Talk:Non-linear editing

External link?
Anon editor added the following external link, http://www.digitalvideoediting.com. Other recently added links from this IP have been borderline spam, or at least a low quality links. Could someone more knowledgable about digital video editing please investigate. Blank Verse  &empty;  13:46, 11 Jun 2005 (UTC)hiya

This is not a useful link in this case.

Amiga info missing
There should be mention of the Amiga video editing systems, which provided low-end semi-professional video editing and effects capabilities in the early 90s. I'm no expert, so I don't think I can add this in myself ... but I know that Amiga dominated the low-end niche now occupied by Windows desktop video suites.

Amiga-based video editing was put out in late 1990, for so much less than other NLE systems that average people could afford it compared to any other out there at $1495.00, compared to others at $100,000 +. But it also came with a 3D package known as Lightwave and was used extensivly in Babylon 5, SeaQuest, But it was also a live switcher used for local TV stations everywhere. It also came with a video paint program.

It was not limited in hard drive size as was the Apple, but limited only in the amount of drives you could hook to a bus. (limited at time to 7 on a bus, and had 2 buses for video and 1 for audio. An 18-drive system (up to 6 drives per SCSI bus, with the 7th device in the SCSI chain as the bus itself) was possable if not for the price of drives (9 gig for $1000 if I remember right).

Advertisement
This sentence seems somewhat out of place...possibly a corporate ad?

An example of this is NewTek's software application SpeedEdit. Billed as the world's fastest video editing program[citation needed], this application is an example of the continual streamlining and refinement of video editing software interfaces. —Preceding unsigned comment added by Teeks99 (talk • contribs) 15:19, 29 April 2011 (UTC)

What non-linear editing is not.
The article misses the essence, which is not that non-linear editing gives you random access to the source material but that it allows you to assemble the product in a non-linear, random fashion. With old style linear (video) editing the product was assembled from beginning to end, in that order. One could replace/overwrite sections of video and/or audio, but never cut something out or insert extra material. Non-linear editing removes that restriction, allowing one to assemble the product in any arbitrary order. Fenke (talk) 12:21, 3 May 2011 (UTC)


 * I have added some additional context to the lead. ~Kvng (talk) 15:17, 6 August 2022 (UTC)