Talk:Max Knight: Ultra Spy

First mainstream production to use Machinima?
I seem to recall an episode of Parker Lewis Can't Lose I saw well over ten years ago, in which the nerdy guy gets addicted to video games. At one point, he dreams of Altered Beast, with his head in place of the hero's. Technically a use of machinima.--Drat (Talk) 13:15, 22 March 2007 (UTC)


 * No, I wouldn't call that machinima. // Liftarn
 * They briefly used footage of a video game for story-telling purposes, with a little post-production addition. How is that different from this show, which apparently uses a little bit of Half-Life footage for "virtual reality" sequences?--Drat (Talk) 08:20, 23 March 2007 (UTC)


 * Machinima is not just using stock video game photage with post-production alterations (for instance putting a live actor in a video game using bluescreen). Max Knight uses the Half-Life engine, but also adds the actor as an in-game character via modding, not video tricks. That's the difference. // Liftarn

Removed. I don't doubt that it actually did use Half-Life, but the statement was problematic for a few reasons:
 * It's highly dubious that anyone would write in a reliable source that its use of machinima was a "main claim to fame".
 * In my experience, sources that track the first mainstream uses of machinima point to one of these:
 * the TV series Portal (which began in 2002);
 * the music video "Rebel vs. Thug" (made in 2002 for Chuck D); or
 * Spielberg's use of it in in-house testing of special effects for A.I. Artificial Intelligence (2001)
 * In other words, no one really has looked at relatively obscure movies from 2000. Contemporary coverage is unlikely to have picked up on this, either; machinima was only really starting to be noticed in 2000.

— TKD:: {talk}  04:12, 6 May 2009 (UTC)

(delete) This article does not give specific information, yet it is also a stub. This has a right to be deleted. — Preceding unsigned comment added by Tandilano (talk • contribs) 22:16, 14 April 2011 (UTC)