Talk:Level design

Initial text
Okay, about the images. There are an unusually large number of them, merged over from game mapping. First, I think they're useful, because level design/game mapping is a topic that crosses a lot of genres, and I think it's useful to expand the reader's ideas about mapping, and having screenshots of levels from many genres will help do that. Here are my thoughts on the specific images: --Interiot 18:57, 2 October 2005 (UTC)
 * top priority is some sort of puzzle game, as level layout is of paramount importance in those games. Lemmings will suffice, as it's very well-known
 * pinball, similar to puzzles, but in addition has all sorts of special entities packed into one screen ("player start", a losing zone, teleport spots, and "coins" and triggers galore)
 * command and conquer, I really like this one. Level mapping doesn't have a tremendous impact on RTS's, except for 1) cliffs, 2) rivers, and 3) bridges (especially deformable ones).  This picture is a perfect example of how map layout affects RTS play.
 * infocom, I also feel somewhat strongly that a text game should be included, to make a person think about think more about some of the abstract ideas in mapping (eg. door, trigger). Any MUD or text game will do, though Infocom's are the best known.
 * doom, I like that shot because it includes ammo, a door, and a monster, though any 3D game that includes a couple of different entities will do
 * Comments moved to image captions, as they obviously are better placed there. --Interiot 20:51, 2 October 2005 (UTC)

Criteria for inclusion. With the image captions, I've drawn the boundaries for this article pretty broadly. I'd like to justify that. With each of the screenshots, one should be able to imagine the actions done in some level editor to create the content in that screenshot. My suggested criteria would be something like: Anything that takes a lot of time to develop, and is not coded in C (or whatever the game's primary language is). For instance, I think it obviously requires a fair amount of time to develop interactive fiction, and some of it does involve the traditional level-making elements like locked doors and buttons and such. And interactive fiction is very definitely a form of scripting at times. --Interiot 21:29, 2 October 2005 (UTC)

Too many images
In my opinion this article has too many images. When there's a solid column on the right side for the entire article, that's too many. --Rodzilla (talk) 19:51, 3 January 2007 (UTC)


 * Well, spacing them out a bit would help. At least there aren't more than there is article! :-) I think they're okay, they illustrate the points of the article. &mdash; Frecklefoot | Talk 20:52, 3 January 2007 (UTC)

Fair use rationale for Image:Doom Level.jpg
Image:Doom Level.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

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BetacommandBot (talk) 07:00, 2 January 2008 (UTC)

Fair use rationale for Image:Red Alert level.jpg
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BetacommandBot (talk) 07:59, 21 January 2008 (UTC)

Fair use rationale for Image:The Secret of Monkey Island.PNG
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BetacommandBot (talk) 02:17, 12 February 2008 (UTC)

Fair use rationale for Image:Zork screenshot.png
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BetacommandBot (talk) 03:13, 12 February 2008 (UTC)

Fair use rationale for Image:MD Lemmings.png
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BetacommandBot (talk) 12:45, 8 March 2008 (UTC)

Merger discussion
I suggest merging Level (video gaming) and Level designer into this article. All three article discuss closely-related topics. All three articles could benefit from compaction as they're overly verbose and rather crufty. For instance, the Level design section is really something that belongs in Wikiversity, not here. SharkD  Talk  14:32, 30 November 2009 (UTC)
 * wouldn't it make more sense the other way around. For me at least level design seems to make more sense as a subsection of an article about levels.--76.71.215.49 (talk) 01:48, 10 December 2009 (UTC)


 * I would keep the level article, as it in my opinion covers enough information to be an article. It in itself is a game oriented and not development oriented. Level design (which incorporates both pre, during and post development phases) on it's own is different from a level (which is what is seen only post development). It should be expanded instead showcasing tools and whatnot.
 * Now, Level designer on the other hand... Looking at video game industry series articles, same is true for game designer -> game design and game tester -> game testing. They just talk about the same thing. On the other hand game programmer and game programming have a lot of different info. I would hope there is enough prospect of expanding the articles to warrant their existence rather than merging. — H3llkn0wz ▎talk 00:59, 23 March 2010 (UTC)
 * I have merged Level designer and Level design. The Level (video gaming) is not merged and I do not believe it should, at least for now. — H3llkn0wz ▎talk 15:34, 27 March 2010 (UTC)

How?
How to i phiscally make it Like when i look at a map i see a Layout of it Is that created first? — Preceding unsigned comment added by 173.72.201.222 (talk) 00:32, 18 May 2012 (UTC)

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