Talk:Pepper&Carrot

Referencing
Two of the references in this article are not by the author of the comic. Removing the warnings about citations as the article properly covers these. — Preceding unsigned comment added by Notsonoble (talk • contribs) 18:19, 6 June 2016‎ (UTC)
 * Three by now –Frankly, my dear... I do give a damn! 19:01, 6 June 2016 (UTC)

Possible references to use for the article

 * tenkarstavern.com/2016/01/pepper-carrot-free-webcomic-patreon.html –Frankly, my dear... I do give a damn! 22:13, 10 June 2016 (UTC)
 * Doesn't look like a reliable source. Seems more like some random blog. ~ Mable ( chat ) 17:31, 11 June 2016 (UTC)
 * allthetropes.org/wiki/Pepper_&_Carrot –Frankly, my dear... I do give a damn! 13:58, 30 June 2016 (UTC)
 * Isn't a reliable source either. Just a wiki. ~ Mable ( chat ) 17:41, 30 June 2016 (UTC)

Original title
your edit changing to French is incorrect. The original language for these episodes was English, not French. Please revert your edit. M!dgard (talk) 13:54, 1 March 2020 (UTC)
 * See This comment on the Pepper&Carrot issue tracker. M!dgard (talk) 13:55, 1 March 2020 (UTC)
 * Hello, I've read the comment on Framagit and made some changes accordingly. Thanks for letting me know and sorry for my bad mistake.-- Vulp here  15:29, 1 March 2020 (UTC)

Complete Email About Origin & Production
I add the following for history and research. — special:contribs/Trinhhoa 17:19, 16 December 2021 (UTC)


 * Sorry to jump at you years later, just noticed this material is still in the article.
 * Per WP:SOURCEDEF, unpublished texts are not allowed. As all we have to go on is one editor's word and not his own blog post or something that we can be 100% sure he wrote, we can't use this.
 * Maybe someone could contact him and ask if he would post this on his blog?
 * Thanks, QuietCicada chirp 14:03, 10 May 2024 (UTC)

"That's a set of complex questions and I'm not sure to have the answer myself. But it might be long. To try to be the more modest and fair: everything was built in a very incremental way.

Around 2014, I had a big comic project in background of my usual Freelance work; and it was https://www.davidrevoy.com/article190/concept-art-and-preproduction-for-a-webcomic-project-astral-zero It was a dark cyberpunk new-age type of world like a mix between Constantine, City Hunter, Death Note and Paprika. I was investing all my energy into shaping this characters and universe carefully and started to collect a lot of writing and sketches.

All of this was while I was working for the new top-secret project of the Blender Foundation: the long movie with a network of 9 studios or more: The Gooseberry project where I was leading art-direction at a studio in Paris. That was an exhausting period and I worked hard to help getting the teaser done for the crowdfunding. Then the crowdfunding was a big fail. Because maybe it was managed for the first time on a new platform: the blender cloud, maybe the movie and multi-studio project wasn't attractive, also the money minimal to help was high and a subscription (and no more DvD at home or credit at the end of the movie as previous open movies). Oh, and big no-go for me: the Blender Foundation was adopting a paywall: paying blender subscriber only could access the blog of the open movies. Well, I was a lot in disagreement with this strategy and after the fail of the full lenght movie project, the Blender Foundation annunced they'll keep the money already funded because it was a big enough project for a 10min open-movie.

Meanwhile, I was in a burn-out and desilusionned by a carreer at Blender Institute. And while recovering, I had just a luck: a sunday afternoon I started a random concept-art about a small cute witch and her cat. That was far from Astral-0 project but that was just to relax. I duplicated the concept-art and modified it a bit slightly, added a speechballoon and then repeated until I had a comic strip. I put it online and it became viral over big website Reddit/Imgur/DeviantArt daily, etc... A big luck!

I had tons of feedback about it. Seeing an audience around it boosted my confidence, and I decided to do a second episode. I defined an open-license as for the open-movies, I invented a name for them Pepper&Carrot. And, for a funding system came the emergence of Patreon, a new platform. That was perfect to manage things myself and not being limited by Blender Foundation. And it worked modestly. First episodes had not a lot of funding.

So I went back to work in amsterdam on Summer 2014 at the Blender Foundation to work on extras concept art for the 10 first minute of the movie Comos Landromat. On it, I met a serious artistic (and personal) disagrement with Mathieu the director. No drama, but enough to make me want to leave the project half way. Then I went back home and decided to invest all in Pepper&Carrot. The first year of production on Pepper&Carrot was not making any benefits and I invested around 10 000€ of my pocket to compensate the low incomes but things had a progress.

That give you context of the chemistry of 2014... Hereva and the Pepper&Carrot episode were created episode after episode. I still use this process. I'm building the story, the episodes as the metaphor "The Cathedral and the Bazaar" (https://en.wikipedia.org/wiki/The_Cathedral_and_the_Bazaar) because I learned that my monolythic project Astral-0 never made a single comic page. With this method of incremental addition/removal of scenario along the production, I can guide Pepper&Carrot to evolve with what interest me and not follow a railway I wrote previously. Its very organic. The world of Hereva was shaped this way, and now I start to see it mixes things I liked from my childhood: Secret of Mana colored fantasy, Ghibli movies, Dr Slump type of humor and a parodie in general of Fantasy as on DiscWorlds book of Terry Pratchett.

I'm still shaping the world, and episode 32 will add new stuff. :-) brick by brick, step by step. I'll see where it goes. So far, I crossed the 30 episodes and 200 pages. Something I never thought I could do one day! yay!

Sorry if the answer is a bit too pragmatic and don't have a lot of room for a "big design" or a "inspiration". It's really my process Chaos and Evolution in practise; and that's also one of the main theme of the comic."