" listed at Redirects for discussion
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Typo
Change: Older game modes, The Crystal Scar and Twisted Treeline, has since been removed.

TO: The Crystal Scar and Twisted Treeline, maps corresponding to discontinued game modes, have since been removed. 2601:647:CB03:5930:546E:E12E:A89D:C588 (talk) 17:43, 9 January 2020 (UTC)
 * Red information icon with gradient background.svg Not done: please provide reliable sources that support the change you want to be made. QueerFilmNerd  talk 18:00, 9 January 2020 (UTC)
 * This is not adding new information. The "has" should be "have".2601:647:CB03:5930:546E:E12E:A89D:C588 (talk) 18:02, 9 January 2020 (UTC)
 * Yes check.svg Done -- ferret (talk) 19:28, 9 January 2020 (UTC)

Champion types examples
Under the champion types, having example lists of characters is largely meaningless without any other context. I suggest removing the examples at the end of the descriptions of each type. 2601:647:CB03:5930:546E:E12E:A89D:C588 (talk) 17:30, 9 January 2020 (UTC)
 * Yes check.svg Done -- ferret (talk) 19:30, 9 January 2020 (UTC)

Original champion count
Please change: the champion count is 146 as of November... To: include that the game started with 40 champions as an important part of the history of the game 2601:647:CB03:5930:546E:E12E:A89D:C588 (talk) 17:12, 9 January 2020 (UTC)
 * Red information icon with gradient background.svg Not done: please provide reliable sources that support the change you want to be made. QueerFilmNerd  talk 18:00, 9 January 2020 (UTC)
 * Dotesports.com claims 17 original champions at the 9 year anniversary, but that might be "beta" versus "official release". Need a source one way or another. -- ferret (talk) 19:30, 9 January 2020 (UTC)
 * Comicbook.com mentions 40 original champions at the 10 year anniversary. -- ferret (talk) 19:34, 9 January 2020 (UTC)

148 Champions
https://leagueoflegends.fandom.com/wiki/List_of_champions 2601:647:CB03:5930:546E:E12E:A89D:C588 (talk) 19:16, 9 January 2020 (UTC)
 * Red information icon with gradient background.svg Not done: please provide reliable sources that support the change you want to be made. Fandom/Wikia are user-generated sites and cannot be used for sourcing on Wikipedia. -- ferret (talk) 19:26, 9 January 2020 (UTC)
 * If you go to the reference source and count the champions now, you get 148. It needs to be updated. The math is 7*21 + 1. 2601:647:CB03:5930:E4E6:7CF3:B9B9:1C63 (talk) 16:21, 11 January 2020 (UTC)
 * ✅ per the reference already in the article. – Jonesey95 (talk) 17:16, 11 January 2020 (UTC)

Explain AD and AP
Please define these acronyms in the article for clarity. 2601:647:CB03:5930:BCA3:90C8:E045:D849 (talk) 20:11, 18 January 2020 (UTC)
 * Red question icon with gradient background.svg Not done: it's not clear what changes you want to be made. Please mention the specific changes in a "change X to Y" format and provide a reliable source if appropriate. Eggishorn (talk) (contrib) 20:23, 18 January 2020 (UTC)

Extended-confirmed-protected edit request on 20 January 2020
Change the part where it says that there was 2 removed maps, to 4 as Odyssey: Extraction and Nexus Blitz are also discontinued. A3DSkywarrior (talk) 15:56, 20 January 2020 (UTC)


 * Not done. Both of those were temporary rotating maps, not long-running seemingly "permanent" gamemodes that Dominion & TT were.  SnowFire (talk) 15:57, 20 January 2020 (UTC)

Missing Info On Baron Buff
Baron Nashor – Baron Nashor is the most powerful neutral enemy, located in the upper side of the River. It will spawn after twenty minutes, replacing the Rift Herald. All living members of the team that kills Baron Nashor are given a buff which makes nearby minions more powerful. Baron Nashor will respawn seven minutes after it is killed.

>> CHANGE TOO >> Baron buff time changed with season 9, also it also gives faster recall

Baron Nashor – Baron Nashor is the most powerful neutral enemy, located in the upper side of the River. It will spawn after twenty minutes, replacing the Rift Herald. All living members of the team that kills Baron Nashor are given a buff which makes nearby minions more powerful and allows for a faster recall. Baron Buff stays active for 3 minutes after the death of Baron Nashor, or until the champion with the buff dies. Baron Nashor will respawn seven minutes after it is killed.

A3DSkywarrior (talk) 16:16, 20 January 2020 (UTC)


 * Hi A3DSkywarrior. I recognize you are offering these suggestions in good faith, but please read this policy: Wikipedia is not a game guide. This article already goes far more in-depth to League gameplay than 99% of other Wikipedia video game articles. It is not for every little detail such as buff durations in minutes, especially since those have repeatedly changed by patch. Maybe look into contributing to more gameplay-focused wikis? SnowFire (talk) 17:37, 20 January 2020 (UTC)

Major edits to League of Legends article
Over the next few days or weeks I'd like to help shore up some deficiencies in the article that have been listed by its initial review almost 7 years ago. It has been listed as high importance yet only C-grade by the video game wikiproject, and so I would like to begin to help this article match some more robust and informative ones like Dota 2, Fortnite: Battle Royale, and others. I've already taken the initiative and written up a stronger intro body that offers more information about its development and reception, two things that the article as a whole is lacking. I will not be significantly expanding or changing any sections related to gameplay, which I think is already quite good, but will attempt to modernize sources and expand research into the development, reception, and real-world impact the game has had over the last 10 years, which I think we can all agree has been quite significant. If anyone has any issues with any edits that I will be putting out, please feel free to talk to me here or on my own talk page. I will most likely make edits in waves and take it one section at a time as I do research and compile good sources.

TheGreatClockwyrm (talk) 04:07, 27 January 2020 (UTC)

Pc Bang Stats
I just wanted to highlight that the article incorrectly states Overwatch is still more popular in pc bangs when in fact this hasn't been true for years. In the link, you can see that League is first with a 46% share of PCs, then Pubg with 7.59%, and Overwatch comes in 3rd with a share of 6.35%.

90.250.178.20 (talk) 17:07, 5 June 2020 (UTC)BigPaulChuckle

Extended-confirmed-protected edit request on 15 June 2020
Please get rid of the yellow highlighting as it makes this article unreadable. Thematthewmurray (talk) 13:51, 15 June 2020 (UTC)
 * Red information icon with gradient background.svg Not done: I don't see what you're referring to, unless you're here from a Google search? RandomCanadian (talk / contribs)  14:03, 15 June 2020 (UTC)

Yeah, looks like it was a Google thing that had highlighted the entire page. Thanks google... Sorry about that! Thematthewmurray (talk) 20:29, 18 June 2020 (UTC)

Deletion review for List of League of Legends champions
An editor has asked for a deletion review of List of League of Legends champions. Because you closed the deletion discussion for this page, speedily deleted it, or otherwise were interested in the page, you might want to participate in the deletion review. AngusWOOF ( bark  •  sniff ) 05:44, 17 July 2020 (UTC)

Credits in infobox
The infobox documentation states that the credit fields should only contains leads (I.e. "lead writer" not "writers"), and be limited to 3. Obviously in long running continuously updated games, this can become unwieldy. With most of the individuals lacking notability, it may be best to remove them from the infobox entirely. If a suitable source can be found, especially among the various detailed reports and articles that came out for the anniversary, we might be able to put together something in the Development section that explicitly discusses the staff over time. -- ferret (talk) 01:10, 20 July 2020 (UTC)

Esport spelling
Spelling of Esports has been generally accepted as "Esports" or "esports" and should be updated within this page from eSports to reflect this. Esportypo (talk) 06:18, 8 March 2020 (UTC)
 * This is done now, except in the awards table, where I'm unsure we should enforce MOS versus what might be the direct literal title of an award. -- ferret (talk) 01:26, 20 July 2020 (UTC)

Mass reversion of edits
Hi can you explain what exactly that was about? The edit summary was a little rushed.--Prisencolin (talk) 22:52, 19 July 2020 (UTC)
 * I don't see how you could call it rushed. "Revert various questionable and unproductive changes. Happy to discuss but since I haven't seen discussion on the talk page about the changes. Garena isn't really a developer. Invisitext reminder to not ramble on and on about the largely-irrelevant setting is still needed. Other media section is possibly useful but would need a complete rewrite. Adding sources and then saying not in source is weird. Team composition is irrelevant to that point - the idea is it's not an MMO." for the record was the edit note. We have several pieces of text that have been added by you, and either in the same edit or a subsequent one, tagged as citation needed or not in source. Garena is not a developer of the game, unless you can provide a source. You've added to several sentences without any new sourcing, and used unreliable or unnecessary sources in other places. You tagged some sources, generally considered reliable, as needing replacement.
 * The article as a whole needs trimming and sourcing improvements, while the edits over the last week haven't really pushed it towards an improvement in quality. It's a long way from B. -- ferret (talk) 00:04, 20 July 2020 (UTC)
 * Do you not understand that the entire text is being challenged, not just the other media section? Please revert back. -- ferret (talk) 00:06, 20 July 2020 (UTC)
 * Feel free to take out whatever you'd like individually, but I was mostly adding error tags and clarifying a few things. Most of the paragraphs have been removed as requested.--Prisencolin (talk) 00:08, 20 July 2020 (UTC)
 * Prisencolin: I'm sorry, but whatever change you were attempting to make, it wasn't an improvement. It was not "clarifying a few things."  I do think a "Related media" section potentially has value but the writing on your first draft was problematic.  Maybe use the talk page for draft suggestions?  SnowFire (talk) 03:57, 20 July 2020 (UTC)

Particular goals to be working on, sourcing wise.
This article is currently crock-full of primary sources and unreliable fansite sources, like RiftHerald. This leads to an excessively detailed Gameplay section, which if trimmed to only what is covered by reliable secondary sources would be at least half the size. An effort to replace these sources should be a priority, if this article is to ever head towards a B quality rating. -- ferret (talk) 00:23, 20 July 2020 (UTC)


 * I will say that I think that the Gameplay section is inherently going to be long, because it's the equivalent of Final Fantasy XIV original + ARR in a single article. The article should absolutely reflect changes over time and not be overly "present-ist" in content, and in a gameplay-heavy game like League that's changed over 10 years, there is in fact a legitimate excuse to be longer than normal.


 * I also prefer the original "Setting and Lore" or even just "Setting" for the background details. Yes, MOS:VG normally recommends "Plot", but that's highly misleading for a game like League of Legends, where there is no plot.  It's just setting and background.  There's a valid case for an exception here.  SnowFire (talk) 03:57, 20 July 2020 (UTC)
 * Rift Herald is a publication of Polygon and is considered a reliable source according to WP:VG/RS. I do otherwise agree there are a lot of unreliable sources on the article.--Prisencolin (talk) 04:48, 20 July 2020 (UTC)
 * Hmm, that I did not realize. I watchlist WP:VG/RS so I must have just forgotten. -- ferret (talk) 11:41, 20 July 2020 (UTC)

Change champion count from 148 to 150.
Please change the champion count from 148 to 150 as of August 6th, 2020, with the addition of Lillia and Yone. Their additions have not been added to the official champion list on https://na.leagueoflegends.com/en-us/champions/, but are publicly available to play regardless. IamBestDuck (talk) 21:07, 8 August 2020 (UTC)

Remove protection
This article is plagued with typos, unnecessary (or conversely missing) information, poor stylistic choices in many sections, particularly Development and Gameplay. I am not 30/500 qualified, so I cannot make some of the simpler edits I think are necessary. If protection was removed, I would clean up the article, focusing on spelling, grammar and style while leaving substantial changes for more experienced editors. — Preceding unsigned comment added by 2.51.97.215 (talk) 10:46, 26 August 2020 (UTC)
 * Protection will not be removed. It's unfortunately necessary due to high volume vandalism and focused attempts from long term abuse users. You are free to propose individual edits requests, or use a sandbox to prepare updates and ask for them to be implemented. -- ferret (talk) 12:12, 26 August 2020 (UTC)

Gameplay Suggestion
Would someone with some expertise be willing to clarify a couple of things in the Gameplay section? There's some internal inconsistency about whether Teamfight Tactics is a game mode or a spinoff game that just shares a launcher (some places say 3 game modes, some say 2, etc.). And there's some inconsistency and ambiguity about which traits it shares with the other two. Then, in champion classes, I think the distinction between Tanks and Fighters might be pretty unclear to many readers. Goodnight mush Talk 18:43, 7 September 2020 (UTC)


 * : Hi there! I've made a few changes. Would you care to take a look? Imaginestigers (talk) 20:07, 7 September 2020 (UTC)
 * All quite helpful. Thanks! I think the phrase "engage tools" is still used in a way that's probably a little opaque. (I take it that it's synonymous with "fight initiating abilities" mentioned previously?) Regardless, much clearer now. Thanks! Goodnight mush Talk 20:16, 7 September 2020 (UTC)
 * I've given it another shot! Hope it’s clearer now. If not, I can provide an example, but I'd rather keep the size of the article down to avoid cruft. Imaginestigers (talk) 20:28, 7 September 2020 (UTC)
 * Looks great. Thanks again! If you're looking for places to slim the article down a bit, I think the names of example characters of each class could probably go. (Doesn't really add anything while reading the article. You'd have to go read elsewhere or play the game for those names to provide much information.) <b style="color: Black">Goodnight</b> mush <sup style="color:blue">Talk 21:07, 7 September 2020 (UTC)
 * You might be right. There were none in the first instance of the article, but someone had added templates, asking for them. I think you're right that they don't need to be there, though. They don't make any sense in insolation. Imaginestigers (talk) 21:37, 7 September 2020 (UTC)

Player behaviour
I think there's a good chance that a section about League's infamous toxicity might be worth considering. I'll start looking for sources tomorrow. It’s a notable part of the game's reputation, and Riot has addressed it on a number of occasions (in ways that would attract press attention). Imaginestigers (talk) 19:12, 5 September 2020 (UTC)


 * Added. Imaginestigers (talk) 11:28, 6 September 2020 (UTC)
 * I've also added an In other media section to discuss the music, comics, and upcoming animated series. I've also made changes to Release and Reception to differentiate the two. A number of items have been removed about when servers went live because I'm completely unable to find reliable, secondary sources for them. If anyone is able to find non-primary source information about the European launch (specifically, the breakdown of Riot's partnership with GOA), I'd really appreciate it. Imaginestigers (talk) 19:15, 6 September 2020 (UTC)
 * For a fill list of the changes I've made, check my user page. Any questions, don't hesitate to ask. Right now, I'm editing Hideo Kojima, but able to help with any queries. Imaginestigers (talk) 19:44, 8 September 2020 (UTC)

Semi-protected edit request on 2 October 2020
Under the ARAM section, Change: Rather than prolonged built-up and independent farming To: Rather than prolonged build-up and independent farming Laterhozn (talk) 17:57, 2 October 2020 (UTC)


 * ✅ –Deacon Vorbis (carbon &bull; videos) 22:42, 2 October 2020 (UTC)

Semi-protected edit request on 9 October 2020
change the champion count to 151 upon the release of Samira. SlippStream (talk) 00:23, 9 October 2020 (UTC)
 * Red information icon with gradient background.svg Not done: please provide reliable sources that support the change you want to be made. A news article about Samira should be easy to find. — Tenryuu 🐲 ( 💬 • 📝 )  00:29, 9 October 2020 (UTC)
 * ✅ Change made, with a reliable source. Imaginestigers (talk) 20:51, 10 October 2020 (UTC)

GOCE copyedit request

 * The game is played from a three-dimensional isometric perspective and consists of three primary game modes: Summoner's Rift, and ARAM. I'm thinking Teamfight Tactics should be mentioned here. — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * This is probably true. I'm going to defer to you on this one, based on TFT's own section within the article. I'll mention it again later, but suffice to say that TFT is both a game mode within the League client, and also its own game (with a mobile version). It has no common gameplay mechanics with other League modes.
 * ✅. Added Teamfight Tactics with one of the references from below. — Tenryuu 🐲 ( 💬 • 📝 )  00:49, 7 October 2020 (UTC)


 * [...] typically destroying the core building (the Nexus) in the enemy team's base after bypassing a line of defensive structures called turrets or towers. From the time I played I remember that they were only called "turrets". Is this new accepted terminology? — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * Riot's developers use them interchangeably on social media, as do fans, but you are right that 'turrets' is used exclusively in-game. Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * ✅. I've removed "towers"; it could potentially be re-added if a source (that isn't a social media post) uses it. — Tenryuu 🐲 ( 💬 • 📝 )  00:49, 7 October 2020 (UTC)


 * Champions begin every match at a low level [...] It's been a while since I played, but not each match starts at level 1? — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * No; in ARAM, champions begin the game at level 3, with 3 ability points available. Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * ✅. Keeping as is. — Tenryuu 🐲 ( 💬 • 📝 )  00:49, 7 October 2020 (UTC)


 * [...] and earn gold throughout the match in a variety of ways: killing non-player enemies ("minions" and "monsters"), killing or helping to kill enemy players, or destroying enemy structures. Are there more ways of getting gold in matches or is this it? — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * Gold income is: killing champions (increased for 'bounties', if that enemy champion is on a kill streak), killing minions and monsters, destroying structures (both the full thing, and at portions). Other than selling items, these are the only methods of gold income, yeah. Imaginestigers (talk)
 * ✅. I've put "selling items" as well (even if it isn't a primary source of income), so I'll leave it to you to decide if you want it to stay or not. — Tenryuu 🐲 ( 💬 • 📝 )  00:49, 7 October 2020 (UTC)


 * Summoner's Rift matches typically last between 30–40 minutes if played until Nexus destruction, but an early surrender functionality is available in the game. So this "early surrender" appears to be a new thing (for me), but some extra detail might be good here? For example, Summoner's Rift matches typically last between 30–40 minutes if played until Nexus destruction, but teams can surrender as early as 15 minutes. — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * This is a good idea. If you don't add it in, I shall! Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * ✅. Added in. — Tenryuu 🐲 ( 💬 • 📝 )  00:49, 7 October 2020 (UTC)


 * In a given metagame state, the type of champions that belong in each lane can vary widely, but generally, top laners are melee champions (often tanks) [...] I don't think many readers that are unfamiliar with MOBAs are going to have heard of "laner" before. Wiktionary has an entry on it though, so it seems like that could be linked? — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * Another good suggestion! Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * ✅. Added. — Tenryuu 🐲 ( 💬 • 📝 )  01:51, 7 October 2020 (UTC)


 * The game shares no gameplay mechanics with League of Legends, and players compete online against seven others by building a team to be the last one standing. To clarify, each match is a free-for-all among eight players? — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * Correct! Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * ✅. Reworded. — Tenryuu 🐲 ( 💬 • 📝 )  01:51, 7 October 2020 (UTC)


 * Retired game modes subsection: I think the mode of the game should be prioritised over the map it takes place in; this could be done by mentioning the game mode before the map. Is the game mode for Summoner's Rift still referred to as Classic? — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * Opening the League client... Nope. The League client terminology is Summoner's Rift and ARAM. I think that's what we should match in the article, too. So Howling Abyss should become ARAM, for sure, but Summoner's Rift should remain as is. Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * ✅. Swapped it around. — Tenryuu 🐲 ( 💬 • 📝 )  01:51, 7 October 2020 (UTC)


 * [...] while Disruptors can slow the advance of the enemy team, thwarting their engages [...] Slightly edited, but what is meant by "thwarting their engages"? Cancelling their attacks? — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * Janna, for instance, disrupts with well-timed crowd control, knocking enemies up, or slowing them. Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * ✅. Reformated the sentence. Should be good to go. — Tenryuu 🐲 ( 💬 • 📝 )  01:51, 7 October 2020 (UTC)


 * Riot Games has released a number of limited-time game modes since 2013., which would usually be accessible for two weeks before being retired. Do the game modes permanently disappear or are they just rotated out? — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * Rotated out, returning a few times a year. Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * ✅. "Rotated out" should be fine. — Tenryuu 🐲 ( 💬 • 📝 )  01:51, 7 October 2020 (UTC)


 * Piltover, the city of progress, has a visual identity of gold and silver, and exploits the under-city of Zaun to maintain its rapid technological advancement, while Zaun is depicted as dirty, with a green color identity, and its champions are often criminals or orphans. I don't understand what relevance "visual" and "color identities" have to the cities. Of course, the section is barely referenced so those fragments could be potentially removed. — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * I wrote all of this section because what was previously there was much more egregious. I wanted to remove it, and replace it with another section I wrote, but I got some pushback on that; WPVG felt the themes of the game's regions deserved merit. Agree that the colours can go, though, especially because they aren't there for any of the others. Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * ✅. Removed the color identity bits. — Tenryuu 🐲 ( 💬 • 📝 )  01:51, 7 October 2020 (UTC)


 * It is a vast desert and is largely occupied by nomadic tribes; there was once an ancient empire. It is based on Ancient Egyptian mythology. Has been edited. Is it the ancient empire that is based on Ancient Egyptian mythology? — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * Yes. Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * ✅. Merged those two sentences together.


 * Other important milestones included over one million games of LoL being played every day, with 1.4 million players logging daily to spend 3.7 million cumulative hours. Can we singularise this? It sounds like one giant detailed milestone. — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * Do as you wish with this part! No arguments. Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * ✅. Tweaked it. — Tenryuu 🐲 ( 💬 • 📝 )  01:51, 7 October 2020 (UTC)


 * In a 2020 interview, the lead designer of Summoner's Rift, John Frank, said that balancing the game is an "endless attempt at perfection", and said he recognizes that "we'll never get there". Who's "we"? I might editorialise that last quote as such, if "we" refers to Riot Games: "[Riot Games]'ll never get there". — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * I would just change "we" to "[Riot Games]". Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * ✅. — Tenryuu 🐲 ( 💬 • 📝 )  01:51, 7 October 2020 (UTC)


 * With more abstract changes, such as changing the game's map, Frank said that it is important to understand what specific goals they are trying to achieve before implementing the changes. Does "they" = the Summoner's Rift dev team? — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * Yeah, I think so. Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * ✅! — Tenryuu 🐲 ( 💬 • 📝 )  01:51, 7 October 2020 (UTC)


 * The design lead for the Aatrox update, Jeevun "Jag" Sidhu, said that very few players played Aatrox regularly compared to the vocal outcry, and that their goal was to preserve the gameplay fantasy while making him more viable to play. Does "their" refer to the design team? — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * To the Champion Update Team, yeah. Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * ✅. Changed "their" to "Champion Update Team". — Tenryuu 🐲 ( 💬 • 📝 )  01:51, 7 October 2020 (UTC)


 * Before 2014, the canon material of League of Legends [...] Emphasis in original. Can "canon material" be changed to "lore"? — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * Yes. Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * ✅. Changed over. — Tenryuu 🐲 ( 💬 • 📝 )  01:51, 7 October 2020 (UTC)


 * League continues to be popular in Korea: it remained the #1 game until the middle of 2016 when Overwatch displaced it. While League was the #2 game in Korean PC bangs for a time, it eventually regained its #1 status over Overwatch in 2017. Citations omitted. I'm thinking of either omitting Overwatch entirely or reducing it; which would you prefer? Either way, I'm planning to merge the sentences together. — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * I think it can be removed entirely with only clarity gained! Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * ✅. Managed to merge the sentences together while preserving Overwatch. — Tenryuu 🐲 ( 💬 • 📝 )  01:51, 7 October 2020 (UTC)


 * [...] though he believed that matchmaking (not implemented at the time of review) would solve the problem by matching players of similar level together. — Tenryuu 🐲  ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * I'll look into this one. Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * ❌. Leaving to requester. — Tenryuu 🐲 ( 💬 • 📝 )  01:51, 7 October 2020 (UTC)


 * League of Legends has given away US$29,203,916 in prize money, registered 4,083 players [...] Slightly edited. Just double-checking, a total of 4,083 players have registered for their tournaments? — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * That seems right! Imaginestigers (talk) 18:45, 6 October 2020 (UTC)


 * Champions are unlocked by in-game currency, which can be earned by playing or purchased with real money. Link in original. I think we could change the link text to just "microtransactions". — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * ✅. — Tenryuu 🐲 ( 💬 • 📝 )  02:04, 7 October 2020 (UTC)


 * Riot classifies its champions by classes and subclasses [...] I took a look over at the LoL Fandom wiki and classes and subclasses both don't appear to be mentioned in titlecase. I'm thinking of switching them into sentence case (i.e., decapitalising them). — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * Riot capitalises their classes and subclasses in their dev material, so I think we probably should, too. Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * Evaluation. Thanks for providing the source. I'm looking further down the article you provided and found this: New iconic effects for artillery mages - We have some exciting ideas to create a fantasy item for artillery mages that emphasizes their unique range and skills. Strong emphasis in original. Further up there is also But we also think we can introduce some items that allow marksmen players to opt into more tools that help them survive when not supported by a coordinated team (emphasis added), so it seems arbitrary. — Tenryuu 🐲 ( 💬 • 📝 )  01:51, 7 October 2020 (UTC)
 * ✅. I'm going to make it sentence case as it seems arbitrary on Riot's part; they might have been highlighting particular item sets. — Tenryuu 🐲 ( 💬 • 📝 )  02:04, 7 October 2020 (UTC)


 * Anchor before "Setting" section: — Tenryuu 🐲  ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * ❌. Leaving this here for interested editors to deal with.


 * When creating the various champions in the game they [...] based on a template where they could vote on which champions made it into the game. Emphasis added. Just making sure, "they" refers to Feak and Mescon, or Riot Games in general? — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * ✅. Substituted "they" with "Feak and Mescon". — Tenryuu 🐲 ( 💬 • 📝 )  02:04, 7 October 2020 (UTC)


 * Initially, Riot Games had planned on making League of Legends a paid game, but after the lack of success of similar titles like Heroes of the Storm in Asian markets, they decided to make it free-to-play with in-game content available to purchase. League of Legends earns revenue through microtransactions. Thinking of merging the two sentences as such: [...] but after the lack of success of similar titles like Heroes of the Storm in Asian markets, they decided to earn revenue by making the game free-to-play with in-game content available for microtransactions. How does that look? — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * ✅. — Tenryuu 🐲 ( 💬 • 📝 )  02:04, 7 October 2020 (UTC)


 * When the mainstream press covers the game, it is Summoner's Rift that they refer to. Is this because only Summoner's Rift is where players can participate in ranked matches? The current phrasing sounds very decisive and implies that ARAM is never mentioned (which could be true). — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * Yeah, pretty much! It’s more because League's press representation comes from esports, and there's no esports for ARAM. I would say that the above quote is accurate. Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * . Trying to make the new sentence sound less awkward. Esports only covers ranked matches in tournaments, right? — Tenryuu 🐲 ( 💬 • 📝 )  00:49, 7 October 2020 (UTC)
 * 'Ranked' isn't the right word, since it connotes open, online play. Esports is built on matches which run on in-house servers, only from a specific venue run by Riot Games' esports team (location depends on the region). But they are all played on Summoner's Rift; there's no competitive for ARAM (it’s a for fun mode). Imaginestigers (talk) 01:12, 7 October 2020 (UTC)
 * ✅. I might remove "ranked matches" on another pass, as the sources probably won't mention those. — Tenryuu 🐲 ( 💬 • 📝 )  02:04, 7 October 2020 (UTC)


 * [...] to each of the Big Ten's 14 member teams and to broadcast play on the conference's own television network [...] Were there fourteen teams made up of members or were there fourteen members in each team? — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)
 * I'm not sure. Let me follow up with the source on this one. Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * — Tenryuu 🐲 ( 💬 • 📝 )  01:51, 7 October 2020 (UTC)
 * Hi! It’s fourteen teams made up of an unspecified number of members (likely 10, one for each position plus substitutes, but I can't reliably source that because it’s speculation). Imaginestigers (talk) 20:47, 10 October 2020 (UTC)
 * ✅. I've changed "provide" to "evenly distribute" and removed "member". — Tenryuu 🐲 ( 💬 • 📝 )  21:17, 10 October 2020 (UTC)

Looking forward to your responses, ! — Tenryuu 🐲 ( 💬 • 📝 )  02:24, 6 October 2020 (UTC)


 * Hi there, . Thanks so much for all your input! Apologies for the delay — was busy with university. I'm really thankful for all of the changes that you've made. I'll follow-up on a few of them, where I've noted. If I haven't replied to something, I'm completely satisfied with what you've proposed, or don't have anything really to add. Thanks so much again. Any other questions, I am here! Imaginestigers (talk) 18:45, 6 October 2020 (UTC)
 * Okay, I think that's everything done on my end, so I'll consider the request complete. If there are any last-minute things you want to tweak, let me know! — Tenryuu 🐲 ( 💬 • 📝 )  15:02, 8 October 2020 (UTC)

"Spin-offs" section
Hi there. I've added a new section to reflect that League has some games utilising its intellectual property. I'm not entirely sure there's enough material about either game right now to justify them having their own sub-headings (although LOR has been out for a while). Open to suggestions, if anyone has any. ImaginesTigers (talk) 20:10, 18 October 2020 (UTC)

Restoring extended protection
Hi there. I think there have been an incredible influx of good faith (but bad quality) edits in the past few days, mostly by one user. These changes have been unraised on the talk page by a new user unfamiliar with WP:VG's reliable source, the site's overall thoughts on primary sources, or WP:VG's. There are some changes -- like removing Teamfight Tactics from the game modes (despite plenty of sources to the contrary) - that I consider to be outright destructive. I'd really recommend restoring the extended protection that was removed a little while ago until consensus can be reached on these changes, and the content removed can be restored. The article was recently promoted to GA, and this sort of thing isn't useful. ImaginesTigers (talk) 02:59, 22 October 2020 (UTC)


 * The changes have been so widespread that it’s going to take up to an hour or so to restore the removed content, and remove the additions. I'm rolling the page back to this version.
 * User:UserTwoSix: A number of your edits were good, fixing things like sentence structure. Others weren't as solid, and have been reverted (see the version history of the page). Please familiarise yourself with the reliable sources of WikiProject VideoGames; linking to the website for League as a reference for the significance of the game's ranked system is not alright. Similarly, if you want to remove Teamfight Tactics from game modes, that's the kind of argument you're going to have to make here. I don't think it is a game mode, but that is not conveyed in Riot's official publications, and there are plenty of reliable sources which describe it as a "new game mode". Regarding Aatrox, please read WP:CRUFT. This sort of thing was removed from the article on purpose, as were the names of the currencies (they just are not significant). There were also grammar fixes that were not correct, such as Examples of a(n) burst mage, battle mage, and artillery mage are Lux, Vladimir, and Xerath, respectively. This doesn't conform to our Manual of Style. Use this Talk page to engage in discussion to reach consensus before making these sorts of changes. I've re-added some of your positive contributions, too. Thanks! ImaginesTigers (talk) 03:04, 22 October 2020 (UTC)

Semi-protected edit request on 23 October 2020
In the section Development, subsection Plot, the line "The storyline prior to the reboot in 2004" has the year 2004, when it should be 2014. LeoLeoSuper (talk) 00:39, 23 October 2020 (UTC)
 * ✅ (CC) Tb hotch <big style="color: #555555;">™ 01:06, 23 October 2020 (UTC)

Semi-protected edit request on 7 November 2020
Please change the director, writer, producer and music composer credits in the infobox with attribution to this source: https://www.metacritic.com/game/pc/league-of-legends/details and link each individuals to their article if possible. Also as per Template:Infobox video game, there should be no more than three people listed in the "designer" field; I suggest removing this field altogether until there's RS for the game's lead designer/s. 112.201.160.82 (talk) 08:34, 7 November 2020 (UTC)


 * Red information icon with gradient background.svg Not done: Metacritic isn't even a reliable source for release dates. I removed a number of figures because they are, with only a few exceptions, not mentioned within the article itself. For people like Steve Feak, if you can find a reliable source that they're still involved with League of Legends, by all means do so. Metacritic doesn't cut it, though. Same for all of the game's composers and writers. They also have to be leads of a given project, which is why I kept the game's producers. I'll remove all of the designers, given that there's no citations for it right now. We can definitely discuss new additions on a per-name basis. ImaginesTigers (talk) 10:57, 7 November 2020 (UTC)

Semi-protected edit request on 19 November 2020
Change "As of October 2020, there are 151 champions." to "As of Novemeber 2020, there are 152 champions." Alicemw25 (talk) 20:22, 19 November 2020 (UTC)
 * Red information icon with gradient background.svg Not done: please provide reliable sources that support the change you want to be made. &#8209;&#8209; El Hef  ( Meep? ) 21:06, 19 November 2020 (UTC)
 * While this is true, and I'm usually happy to find the sources to update this myself, there's no sources which appear on WP:VG/RS to corroborate it. In this instance, I'm inclined to open up a discussion about whether the number of champions is vital information that must be included in this article. It’s responsible for a number of the edit requests we get, and it's frustrating to know the information is outdated but not really updatable. ImaginesTigers (talk) 15:41, 20 November 2020 (UTC)
 * "Over 150" might be a good way to handle this. Avoids being outdated and the exact number doesn't seem critical. <b style="color: Black">Goodnight</b> mush <sup style="color:blue">Talk 16:22, 20 November 2020 (UTC)
 * Good suggestion! Done. ImaginesTigers (talk) 19:46, 20 November 2020 (UTC)

Quick reference text look-through
Thoughts on references, presented without ranking or ordering (as of this diff): It's largely fine, mostly one-off issues. -- Pres N  04:07, 24 December 2020 (UTC)
 * You seem to be going for "don't link the website/publisher", except then you suddenly do link e.g. IGN in ref 64 and a few more- be consistent either way
 * Also, you seem to mostly have a single italicized work as the creator, but in refs 1,2,3 that's not true (ref 3 appears to have the work misspelled as well), and it crops up again in a few places (ref 83-85, for ex.)
 * Ref 5 is broken
 * Ref 65 is mangled (missing a website/work), so is 78, 86
 * ISSNs are for magazines, you don't put them on newspapers (ref 11, 32)
 * Ref 19 appears to have been manually created... oddly
 * Ref 40 is undefined
 * You're inconsistent about names being last, first- see ref 55
 * Ref 88 has an odd work
 * Ref 110 has ALL CAPS - you can and should edit source titles to be in standard casing
 * Ref 113, 154 has the author twice
 * Ref 148 - YouTube is the platform that the cited video is on, but Riot Games published it. Put the publisher as Riot Games or and then via=YouTube
 * Refs 155, 156 are the same


 * Thanks a lot for doing this! ImaginesTigers (talk) 04:11, 24 December 2020 (UTC)
 * While we already discussed this on Discord, I should mention that reFill 2 does not like the references. &#8213; Susmuffin Talk 00:23, 16 January 2021 (UTC)
 * The references don't like me much, either. I think they simply have an attitude. I'll have a word with them. — ImaginesTigers (talk) 00:27, 16 January 2021 (UTC)

Bloat
Hi there. I think the article is suffering from a pretty serious case of WP:GAMECRUFT, and I can't go in and deal with any of it myself yet. The Gameplay section is by far the worst offender. Here's what I propose: "Through a feature called Shared Draft, every couple of rounds, players have access to a free arsenal of champions to select from. Players with lower health eventually are given the opportunity to choose their champions first, allowing for better odds for them to recover during a losing game." to (proposal): "Players have period access to 'the carousel', wherein lower health players have easier access to an a range of units with an item attached. This is intended to be a comeback mechanic." If anyone has any questions or follow-ups, let me know. If nobody is keen, I'll get at about 380 edits from now. Imaginestigers (talk) 08:04, 4 September 2020 (UTC)
 * The retired game modes should be condensed and moved under a single sub-heading titled Retired game modes. There doesn't really need to be that level of depth for two modes which don't exist on the game. Those would be Twisted Treeline and The Crystal Scar.
 * The level of depth that the core game is explained in is extraneous. Dota 2's Gameplay section is much more abridged, and it’s a stronger article for it.
 * Teamfight Tactics should be moved up, above the retired game modes, and potentially above ARAM. It depends on whether you are deciding to list by hierarchy, 'engaged' player base (ARAM is a time-killer; TFT has small but sizeable e-sports scene), or chronological order. As at this stage it’s got a huge number of active players, and the fact that it’s the only mode with cross-platform play and its own article indicates it should be further up.
 * The Development section explains things in too much depth. Most players visiting League's wikipedia page will not care the precise date that the Odyssey event came out; they are basically just celebrations of new cosmetics (which is huge for people who play League, but not that relevant outside of that niche). In the same section as Odyssey, the article mentions a mode called Team Builder, introduced in 2015. It was removed in January 2016. There's no need for that to have so much space...
 * The section on Teamfight Tactics, is an example of things which could easily be made more precise. I propose changing this (live)
 * , I think a lot of the things you're adjusting really need to just be removed. I think significant amounts of it, like what you added about Dunkmaster Darius, just isn't relevant to the overall goals of Wikipedia. People who want cursory information about League won't care about that. It’s contributing to the WP:GAMECRUFT.
 * Hello, apologies for the long delay in replying to your critique of this article. I took a wikibreak after the kerfuffle with the list so I didn't get your ping. I contend that this article is fundamentally flawed if the consensus of editors is to limit it to what exists now. This makes the article so that it does not align with the principle that Wikipedia is WP:COMPREHENSIVE, i.e. "it does not purposefully omit (i.e. suppress or censor) non-trivial, verifiable, encyclopedically-formatted information on notable subjects." Your assertion that the detail about Dunkmaster Darius is "just isn't relevant to the overall goals of Wikipedia" is misguided because of this reason. The intent of this detail needs to be seen in the context from which it originates: It's from the essay "Game, Narrative and Storyworld in League of Legends" (Bembeneck 2017) found in The Play Versus Story Divide in Game Studies: Critical Essays (McFarland) The author uses the example of the skin's seemingly fourth wall breaking nature to explain the disconnect between the story and the gameplay of LoL. This presents a significant challenge as Riot tries to push out new IP featuring characters and lore from the MOBA game. For this reason I also fundamentally disagree with your reasoning that the Dota gameplay section is better than the LoL section, as well as this article being for " People who want cursory information."--Prisencolin (talk) 20:56, 11 February 2021 (UTC)
 * People don't want this type of cursory information. You're the only one to ever push for it. This article has passed GA since this post was originally made, after significant restructuring. It's on the verge of passing FA, and it's clearly comprehensive. -- ferret (talk) 22:14, 11 February 2021 (UTC)
 * I will agree that the article itself is great per se, but there's a great deal of information about the game that is missing from the site overall, probably spin off into other sections. I don't think you can possibly do justice to an activity which is conducted by millions worldwide on a regular basis, in just 	59,636 bytes of information. ... and that's just a complete lie, for instance I did not create the original List of League of Legends champions page, it had existed for several years prior and had over a dozen contributors.--Prisencolin (talk) 22:56, 11 February 2021 (UTC)
 * Not all information belongs on Wikipedia. The amount of source research spent just trying to get what's in the article to an appropriate level of reliable secondary source usage for FA was hours upon hours of work. There's a million little facts we could include covered by single isolated sources, but that's undue weight in almost every case. Fandom/Wikia can handle it. -- ferret (talk) 23:10, 11 February 2021 (UTC)
 * Well I just disagree, that's that. The "bloat" that I added was in response to another editor requesting that the League of Legends section to be updated and expanded, but it seems that my addition of several paragraphs of completely sourced information was eventually reverted. As such I'm officially no longer going to be working on this article (unless someone pings me for whatever reason).--Prisencolin (talk) 23:25, 11 February 2021 (UTC)

Edit conflicts
Hi there, User:Chompy Ace. I'm in the middle of making a lot of changes for FAC right now -- could you refrain from editing for a little while? I don't want to navigate edit conflicts. — ImaginesTigers (talk) 23:20, 16 January 2021 (UTC)
 * Ok. Chompy Ace 23:21, 16 January 2021 (UTC)
 * Congratulations, ImaginesTigers!  D ÅRTH B ØTTØ ( T • C ) 18:53, 12 February 2021 (UTC)
 * Thanks so much, DarthBotto. Really nice of you! Really glad the nomination passed; it was so, so much work, from me and others who weren't nominators. I couldn't have done it without ferret, who guided me as a new editor and helped so much with finding reliable sources capable of withstanding scrutiny, reorganising, and calling me out when I'd made stupid mistakes. Thanks a lot, ferret. — ImaginesTigers (talk) 19:41, 12 February 2021 (UTC)

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"Player culture" section
This section isn't properly titled. This isn't about the player culture but instead about how the game developers and community deal with toxicity. I'm not sure what we could rename it to, but does anyone else have an idea? <b style="font-family:Papyrus"> Anarchyte </b> ( talk &#8226;  work ) 06:32, 19 April 2021 (UTC)
 * Player behavior, perhaps? OhKayeSierra (talk) 09:36, 19 April 2021 (UTC)
 * That's a lot better. If there are no objections I'll make the change later today. <b style="font-family:Papyrus"> Anarchyte </b> ( talk &#8226;  work ) 12:54, 19 April 2021 (UTC)
 * ✅ by . <b style="font-family:Papyrus"> Anarchyte </b> ( talk &#8226;  work ) 17:24, 19 April 2021 (UTC)

Addition to gameplay elements in relation to in-game negative player behaviour
Hi, I want to emphasise some of the gameplay elements that are present in League of Legends that relate to its toxicity. The article says "conventions have arisen" in which players choose general roles (top/mid/bottom/jungle/support). As a longtime player, this is not a convention. If a player chooses an improper character for their role or refuses to play their role (usually to steal another role), this can be considered trolling and a reason to report the player (unless the player is new and does not know the roles). In addition, MOBAs like League of Legends are known as being so heavily team-based that any given team can only be considered to be as strong as their weakest player. Therefore, when one player is of lesser skill or is doing poorly, it can lead to a butterfly effect that deeply impacts the performance of players on the same team. Often, a player of higher skill (often the jungle role, as the role requires the player travel around the map consistently) will have to babysit a weaker skilled player (usually top, bottom, or mid) to prevent them from dying repeatedly (referred to as feeding), but this prevents the higher skilled player from properly performing their role duties, which in turn prevents them from capitalising on opportunities with the other three players.

As all kills and deaths are announced to all players, no player can hide their poor performance, which leads to toxic criticism of players who die too often and do not get enough kills. Players will often make quick decisive remarks on other players' skills in relation to their own or the enemy team's, such as "[role] diff" in which that [role] is considered to be the sole reason why their team lost, as their enemy equivalent becomes far too powerful for any of the other members of the team to defeat.

The surrender mechanic also allows players to vote against surrendering, which itself can be seen as an action of trolling: seasoned players generally know when a comeback victory is impossible, and to refuse a surrender is seen as dragging out unnecessary time.

The skill floor and skill ceiling should also be mentioned. In the Reception section, a previous review is mentioned in which LoL inherited DotA's players, who were notably newcomer-unfriendly. This is certainly true: as noted in the Multiplayer online battle arena page, it is said that: "Players with better mechanical skills and quick reaction time typically excel in the game. The genre has a strong focus on micromanagement, involving mechanic abilities such as positioning, skill evasion, use of combo attacks, kiting, prediction and target selection.[22] Direction-targeted abilities, or "skillshots", require precise aim and good timing in order to hit an enemy.[32]" Micromanagement is the key word here: new players do not understand all of these intricacies, and it can take upwards of several months to a year to become proficient at any given MOBA. Players of lesser skill are often criticised and attacked by being told to "uninstall" or "delete the game" after doing poorly, which obviously reduces the likelihood that they will remain long-time players.

The mechanic behind players disconnecting is also very important: the absence of any given role for an extended period of time inevitably leads to the enemy equivalent becoming stronger, as disconnected players are automatically teleported to their base, where they gain experience and gold far slower than an active player. Players may disconnect for a variety of reasons, the two that relate to toxicity are the players who disconnect when their teammates are seen as being of far lower skill, and the players who disconnect when they do poorly around the beginning to middle of a match. Either reason leaves the remaining teammates at a distinct disadvantage, and they often surrender shortly after. The frustration players feel after such an unfair loss then translates into the next game, and they often remain overly critical of their teammates' small errors in gameplay, believing that their teammates will inevitably be of poor quality and lead to further disconnects or losses in general.

I don't have any written sources for this material, although I would certainly hope that the editors that see this are fellow players and understand what I mean through their own experiences. I simply find it irresponsible that LoL, reaching audiences larger than the NBA, doesn't explain these mechanics, which IMO are damaging criticisms of LoL as traumatic brain injuries are criticisms of American football.

162.83.143.126 (talk) 18:00, 19 April 2021 (UTC)

Semi-protected edit request on 19 May 2021
In the Wikidata, 'series' league of legends is apart of the league of legends series, maybe should be added? thankyou EzeePedia (talk) 23:43, 19 May 2021 (UTC)
 * Red information icon with gradient background.svg Not done for now: At this time, there is no article on English Wikipedia for the League of Legends series/franchise. That may change in the not so distant future, but for right now there is nothing we can link to. -- ferret (talk) 23:54, 19 May 2021 (UTC)

Ruined King: A League of Legends Story
Hi there, folks! I've started Draft:Ruined King: A League of Legends Story. I don't think it should go live right now, but once the game has an actual release date, I think that'll be a good time to push it to mainspace (unless the release date is, like, December 28). If you're itching to feel in some early details, please do feel free. — ImaginesTigers (talk∙contribs) 21:23, 16 June 2021 (UTC)

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New Topic Idea
Something that could make an interesting point of talk is the influence of the game in the esports industry and international competitions. It might be a hard things to quantify, but it definitely has had a large impact in expanding esports, and bringing esports into a more publicly recognizable state.

JdanR (talk) 18:05, 29 September 2021 (UTC)
 * League of Legends in esports exists, which would be the suitable location for additional info. Best Wishes,  Lee Vilenski (talk • contribs) 18:14, 29 September 2021 (UTC)

Semi-protected edit request on 1 October 2021
As of 23 September 2021 there are currently 157 released champions, not the 155 that were on april. Thanks in advance Izan701 (talk) 07:45, 1 October 2021 (UTC)
 * Red information icon with gradient background.svg Not done: please provide reliable sources that support the change you want to be made. ScottishFinnishRadish (talk) 11:05, 1 October 2021 (UTC)

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None of the champions is better than the rest
Hi everyone. I suggest adding the information that none of the champions is better than the rest. That all of them have their own advantages and disadvantages. Could someone please do this? Thanks! — Preceding unsigned comment added by 181.1.220.13 (talk) 13:26, 13 October 2021 (UTC)

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