Talk:Magic: The Gathering/Archive 1

Shackles
199.182.102.21 added this bit of info:


 * _NOTE_ In the card Shackles, the ability can only be played by the card's owner.

However, I believe this does not belong in the main mage because a) It is a reference to a specific card's ability, and b) the same can be said of hundreds of other cards. I don't think we want to have an all inclusive list of card abilities here; Wizards of the Coast and other entities have published plenty of these for reference purposes. Thus, I moved the sentence here.Stormwriter

Religious criticisms
Re: Religious criticisms: I wish these folks would get their heads out of their asses. It's a game for goodness sake.

Oh, yeah, I forgot. Fundies have no sense of humor. Stormwriter

Trademark notice
Why does this article have a trademark notice next to the first appearance of the term? I've never seen any other article have one. Is not including it illegal? Tokerboy 04:20 Nov 15, 2002 (UTC)


 * There are other articles that use trademark notices, especially when talking about medicinal drugs. See Sertraline and Drug (note "Tylenol®" and "Aspirin®"). I'm not going to comment on the legality, but I find the trademark notices to be good visual cues separating brand names from common names. --Mrwojo 03:31 Nov 22, 2002 (UTC)

Travelling v. traveling
Travelling v. traveling - according to the online American heritage dictionary:
 * "Inflected forms: trav·eled or trav·elled, trav·el·ing or trav·el·ling, trav·els or trav·els."

Both spellings are actually correct. Williamv1138

Page size: links and expansion sets
There risks being too many expansions listed on this page making it unwieldy. Perhaps it would be better as a sidebar or linked to a separate page.
 * fvincent 15:43, Nov 28, 2003 (UTC)


 * I think this article in general is becoming unwieldy. It seems every topic is getting expanded sans temperance. Some summarizing and splitting up of the article is called for IMO. At least the stuff on tournament play and DCI (etc.) could be split off into Duelists' Convocation International or some such. Also, there really shouldn't be more than handful of external links -- some of them seem to be adverts. --Mrwojo 18:55, 15 Dec 2003 (UTC)


 * With the single possible exception of FindMagicCards.com, none of the external links are sites associated with selling Magic cards (well, the official sites don't count, since we definitely want those up there). The external links present are probably the largest, most linked, and most useful Magic sites on the Net; I don't think those really pose a problem. I am surprised, though, that we do not yet have an article for the DCI. --Lowellian 19:08, Dec 15, 2003 (UTC)


 * StarCityGames.com is also a site that sells Magic cards. However, it is one of the most important strategy sites on the Net, with articles contributed by many pro players, and it was even tagged by Wizards of the Coast to do the official coverage for the 2003 Type I Championships. So I think the link should stay there. --Lowellian 19:46, Dec 15, 2003 (UTC)


 * Ah, yes I agree. I was a bit cranky yesterday. I don't think there's a problem, just need to make sure that poor external links don't dilute the important ones. For a different reason, the only one I think could go at this point is that direct link to Wizards.com because there are already two official MTG links that take you to WotC and we've got our own page for WotC. Not a big deal though. --Mrwojo 15:05, 16 Dec 2003 (UTC)


 * I agree about the WotC link, which I've removed. --Lowellian 18:55, Dec 17, 2003 (UTC)

I took the plunge and actually created new pages for the base sets and expansions. I also took the DCI, made it its own page and moved all tourney info there. I hope people find this makes the page more manageable.
 * fvincent 21:56, Mar 5, 2004 (UTC)


 * Thanks for polishing the edits, Lowellian. And good idea about merging the set lists.
 * fvincent 06:52, Mar 6, 2004 (UTC)

Unweildy is right. I tried doing some cleaning up on this article and found it to be completely incoherently structured. Terms like "permanent" and "mana" and "colorless" come flying at the reader before they have ever been defined. I cleaned up "permanent" a bit, but I think this page lacks a clear vision. Is this a page to tell people what magic is, so they know what their 14-year-old son is asking for for X-mas? Is it supposed to teach them the rules? Is it supposed to be a history lesson for lovers of the game? Of the tournament scene?

I think the folks typing in "Magic: The Gathering" on Wikipedia search are not really interested in the different between local and global enchantments. Anyone else agree here?


 * gcb 15:45, Nov 22, 2004 (PST)

Card Photos
Just a warning: The Magic card images posted (6 magic cards from various editions) may fall under copyright. I say "may" because I don't know for sure. Mike Church 15:15, 26 Mar 2004 (UTC)


 * They do fall under copyright, but historically the copyright holders have been lenient in allowing websites to use images of cards; most of the popular strategy and vendor websites (Star City, Brainburst, Find Magic Cards, Anycraze) post full images of thousands of individual cards, and I cannot recall a single case where Hasbro or Wizards asked a site to take their images down. Six cards should be alright. Andrewlevine 17:03, 26 Mar 2004 (UTC)


 * thats interesting because I added a picture of a black lotus on this page a few months ago and some paranoid pedian complained and took it down. Vroman 19:58, 26 Mar 2004 (UTC)


 * Don't know if I like the pictures posted, mostly because they don't show the card borders. I may come back and edit, be nice to show a selection of cards (Alpha, 8th edition, Unglued, etc.). -- Netoholic 21:46, 28 Jun 2004 (UTC)

Mike Church
I removed this section:

''One outspoken critic of Magic, a designer named Mike Church (known for the card game Ambition), disagrees. Church, who referred to Magic in 2003 as a "money-spending contest dressed up as a fantasy game", described mana-screw as a "gaping flaw in the design of [Magic]... that should've been fixed in the first day of playtesting". As he quipped, "mana-screw makes a whole 20 minutes of play not fun, and that's just bad design. How hard is it to have two piles, one for land, and one for spells, and let the player choose which to draw from?" However, critics of Church have pointed out that, according to a blog post, he admits to not having played Magic since 1998, and therefore should be discounted as a credible voice in the contemporary Magic-playing community.''

This was written by anonymous user 137.22.4.102, who is (thought likely to be, by User: Andrewlevine)* Mike Church (see page history on Community card poker, which he edited from the same IP range). It is silly for the article to refer to "one outspoken critic of Magic" whom 99.9999% of the people who play Magic have never heard of, as if he were somebody well-known for his critiques. It should be self-evident why Church extensively quoting himself is not appropriate here. He has designed a few games which are still well under the radar of people in the gaming comunity, and I hope he does not take it the wrong way when I say that he is not (yet?) famous enough to warrant quoting himself the way he did.

If anyone should be quoted on why mana-screw is a design flaw, it should be Zvi Mowshowitz, who is a very well-known critic of Magic's fundamental design from within the game's own community, and who is very well-known and respected among Magic players. I will see if I can dig up a few quotes from him on the subject. Andrewlevine 03:45, 25 Apr 2004 (UTC)

(*parenthetical added by another user)


 * 137.22 is the IP range of Carleton College, actually. So, yes, there is a high probability that the modification came from someone in Carleton. Do you have any idea how many students at this school use Wikipedia??? Probably hundreds.


 * If you had actually read that paragraph when removing it, you would have seen that it, in fact, attacked me by saying that my not having played since '98 makes me not a credible voice on the subject. In fact, it was a relatively pro-Magic selection, all said. I read that piece (this page is on my watchlist) myself and was going to remove parts of it, particularly the part that called me "not a credible voice".


 * I'm going to restore at least some of that content, though I'll keep your objections in mind. Mike Church 06:54, 25 Apr 2004 (UTC)


 * The fact that the earlier edit came from your college's IP range and was not necessarily your own words has been noted.


 * I would like to request that you stop adding your own commentary to the article. I read what you wrote about self-promotion on your user page, and while I agree with it when applied to the outside world, it is not appropriate in Wikipedia.


 * And of course I "actually read" every word in the pargraph that I (and Isomorphic after me) removed, including the criticism. The whole point is that, by your own admission, you have not played the game in about six years (and it shows in your edits, like the one that stated that Timetwister was necessary to compete in Type I). As an analogy, if someone adds to the article genetic engineering a paragraph that begins "Noted genetic engineering critic Jeremy Rifkin has claimed...", this attribution is valid, because everyone working in that field of study, and the related ethical debate, has heard of Rifkin. If I were to insist on adding "Rifkin's claims have been rebuffed by Andrew Levine, who has argued...", then that makes no sense, becuase I am a nobody who is relatively uninformed on the subject. Andrewlevine 08:22, 25 Apr 2004 (UTC)


 * I'm decidedly not a nobody in the field of game design who's relatively uninformed on the subject. However, your point that I'm relatively uninformed on Magic as it is now stands and is well-taken. It seems that WotC has taken steps (for example, the expanding the mulligan) to improve their game dramatically (I still think-- no, know, because it is a fact--that the patent is a f*kin' swindle, but that's another story) and it's unfair for one like me, who is not informed on those developments, to comment except without further research. I won't reintroduce the comment if it's deleted. Mike Church 08:32, 25 Apr 2004 (UTC)


 * I never said that you were "a nobody in the field of game design", as you clearly aren't; just someone uninformed about Magic. I am glad that we have gotten this issue resolved. (And I agree with you about the patent.) Andrewlevine 08:37, 25 Apr 2004 (UTC)

Magic-League.com
Could www.Magic-League.com be added to the "Playing Magic on the Internet-section" and/or to the related links section? E-League actually hasn't got a ratings system anymore. We also run some tournaments with Magic Workstation, another online play application. But it is still in beta stages. Koen 20:29, 7 May 2004 (UTC)

Question about the patent
Question about the patent: I added a graf about the WotC suit against Nintendo. The suit had the potential to determine the validity of the patent, but it was settled early. I'm not enough involved in CCG's to know whether there have been any other suits. If no other suits have been filed, or if every suit filed has been settled or is still in an early enough stage that there's been no ruling on that issue, then it would be accurate for us to add, "The validity of this controversial patent has never been ruled on by a court." If that statement is correct, it would be useful information to add to the discussion of the patent. Given my limited knowledge of the field, the best I could do was to allude to the issue by noting that patents issued by the Patent Office are subject to judicial review. JamesMLane 04:53, 10 May 2004 (UTC)


 * Someone I know (who's big into CCGs, and recently asked me to join an open-source CCG project; since it would be open-source it wouldn't run afoul of the patent) said that Decipher Games beat them on the patent issue. However, I couldn't stir it up myself. Most companies that do CCGs just buckle and pay royalties, since it's significantly less costly than a legal fight. WotC are essentially thugs ruling by fear, on this issue.


 * There's no way the patent would stand if basic logic were applied. What they've patented essentially boils down to:


 * Modular play (i.e. there exists a large set of game components of which each player uses a subset, and players have a personal stake in which subset they choose) using collectible (physical or electronic) items.


 * The "tap" mechanic. That is, any mechanic used to indicate that an object's powers have been temporarily used, at least involving rotation of the card to a new orientation. (I'm pretty sure a mechanic such as shading the "card", in an online version, would skirt around the patent).


 * The system by which cards are partitioned into a set of randomized game components (library), a set at a player's disposal (hand), and a set that is public knowledge and affects the game (in play, graveyard).


 * Not a single one of these things did Garfield or WotC invent. Historical fact shows that much of what's now protected was low-hanging fruit that actually predated Magic by decades: LARPs use modular play with collectible items; tap-like mechanics existed in pre-Magic RPGs; finally, many traditional card games used "libraries" (not by that name) and "hands". At any rate, even the CCG genre itself was not invented by Garfield or WotC; Magic simply popularized the genre.


 * Wizards should definitely have control of their art, rules text, basic game structure, flavor text, and some of the items unequivocally of their own invention (i.e. "Weatherlight" and the name "Lhurgoyf") but not a whole genre. There's not a chance the patent could stand in any reasonable court. However, challenging WotC would be pretty damn expensive, and few companies can afford the risk. If you don't have enough HP and STR to spear the fucker, you pay the troll to cross the bridge. Mike Church 10:24, 10 May 2004 (UTC)

Moved from article: The decision to patent an entire genre'' of game was highly controversial. While none would argue that the company should own the rights to Magic's particular rules, art, flavor text, game structure, and other copyrightable materials, the patent covers many game mechanics that neither Garfield nor Wizards invented, but which had not been patented before. Some of these game mechanics (modular play using collectible items, physical manipulation of objects to indicate temporary "tap"ping of their powers) predated Magic by decades in other game genres and are still therein used, unchallenged by Wizards. However, all who own collectible card games pay a royalty based upon this patent. While the patent's scope would likely be dramatically reduced if it were used in a lawsuit, the costs of such a legal challenge would by far exceed the royalty rates. In this sense, Wizards uses the patent to exact tributes, ruling by fear.''

Kai Budde
The description next to the Kai Budde link doesn't seem to follow NPOV, although I don't know (which is why I am not removing it myself). I don't follow the tournament scene. Whatever happened to Jon Finkel? - RealGrouchy 00:33, 13 Jun 2004 (UTC)


 * Just about anybody who's followed Pro Magic in the last few years can confirm this is true. Kai Budde has shattered just about every record imaginable, won ridiculously far more Pro Tours than anyone else, won in every single format and in every type of tournament...the statistics are rather overwhelming.  &mdash;Lowellian (talk)   04:40, Nov 14, 2004 (UTC)

Septing
"People who own more than $1000 in Magic cards are empirically more likely to get septed than those who do not, by a margin believed to be roughly 75 percent." what the hell is this about? Vroman 02:06, 22 Jul 2004 (UTC)
 * I don't know either, but I reverted it. Someone trying to be funny I suppose. -- Netoholic 04:27, 22 Jul 2004 (UTC)

Magic: The Gathering Sets Project
How about doing an article about every Magic set? That's what I'm going to do. Some help is needed though. Want to participiate? See User:Grue/MTGSets for more information. Grue 09:07, 20 Nov 2004 (UTC)

From Ravnica
''Ravnica: City of Guilds, is set to be the major release for Magic the Gathering's 2005/2006 block. The release date is set to be on 7 Oct, 2005. The codename for this set is "Control", and the other 2 minor set are "Alt" and "Del".'' Can this be included here? It seems too small for its own article and I have no way to verify it's true or not. [[User:MacGyverMagic|Mgm|(talk)]] 13:38, Dec 17, 2004 (UTC)
 * Well, considering it was on magicthegathering.com, I'd think it'd be as true as any other information about future sets. However, it doesn't look like there's any real section for it on there. And given the size of the article, it probably isn't wise to include a list of sets on the page. -Senori 04:04, Dec 31, 2004 (UTC) Actually, looks like the important pieces of that are included in Magic: The Gathering sets, which should probably be linked in a more prominent part of the page. -Senori 04:13, Dec 31, 2004 (UTC)

Colors of Lands
The article says "Lands are colorless, and are never considered spells." (my italics)

Is it accurate that Lands are colorless? RJFJR 14:23, 17 Dec 2004 (UTC)
 * Yep, they are. Grue 16:19, 17 Dec 2004 (UTC)
 * Thank you for confirming this. RJFJR 16:52, 17 Dec 2004 (UTC)

Game Infobox
If Magic has Medium rules complexity and strategy depth, what are some examples of games with High? Very few games have been infobox'd, so I have no idea what the scale we're looking at is. Also, is "Some" a consistent term when the other terms are things like High/Medium/Low? Shouldn't all three categories, in fact, be High/Medium/Low? (I noticed Monopoly (game) uses "Easy" for Rules Complexity, but I'll take it up with that Talk page :) ) 209.114.249.74 20:01, 22 Dec 2004 (UTC)

Be aware that as of December 31st, 2004 this article is approaching or has exceeded the 32K recommended max size.