Talk:NESticle

Fair use rationale for Image:NESticle DOS Screenshot.png
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BetacommandBot (talk) 22:47, 2 January 2008 (UTC)

Scrotum
I consider that not many people know what a scrotum is (the bag that holds the testicles in many mammals), so I suggest changing it to testicle. However, this might seem a bit offensive to some Wikipedians so, any recommendations on what to name it? I will edit it as testicle for the time being. WebberTakito 01:15, 7 June 2008 (UTC)
 * On Wikipedia, I think it's more about accuracy than not offending people. The recent problems with the picture on the Mohammad article are a perfect example of that. If the logo was a scrotum, it should be written as such. A hotlink should inform people what scrotum is if they're not too sure about it. --Thaddius (talk) 16:49, 3 September 2008 (UTC)

Citations/References
Nesticle was also cited by SPIN magazine in 2004. See http://books.google.com/books?id=NhnqJL2C06oC&pg=PA86&dq=nesticle&hl=en&ei=8RsrTuzuCaHh0QGRg4DfCg&sa=X&oi=book_result&ct=result&resnum=4&ved=0CDQQ6AEwAw#v=onepage&q=nesticle&f=false. I'm not sure how to cite this, so I am putting it on the talk page for someone else to do. snaphat (talk) 19:10, 23 July 2011 (UTC)

It was also mentioned in a 2006 book Called Retro gaming hacks By Chris Kohler. http://books.google.com/books?id=1MAVnMA6xncC&pg=PA165&dq=nesticle&hl=en&ei=8RsrTuzuCaHh0QGRg4DfCg&sa=X&oi=book_result&ct=result&resnum=5&ved=0CDgQ6AEwBA#v=onepage&q=nesticle&f=false. snaphat (talk) 19:14, 23 July 2011 (UTC)


 * I find it amusing that the article states that 'NESticle was coded in C++ and assembly using Microsoft Visual C++ 4.10' while the screenshot clearly shows it was compiled using Watcom. Has any part of this article been researched at all? — 76.218.205.183 (talk) 04:09, 1 September 2012 (UTC)


 * I too found it humorous. Although it's possible that it was coded in Microsoft VC++ and compiled in Watcom. This software (and the Genecyst genesis emulator from the same author) is a good testament to the optimizing capabilities of the |Watcom suite of compilers. Family Guy Guy (talk) 23:22, 1 July 2013 (UTC)

Motherboard article

 * The Story of NESticle, the Ambitious Emulator That Redefined Retro Gaming on Motherboard by Ernie Smith
 * An Extra Serving – Extra info by Ernie Smith on NESticle cut from the Motherboard article. Part one.
 * Why NESticle's Visual Style Stood Out – Extra info by Ernie Smith on NESticle cut from the Motherboard article. Part two.

I changed the nickname of NESticle's developer to his real name. There's plenty of additional info in the Motherboard article and the extras on Tedium. --KAMiKAZOW (talk) 03:47, 8 July 2017 (UTC)

External links modified
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 * Added archive https://web.archive.org/web/20120328032158/http://www.emulators.cz/articles/necro/dc_real.htm to http://www.emulators.cz/articles/necro/dc_real.htm

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References to AVGN and Pat the nes punk
I don´t get why they are mentioned in the article at all ?. What proof there is that this guys have anything to to to nesticle at all ?. I think they where added here just to suck them up. — Preceding unsigned comment added by 167.58.11.241 (talk) 00:18, 5 May 2017 (UTC)

"The emulator is also responsible for the emulation boom of the 1990s"
I marked this as citation needed, since it doesn't seem to be based on any evidence.

Most trivial evidence to the contrary is the comp.emulators.misc FAQ by Adam Roach, which conveniently enough hasn't been updated since January 1997 so captures what was going on almost immediately prior to Nesticle. Amongst the hundreds of emulators listed there:
 * Bochs;
 * Executor;
 * UAE;
 * PaCifiST;
 * fMSX;
 * iNES;
 * Stella; and
 * SNES96.

There are seven listed SNES emulators, six GameBoy emulators and four NES emulators. The best-represented platform, almost inevitably, is the ZX Spectrum with 30 (!) listed options. Sadly some platforms — the Commodore 64, Apple II and Atari 8-bit computers — are excluded because they have their own FAQs, which I was unable to locate contemporaneous copies of.

Regardless, I'd personally rate the quoted article text as unambiguously false. But it's a fairly vague claim, so perhaps somebody has an argument to the contrary? — 64.245.141.66 (talk) 14:27, 25 July 2018 (UTC)


 * I'd argue that kind of claim is accurate. Yes, there are 4 NES emulators on the list predating NESticle.  You would find they all had major shortcomings.  iNES was feature-limited shareware, required win95 and didn't have sound emulation (outputting MIDI instead), pasofami was also feature-limited shareware (also in Japanese, and some people who pirated it found it nuking their windows system files), landyNES is vaporware, and NESA only ran a small number of games, and without sound.  NESticle appeared, and immediately was compatible with most NES games, had good sound emulation, a full GUI.. and did this while being faster than other emulators (played well on my old 386 PC).


 * From a north american perspective, very few people over here even heard of the Amiga, Atari ST, C64. Emulators for those things existed, but didn't get much attention.  The NES is much more well-known. 2603:900A:1980:5:3502:5EDC:D7FD:7074 (talk) 09:20, 25 September 2020 (UTC)

"Final release" in Infobox software
Anyone know why the "Final release" section in the article infobox is parsing "Windows 95" as "Windows 1995"? There doesn't seem to be any associated MediaWiki markup for that section. Bumm13 (talk) 11:34, 19 May 2020 (UTC)

SNESticle re-engineering
Hey all, I will not add this myself as I wrote the piece and am credited by the author of the work for helping to uncover the emulator’s existence, but I wrote a followup to my 2017 in-depth story on NESticle that discusses the reverse-engineering of its until-now unreleased successor, SNESticle, which existed in a GameCube game, in an effort called the SNESticle Liberation Project.

Please let me know if any questions or clarifications are needed. — Ernie at Tedium (talk) 22:37, 12 January 2022 (UTC)


 * Addis released the SNESticle source code; I added this myself. Ernie at Tedium (talk) 00:24, 18 January 2022 (UTC)