Talk:Marienbad (video game)

Comment
This does not sound like a video game, as CRTs were not used back then, but more like a computer game. How was the output presented? Graeme Bartlett (talk) 22:09, 19 March 2018 (UTC)

Ping
, given your amazing work on Early mainframe games, perhaps this article is of some interest to you?--Coin945 (talk) 02:37, 20 March 2018 (UTC)
 * Somehow I missed this? Yes, this should get a mention in Early mainframe games, as well as early history of video games. -- Pres N  01:38, 17 June 2018 (UTC)
 * Pinging to this article on the off chance that you've ever heard of it; seems like it's not anything special on it's own merits for the time or influence on video game history (even within Poland), but mainly notable because it was in Poland rather than the US or UK. I think I'll try to expand it if I can, though Polish sources aren't my usual. -- Pres  N  01:56, 17 June 2018 (UTC)
 * Yeah, nim was pretty common in this time period, between 1950 and 1965 it showed up on computers in Norway, Sweden, Australia, France, the Netherlands, and no doubt several other countries. It was also not the second instance after Nimrod, with the Norwegian, Swedish, and Australian iterations all appearing in the 1950s (I removed this claim from the article, but was accidentally not logged in).  Singling this game out in any other context but the history of the Polish industry specifically would be giving it undue weight. Indrian (talk) 19:25, 17 June 2018 (UTC)
 * That was my mistake regarding Marienbad being the second adaption of Nim. It was taken from a secondary source, who - I believe - took their citation from the video gaming book Bajty polskie (I am unable to read the original source, so used this secondary source). If you have more information on these other early Nim games I can research them. At the moment Early mainframe games has undue weight to the Anglosphere (USA/Canada/UK), so adding a bit of multiculturalism might be nice. :)--Coin945 (talk) 00:39, 18 June 2018 (UTC)
 * , I've done a lot of the legwork by translating all the Polish sources and shoving the info into the article. You're welcome to take another stab at it. Could use a copyedit or two. Don't worry about an edit war. I'm done with it for now. :)--Coin945 (talk) 04:03, 19 June 2018 (UTC)

Video
I'm not an expert on the terminology, but it somehow feels wrong to call it a "video game", if it had no video output (you had to play it via a teletypewriter and card perforator). Wouldn't "computer game" be more accurate? — Kpalion(talk) 09:21, 4 July 2018 (UTC)
 * Agreed; I've made it more clear in the article, though I'm still thinking about whether to move the article to (computer game) or not. -- Pres N  02:23, 17 July 2018 (UTC)

Notes on a few sources
I'm hesitant on 3 sources currently in the article- #4 (https://www.blog-wajkomp.pl), #11 (https://tomiga.wordpress.com), and #19 (http://www.polskie-gry.net), all 3 of which appear to be blogs. Upon closer inspection, wajkomp is a small Polish laptop/accessory dealer, and the articles are all written by G. Shamot as 'Admin2017'; they're mostly product reviews of the stuff they sell, plus computer history blog articles. I don't think this blog is an RS; I can't prove individual contributor reliability for Shamot and the store isn't helping in that regard either. Tomiga is the personal blog of Tomasz Samczuk; as far as I can tell he's just some IT professional who has a blog on film and games. Not an RS. Polskie Gry... is an enigma. No author names, no about page, not even posting dates, just looks like a wordpress site with small articles on polish games writen by... someone. I don't think this is an RS either. I'm going to pull all 3 sources; none of them are referencing much, thankfully. I still have a few sources to integrate (listed above, also the see also section of the article) and some polishing to go. -- Pres N  21:04, 16 July 2018 (UTC)

Potential leads
Did a bit more of an internet dig. Haven't properly vetted these get but they look interesting: --Coin945 (talk) 14:48, 17 July 2018 (UTC)
 * http://czytelnia.frse.org.pl/media/jows_01_2014_0.pdf
 * http://www.komputerswiat.pl/gamezilla/publicystyka/2012/11/inwazja-tektury-i-plastiku-o-przenikaniu-sie-planszowek-i-gier-komputerowych
 * https://steemit.com/strimi/@zenfil/strimi-pierwsza-polska-gra-komputerowa-bya-nie-do-przejcia-maszyna-zawsze-wygrywaa-20180511t120524439z
 * https://www.pcformat.pl/Polskie-technologie,a,4613
 * https://www.gram.pl/artykul/2011/12/12/bajty-polskie-kluska-i-rozwadowski-recenzja-ksiazki.shtml
 * https://issuu.com/kwartalnik_horyzonty/docs/horyzonty_04
 * http://dspace.uni.lodz.pl:8080/xmlui/bitstream/handle/11089/22818/Kamil-Jędrasiak-Gracz-jako-model-uczestnika-współczesnej-kultury-dysertacja-doktorska-UŁ-2017-v.1.1.pdf?sequence=2&isAllowed=n
 * https://napograniczu.net/nie-tylko-wiedzmin-historia-polskich-gier-komputerowych/
 * https://www.ppe.pl/blog/42079/7549/czy-to-jest-polska-gra.html
 * http://www.sukcesmagazyn.pl/artykul/1252756.html
 * https://steemkr.com/strimi/@zenfil/strimi-pierwsza-polska-gra-komputerowa-bya-nie-do-przejcia-maszyna-zawsze-wygrywaa-20180511t120524439z