Talk:Metal (API)

Link (meaning) for shader "state validation"?
I don't know much of anything about shader programming, but Is there an appropriate article that could be linked for "state validation", in the sentence "precomputed shaders and up-front state validation"? Jimw338 (talk) 19:22, 13 June 2015 (UTC)

Requested move 7 July 2015

 * The following is a closed discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review. No further edits should be made to this section. 

The result of the move request was: moved. Jenks24 (talk) 12:43, 15 July 2015 (UTC)

Metal (Apple API) → Metal (API) – WP:NCDAB: Shorter disambiguation, not necessary to refer to Apple or iOS specifically. A quick web search has not revealed another API with that name. Totie (talk) 01:30, 7 July 2015 (UTC)
 * Support Sizeofint (talk) 01:49, 7 July 2015 (UTC)
 * Support unless there is another API unconnected to Apple we don't need to include it.--69.157.254.210 (talk) 02:32, 7 July 2015 (UTC)


 * The above discussion is preserved as an archive of a requested move. Please do not modify it. Subsequent comments should be made in a new section on this talk page or in a move review. No further edits should be made to this section.

"graphics and compute application programming interface"?
The lede starts off:
 * Metal is a low-level, low-overhead hardware-accelerated graphics and compute application programming interface (API) ...

→Couple of questions for somebody: (1) shouldn't "compute" be "computer"? and (2) assuming the answer to (1) is Yes, shouldn't "computer" modify more than just the API part? After all, the graphics are computer graphics, just as much as the API is a computer API. If yes to (2), I suggest the following:
 * Metal is a low-level, low-overhead hardware-accelerated computer graphics and application programming interface (API) ...

Someone more intimate with the intent of this phrase, please let me know if this was what you had in mind. Or better yet, just go ahead & make the edit? Thanks...--IfYouDoIfYouDon&#39;t (talk) 07:15, 14 August 2016 (UTC)
 * Compute refers to non-graphical uses of the GPU (GPGPU) for computationally intensive work such as scientific computing. Like OpenCL is a compute API but not a graphics API. Sizeofint (talk) 20:36, 14 August 2016 (UTC)
 * Thank you. I don't see a definition given for the term, either on Wikipedia or Wiktionary, or for that matter in non-Wiki dictionaries I've consulted (don't have a current dictionary of CS terms...), or anywhere besides this talk page. →Maybe there ought to be a definition that can be linked to? I'm sure I won't be the only person to look at that lede and suppose that "compute" as an attributive adjective has to be some kind of mistake.--IfYouDoIfYouDon&#39;t (talk) 08:36, 27 August 2016 (UTC)
 * I've linked to computer shader as done on Vulkan (API)

Vulkan or Metal?
Does anyone know what's better and faster in use? Did anyone made benchmark test or something using both APIs? 178.207.229.96 (talk) 14:05, 20 August 2016 (UTC)
 * This isn't a general forum. However, since Vulkan doesn't run natively on Apple's devices and Metal only runs on Apple's devices there is no way to run a benchmark. Sizeofint (talk) 16:58, 20 August 2016 (UTC)
 * If you are doing it right, they are the same thing, so they have the same performance. --Sebsmith0 (talk) 22:50, 14 April 2021 (UTC)

Should the game screenshot be part of the infobox?
Vainglory is not an element of Metal and does not belong in the infobox, IMO. I propose to move the screenshot to the "history" section or the "adoption" section. Jpeccoud (talk) 21:03, 10 December 2017 (UTC)Jpeccoud