Talk:Metroid Prime/Archive 1

Phazon
203.122.101.170 has merged the Phazon article into this article. --Sparky the Seventh Chaos 19:42, Nov 13, 2004 (UTC)

Unfortunately, what is there is now outdated: See the Phazon article now? It's huge. Perhaps we should merge it again.

--205.251.80.95 00:21, 20 November 2005 (UTC)

NTSC/PAL version storyline
Why is there a such a focus on the PAL version's storyline and almost none for the NTSC's when Retro Studios, the people in control of the Metroid Prime subseries' plot say that the NTSC version is the official one and the one they're likely to base Metroid Prime sequels on? Dr. Lobotomy 03:41, 10 April 2006 (UTC)
 * Probably because it makes more sense. It was edited for a reason, even if Retro had nothing to do with it. That's my general take on it anyway. (195.92.168.175 15:52, 10 April 2006 (UTC))
 * More sense how? It creates glaring plotholes like Metroid Prime obviously using Pirate Technology and a Metroid-based form. The explaination given for the metroid is based on pure speculation (If this is true, then the Metroid that mutated into Metroid Prime must have already been living on Tallon IV by the Chozo around the area where the meteorite crashed (perhaps it was a Queen Metroid).) The Space Pirates, who brought Metroids with them, capturing the creature that becomes Metroid Prime which wasn't yet at full power "sealed" in a crater that somehow has entire veins of Phazon mineral spreading outward from it makes alot more sense. And since the Chozo made Metroids, they wouldn't be referring to the creature in the Meteor as "the Worm" if it was a mutated metroid from the get go.Dr. Lobotomy 19:44, 10 April 2006 (UTC)

Seems to me that someone was probably just trying to demonstrate how much they know, but instead of removing PAL stuff maybe it would work better to expand the NTSC stuff. Niroht 18:31, 10 April 2006 (UTC)
 * I think a nice comparison would be a good compromise - "NTSC said this, while PAL said that", like in the "storyline differences" section.
 * It doesn't matter which made more sense. What matters is that both versions happened, so they should both be reported on. --Sparky Lurkdragon 01:28, 11 April 2006 (UTC)

"Excessive linking"
My last edit to this page added a See also: Phazon link that was removed because "it was already in the paragraph." If you'll ever so kindly notice, Metroid Prime (creature) is also linked in the paragraph, and it also has a see also one at the bottom. I notice that no one has nor complained or removed this link.

The entire sub-heading is about Phazon. Logically, a see also: Phazon which links to the Phazon article would be a good idea. I'm reinserting the link.

--Jetman123 02:02, 20 November 2005 (UTC)


 * I don't believe Metroid Prime (creature) had a link; it certainly didn't as of my recent edit. Either way, I've moved the link (to Phazon) to a place that I'm fine with...it makes perfect sense as a "Main article" header, it's just sort of odd as a repeated-link "See also".  Can we take its current form as a compromise?  --  stillnotelf   has a talk page  02:36, 20 November 2005 (UTC)

Perfect: it's fine the way it is. Nice job.

--Jetman123 06:43, 20 November 2005 (UTC)

Jetman123 here - I want to apologize for the kind-of-frustrated attitude I displayed earlier. To quote WP:COOL:

6. Be prepared to apologise. In the heat of the moment we sometimes say things that were better left unsaid; the least we can then do is make amends.

I apologize for the attitude I displayed - to someone else, it might seem like I was flaming. In any case, I didn't mean to seem so brazen - if that's the word I'm looking for - and I would much rather co-exist in harmony than create friction.

Perhaps what I'm trying to say is that I should probably have left out the "if you'll ever so kindly notice". I should probably have simply come back in a couple of hours and speak neutrally rather than in a frustrated scense. I'm sorry if I offended anyone.

--Jetman123 02:53, 30 November 2005 (UTC)


 * It's fine, dude, I wasn't offended, I'm at least half at fault. I probably should have put in a main article header from the beginning instead of just removing the link - I considered it but thought that an in-text link was sufficient.  Given your recent major upgrade of Phazon, wanting to promote it is entirely understandable!  I'd say apology accepted, except I really don't feel that one is owed.  --  stillnotelf   has a talk page  04:31, 30 November 2005 (UTC)

"Freezing"
I am not disputing that the game freezes. I *am* disputing the cause cited. The game does not freeze because of moving too quickly. If it did, speedrunning would be impossible. I can link to speedrunners on this issue at request.

Also, another semi-related note, but a slower non-buggy loader was released with later versions of the game. Take that into account too. Maur 02:16, 10 December 2005 (UTC)


 * Sure - let me see your source, I'm curious, not demanding veracity. I'm open minded, it just always seemed like a speed issue to me - my game only froze when I suddenly changed directions or went through tunnel rooms too fast.  (I have an original NTSC version).  Indeed, I'd even wondered how speedrunning was possible with a speed related freezing issue - I figured those people were relying on a lot of luck and a path that didn't require lots of room loading.  --  stillnotelf   has a talk page  02:26, 10 December 2005 (UTC)


 * No problem. The post is here.  You can read a few posts above that if you want to, really.  It may actually be (partially) based on speed and we just don't know, but we're never finding out, most likely. :P  We just don't know, except that if it is based on speed, it's kind of messed up in that regard.  Speedrunners don't get frozen everytime, and people just walking through get frozen too... Maur 02:47, 10 December 2005 (UTC)


 * Actually, I have found that the game freezes on the elevator connecting the Tallon Overworld with Magmoor Caverns, even if I'm not speedrunning.--RedZion--71.145.162.231 17:02, 14 April 2006 (UTC)


 * I have found that the game will crash if more than two rooms are loaded, like in the Furnace access room: the room behind you is loaded, the room you are in, and the Furnace attempts to load. This causes conflicts, and crashes. This is why minor enemies are placed in connecting rooms; to slow you down and allow the next room to load and the previous room to leave memory. --SheeEttin 00:10, 24 April 2006 (UTC)


 * I have an original copy, and I've never had it freeze, except for that one time when it froze on the elevator between the Chozo Ruins and the overworld (the first one you take) —The preceding unsigned comment was added by 207.148.161.30 (talk) 15:16, 13 April 2007 (UTC).207.148.161.30 15:16, 13 April 2007 (UTC)


 * My game froze twice (I have an original copy) and both times I was on an elevator. Never once did it freeze when I was running or walking, but twice when I was riding an elevator from one area to another. Not the simple elevators where you just stand and wait for a bit while it moves, but the elevators to transfer from areas (i.e from Tallon Overworld to Magmoor Caverns). While the camera was doing the panoramic view of Samus's elevator ride with the walls wooshing past her, the game just froze. Twice this happend. 24.15.53.225 02:56, 18 July 2007 (UTC)


 * Yeah, that's the spot. It happens if I run into the hologram right off the bat without giving the game a few seconds to unload the last room I was in. RedZionX 23:32, 13 November 2007 (UTC)

This aritcle is looking decidedly unencyclopedic
Sections 2-4 (items, locations and bosses) are just lists of information, much of which is of no interest to most people who read this article. Wikipedia is not a repository for lists. --82.7.125.142 13:50, 22 December 2005 (UTC)
 * Indeed. That seems information for a Wikibook. Anyone wants to transwiki it, or should I do it? I would prefer someone who has been in touch with the game and knows it rather than me (who only played the Game Boy and SNES versions). Changing the lists to a paragraph with the information, nd moving the list to a Wikibook seems to be the best solution. -- ReyBrujo 14:53, 22 December 2005 (UTC)

First-person adventure?
Oh, so it is like Myst? Puh-leeze... 200.217.227.102 01:43, 6 March 2006 (UTC)


 * It's not like Myst, it's an action / adventure game played from the first-person perspective.Max22 01:50, 13 March 2006 (UTC)


 * It's an action/adventure game, as the user above stated. Metroid games as a whole are action/adventure, with the only exception being Hunters, which was focused primarily on shooting combat.  The others are not primarily focused on that.  Metroid Prime shares the same gameplay focus as Metroid, Super Metroid, etc.  If those games were not shooters, how then can Prime be a shooter?  Because it's in first person and she carries a gun weapon?  That does not make an FPS, as FPS are defined like any other type of shooter (light gun games, shmups, on rail shooters, etc.) in that they have a focus on shooting combat.  Shooting combat is not a focus in MP, nor any of the 2D Metroid games.


 * And I've changed it in the article, btw. Nintendo gets confused about genre definitions (they used to call Legend of Zelda an RPG series, for crying out loud!).Therealspiffyone (talk) 16:12, 18 January 2008 (UTC)

Bosses
Um, I like how the major boss battles are explained, but what about the mini-bosses, huh? Considering how most of them are actually not as 'mini' as most people think, shouldn't someone just type in a little note? Such as 'don't attack while he's absorbing energy' or 'use a Super Missile when he fires' just so that it doesn't seem like the miniboss fights are trivialized. And one more thing: Does the Parasite Queen even count as a boss? I had never actually played a first-person-shooter (I could never manage the controls!) before Prime and I beat the Queen first try. The only true first boss is Flaagra, but less experienced players may consider the Parasite a true boss. I don't know. Anyway, I've added in all the rest of the main mini-bosses. Let me know if you think it looks bad. --RedZion-- May 12 2006 (UTC)


 * I just linked all the bosses' names to their sections in the Creatures and Space Pirate articles, and encountered two problems. The Shadow Drone didn't come up with a section in the Creatures article, which means it was either forgotten in that article, or misnamed in this one. I haven't played the game recently and don't own it, so I can't check, and I've left it unlinked for now. Also, the Elite Pirate bit previously mentioned that it is fought "3 or 4 times," when you actually fight three or four Elite Pirates. I can't remember how many Elite Pirates there are exactly, so I changed it to "more than one encountered." If anyone does happen to know that information, adding it would be appreciated.--Herald Alberich 23:13, 18 July 2006 (UTC)

Thata good, but ill get rid of shadow drone becuz its not technically a boss. (11987 23:21, 18 July 2006 (UTC))


 * It is not a boss, but a Mini-boss that guards the Power Bombs. Shadow Drone isn't its official name, because it doesn't have one. I've heard it referred to as Shadow Drone, Cloak Drone, Cloaker, and Shadow Sentry, not to mention countless other things. The most commonly used name is Shadow Drone, so I put that in. RedZionX 17:36, 31 July 2006 (UTC)


 * It is a permanently cloaked sentry drone that cannot be scanned, so the game gives us no exact name. It could just be another Sentry Drone for all we know. After all, it uses the same attacks as the sentry drones...However the official Nintendo Power guide book refers to it as a Shadow Drone, so I would assume that is the correct title...24.15.53.225 03:03, 18 July 2007 (UTC)

Music
How can you say the Magmoor Caverns music is 'Ridley's Lair'??? It is obviously a remix of the Norfair theme from the old NES Metroid! 71.145.176.152 23:07, 18 April 2006 (UTC)
 * Hm... I guess that would be more accurate. It has been changed to reflect this. --SheeEttin 18:32, 23 April 2006 (UTC)


 * Thanks. 71.145.208.158 22:34, 9 May 2006 (UTC)


 * Oh, and I apologize if I was rude--I did NOT need to add in the three question marks and the 'obviously' part.

I made an edit earlier saying that the music in the Tallon Overworld is clearly a remix of the Brinstar theme from the original Metroid and Metroid: Zero Mission. I has been quickly removed. Does anybody disagree? Shouldn't we include this information?

I think that kind of note should be kept in 'Trivia' or something. (11987 16:39, 10 July 2006 (UTC))

That sound OK, but then we should also remove the commmentary about the music in Magmoor Caverns, a couple of paragraphs below my original edit. Maybe we could create a music references section.

Yeah, rempve it and put it in Trivia. (11987 18:10, 10 July 2006 (UTC))

2 things about music. 1) I see hardly any similarity between the Magmoor caverns music and the Norfair music. 2) The Tallon overworld and Brinstar music are similar, but not to the point of remix. End comment. Ovavasour 16:12, 24 April 2007 (UTC)

Inappropriate person
Currently some sections of the article are using the second person ("you", "your", etc). Please keep the tag until all references have been modified to a more formal tone. Thanks! -- ReyBrujo 18:40, 1 May 2006 (UTC)
 * I've fixed some of them, as well as a few little grammatical things and such, but I'm not sure if I got them all. In addition, some sentences may want restructuring now that the second person is fixed, for grammar, but I'm not sure.--Niroht 15:35, 2 May 2006 (UTC)

Plot differences in PAL version
I read here that "The Chozo Lore entries paint a much different picture of the relationship between Samus and the Tallon IV Chozo." However, after playing through both the PAL and NTSC versions, I could not find any source for this information. I recovered all the Chozo Lores as well. Both version simply allude to a savior (Samus) that will rid Tallon of Metroid Prime.

I really don't think I missed any of the Lores... But if I did, I'd really like to get the lowdown on what this "different picture" is. —The preceding unsigned comment was added by Walterbennet (talk • contribs).
 * In essence, from what I've gathered, the NTSC Tallon IV Chozo seem to know Samus personally, whereas the PAL Tallon IV Chozo don't seem to know Samus herself, just predicted the arrival of a savior in the form of a woman. --Sparky Lurkdragon 04:54, 4 May 2006 (UTC)

Lead
I cleaned it up a little bit, as it poorly written and had major POV. I'm still not satisfied, so if anyone else wants to help feel tree to do so. --Joeblack982 05:08, 17 July 2006 (UTC)
 * I've cleaned it up slighty to clarify the references and fix the tense. Just64helpin 17:51, 23 November 2006 (UTC)

USK missin
How come the USK entry wasn't featured in the main table? I put it in. --84.144.48.123 19:25, 17 July 2006 (UTC)


 * Probably because its not as prevalent as the other versions of Metroid Prime —The preceding unsigned comment was added by Bign forever (talk • contribs).

Metoroido Puraimu
It's a bit of a pet peeve of mine, but is it at all necessary to have the Japanese name for this game, let alone ANY non-Japanese produced game? Other Nintendo games don't have it... so does that mean that either those articles need to have be Japanified, or that the Japanification of article titles is somewhat silly? I can understand if the game was created in Japan first, but Metroid Prime is, in essence, an American game devloped by an American company (Retro). Keeping "Metoroido Puraimu" on the Metroid Prime article would be like sticking "市民カーン Shimin Kān" to Citizen Kane. It's a silly and unnecessary Japanification of something that really isn't Japanese. Unless there is some Wikipedia article writing guide information that I'm missing? - Nick15 08:52, 26 October 2006 (UTC)
 * Metroid is a Japanese franchise, and the Prime games are still overseen by Japan. Think of it this way: most of the Teenage Mutant Ninja Turtles games are Japanese-made. Would you call them Japanese? They don't have the Japanese kana on their pages. Metroid Prime is the opposite way, thus I don't see why having the Japanese for them is wrong/bad. —The preceding unsigned comment was added by 76.105.225.65 (talk) 05:57, 12 May 2007 (UTC).
 * I don't see how that argument works. Far as I can tell, the Japanification is NOT necessary and just looks unprofessional. Keep in mind that this is the English Wikipedia, we don't need the alternate names for everything. --&#91;&#91;User:Niroht&#124;Niroht&#124;&#91;&#91;User talk:Niroht&#124;Talk tah me!]]]] 22:28, 12 May 2007 (UTC)
 * Why don't you? They're Japanese games that happen to be outsourced to an American company for the actual programming or whatever. It's the exact same deal as the TMNT thing, reversed. 76.105.225.65 05:07, 13 May 2007 (UTC)
 * I don't really have an opinion on this debate, but I do have to point out that Retro Studios created Metroid Prime from the ground up, and was responsible for far more than just the "actual programming." Prime is an American game in a Japanese series, so I can see both sides here. --Herald Alberich 04:04, 14 May 2007 (UTC)
 * The "actual programming" comment was for lack of a better term. My point stands that they're overseen by Japan, and Retro can't do anything without their permission. Look at the credits; the producers, music, storyboarders, etc. are Nintendo (Japanese). 76.105.225.65 22:59, 15 May 2007 (UTC)
 * sighs*...Retro IS a Nintendo developer. The game is NOT outsourced as Retro Studios is a wholly owned, and therefore 1st party, Nintendo development studio.  The producers, storyboarders, music, etc. all work with Retro just as they would with NST (Nintendo Software Technology, Nintendo's other US 1st party studio), Intelligent Systems, EAD (Miyamoto's group), etc., etc., etc.  Nintendo Japan itself has another internal group that "oversees" development of games for all the dev studios.Therealspiffyone (talk) 00:32, 31 January 2008 (UTC)

Second Assessment
After the request, I assessed the article, and upgraded it from start to B class. Some points for improvement: --User:Krator (t c) 19:05, 15 February 2007 (UTC)
 * The plot section needs better and more obvious linking to other Metroid Prime (MP) material, like a 'main article is.. ' link. There is a lot of storyline content lost between this version and the previous assessed one (link), and that must've gone somewhere. Currently it's too hard to find out where to read more about the story.
 * The Hint system section in Gameplay does not contain any interwiki links. Is this system notable enough when compared to other features of the game, to warrant a section of its own?
 * Someone who skipped the plot section, because he/she did not want to read the sploilers for example, misses some points in the gameplay section. Who is this 'Samus'? (The protagonist or player character, I assumed, but write that down.) Same applies to 'space pirates' in the locations section. Briefly state what they are (the main enemies, I assume) and link the first occurrence of the word.
 * The locations section is awful. Rewrite it to be a short summary of the locations, instead of a list, which the 'main article' already is. On that article, the content there is sometimes of lower quality than the summary here. Try to improve it. Also, in the plot section, Tallon IV is linked to its section in the list of MP locations. That list is not linked from elsewhere, but probably should. A solution on where to find MP locations should be found.
 * The development section is good, but could (and should before it can be GA, A or featured) use a reference for each paragraph.
 * Reception is the best section. Well referenced and written, good table, though I wonder if the size could be decreased by abbreviating more. Right now it's kind of big and in the way.
 * I question the notability of the speedrunning section. I assume speedrunning is part of every game in this genre, but why is it especially notable for this game? Get a reference that shows that speedrunning is a major part of the MP community or something. The first paragraph contains unreferenced statements.
 * The sequels section is not well written, but well referenced and laid out. This section is too much of a list of things important to fans (cool bosses, etc) that changed in the sequels, rather than a short encyclopaedic summary of what happened in the sequel. Note that about half of this section, mainly the short factual information, is good and should stay. Copy some of the (best) references of the articles of the sequels to reference this section.
 * More trivia would be nice. Sections like this (and reception and development) are the things that set a Wikipedia article apart from the game's manual or a fan website.
 * Briefly state the reason for the See Also link. (i.e: 'Designer of the first Metroid games') To a layman, the links appear like two random Japanese names and two lists. See Also is for reading further on the same topic on Wikipedia, and lists generally don't belong there. Try to find some more: some games in the same genre that play alike maybe?

WP:GA
This is a pretty good article, but there are some major edits that need to be done, so I'm putting this on hold.
 * 1) Remove speedrunning section. It is not very encyclopedic, and really shouldn't belong in such an article. See FA's like Half-Life 2 and Halo: Combat Evolved for an example to head for.
 * 2) Integrate trivia into article. Do some serious editing in this one. Trivia shouldn't be in GA's or FA's. Try to eliminate the odd stuff and merge the rest.
 * 3) Cite some more of the reception.

Other than that, this article is quite informative, and is well on its way to featured status.  bibliomaniac 1  5  02:41, 24 February 2007 (UTC)

I have passed this article. Some thoughts:
 * 1) Put fair use rationales on the images and eliminate any images that violate image use policy.
 * 2) Cite. If you feel that I've driven this point too much, it's because I'm a citation fiend.
 * 3) Eliminate in-universe perspective as much as you can.

If you need any help, you can ask me anytime.  bibliomaniac 1  5  00:17, 27 February 2007 (UTC)

Boxart
The boxart should be the NTSC one. For one, GameCube is most popular in North America, significantly more so than in Europe, Japan, or Australia. For another, it was released several months sooner in NA than in Europe. - A Link to the Past (talk) 20:49, 21 March 2007 (UTC)
 * Okay. Sounds good to me.--Niroht | Smoke signals 02:00, 22 March 2007 (UTC)

Why we need to change to a boxart that looks exactly the same? Seems rather silly to me. --Mika1h 20:40, 26 May 2007 (UTC)

Plot Contradiction?
Isn't there some plot contradiction in this game? I'm playing the North American version, and I can definitley see some problems. The Chozo imprisoned Metroid Prime in the impact crater using the power of the Cipher, as was stated in their lore that could be found early in the game. The Cipher prevented Metroid Prime from exiting out of the crater, whether from the top or by tunneling through the bottom. It also prevented the space pirates from getting in, as was said in one of their logs. However, another space pirate log states that somehow they came upon Metroid Prime in one their tunneling procedures and managed to contain him. The log also stated that Metroid Prime broke free, absorbing some of their weaponry and tunneling out of their base (which would explain his many beam attacks and sheilding to beam weapons during his battle). However, in the game Samus fights him in the Impact Crater. Would this not cause a hole in the plotline then? If the Cipher prevented Prime from exiting the crater and anything else from entering it, then how were the Pirates able to encounter and capture it in the middle of one of their "mining operations" as the log so stated? And why would Prime be fought in the impact crater if he had somehow slipped past the Cipher (which is already impossible according to Chozo lore) in the first place? 24.15.53.225 03:20, 18 July 2007 (UTC)
 * Well, the Chozo lore also says that the Cipher could weaken. It's possible that Metroid Prime broke out, the pirates found it in another tunnel, they did stuff, it escaped, and it went back to the impact crater where its nest was. I'm not sure either the contradiction or the correction to it is concrete enough for the article, though. --Niroht | Smoke signals 14:49, 18 July 2007 (UTC)


 * It is certainly concrete enough, if, the European version of the game was modified to exlude the certain aforementioned pirate logs, as well as the fact that, if these pirate logs are true, then the whole game's plotline is essentially ruined. 24.15.53.225 01:26, 12 October 2007 (UTC)


 * Yes, the European release changed certain plot elements to make more sense. In addition to logs talking about Metroid Prime being changed to talk about how the pirates were unable to access the crater, the Chozo lore was completely rewritten, dating the meteor impact much further into the past, removing the entire "departure and return of Chozo" crap, not having any references to Samus in particular, just to some unspecific foretold female defender, and no referrals to Space Pirates, who didn't arrive until the Chozo were all turned into ghosts. For some reason, it also states that the pirates were unable to find any of the artifacts despite some of them being hidden inside their bases, and even being mentioned as such in the unaltered artifact descriptions, making this version have it's own plotholes. 134.129.203.26 04:25, 18 October 2007 (UTC)

trilogy or four-part?
i just added (anonimously, sorry) a citation-needed to the fourpart claim, ive seen everywhere that corruption is out to close the trilogy of "prime" and that a new subseries is next, am i mistaken? --Rcphq 19:17, 13 August 2007 (UTC)

Reception in Japan?
Seeing as Nintendo is a Japanese company, this seems notable. --Raijinili 05:50, 7 September 2007 (UTC)
 * The Metroid series isn't generally as well received in Japan as in western countries, and most games are released later there than elsewhere; a small note about it might be relevant, but definitely not a large paragraph, like for some other series. Haipa Doragon (talk) 16:47, 7 September 2007 (UTC)

Scanning
Unless I've missed something, it isn't mentioned. Sort it out! :-) Ashnard  Talk  Contribs  18:19, 14 September 2007 (UTC)

Release Date
How can it be said that this was the first Metroid game released since Super Metroid if it was released alongside Metroid Fusion (in North America anyway)? Just figured I sould ask before editing that bit to include Fusion. —Preceding unsigned comment added by Invader TAK (talk • contribs) 00:36, 18 September 2007 (UTC)

Plot Question
Can somebody redo the plot paragraph? i dont understand the story at all and this didnt help.. :( —Preceding unsigned comment added by Mark7532222 (talk • contribs)

so space pirates summoned aliens.. the aliens decided to attack them instead (why?) so they called samus to help (is samus even friends with the space pirates) then a parasite queen came for no reason (why she come?) and attacked samus making her lose everything then she saves everything.

somebody explain —Preceding unsigned comment added by 142.162.196.236 (talk) 21:20, 24 October 2007 (UTC)
 * The "aliens" spoken of in the article are just minor plants and animals from various worlds; the Space Pirates have kidnapped various small creatures to perform genetic experimentation on using Phazon. The Parasite Queen was one such experiment, which basically went out of control and killed most of the Pirates on board.  The distress signal sent by the ship was a general one, to anybody in the area; they didn't know Samus would be the first one to receive the message and react to it, and Samus didn't know the distress signal had been sent by Space Pirates until she landed. Arrowned 21:47, 24 October 2007 (UTC)

This game makes no sense at all. Samus wants to get into the Impact Crater, why? 142.162.201.196 (talk) 23:36, 13 March 2008 (UTC)
 * Uh, because the creature that is propagating the destruction of Tallon IV is down there and someone needs to wipe it out before it wipes the entire planet out? Pretty cut and dry reasoning. Arrowned (talk) 23:45, 13 March 2008 (UTC)
 * The article doesn't say anything about the creature, thus why I had no idea. What's "the creature?" 142.162.201.196 (talk) 23:48, 13 March 2008 (UTC)
 * "After obtaining the Gravity Suit in Phendrana, Samus infiltrates the Phazon Mines, a mining and research complex, and the center of the Space Pirates' Tallon IV operations, where she obtains the Phazon Suit and the last of the Chozo Artifacts. Those allow her to enter the Impact Crater, where she finds a Phazon mutated beast called Metroid Prime."
 * Admittedly, a sentence or two should probably be reworded to drive home the danger this creature poses to the planet (and the first paragraph about Prime needs to be reworded to make it clear that Prime is inside the crater and trying to break out), but the basic information is there. Arrowned (talk) 01:59, 14 March 2008 (UTC)

In the instruction book, it says, "Samus is going to wipe out the Space Pirates, 'once and for all,'" or something like that. I thought Samus had no idea who they were, I thought she just heard the signal and went to see who it was. 142.162.207.142 (talk) 20:35, 14 March 2008 (UTC)
 * Samus is already familiar with the Space Pirates, as she spent a majority of previous game in the series combating their antics, and Prime is a direct continuation. That's more a problem with the game's instruction booklet for being vague than this article. Arrowned (talk) 23:39, 14 March 2008 (UTC)

I'll redo this: I just played through the whole game and understood the plot. I'll just see what I can do. It's going to take a while, so I'll put it in piece by piece. Totlmstr (talk) 21:49, 14 March 2008 (UTC)
 * Just be careful you're only rewording things; try not to extend or decrease the length too much. The relative length it is at the moment was one of the things that we were asked to fix to hit FA status. Arrowned (talk) 23:39, 14 March 2008 (UTC)

First-person adventure
"It is the first 3D game in the Metroid series, and is officially classified by Nintendo as a first-person adventure, rather than a first-person shooter, due to the large exploration component of the game."

I placed a source needed tag here, as many critics consider this as a FPS. Without proper citation, I'd rather think Nintendo is trying to distance the game from the stereotype of a FPS. (namely, the controversies, especially violence) SYSS Mouse 00:13, 28 October 2007 (UTC)
 * How's this?  Pagra shtak  00:27, 28 October 2007 (UTC)


 * Actually, many critics don't consider it FPS. You can see in several reviews by professional sites the reviewers go out of their way to state that the game isn't an FPS. Therealspiffyone (talk) 16:07, 18 January 2008 (UTC)

Metroid Prime Hunters
Interesting to note is that a certain pirate data scan contains text about "subject hunter metroid ds". This in essence could be hinting to the Nintendo DS and Metroid Prime Hunters. Another thing to note is "Metroid Dread" in Corruption, it is possible that nintendo decided to hint at MPH in Prime, and reuse the idea in Corruption. —Preceding unsigned comment added by MetroidfanCNC (talk • contribs) 18:20, 18 February 2008 (UTC)