Talk:Ninja Theory

Edit request from, 12 August 2014
An edit needs to be made to the currently blank 'New IP' area because the name of the game has been released, as well as details. http://www.hellblade.com/

Riversoblivion (talk) 22:10, 12 August 2014 (UTC)

Edit request from, 18 November 2011
Please remove the line, "This announcement was later referred to as the "blunder of the century" by many fans of the series, as several of the changes enacted by Ninja Theory guaranteed the game's failure, both commercially and critically." because this is both a false over-generalization of fan reaction and misinformation, as DmC has been neither commercially released nor reviewed by critics.

Neonpremesis (talk) 01:37, 18 November 2011 (UTC)


 * Removed, WP:BRD - discuss below if necessary. Thanks,  Chzz  ► 00:54, 21 November 2011 (UTC)

Semi-protected edit request on 30 January 2017
Hi

In the Games developed section (https://en.wikipedia.org/wiki/Ninja_Theory#Games_developed), Hellblade is dated to 2016 and should be updated to 2017 : the game has been delayed to 2017 Source : http://www.eurogamer.net/articles/2016-11-30-hellblade-senuas-sacrifice-delayed-until-next-year

Thanks Val ValentinWFP (talk) 13:11, 30 January 2017 (UTC)
 * Pictogram voting wait.svg Already done &mdash; Train2104 (t • c) 16:15, 19 February 2017 (UTC)

Semi-protected edit request on 26 May 2018
Incorrect Date: Change "Hellblade, having a three-year development cycle, was a critical success when it launched in August 2018" to "Hellblade, having a three-year development cycle, was a critical success when it launched in August 2017" (third to last sentence in fourth paragraph under section "Independent AAA (2013-present)") Incorrect spelling: Change "Accpording to Antoniades, Fightback proved to be a learning experience for the studio as the studio explored the "games as service" models, mobile technology, touch screen controls, and realized the competitive nature of the mobile games market." to "According to Antoniades, Fightback proved to be a learning experience for the studio as the studio explored the "games as service" models, mobile technology, touch screen controls, and realized the competitive nature of the mobile games market." (last sentence of first paragraph under section "Independent AAA (2013-present)" StayGoId (talk) 08:39, 26 May 2018 (UTC)
 * Your first request was ✅ by me and your second request was Pictogram voting wait.svg Already done. &mdash; KuyaBriBri Talk 15:06, 29 May 2018 (UTC)

Semi-protected edit request on 24 June 2018
Add " RaulForGlory (talk) 11:51, 24 June 2018 (UTC)
 * You haven't actually requested any changes be made.  Anarchyte ( work  &#124;  talk )  12:17, 24 June 2018 (UTC)
 * Red question icon with gradient background.svg Not done: it's not clear what changes you want to be made. Please mention the specific changes in a "change X to Y" format and provide a reliable source if appropriate. Sam Sailor 12:40, 24 June 2018 (UTC)

Permadeath in Hellblade
In the Philosophy section, referring to Antoniades's interview in which he talks about the company's strategy, it's said: "Hellblade's permadeath system and its lack of heads up display were cited as examples." OK, but the permadeath's system is a bluff, it doesn't actually exist. Antoniades was just sustaining the bluff at that point. Shouldn't this be pointed out? Otherwise it looks like Wikipedia is buying into the bluff, which an encyclopedia should definitely not do. Kumagoro-42 (talk) 12:36, 23 June 2022 (UTC)