Talk:Pac-Land/GA1

GA Review
The edit link for this section can be used to add comments to the review.''

Reviewer: Abryn (talk · contribs) 07:01, 9 September 2019 (UTC)


 * GA review (see here for what the criteria are, and here for what they are not)


 * 1) It is reasonably well written.
 * a (prose, spelling, and grammar): b (MoS for lead, layout, word choice, fiction, and lists):
 * 1) It is factually accurate and verifiable.
 * a (reference section): b (citations to reliable sources):  c (OR):  d (copyvio and plagiarism):
 * 1) It is broad in its coverage.
 * a (major aspects): b (focused):
 * 1) It follows the neutral point of view policy.
 * Fair representation without bias:
 * 1) It is stable.
 * No edit wars, etc.:
 * 1) It is illustrated by images and other media, where possible and appropriate.
 * a (images are tagged and non-free content have fair use rationales): b (appropriate use with suitable captions):
 * 1) Overall:
 * Pass/Fail:
 * 1) It is illustrated by images and other media, where possible and appropriate.
 * a (images are tagged and non-free content have fair use rationales): b (appropriate use with suitable captions):
 * 1) Overall:
 * Pass/Fail:
 * 1) Overall:
 * Pass/Fail:


 * Could you please update the infobox image's fair use information? Possibly provide a source.
 * Isn't it a bit weird to call Sue a new ghost when she first appeared in Ms. Pac-Man?
 * Atari Lynx manual does not clarify that the Power Pellet works in a similar fashion to the original Pac-Man.
 * I dunno if the line about ghosts in vehicles is really that valuable.
 * Gonna disagree with this statement. Ghosts in vehicles will drop miniature ghosts to try and hit Pac-Man, which I think is worth noting in the article. Namcokid47 (talk) 23:05, 9 September 2019 (UTC)
 * "Most trip sections end with a large sign saying "BREAK TIME" — jumping at certain points at the end of each section will award the player with bonus points." - This feels extraneous. At least cutting out the bonus point detail would be a good idea, I think. In general that certain objects give points feels like a detail that could be culled.
 * Looking at it, the source doesn't seem to corroborate the notion that the designer is known for Family Stadium.
 * Unless I'm misunderstanding, I can't seem to find in the source that describes Track & Field or explains the inspiration.
 * It's in the source. Page 207. Namcokid47 (talk) 23:05, 9 September 2019 (UTC)
 * The article does not explain what "location testing" means. Should use something more obvious, like saying that it was tested in Yokohama. Also, link to Yokohama.
 * The regional art style differences is explained in both Gameplay and Development sections.
 * I believe I've fixed all of these. Namcokid47 (talk) 03:14, 12 September 2019 (UTC)
 * Nice job. - Bryn (talk) (contributions) 05:24, 12 September 2019 (UTC)