Talk:Panzer Dragoon (video game)

Untitled
Wasn't Panzer Dragoon (One) the first game in gaming industry ever to top 1 million dollar development budget? --Abdull 09:37, 24 Mar 2005 (UTC)
 * Not even close, Dragon's Lair 1983 was. (Untagged comment by 67.167.117.10 - ThomasWinwood 11:01, 16 May 2006 (UTC))

Panzer Dragoon Saga print run
In case anyone wonders there were three runs of Panzer Dragoon Saga printed, the initial run was only 6,000 copies. The later runs were 12,000 each. Since someone wondered about this earlier I actually dug out the press release issued by Sega shortly after the first run sold out.

It also appears the original run came with black disc sleeves while the later had white disc sleeves.

REDWOOD CITY, Calif.--May 14, 1998--Enter a world of constant strife and struggle, an Empire in ruins and at the mercy of relentless rebels.

Look through the eyes of Edge, a young hunter, as he witnesses evil rebels murder his mentor and abduct Azel, a young girl. Watch as they laugh at his tears. Here begins the ultimate quest for revenge. This is the story of "Panzer Dragoon Saga(TM)," a role-playing game (RPG) with action/adventure elements, created by Sega(R) of America for Sega Saturn(R).

"Panzer Dragoon Saga" sold out in its first week at retail. Sega has processed re-orders to fulfill consumer demand.

As Edge, your only means of defense is your determination and a mythical dragon with keen fighting powers and the ability to morph to better combat enemies. This quest opens the door to more than retribution, it unlocks the secrets of the ancient Empire -- the secrets that could end years of unanswered questions.

"Panzer Dragoon Saga" takes gamers through war-torn Empires with miles of forests, secret underground caverns, ancient ruins and towns. For the first time in the series, gamers have the freedom to explore the 3D worlds with full unrestricted 360-degree movement, encountering numerous enemies. A new and innovative combat engine allows players to fight all enemies, including a savage Baldor Queen and swarms of hideous flying Nanyds, in real-time, bringing a new level of action to this RPG.

Through the new real-time combat engine, Edge and his enemies now attack simultaneously using weapons, lasers or magic spells. The dragon has numerous attack mechanisms and can rotate around the enemies, searching for hidden weak points. However, the enemies are just as adroit with their own arsenal of attacks, poisons and spells.

When the going gets really tough, the dragon has a secret weapon to further assist in battle. Through morphing, the dragon changes shape in real-time and sharpens its abilities in four areas: "Defense" adds extra armor to the dragon; "Attack" allows the dragon to grow three deadly prongs on his head to increase his laser's fire power; "Speed" lengthens the dragon for a more aerodynamic shape; "Spiritual" gives the dragon magical powers to blast hordes of enemies. It is up to the player to "size up" the enemy and decide on the best morphing strategy for the dragon before engaging in battle.

Also a first in the "Panzer Dragoon" series, gamers can guide Edge through all worlds on or off the dragon, without pre-determined paths, to uncover secrets in the unexplored areas of the Empire with a wider panoramic field and complete freedom. Edge can now enjoy complete interactivity with everything he encounters -- strolling into stores he passes in town to buy weapons or trade items, speaking with all characters he meets to gain clues or information and eavesdropping on townspeople's conversations. Players can read books Edge buys, many of which reveal clues of where to go, or hints on how to better survive the city he may be visiting and unlock mysteries behind the other Panzer games.

"`Panzer Dragoon Saga' is an interactive epic adventure played out on four discs," said Andrew Stein, marketing manager, Sega of America. "All of the mystery surrounding the dragon and characters in the previous `Panzer Dragoon' games are now revealed throughout this role-playing experience."

No stone should be left unturned in this expansive adventure. The storyline branches and players decide the length and depth of the game depending on which path they take, whom they meet, the time of day they visit a world and what they uncover based on their level of experience. At certain times of day, some characters may be more willing to talk and give information than others, so players must take advantage of the massive replay value to find all clues and secrets.

To further expand the replay value and to keep gamers guessing, various hidden elements or "Easter eggs" can be uncovered, including three hidden dragons, one of which is the dragon from the original "Panzer Dragoon." Three mini games can be unlocked in which gamers can have racing or shooting competitions with the characters. Also unique to "Panzer Dragoon Saga" is a "tamogachi" feature in which players score extra points based on the level of love and care given to the dragon throughout the game.

"Panzer Dragoon Saga" is available nationwide for a suggested retail price of $49.99.

Split off separate Panzer Dragoon games?
Should the games not be given separate pages? There seems to be a web of redirects to this page; this seems misleading - Panzer Dragoon Zwei is not Panzer Dragoon. ThomasWinwood 11:02, 16 May 2006 (UTC)
 * Articles on a series are not unusual. Whether it's merited in this case or not is an entirely different story. Nifboy 18:22, 13 August 2006 (UTC)

Story Summary
Hi I was wondering i it would be a good idea to maybe put a summary of the games in the article. Like all the games main goals is to destroy a tower, free the world from the will of the ancients and the heresy program etc

Fair use rationale for Image:Panzer Dragoon Boxart.jpg
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BetacommandBot (talk) 16:49, 19 November 2007 (UTC)


 * Can we please use the Japanese cover with Moebius' artwork? (Momus (talk) 18:39, 9 March 2010 (UTC))

GA discussion
Nice work on the article. In response to a request at the VG Wikiproject's talk page, I have decided to come here. Here's how I would review this article to pass a GA nomination: Other than that, I think the article looks good. Any other suggestions or ideas would be very much appreciated. Thanks, Lord Sjones23 (talk - contributions) 22:14, 14 August 2012 (UTC)
 * Lead section - needs to summarize the article, and be at least 3 to 4 paragraphs
 * Plot section - looks good.
 * Development section - looks good.
 * Gameplay section - also looks good as well.
 * Release section - may need to be included in the article.
 * Reception section - also looks good as well. However, you may need to include reviewers as well to explain unfamiliar readers and is the proper way of sourcing (i.e. "Joe blah of IGN" instead of just "IGN").
 * References - may need to include links
 * Copyedit - This article must undergo a thorough copyediting.


 * The references in the reception section need some work, such as volume, issue, page number, and author if possible. In their current state, there's no way to know where the information is. —Torchiest talkedits 22:17, 14 August 2012 (UTC)
 * For most of the 1995 reviews I used the Mobygames page for the game so it may take time to find some of these details. I've seen a scan of the gamepro review, I added the page number but no reviewer name was mentionned.Folken de Fanel (talk) 22:33, 14 August 2012 (UTC)
 * Take a look at Template:Video game reviews. I added it and a couple scores from the sources you've got, but try to put them all in it.  There are lots of common review sources that have their own parameters already set up. —Torchiest talkedits 12:33, 15 August 2012 (UTC)
 * Thanks for that, I'll work on this section a bit more ;) Folken de Fanel (talk) 15:37, 15 August 2012 (UTC)
 * Something else that would be good to do is separate out all the various reviews into their own paragraphs or sentences. Right now, you've got the line "There was some criticism over the game's lack of diversity in weapons, it's predetermined progression and its overall difficulty, however most publications presented it as one of the Saturn's system seller.[28][29][30][31][32]".  Compressing five different complete reviews into one sentence like that is missing out on a lot of great information.  It would be nice to get a more specific understanding of what each reviewer thought. —Torchiest talkedits 19:45, 15 August 2012 (UTC)

I have expanded the lead and the review section (I found the magazines and was able to include specific content from each reviews, and I improved the refs as well) Also added reviewers names, and scores. I feel the article is ready for a GAN.Folken de Fanel (talk) 21:56, 4 August 2013 (UTC)

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