Talk:Major League Gaming/Removed

2004 Season
During the 2004 season, many of today's best MLG players made their debut. Starting off in New York, the tone was set as many players that have already made themselves known throughout various video game tournaments around nation had established their teams early. Being MLG's very first tournament, players had to bring their own xbox's and television sets. MLG held the tournament for various games including Tekken and Soul Calibur, but Halo: CE stood out as The Dream Team comprised of the future 2005 face of MLG - Zyos and his teammates, Alex, Shizz, and legendary Darkman emerged as the best team in the world winning the 4v4 Finals. Before the second event of the season began, MLG had begun expanding their organization after the successful first tournament. MLG Philly was to be the largest Halo: CE tournament up to that point as many Halo gamers attended the massive event. The Ogre Twins and Team StK stood out victorious at their first MLG Tournament with the help of teammates Strangepurple and Clockwork. Tournament 3 took place in Dallas. MLG held only a 3v3 Halo: CE tournament and Team StK won their second consecutive tournament as the team to beat. Ever expanding MLG at the time added Super Smash Brothers next to Halo on their list of permanent games. Ken won SSBM singles, and he and Isai won SSBM doubles. Team FFA was formed for MLG Chicago with some of the best Halo 2 players on the circuit at the time comprised of Zyos, FFA finalist - Walshy, KillerN, and Gintron with the purpose of defeating dominant team StK. They proved successful beating Team StK in both the 4v4 Winner's Bracket and the 4v4 Finals. MLG's Video on Demand made its debut in MLG Atlanta and was a smashing success. Despite dropping into the loser's bracket to Team StK early, Team FFA made a historical comeback to win their second consecutive 4v4 Finals. FFA won a set of life-sized Master Chief helmets and 50K. By this time, MLG started getting attention from Bungie. Newly formed team domination, comprised of the Ogre twins, Walshy and KillerN would be absent from all the events leading to the MLG National Championships. At MLG, San Francisco Team Yes!!, comprised of Zyos, Tsquared, Scythe and Slim took first in the 4v4 Championship. This was the first event for eventual pros Cpt. Anarchy, Fonzi and Foulacy. Japanese SSBM champion, Captain Jack, ousted Isai in the SSBM Singles Finals to take first place. At MLG Los Angeles, Halo pro Saiyan made a name for himself as he and his team members - StrangePurple, Nistic, and Sergio beat Zyos' MVP Unite to take home the 4v4 Finals. At MLG Boston, The Chargers, comprised of Tupac, Saiyan, Toxin, and KillerN won the Halo: CE 4v4 Finals. At the championship invitational, held in New York City, the top Halo: CE and SSBM players in the country battled for the top prize. In FFA, Zyos and Ogre 2 met in the 1v1 Finals in what was arguably the most exciting 1v1 match in the course of MLG Halo: CE history. Team Domination dominated to win the 4v4 Finals. Ken beat all competitors including Japanese #1 SSBM player - Captain Jack to take home the top SSBM Singles Prize and best SSBM player in the world status. Summary

Washington D.C. - Western Conference Major
January 29-30, 2005 With the launch of Halo 2 in November 2004, MLG was ready for some new action with 50 teams competing. SSBM broke its previous attendance record and Team StK returned with newly acquired Saiyan.

San Francisco - Western Conference Major
February 26-27, 2005 MLG brought some 2D and 3D fighter games to compete at the event. Team StK dominated Check Six in Halo 2. Ken won SSBM Summary

Houston - Central Conference Major
March 13-14, 2005 Team StK continued their dominance beating Check Six in the Finals. Over 60 teams registered for Halo 2. With Ken and Isai absent, Rob$ defeated KillaOR in SSBM. Summary

Orlando - Eastern Conference Major
April 23-24 - 2005 Team StK picked up their sponsorship through well-known PC gaming clan - Team 3D and once again dominated - eliminating iGameSpot in the Halo 2 finals. Eddie won SSBM singles. Halo 2 team Check Six dissolved and teams shifted talented players around making a huge turning point in MLG history. Summary

St. Louis - Central Conference Major
June 25-26, 2005 St. Louis was another success for MLG breaking an attendance record with 64 Halo 2 teams. Darkrain won SSBM over Joshu in the finals. Summary

Philadelphia - Eastern Conference Major
July 28-31 - 2005 This event was in the record books with 98 Halo 2 teams attending. It was the largest console gaming tournament up to that point. Newly formed Team Str8 Rippin comprised of Zyos, Tsquared, Fonzi and Foulacy defeated Team 3D in Halo 2. Azen's partner, Chilin, finally won a SSBM event. Summary

Las Vegas - Western Conference Major
August 12-14, 2005 One of the best events in MLG History. MLG hosted 2D and 3D fighters again. Team Str8 Rippin picked up a sponsorship, making them Team TmG, and easily won because of the absense of Team 3D. Caveman ousted Rob$ in the SSBM Finals. Summary

Nashville - Western Conference Major
August 27-28, 2005 A combined team of talented players Zyos, Vash, Gandhi, and Defy took first place in Halo 2 whilc Chu Dat beat Darkrain in SSBM Finals. Summary

Seattle - Western Conference Major
September 10-11, 2005 Summary

Los Angeles - Western Conference Championship
October 14th - 16th, 2005 Summary

Atlanta - Eastern Conference Championship
November 25th-27th, 2005 Summary

Chicago - Central Conference Championship
December 16th-18th, 2005 Summary

New York City - National Championships
February 25-26, 2006 Summary

2006 Season
2006 MLG Gametypes and Settings are listed under Halo 2

New York
April 21-23, 2006 Team Final Boss (previously Team 3D) continued their dominance defeating Team Str8 Rippin in the Halo 2 finals. PC Chris (3rd place at 2005 National Championships) defeated both Ken and Chu Dat for first place in SSBM. Scion Player of the Event - Ghostayame Summary

Dallas
May 19-21, 2006 Scion Player of the Event - Hali Summary

Anaheim
June 23-25, 2006 Scion Player of the Event - ItWasLuck Summary

Chicago
July 21-23, 2006 Scion Player of the Event - Elamite Warrior Summary

Orlando
August 25-27, 2006 Rosters had to be locked, top teams made transactions and a new top team was formed. Carbon aquired GH057ayame for Strongside, Str8 Rippin added Cpt. Anarchy to replace Defy, who helped form team Legendz along with Strongside. Scion Player of the Event - SK Halogod v2 Summary

New York City - Playoffs
October 13-15, 2006 The winner of Halo 2 Open FFA and Open 4v4 each competed with the top 9th-16th ranks of their respective competitions to get a chance to win the final 8th seed for the Las Vegas Championships. Scion Player of the Event - Bonfire (Wildcard Nominee) Summary

Las Vegas - National Championships
November 18-19, 2006 At the championship event of the season, the top 8 Halo 2 seeds competed for the ultimate prize. Various competitions such as the Halo 2 Scion Player of the Year, All-Star Games, Gears of War tournaments were also held. Scion Player of the Event - Legend Pimps (Wildcard Nominee) Summary

Awards
Scion Player of the Year - XiT Bonfire East Coast All-Star Team led West 6-2

Permanent Game Roster
Halo 2 Super Smash Brothers Melee (SSBM) (Another title may be added to the roster at any time during the season.)

Regular Season Event
Open Entry Separated into Open and Championship competitions No more than 128 teams can register for the Halo 2 Open 4v4 16 spots in the Open competitions will be reserved for Semi-Pro players / teams No more than 1024 players can register for the Halo 2 Open FFA 560 spots in the Open FFA will be reserved for 4v4 participants The top 16 eligible Halo 2 players / teams by point standings will automatically qualify for their respective Championship competition. The top 16 SSBM players / teams by point standings who register online will automatically qualify for their respective Championship competition. Amateur players / teams are not eligible to receive an automatic bid into a Championship competition. The top 16 players / teams in each Open competition will qualify for the respective Championship competition No one failing to earn a spot in the Championship competition as part of an Open team will be allowed to participate in the corresponding Championship competition.

Playoffs Event
Separated into Wild Card (Open Entry), Playoffs (Invitation Only), Superstar (Invitation Only) 18 spots in the Open competitions will be reserved for Pro / Semi-Pro, players / teams No more than 1024 players can register for the Halo 2 Open FFA 552 spots in the Open FFA will be reserved for 4v4 participants No more than 128 teams can register for the Halo 2 Open 4v4 The top 7 eligible players / teams after the final Regular Season competition will automatically qualify for the respective Superstar competition as well as the National Championship The eligible players / teams ranked 8th-14th after the final Regular Season competition will automatically qualify for the respective Playoffs competition The player / team that wins each Wild Card competition will earn a spot in the respective Playoff competition The player / team that wins each Playoffs event will earn a spot in the respective Superstar event as well as the National Championship.

National Championship
Qualified Participants Only. This will be comprised of the eight Halo 4v4 teams, 8 Halo FFA, 8 SSBM singles players, and 8 SSBM Doubles teams that qualify from the playoffs. Player Movement / League Registration / Coaching for Halo 2

Professional
Pro Player - One who is a member of a team that has pro status or a player ranked in the top 16 by points. Pro Team - The top 16 eligible teams based on cumulative 4v4 rank points. Once a team breaks into the top 16, they must turn pro. Pro teams dropping out of the top 16 will lose their pro status. Pro Registration - Halo 2 teams must name a captain and register as pro immediately after they become eligible. SSBM teams don't need to name a captain, but must also register as pro immediately after they become eligible. Players will be ineligible to participate in the next competition if they don't register with the league after earning Pro or Semi-pro status. Pro Benefits - Pro players and teams have automatic bids into their respective pro competition. They are also eligible to receive pro player stipends, applicable for those attaining top 16 in Halo2 4v4 and SSBM Singles. Halo 2 4v4 Ranking - Teams will be ranked immediately following an competition. Even if their roster changes before the next competition, their ranking and status won't change, as long as they maintain their eligibility, until after the next competition. If there is a tie, it will be broken by team performance at the most recent competition. Substitute Ranking - Teams may declare a roster for post-competition ranking and status that is different from the roster they compete with at the upcoming competition. Members of the post-competition roster who are not on the upcoming competition roster must have been a member of the team's roster for the previous competition. Members of the post-competition roster who are not on the upcoming competition roster can't attend the upcoming competition with a different team. Members of the upcoming competition roster who are not on the post-competition roster will be considered as having filed for free agency during the post-competition Free Player Movement period. These players can't be added back to the team during any of the post-competition player movement periods. Post-competition rosters must be submitted to Anakin@mlgpro.com before the start of the upcoming competition. If members of the post-competition roster who are not on the upcoming competition roster file for free agency or are traded or released during any of the post-competition player movement periods, the team will lose their status for the next competition. Dream Team Clause - If an Amateur team is created that has enough points to be ranked in the top 4 of the Championship Bracket, they will be given the seed that their points indicate. However, all Pro and Semi-Pro teams will be considered as having a higher seed for host and color choice purposes. Free Player Movement Period - Pro players can file for free agency and join another pro team without penalty. Pro captains can release 1 player without penalty. Free agents may join any team without penalty. Pro captains can make trades without penalty. Restricted Player Movement Period - Pro players can file for free agency, but may not join a pro team for 1 competition. Pro captains can release 1 player, but may only replace that player with one who was a free agent prior to the restricted player movement period. Pro captains can make trades without penalty. Highly Restricted Player Movement Period - Teams can only be changed if a member(s) is unable to attend. These players may only be replaced by someone who was unaffiliated with an attending team at the registration deadline. Player Movement Deadline - No player movement is allowed beyond this date. Filing for Free Agency - Players must submit their request via the website to the Office of the Commissioner of Major League Gaming. Player Release - Pro Captains must submit their request via the website to the Office of the Commissioner of Major League Gaming. Join Request - Free Agents and Pro Captains must submit their request via the website to the Office of the Commissioner of Major League Gaming. Trading - Trades may only be made between two pro teams. Trades must be submitted jointly by both pro captains via the website to the Office of the Commissioner of Major League Gaming. Trades may only be made by moving 1 player for 1 player or 2 players for 2 players. Captain Change - Pro teams who maintain their status may change their captain after a competition. The captain may relinquish the role and remain on or leave the team. Captain change requests must be submitted via the website to the Office of the Commissioner of Major League Gaming. Incomplete Teams - If a pro team is incomplete (less than 4 players) at the end of the restricted player movement period, it will lose its pro standing. Team Disbanding - If a pro captain releases more than 1 player between 2 competitions, the team has been disbanded and will lose its pro standing as well as its eligibility for an automatic bid into the pro bracket at the next competition. If 3 players are changed due to any combination of player releases, trades, and free agency requests, the team has been disbanded and will lose its pro standing as well as its eligibility for an automatic bid into the pro bracket at the next competition.

Becoming Pro - (It is possible to make it into the pro bracket at one's first event fufilling the steps listed at the bottom. For instance, Hali emerged as a pro from his first Open FFA against thousands of competitors and finished 3rd overall through an eight round robin and 1v1 matches against other top 32 FFA players. In addition, during GI Factor's first Open FFA, which was during the playoffs, he surprised everyone by topping over 1000 people, enabling him to compete with 7 others for the final eighth FFA Championship spot. After upsetting Ogre 1 in the first 1v1 round, he was ultimately eliminated from the playoffs.)

Semi-Professional
Semi-pro Player - One who is a member of a team that has Semi-pro status or a player ranked 17th-32nd in a specific competition's 2006 rank point standings. Semi-Pro Eligibility - Teams must be ranked between 17th and 32nd by cumulative 4v4 rank points. Teams may not change more than 1 team member between competitions or they will lose their status. Halo 2 4v4 Ranking - Teams will be ranked immediately following an competition. Even if their roster changes before the next competition, their ranking and status won't change, as long as they maintain their eligibility. Substitute Ranking - Teams may declare a roster for post-competition ranking and status that is different from the roster they compete with at the upcoming competition. Members of the post-competition roster who are not on the upcoming competition roster must have been a member of the team's roster for the previous competition. Members of the post-competition roster who are not on the upcoming competition roster can't attend the upcoming competition with a different team. Members of the upcoming competition roster who are not on the post-competition roster will be considered as having filed for free agency during the post-competition Free Player Movement period. These players can't be added back to the team during any of the post-competition player movement periods. Post-competition rosters must be submitted to Anakin@mlgpro.com before the start of the upcoming competition. If members of the post-competition roster who are not on the upcoming competition roster file for free agency or are traded or released during any of the post-competition player movement periods, the team will lose their status for the next competition. Highly Restricted Player Movement Period - Teams can only be changed if a member(s) is unable to attend. These players may only be replaced by someone who was unaffiliated with an attending team at the registration deadline. Semi-Pro Advantages - Semi-Pro teams are automatically ranked above all Amateur teams in the 4v4 regardless of their individual FFA performance or total 4v4 points. Semi-Pro Automatic Bid - Should a pro team not attend a Regular Season competition or lose their pro status, the highest ranked semi-pro team would receive an automatic bid into the pro competition, but still be considered a semi-pro team.

Amateur
Halo 2 4v4 Ranking - Teams will be ranked for the Championship Bracket based on their total 4v4 rank points. Highly Restricted Player Movement Period - Teams can only be changed if a member(s) is unable to attend. These players may only be replaced by someone who was unaffiliated with an attending team at the registration deadline. Ranking Tiebreakers - 1. 2006 points in the game's other competition (i.e. Halo 2 FFA to break a Halo 2 4v4 tie). 2. 2005 points in the equivalent discipline. 3. 2005 points in the game's other competition. 4. Most recent competition's performance. 5. Coin Flip

Coaching
Registration - Halo 2 teams may have 1 coach. Coaches must register with the team online. Participation - Individuals may not be registered as both a coach and a player. Individuals may not be the coach of more than one team at an competition. Player's may not have a coach for the FFA. Conduct - Coaches may not taunt the opposing team. Coaches may not look at an opposing player's TV. Popular Coaches in 2006 Season - XxX, Ogre 3, Detach, and Photon

Guidelines
1. Halo 2 and SSBM will each have its own committee 2. The Halo 2 committee will consist of the captain of each Professional Halo 2 team. 3. The SSBM committee will consist of the Professional Singles players. 4. The members of each committee will elect a Chairman. 5. The members of each committee will elect a speaker from its group. 6. Should the Chairman lose his eligibility for committee membership, another Chairman must be elected.

Meetings
1. All player concerns / requests are open for presentation by the committee's Chairman 2. After each meeting, the Chairman will prepare a document outlining the committee's concerns / requests and email it to the Halo 2 Tournament Director and Commissioner of the League. 3. The attendance of committee members is expected but not required. 4. The Chairman is responsible for scheduling a meeting with the other committee members before each competition. 5. Meetings will take place on AOL Instant Messenger. 6. Only the speaker is allowed to present concerns / requests during meetings 7. The Commissioner of the League will respond to all committee members during the next event's Free Player Movement Period.

MLG New York: Kickoff Classic Halo 2 Game Types
Team Slayer - Midship, Lockout, Warlock, Ivory Tower and Sanctuary CTF Classic - Midship, Warlock, Sanctuary, Beaver Creek, Midship and Lockout

All MLG Halo 2 Gametypes and Settings
List of Multiplayer Gametypes <!--

Tiebreaker Game Game 1 - Team Slayer - Midship

4v4 Game Type Settings


 * The settings listed are those that are not default for the specific game type. To construct an MLG game type, edit from the default game type (Team Slayer, Team Ball, or CTF Classic) using the settings listed below.

All Games

Resolve Ties = Off Suicide Penalty = None Motion Sensor = Off Team Changing = Off Respawn Time Modifier = None Betrayal Penalty = None Starting Weapon = Battle Rifle Weapon Respawn = Double Time

-->

Available Points
For more information visit http://www.mlgpro.com/?q=node/64650