Talk:Maken X/GA1

GA Review
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Reviewer: AdrianGamer (talk · contribs) 14:39, 12 July 2017 (UTC)


 * First-person isn't a genre, so it shouldn't be listed in the infobox
 * the chaos is being caused by the Sangokai, a powerful criminal syndicate opposed by the Blademasters - should mention who are the Blademasters briefly in the lead as well.
 * Just some personal opinion, but I think that the second paragraph of the lead introduces too many characters. It would be great if you can trim some of the content away and make it more precise.
 * It was the first game developed by Atlus to feature fill voice acting - full voice acting.
 * The game sold well in Japan, and was met with mixed to positive reviews worldwide. - can expand slightly on what critics liked and disliked.
 * The world map is divided into a variety of stages including main story missions, zones holding new playable characters, and levels involving key non-playable characters. - I am not sure if I understand what this means. The world maps are divided into two zones and there are three types of missions that players can do?
 * If the player character's health is fully depleted, the game ends. - would be great if you can mention why player character's health will deplete. What are you even fighting in this game?
 * During combat, the player has standard movement options - what are "standard movement options"? Different people may have different interpretation on this phrase.
 * The player character, who can lock onto enemies during combat, has a standard attack option activated by a button press, with combination attacks achieved through multiple button presses. - can you rephrase this sentence so that it doesn't mention anything about pressing buttons?
 * Generally need some more wikilinking to avoid WP:JARGON.
 * Just to ensure I understand the Brainjack ability correctly. Do this mean it is similar to Dishonored where you can possess anyone NPC you want? Or just some selectable characters?
 * Given the default name "Deus Ex Machina" - should wikilink Deus Ex Machina.
 * Level designer Kazuyuki Yamai and character motion and modeller Eiji Ishida would both work on later prominent Atlus titles. - What happened after the game's development is not important.
 * I don't think introducing all members of the development team is necessary, with the exception of the important ones like director, producer, and artist, or those who were later mentioned again in the development section.
 * Due to these factors, the trial and error period lasted much longer than intended. -What is a trial and error period. Game testing? QA?
 * While the basic gameplay and the original plot were carried over, several adjustments were made including more full-motion CGI sequences and refined gameplay mechanics. - mentioned already in the gameplay section. Don't need to repeat it once more.
 * The music section was impressive. I can never write a good music section, for some reason.
 * the game's graphics were altered for the international release - any more specifications? How it was altered?
 * It came with both standard and limited editions - What are their differences?
 * The remake Maken Shao received a similar score from Famitsu, which praised the overall gameplay and varied character choice - odd to say "similar score". Would be great if you can mention what the score is.
 * Coward praised the "slick and glitch-free" environments - should wikilink glitches.
 * Would be great if you can mention these reviewers' overall impression on the game. Whether they recommend it, think that it was style over substance, or anything similar.
 * File:Maken X screenshot.png doesn't show combat, so you need to modify the caption or find another screenshot.

— Closing review as  AdrianGamer (talk) 09:20, 19 July 2017 (UTC)