Talk:Malkavian

Past tense maybe?
I have noticed that references of the Malkavians and the Masquerade game are spoken of in the present tense. The game was discontinued in 2004 and rebooted with Vampire: the Requiem, therefore should it not be spoken of in the past tense? I would not write for instance 'Caligula is a Roman Emperor', so why do we here. If anything, to continue the present tense we surely must shift focus to the Dak Ages game over Masquerade as that game is still in circulation. It would be misleading to people who play Dark Ages, Bloodlines or have heard of the Requiem counterparts to come here and learn an anachronistic history of a book no nonger printed (taking into fact that Requiem is not related to Masquerade in any shape or form other than it contains vampires) DarkMithras (talk 09:13 19 Feb 2010

Rating scale
As to the quality scale, I would say this article is a C. It needs to have the errors fixed, the references cited (more than one! Clans always have lots of info books!) and to be rewritten to an "out of character" style. There's a good start here, though.

As to importance, I looked at things like a hierarchy as the article said to do- Vampire: The Masqurade (top), Clans in V:TM (high), Bloodlines in V:TM (Mid). As Malkavian is a Clan and in V:TM Clans are crucial to the game, it's high.

--Lamoxlamae (talk) 23:48, 20 October 2008 (UTC)

history
The history of the clan is either wrong or incomplete. Circa 1997, all Malkavians recovered their Dementation, and only a few kept Domination (VtM 3rd Ed.).

Also, in the Malkavian book (First ed?) there is mention of Malkav in the Second City. Retconn? Or the article only refers to David's Hallucination? Tordek 03:57, 17 October 2005 (UTC)

"As a condition of joining the Camarilla..."

 * 'As a condition of joining the Camarilla, the Malkavians agreed to forswear Dementation(...)

I'm not sure that that section is correct. I'm well read in this subject. PLEASE list a source for this. This sounds like a ST explination and not canon. Justin 20:26, 30 December 2005 (UTC)


 * It's innaccurate and certainly needs changing. I'll see what I can do with it when I have more time.  Technically, the Malkavians didn't agree to anything.  According to the Revised Malkavian Clanbook (which should be the final word on the matteR), the clan elders took away Dementation so they would fit in better among the Camarilla (and thus, hide easier among mortals).--MythicFox 11:12, 14 September 2006 (UTC)

Legends Are Not Facts
The bit about Malkav being gang-diablerized, & it as the origin of the "Madness Network" is only in-game speculation & legend. It has a place being reported here, but even its frame in the Clanbook emphisizes the unreliability of the account. Together with the issue above ("As a condition of joining the Camarilla..."), I think that this article deserves a real cleaning up. Speculation, if kept, should be couched in the appropriate terms. -mordicai. 15:37, 27 September 2006 (UTC)

Well in one of the scenarios of gehena we see Malkav inhabit a group of girls that he uses to speak. Then after Salout kills the girls Malkav jumps to the next available body. So the gang-diablerie is one of the best explanations. You say that it's just in game speculation. Thats what 90% of Vampire was. All of the questions were never answered, and if they were 9/10 times the answer posed a new question. Bhold1 10:51, 7 January 2007 (UTC)

White Wolf kind of deals in legends. Very little is given as fact. Even the name Malkav is merely an assumed name for the antideluvian. The only time I know of where White Wolf has said "This is absolutely the truth of what happened/is happening/will happen was in the end times series they published for their various games and even in that case they still gave a few options for "this is truth!" If only the facts of Vampire were to be listed then the history section would have to remain blank. --Darkwingpuck (talk) 16:00, 28 August 2008 (UTC)

Notability Explanation and Disagreement about Merging and / or Deletion
The "Clans" in Vampire are equivalent to the character classes in Dungeons and Dragons, they are NOT just a story element. As wiki deems fit to allow the character classes of Dungeons and Dragons to have their own articles (Bard (Dungeons & Dragons), etc), there is no reason why the "character classes" of another exceedingly popular pen-and-paper RPG are not notable enough to have their own articles. Even more so since they ARE both Character Classes AND major elements of the story.

In addition, considering the large amounts of background info and game-based info on each of the clans, it is NOT feasible to merge them all into one article. In fact, if we were to do so the resulting article would be too big and then go against Wiki standards.

Please stop listing all Vampire:The Masquerade articles as non-notable.Flygongengar (talk) 20:33, 11 April 2009 (UTC)


 * Have to agree here. Why has Mintrick repeatably flagged this article as failing notability without giving any explanation. Vampire: The Masquerade was easily one of the most well known tabletop RPGs, probably behind only D&D in fame and the clans are a core element of the game, around which much of the game revolves. Clan Malkavian is easily one of the most famous (perhaps infamous would be better) of the clans due to their insanity and generally strange concept. I am removing the notability tag and if anyone adds it back I expect at least an explanation as to why you think this article isn't important as I have given an explanation for why it is. 118.208.191.120 (talk) 10:58, 9 September 2009 (UTC)