Talk:Maze (1973 video game)

X11 reference
Added X11 reference as I remember playing this a lot when I was a grad student at OttawaU on a network of 386/25MHz machines running SCO UNIX, but with the X11R4 server. Source code from X11R4 is here: http://dandelion-patch.mit.edu/afs/athena/astaff/project/x11r4/src/contrib/games/mazewar/README - and I have fixed it up enough to compile the basic game on Linux (RHEL5) - message me if you want me to mail you the tar file. Vladhed (talk) 15:31, 30 March 2011 (UTC)

content license
Please note: The article text was copied and pasted verbatim from the website of DigiBarn Computer Museum whose content is licensed for used under the creative commons license.

Um.. lack of facts?
Isn't it usual for an encyclopedic article to contain useful information like release date, platform, development time etc? Sadly lacking here. Nigedo (talk) 15:28, 26 May 2009 (UTC)

Peculiar Terminology
What exactly is isomorphic perspective? Isomorphic is a math word, but it doesn't generally refer to perspective. There is a kind of projection called isometric, but it's not what Maze War does. The usual name for the Maze War projection is one point perspective. Tom Duff 00:22, 11 April 2007 (UTC)

error?
I removed "Soon after, the Imlacs were networked to the IBM 1800, and Greg Thompson (later founder of nCube) modified the game to use the network." from the article; so far, I have not found any evidence of Maze connection to an 1800. I will try to remember to ask GT. -- 68.160.131.181 19:34, 27 June 2007 (UTC)

research
while mostly based on digibarn materials, some of this article is based on email I have exchanged with client authors. I will endeavor to have this added to the digibarn site. -- 68.160.131.181 19:34, 27 June 2007 (UTC)

Yet another version
There was yet another version of Maze Wars. This one was created around 1983 by network developers at Apple Computer. This version was called Bus'd Out and was used to debug the original AppleTalk networking stack (later called LocalTalk) on early Macintosh systems. The one oddity is that it only operated on the modem port (rather than the typical printer port for early AppleTalk networking).

Stub
This is a stub. Someone who knows how should mark it as such.
 * Added. Also removed that off-topic prior art intellectual property thing. If someone could add some citations to this article, that would be great. Achilles2.0 (talk) 10:34, 12 July 2009 (UTC)

What hardware did this program run on?

--Nyelvmark (talk) 19:07, 21 February 2009 (UTC)

The main article needs to specify a date (however approximate) when the game was created.--80.235.139.110 (talk) 20:50, 26 April 2009 (UTC)

earlier Mac version than MacroMind
There was a Macintosh version of Maze Wars that preceeded the MacroMind version. This version was written in-house at Apple, presumably to exercise the AppleTalk stack and flesh out any issues. It had one odd requirement in that it used the opposite serial port as AppleTalk/LocalTalk normally used (modem instead of printer IIRC). I played this on a group of networked Macs as early as 1985. It was probably less featured than the MacroMind version, and may have been the inspiration for the MacroMind version. It was never intended for the public at large, but Apple in those days leaked a bit.

Cosmicray (talk) 04:25, 12 December 2013 (UTC)

Potential source
,, -- Pres  N  15:38, 11 November 2017 (UTC)

VT100 version
There was a version that let people on VT100 ASCII terminals play against folks with fancier screens, such as Sunview. I recall playing a version of it on a Vax/VMS system. I can't find the source code for it right now, but here's a Usenet posting from August 27, 1984 announcing its availability https://groups.google.com/d/topic/net.sources/-z5SXYWtkcw/discussion :


 * From: mazewar@ucbcory (The Mazewar Game)
 * Mazewar is a multi-player, multi-cpu, real-time game designed to
 * be played on VAX and SUN computers running 4.2 BSD UNIX.
 * The SUN implementation of Mazewar uses the SUN graphics to create
 * three dimensional displays. An ASCII mode is provided for non-SUN
 * terminals.
 * Source is available free upon request. All requests should be
 * made by mailing to "...!ucbvax!ucbcory!mazewar"
 * This game was written by the following people:
 * Chris Guthrie               ...!ucbvax!ucbcory!chris
 * Nick Lai               ...!ucbvax!ucbcory!lai
 * John Coker               ...!ucbvax!ucbcory!jcoker  — Preceding unsigned comment added by 24.18.238.74 (talk) 00:40, 1 April 2019 (UTC)
 * Nick Lai               ...!ucbvax!ucbcory!lai
 * John Coker               ...!ucbvax!ucbcory!jcoker  — Preceding unsigned comment added by 24.18.238.74 (talk) 00:40, 1 April 2019 (UTC)

PDP-10
The article states the PDP-10 was a 'minicomputer'. It certainly was not, it was a (large) mainframe. There are also, as noted by others, a fair lack of info in the main article. I will edit the article to fix the PDP-10 misquote BTW, I wasted many late hours playing Maze in the MIT-AI lab in the roughly 74 time frame. We all thought it was amazing, How times have changed. Wjenh (talk) 11:54, 26 April 2024 (UTC)
 * You're correct, I must have been thinking of the PDP-11 but the 10 was a full-sized mainframe. If you have reliable sources for any missing information, feel free to add it/them. -- Pres  N  14:24, 26 April 2024 (UTC)