Talk:Mega-Lo-Mania

Does anyone know...
Does anyone know the name of the classical track used on Megalomania? marmtiejam@yahoo.com


 * I believe it was Holst's "Mars, The Bringer Of War". Mdwh 02:52, 12 March 2006 (UTC)


 * This is correct - Hollowaynz (talk) 21:41, 17 August 2008 (UTC)

End of game
Does anyone exactly know why the designers do this to gamers at the end of the 9th epoch?! You then can not play anymore, even if you have enough man!

"What is this, You are about to enter the mother of battles, But with no men stored in the suspended animation, You have no army to fight for you, You have fallen at the final hurdle" —The preceding unsigned comment was added by 89.50.15.44 (talk • contribs) 19:50, 12 Octoboer 2006 (UTC).
 * You've lost the game, just like if you forget a key in an adventure game or run out of health in a shoot em up... You need to lock down your islands in suspended animation so you can bring the men on to the final epoch. Mikkel 01:07, 14 October 2006 (UTC)

It's all over!
I've added information on the anti-piracy measures in the game as they were at the time quite unique, most games just refused to even load or start if they were programmed to detect copied media. Don't know if this featured on all ports of the game but it was certainly on the Atari ST version. --Durzel 20:16, 5 April 2007 (UTC)

Fair use rationale for Image:Amiga megalomania.jpg
Image:Amiga megalomania.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

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BetacommandBot (talk) 00:09, 8 March 2008 (UTC)

Finding sources
We seem to have lost an awful lot of information in. Disclaimer, I'm the Gigalomania author so I'll leave it to other editors decide on the external link, but on other things:
 * Amiga Power is a reliable source for the never released sequel (maybe it's not hugely notable, but it's not like much space is devoted to it, the sentence that briefly mentioned it seemed reasonable). I'm not sure if there's a reason to consider the scans at Scans of Original Amiga Power Articles Featuring Mega Lo Mania 2 to be fake, can we get someone to check up on this via WikiProject Video games/Reference library.
 * It would be good to find a better source for the various developers, e.g., Image Works for the Amiga version. Amiga magazine reviews would be one possibility (e.g., Amiga Computing 41, see for a scan).
 * The gameplay section may have been overly long, but it would be good to have something. It seems odd to completely strip it - and then replace it with an "expand" request. If we want something there, we already had it.

See WikiProject_Video_games/Sources for discussion on obtaining sources. I would have thought this information ultimately can be referenced from Amiga print references, online scans of which may be available online, or WikiProject Video games/Reference library may be of use. Mdwh (talk) 13:27, 17 July 2016 (UTC)

Clarification of all AI players being the same
Apologies if I've done this wrong, I am new to talk pages.

The article states that all AI players are the same and differ only by colour, but this cannot possibly be the case. From playing the game probably 30 times, I notice that they have different personalities which match up to the character selection screen (that lists their personalities). The most noticable one is that Yellow will almost always accept an alliance, Red will accept less, Green less, and Blue almost never. There could be other differences in play style but these are the most obvious. It's very rare to get an alliance with Blue. — Preceding unsigned comment added by Simoncrowder (talk • contribs) 20:52, 7 July 2018 (UTC)