Talk:Life (video games)

Image?
I am doubting between these two images. Opinions? ~ Mable ( chat ) 12:02, 19 December 2014 (UTC)


 * I created a new image; one that is clear and doesn't force the reader to squint their eyes. I think it gives a bit of an idea how lives and health work. ~ Mable ( chat ) 12:04, 8 January 2015 (UTC)

Move discussion in progress
There is a move discussion in progress on Talk:First-person (gaming) which affects this page. Please participate on that page and not in this talk page section. Thank you. —RMCD bot 19:01, 2 September 2018 (UTC)

"Chance (gaming)" listed at Redirects for discussion
An editor has asked for a discussion to address the redirect Chance (gaming). Please participate in the redirect discussion if you wish to do so. Not a very active user (talk) 15:38, 10 April 2020 (UTC)

Economics
Giving a player limited lives in a coin-op arcade game (e.g. 1980s era) undoubtedly allowed for an increase in revenue for the venue operator. Article does not refer to the economics of this: there would have been a massive incentive for the game manufacturers to keep the number of lives low. — Preceding unsigned comment added by 1.152.111.93 (talk) 06:15, 6 May 2021 (UTC)

First appearance of lives in a video game
The article currently says that Space Invaders was the first video game to give the player multiple lives. However, I notice that Ramtek's Clean Sweep (1974) appears to give the player five lives, in the general sense of five chances or turns: https://www.youtube.com/watch?v=bTO5JjwbXv0. Your character (the circle segment at the bottom of the screen) doesn't die as such, so they are not 'lives' in that very specific sense, but the article mostly talks about the general mechanic of multiple turns. Does anyone know what the real first instance of multiple lives in a video game is? Jasonlv (talk) 21:59, 24 September 2022 (UTC)