Talk:Lego Island/Archive 1

Untitled
Can someone put up an info box on this arcticle?

Does anybody know what is in that cave under the mountain in LEGO Island 1? I got this game when I was 5 years old,, and this consumes me. 64.40.45.166 23:11, 23 June 2006 (UTC)

Captain Click (listed as Pirate Skeleton in the credits) is in the door in that cave. Unfortunately, you can't open that door. Even if you use the "Walk Through Walls" button (Keypad Plus or Keypad Minus), there's nothing behind it but just sky.

The two times I lost the Chase The Brickster mission many years ago, my game didn't reset. I even saw my score cube right after the mission both times. How is this? Also, is there a reward for winning the Brickster other than that ending movie?

The game is designed for kids and I don't think deleting all their hard earned proggress after losing the brickster chase would have gone over too well. Also there is no reward for beating the game other than the end movie. --Jukilum 02:16, 19 July 2006 (UTC)

Blah Blah...
I have the game an might be able to find the instructions.

(Oh, and the save file ISN'T deleted if the Brickster wins)

Of course it isn't!!! You can actually let him out an unlimited amount of times!!!See Ya', tfullwood 15:39, 22 May 2008 (UTC)

I have also noticed several differences between the cutscenes and the real-time rendering. These include more plants and rocks, Mama's piano missing, racetrack not going inside tunnel, more detail on road textures, and a lot more.See Ya', tfullwood 15:46, 22 May 2008 (UTC)

Compatability
Does anyone know if this game is compatible with Windows XP or Vista? I'm curious about this...

Thanks

I have a version of this game supposedly for XP, but I never tried installing it on the XP before. (It also works on my other computer)

DarthSidious 07:47, 15 October 2007 (UTC)DarthSidious

It is. -Uagehry456talk 20:32, 2 January 2008 (UTC)

It is, however when I run it the mouse does not work as well, and the 2D backgrounds usually flicker, making it very hard to play. I have a copy and I am willing to make this article a bit better. See Ya', tfullwood 12:53, 19 May 2008 (UTC) —Preceding unsigned comment added by Tfullwood (talk • contribs)

I have discovered how to fix this problem. After installing the game, do not run it! Instead, go to the cofiguration program, then click the button labeled "advanced." A box will appear, showing Direct3D (if installed), RAMP, RBG, and on newer systems, MSX. Direct3D is selected. To fix the problem, select anything besides Direct3D. This has two unfortunate side effects: One, no texture filtering. Two, no actuall transparency, instead the solid-clear-solid-clear fake transparency technique.See Ya', tfullwood 12:45, 23 October 2008 (UTC) —Preceding unsigned comment added by Tfullwood (talk • contribs)

Bank and Super Store missions
the owners said something about remodeling them, is this true? —Preceding unsigned comment added by 98.64.3.37 (talk) 19:15, 20 December 2008 (UTC)

No evidence of it, probobly one of many features I've discovered never added. See Ya', tfullwood 15:13, 16 March 2009 (UTC) —Preceding unsigned comment added by Tfullwood (talk • contribs)

The Unproduced Sequel?
In the LEGO Island manual, it mentions that LEGO Island is in the Fanta-Sea. LEGO Island Xtreme Stunts acknologes this, even in a song. However, in the SCRIPT for the LEGO Island manual (found on Wes Jenkin's website, see below), there is a mention of (they skimmed over that part, and it wasn't in the final manual) including a contest, with prizes including a pre-order for BENEATH the Fanta-Sea. This is probably one of many unadded features I discovered (some mentioned in the game itself), and since mindscape doesn't seem to have done very much more for LEGO, and that the final sequel was released in 2001, it might of been officially canceled before the game was completed. However, according to Wes Jenkin's website, he made a pilot for a LEGO TV show for BBC that didn't go through. The segment posted on his website includes not only Captain Click, AND some of the models (sorry for the capitals, I just finished writing a patriotic-type speech on the King Kong visits Edo talk page) from the original game, but also the same animation style, namely the non-rubbery but the different parts stretching individually. This seems to imply that he had much more of LEGO Island planned before he got to the point he is now. (namely, working for himself and me probably being the only LEGO Island fan to voluntarily search for and find his site. Come to think of it, I'm probably the only LEGO Island fan who did historical research) For more on this subject, see below. See Ya', tfullwood 23:17, 10 June 2009 (UTC)

Wes Jenkins, the Creator?
Although the first game credits him as co-creator, and although the second game gives him special thanks credit, AND the third game doesn't even credit him, (I don't think he was actually involved with that one) I believe that he was the 'Official' creator of LEGO Island. Supporting this claim, I have the fact that he was the only one of the co-creators to be involved in the second game (as far as I know), as well as: he was the only one interviewed, or even featured, and actually mentioned in an interview for the first game; he's apparently created the characters, he's the only one who really seems to have gone anywhere with it, and some other stuff. He also seems to have been involved in such projects as Mario is Missing, where he apparently did the graphics. I believe that someone here (not me, my E-Mail's not working) should conduct an E-Mail-based interview with him (although maybe me, I could get a new one, my account hasn't worked for almost a year) on LEGO Island to clear up many points about it, and maybe even so far as create a new page for him. The site (if you're interested in conducting the interview, or other research) is Wesdotcom.com. See Ya', tfullwood 23:17, 10 June 2009 (UTC)

LEGO Island 3?
Dude, I just heard that someone's making a fan-made LEGO Island 3 RPG! 24.40.128.243 (talk) 19:28, 19 August 2009 (UTC)

They made a WIKI for it, dude! See Ya&#39;, tfullwood (talk) 14:51, 25 September 2009 (UTC)

Lego Island Manual
Could shots of this game's manual be found anywhere on the internet?

I remember this manual. It was a comic book where some kid got sucked into the game as Pepper and it was basically a nice big promotional leaflet with not much instruction for the actual game. Unfortunately I don't know where my copy of the manual is and am without a scanner, so I'll just reiterate what the guy above asked. Thanks.

I have the manual, If I can find it, I'll try to scan it. (Mark77711 (talk) 03:31, 13 September 2008 (UTC))

I've found pictures of it! They can be found at the website of one of the "Co-Creators" of the game, Wes Jenkins. The website is at Wesdotcom.com EDIT: I just remembered, that site also has the script for it! See Ya', tfullwood —Preceding unsigned comment added by Tfullwood (talk • contribs) 14:16, 22 October 2008 (UTC)

I have that Adobe Instruction Manual Reader thingy, so I don't have the maunual but can read it on the computer. Don't konw if any of you guys have that? LemonKiller (talk) 21:11, 29 June 2009 (UTC)

Try replacementdocs.org - that's where the map came from. It appears to be the only place to have a full copy. See Ya&#39;, tfullwood (talk) 16:34, 2 October 2009 (UTC)

Game function
This game does not work on my new PC flat screen LG computer even though it has the same equipment that is listed in the infobox. Can anyone be accurate about this. trainfan01 —Preceding undated comment added 00:47, 17 June 2010 (UTC).

LEGO Island Modding!!! (Bum-Bum-Buummm)
Thank you for the dramatic music, me (ha-ha): I believe that the LEGO Island animations are stored in the .si format, which was the old format for SOFTIMAGE|3D; if the SOFTIMAGE Mod Tool (free version of the current version of SOFTIMAGE) can open this format, I should be able to change animations. If someone could figure out the format of the "*.dta" files on the hard drive (which I beleive store which animations are where), then it would be possible to create NEW animations!

Of course, I could be wrong, but... in any case, this would allow one to actually MOD LEGO Island!

Well, here goes!Signed, Troy Fullwood: EXPLORER OF THE GREAT DUNGEON OF ZORK!! (talk) 13:11, 26 October 2010 (UTC)

Well
So who asked for the list of characters to be deleted, and who's going to bring it back or find a way to at least spread it through the three game articles? --Lair of Rockwhales (talk) 00:43, 16 September 2011 (UTC)
 * I moved it to User:Lair of Rockwhales/List of Lego Island characters (page history) per your messages on my talk page. – Athaenara  ✉  05:06, 21 September 2011 (UTC)

If the pizza place is the only place to eat?
Then why did the policemen have doughnuts?--65.33.57.115 (talk) 17:53, 15 June 2013 (UTC)

Engine?
The current version of the article states that "When they began, technology was so limited that they considered making the game with a custom 3-D engine, which was used in several id Software titles of the day. In the end, DirectX was chosen.[7]"

There's a few weird things going on with that. First off, the citation says they were originally building an engine from scratch, not using one of id Software's engines (and the sentence as written doesn't even make sense, is it a custom engine or is it an off the shelf one from id?) Second, I think the source itself may have made a mistake, because Direct 3D (called Direct X in the article, when it's actually a subset of Direct X) isn't a 3D engine in itself, it's a graphics library that acts as a middleman between the engine and the graphics card. They still had to have some sort of an engine, not just "Direct X." What might make more sense is if they were planning on an engine that only did software rendering initially (and as the current article says if that's the word that was intended, id Software games tend to have software renderers, and the early ones were software only on release), but later decided to implement Direct 3D support. Any ideas? The source for the engine is a review on what looks to be a fansite from 1997, which may not be the most reliable of sources. — Preceding unsigned comment added by 24.144.124.152 (talk) 21:58, 12 August 2014 (UTC)

Sales
Is there anywhere where an accurate sales figure might be found for this game? I have no clue where that 7 million number came from. --Lair of Rockwhales (talk) 19:48, 3 August 2012 (UTC)
 * According to this book, the game only sold 909k copies. Said book was published in 2000, so it should be very accurate. Lordtobi  ( &#9993; ) 14:11, 18 February 2016 (UTC)

Development
I wrote the previously extensive development section my self when i was in middle school, sadly enough, from extensive emails with one of the developers, Wes Jenkins. Not a lot of it was really sourceable, except that i got it from him. I would like to find a way to fix this and get more of this information into the page, except i don't really know a lot about wikipedia editing :( — Preceding unsigned comment added by Tfullwood (talk • contribs) 21:10, 18 April 2016 (UTC)
 * I see you are trying to contribute; first of all, welcome to Wikipedia! Generally, for talk pages, keep in mind to add a  to then end of your message, it will "sign" your comment, but more about that later. The problem with using emails as sources is that mostly that information is far off reliability, and also primary, therefore opinionated. A useful method I use is to collect information from the dev (as you did), and then condense it into encyclopedic, meaning "professionally sounding" text. Once that is done I search for reliable sources to support the claim. Reliable sources are gaming magazines (online and offline) such as PC Gamer, Destructoid, IGN, and so on. A gigantic issue you will encounter is that the game released in 1997, and it is 2016 now. Meaning that, even if articles existed, they might be long-gone and hard or impossible to find. Off the top of research, I cannot find a lot of valuable information from reliable sources, but we will see. I would like to give you the task of rewriting the development section, since you seem to have the information, and make it encyclopedic (no short-forms, good flow in reading, no unnecessary cuts, etc.) and I can review it later. Since this is the end of my message, we come back to  ; if you enter the four tildes like that, it will produce the following, just with your credentials:  Lordtobi  ( &#9993; ) 21:28, 18 April 2016 (UTC)

Japanese release date
Is this an acceptable source for a Japanese release date (December 18)? --Jessietail (talk) 01:32, 10 October 2017 (UTC)
 * Usually, yes. However, per our guidelines, we do not include Japanese dates on non-Japanese games. Lordtobi  ( &#9993; ) 16:49, 10 October 2017 (UTC)

Release date
I thought it was delayed from the September 26 release? If not where did the October dates originally come from?--Jessietail (talk) 05:24, 21 October 2017 (UTC)
 * The October 2 date was first introduced in this edit, by an unregistered user, with no source or comment, in May 2008. The dates that were there before, still different to what the sources we actually found say, were added by a still-active community member in August 2006, in this edit, but also without source or comment. And since we can only verify this particular September 26 date, we use it (WP:V). Also, I would have found it unlikely if the game was delayed by just six days. Lordtobi  ( &#9993; ) 07:39, 21 October 2017 (UTC)

David Patch was the Art Director of Lego Island
David Patch started out as an artist and was promoted to Art Director after Lego executives conducted a site visit and liked the art style he had developed. 2601:647:0:DBE0:C96C:7464:17E4:FD71 (talk) 21:30, 12 February 2022 (UTC)


 * Patch is credited as "Lead 3D Artist". IceWelder  &#91; &#9993; &#93; 21:47, 12 February 2022 (UTC)

The cut bad ending
I have been wondering if it would be worthwhile mentioning the cut version of the "bad ending"? I found this source that said it was cut for being too dark and looking at the video of it, you can kind of understand why they did cut it down a lot.  The C of E God Save the King!  ( talk ) 07:59, 6 September 2023 (UTC)
 * Yes, but you'll need to find a better source for it. According to WP:VG/RS, WatchMojo is considered an "unreliable" source; you'll need to find mention of it on one of the "reliable" sources listed on that page. -- Cyberlink420 (talk) 12:44, 6 September 2023 (UTC)