Talk:MDK

Infobox
In the Infobox, the "Platform(s)" field includes "Macintosh". I think that the "Platform(s)" field should specify a value or values from the "Supported platforms" section of the Vgclegend template. For example, if MDK only runs on Mac OS X, then MDK's Infobox should specify "OSX" in the "Platform(s)" field. ProResearcher (talk) 08:51, 24 August 2011 (UTC)

Neversoft Game?
This game is linked to from the Neversoft Wikipedia article and it's also in the Neversoft Games category. Why? I thought it was made by Shiny?Vegetable4 08:11, 13 May 2007 (UTC)

Grammatical Edit
I just cleaned up the grammar and spelling a little. i presume the origional author might have been too embarresed to do so (i know that everytime i accidentally make a spelling error, im too ashamed to change it!) NanotechStudent 07:56, 16 Mar 2005 (UTC)

Promo video and meaning of "MDK"
If this video is really the promo video (and all signs seem to point that way), then there's really no question on what MDK means: Murder Death Kill. It says explicitly, right there! Can anyone confirm the validacy of this? ☢  Ҡ i∊ ff   ⌇  ↯  08:54, 29 September 2006 (UTC)

That was the development code name. Really, isn't it really more funnier not knowing what it means?--Fr3k3r 20:48, 14 December 2006 (UTC)


 * There is no single, correct definition for MDK. That's the joke. Gregmg 13:41, 19 December 2006 (UTC)

Glad we agree, but I often consider "Mega Destructive Kurt" as a good alternative name. Maybe relating it spiritually to "Megaman"? (The promo video) He does have similar gadgets and suit but Kurts in 3D. I often sometimes think that MDK could of been pitched as "A 3D hyperactive Megaman with a B-Movie plot", but I have no proof of this. This is purely my speculation, and believe is allowed as a conversation piece on this page and no further will come of this quote. --Fr3k3r 23:16, 19 December 2006 (UTC)


 * It's been mentioned in the article that Kurt was dispatched on: "Mission: Deliver Kindness", which can be abbreviated to MDK. So why haven't anybody considered this possibility? If the game developers did name the storyline as "Mission: Deliver Kindness", then I think it may indeed be the real meaning of MDK. 130.243.151.218 (talk) 23:00, 10 May 2008 (UTC)


 * Funnily I only ever saw the game on the shelves, I never owned it nor read up on it asides from having once played the demo and I've always 'known' the acronym to be for "Murder Death Kill". Where I got that from or why I have no idea... I'm pretty sure it was from an advert in a game magazine, I seem to have an image of the main character to one side, and on the other it explicitly saying "murder death kill" on a poster/full page advert below the MDK title --85.62.18.8 (talk) 01:59, 1 August 2008 (UTC)

MDK means "Max Doc Kurt". I knew it back in 1998 --87.162.251.53 (talk) 22:03, 12 October 2009 (UTC) roman

I Second that MDK DOES stand for the initials of three names...a 1997 or earlier cable / satellite gamer channel (I forget exact name of channel - it was like G4, but less tech, more gaming.) - their interview with the game's lead programmers or developer is the source. I watched that video and remember the question being answered this way. I thought I remembered it as them explaining that the initials were actually their OWN initials; something like "Michael David Keith". But I am absolutely certain the answer in the interview explained it as initials for names. — Preceding unsigned comment added by Bsdxbeastie (talk • contribs) 16:46, 2 December 2015 (UTC)

The chat with a developer in this video: http://www.youtube.com/watch?v=t35CjQPA_D0 clearly indicates that it is Murder Death Kill. As it is an encyclopedic article all other original research should be removed TMV943 (talk) 07:26, 25 December 2010 (UTC)

I don't know where from, but my father when he bought it kept calling the game Mad Dog Killer, not sure if he picked up from Mad Scientist, a Dog and a Killer (as in the PC) or as the collective term Mad Dog Killer due to the violent nature of the game itself. 82.8.141.214 (talk) 22:03, 30 July 2012 (UTC)

Thinking of adding more
I'm a avid fan of MDK, and if its okay, I will try to make this article larger and more informatical without any spoilers EG: the games sci-fi plot background and character profile. This however will NOT be copied from the instruction book as Wild 9 has done, I have also joined in writing in any most of Shinys game articles and Planet Moons too, and will try to tighten up and link any similarities and trivia relating to each other.--Fr3k3r 20:45, 14 December 2006 (UTC)

Laguna Beach?
I seem to remember this game being called MDK: Mission Laguna Beach; I remember this as I had pondered why they used the acronym MDK if it was supposed to be Mission laguna beach.

Is there any information on where this laguna beach bit came from?
 * It's the first target of the first minecrawler. Beyond that, not a clue. --Kizor 20:51, 13 December 2006 (UTC)

Laguna Beach is where Shiny's headquarters was set up during the development of the game, hence saving it first. Maybe, thats why the codename. Also interestingly enough, MDK2 had you saving Edmonton, where Bioware's headquarters was set up. --Fr3k3r 20:45, 14 December 2006 (UTC)

It was the name of the MDK demo since it included only the first mission. --87.162.251.53 (talk) 22:01, 12 October 2009 (UTC) Roman


 * "MDK: Laguna Beach" came with the Microsoft Force Feedback joystick: https://i.imgur.com/Nc9AQ3S.jpg

Images link
Thought it was relevant to add ext link to DPforums 'MDK art thread', this stuff is rare to find.--Fr3k3r 20:44, 14 December 2006 (UTC)--

Added info about Kurts Coil suit and Minecrawler
I thought it would be right to add info about how Kurt's coil suit works. The sniper rifle, chain gun, ribbon chute, etc.

Will add pics later, (I actually have some of the games concept art hanging about of the suit and how it works, I think its in the actual limited edition's instruction book)

As you don't just play as Kurt in the game, you play as Kurt in the coil suit.

So, the coil suit is the star of the game, IMO.

Also added Minecrawlers info, need a screenshot from game illustrating Earth being 'mined'. --Fr3k3r 21:10, 14 December 2006 (UTC)


 * Will this suffice?: http://img346.imageshack.us/img346/2687/minecrawlerlh5.png —The preceding unsigned comment was added by 67.164.172.183 (talk) 02:43, 15 December 2006 (UTC).

Excellent! now all I need to do is figure out how to embed it in the Wiki, I don't know how...because I'm a fool.--Fr3k3r 12:38, 15 December 2006 (UTC)

Brilliant image, I am now a embedding image genius! Hope everyone likes the new images. Also adding the concept art of the coil suits functions sometime.--Fr3k3r 14:01, 15 December 2006 (UTC)

Concept art Images on this page
This page has evidence about the images having being taken off of the MDK2 DreamCast CD by me. Given free on the CD.

If the images are against any format of copyright, I'll be very suprised.

The images from the CD source (If are clear of possible copyright issues/conflicts), could also be contributed to make the [MDK2] wiki-page sharper. --Fr3k3r 19:01, 17 December 2006 (UTC)

PS, also, could somebody please sort out the copyright status if that cool helmet image, (as that too was off the CD) before it gets deleted in a week or so. I'd be eternally grateful.--Fr3k3r 19:05, 17 December 2006 (UTC)


 * Just because the images are included as a free bonus item on the game CD does not confer to any owner's of the game CD the right to copy those items. The copyright for all content is still held by Shiny, BioWare, or whoever produced the CD. Gregmg 14:12, 19 December 2006 (UTC)

However, if this above information is found out and correctly verified on the image´s page, wouldn´t this then make the images all safe and legal for Wikipedias copyright policy? I´m thinking of popping into David Perry´s forum (as I have already registered) and asking about the current copyright status of these images, wherever they are property of Interplay, Playmates, Shiny, Bioware, or even the team at Planet Moon. I´m sure it would be very silly of them being on the CD, of MDK2 as they KNEW fans may possibly use them on websites. But just in case, as you said Gregmg, I´d (one, or all of us) better find out.

I believe these images should be preserved as ´history´ of the game and get to the bottom of the whole copyright status of MDK´s concept art and perhaps at the same time, the MDK franchise. (For the sake of keeping these images under the Wikipedia policies and also, mainly because its annoying me.) --Fr3k3r 23:27, 19 December 2006 (UTC)

Further Cleanup
I cleaned up alot of the grammar mistakes and added detail to many of the entries. Also I added the powerup bit- Screens for that would be nice. Also, I forget what the vacuum feilds actually are- my friend took the diary with him when he moved to britain. Fluke 610 EST 19 Dec 2006

Excellent, but I personally think we would actaully be best just having screenshots and crop to thumbnails of the powerups. We SHOULD be able to count them as screenshots then. The vacuum fields? Isn´t that what Kurt rides through at the end of most levels? I believe that to be the Energy Streams around Earth, not sure, but we´d best check this out together, oh and I´ll be getting the limited edition (Off a friend) with the book soon. So I SHOULD be able to double check this and all other content on this page.--Fr3k3r 23:34, 19 December 2006 (UTC)

No, I was talking about the feilds Dr. Hawkins is researching when he goes into space- explained in the diary.

'Energy Streams' I believe. I think the aliens are Streamriders travelling through energy streams. I seem to remember him going into space because of that. I'll check when I'll get the book. Most of the story seems to circulate around the theory of Energy streams. Again, book, I don't wnat to speculate.--Fr3k3r 00:18, 21 December 2006 (UTC)

Re-Evaluation?
I think that after we get the powerup thumbnails, we get this thing in for re-evaluation. I think we'll be well beyond a B-class article once we do that.Fluke 20:51, 20 December 2006 (UTC)

Yeah, that'll be real nice, also, whos the IP number thats added onto the article? Its looking good in my opinion. :) But I'm no expert :( Are we going to try to document any of the Minecrawlers and bosses? Because, I think if we do that, we're taking the whole point away from what this article is to be. This will NOT become a review. Its looking pretty much like all we admire the world and concepts Shiny created. Shiny, happy, little people... Also have to get these images sorted out again. I've been informed another image is not in the right catorgory. This time, the one of the 'kurt skin' I would of thought that would definatly of been concept art to make the skin...--Fr3k3r 00:25, 21 December 2006 (UTC)

Hang on, sorry, this is getting me. I've just looked at the article again, Was Dr Hawkins ship actually named Jim Dandy in THIS game, or was it just nameless? Another thing that concerns me is that Kurt is captured by Gunther Glut doesn't Kurt actually pursue him to his world from the previous Minecrawler? Also, regarding the plot. I'm afraid this is becoming a review...it just feels less about the world of the game, and the game itself. Is this what everyone else wants? If so, I don't mind, but just my personal opinion. (The plot however is a better writeup then the stuff I put there. But maybe a little too long.)--Fr3k3r 01:22, 21 December 2006 (UTC)

I'm just pulling from what I remember from the book, but I do believe that the ship was infact named in Dr. Hawkins's diary. --Fluke 23:52, 21 December 2006 (UTC)

I'm currently working on getting screens for the thumbnails for the powerups. Now, before I get too far in and find out all my work is for naught, ARE THERE ANY LEGAL CONCERNS WE NEED TO PLAY WITH? I don't want to have my thumbs taken down because they violate copyright. I'll do that on my own time >_>. --Fluke 02:53, 22 December 2006 (UTC)

Dammit, yeah. I have had problems with the images. Even though I've listed most of the concept art as the 'concept art' tag. Wikipedia keeps telling and warning me about the tag I gave it. But its the truth, it IS concept art for a videogame. How on Earth am I supposed to save these images? Good news is...:

I've got the MDK Limited Edition now, and when I have time, check if everything is in order according to the instruction book...if I scanned in the concept art in the booklet, would it be possible to call that Fair Use? I think it will. And it will be a definate source to check and valid, such as the scanned in MDK meaning page.

As for the weapon thumbnails, I'm pretty sure these could be used as screenshots, but don't take my word for it. I'm already having a fight with my images. --Fr3k3r 05:07, 1 January 2007 (UTC)

DP Files.
Okay, I went in. Don't shout at me for being badly word processed and perhaps lame at typing, but I've written a hefty post on DPFiles. I hope everybody working on this article agrees with the post and its contents. Also, don't shout at me about the possibility of the article soon after vanishing. I'm just worried about some of this content we have on the article, links, information, images,etc. I think DP is the man to ask. If not, I've asked if he can tell through the forum where we can find out. Heres hoping he comes and join us on this discussion page in the near future, or that we're allowed to keep this page.--Fr3k3r 01:17, 21 December 2006 (UTC)

The thread on DPFiles has been replied to, but however not by Perry himself...go see. ^ Anyway, Happy New Year! and lets hope this page will all be in order by March for the 10th 'anniversary'. Looks like one of us'll have to email Perry, I might do this sometime, but really, have, quite a lot of work to do... :|--Fr3k3r 05:15, 1 January 2007 (UTC)

One of developers murdered his daughter - help needed
Somewhere between 1997 and 2001 I read in the "CD Action" polish gaming magazine, that one of the MDK game developers murdered his 5-year old daughter and was sentenced to life, thus MDK 2 developer team is weaker. However, now I'm completely unable to find any sources of this information. If you find it somewhere, could you please put it here? Thanks!

Fair use rationale for Image:Mdk explanation.JPG
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BetacommandBot (talk) 21:08, 5 December 2007 (UTC)

Fair use rationale for Image:Mdkcover front.JPG
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BetacommandBot (talk) 19:28, 2 January 2008 (UTC)

Fair use rationale for Image:Mdkskydive.jpg
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Fair use rationale for Image:Ribbon chute2.jpg
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BetacommandBot (talk) 04:34, 24 January 2008 (UTC)

Fair use rationale for Image:MDKSNIPER.gif
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BetacommandBot (talk) 12:55, 8 March 2008 (UTC)

Fair use rationale for Image:MDKkurtcoilsuit2.jpg
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BetacommandBot (talk) 12:56, 8 March 2008 (UTC)

Fair use rationale for Image:POOPSIES.JPG
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BetacommandBot (talk) 16:20, 8 March 2008 (UTC)

MDK also has MISSION LAGUNA BEACH in Title on Steam
MDK: MISSION LAGUNA BEACH: ©1997 Shiny Entertainment, Inc. All Rights Reserved. MDK: Mission Laguna Beach, the MDK logo, the Shiny logo and all related characters are trademarks of Shiny Entertainment, Inc. All Rights Reserved. MDK: ©1997 Shiny Entertainment, Inc. All Rights Reserved. MDK, the MDK logo, the Shiny logo and all related characters are trademarks of Shiny Entertainment, Inc. All Rights Reserved — Preceding unsigned comment added by Thetechwizard21 (talk • contribs) 21:00, 26 May 2016 (UTC)
 * MDK: Mission Laguna Beach is a limited edition demo version of the game with only a couple of levels (which have been altered from the original). It was released as bundled software with Diamond Multimedia's Diamond Viper V330 accelerator card. Presumably the information on Steam is inaccurate, as I have the Steam version of the game, and it's the full game, not the Mission Laguna Beach demo version. Bertaut (talk) 00:35, 27 May 2016 (UTC)

Source for the meaning of MDK's name

 * https://web.archive.org/web/20160322190330/http://scans.roushimsx.com/PCGamer_1996_08_pg045.jpg - https://web.archive.org/web/20160322191220/http://scans.roushimsx.com/PCGamer_1996_08_pg058.jpg
 * https://web.archive.org/web/20160322185408/http://scans.roushimsx.com/CGSP_1997_08_pg092.jpg

modest specs even by the standards of the time
The game's original system requirements were a 60 MHz Pentium, 16MB of RAM, 17MB of hard drive storage

16MB of RAM were not modest at all in 1997.--88.130.86.75 (talk) 23:00, 11 April 2019 (UTC)

Source

 * https://archive.org/details/MicromanaTerceraEpocaSpanishIssue26/page/n73

Requested move 6 February 2022

 * The following is a closed discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review after discussing it on the closer's talk page. No further edits should be made to this discussion. 

The result of the move request was: moved. (closed by non-admin page mover) Vpab15 (talk) 19:34, 23 February 2022 (UTC)

– The video game is the clear WP:PRIMARYTOPIC for "MDK". It gets significantly more pageviews than any other potential primary topic. ᴢxᴄᴠʙɴᴍ (ᴛ) 22:59, 6 February 2022 (UTC)
 * MDK (video game) → MDK
 * MDK → MDK (disambiguation)
 * Oppose; Massviews shows that MDK (video game) gets less views than the other entries combined, so per WP:PRIMARYTOPIC, I oppose. -- The Tips of  Apmh  18:42, 7 February 2022 (UTC)
 * I don't see it getting less views than the others combined, unless you're talking about MDK2, which is the game's sequel. Sequels don't usually require disambiguation unless they are named the same thing, as in a remake, for example - which is not the case here. Mëkanïk Dëstruktïẁ Kömmandöh also does not seem to be commonly abbreviated as MDK in reliable sources and is usually called by its full name. ᴢxᴄᴠʙɴᴍ (ᴛ) 02:55, 8 February 2022 (UTC)
 * Huh, looks like you removed the entry after I made my comment. It's the primary topic now. -- The Tips  of   Apmh  14:08, 8 February 2022 (UTC)
 * Does that mean you will support the move or is there some further issue that is causing you to oppose it? ᴢxᴄᴠʙɴᴍ (ᴛ) 14:41, 8 February 2022 (UTC)
 * Yes, Support. -- The Tips  of   Apmh  14:45, 8 February 2022 (UTC)

The discussion above is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.

Critical Response
This part of the article "MDK received generally positive reviews, with critics praising the gameplay, the level design, the sardonic sense of humor, the game's technical accomplishments, and the use of sniper mode. The most often repeated criticisms included that the game was too short, and the story was weak. The game was a commercial success, and Interplay approached Bruty to work on a sequel immediately. However, he was already developing Giants: Citizen Kabuto, so BioWare was hired to develop the game. MDK2 was published for Windows and the Dreamcast in 2000, and for the PlayStation 2 (as MDK 2: Armageddon) in 2001. In 2007, Interplay announced a third game was planned, but it was never made."

Needs more sources and likely to be separated into its own section as is standard on most pages on video games in my opinion. AevumNova (talk) 02:53, 3 July 2023 (UTC)