Talk:Pirate loot problem


 * Much more needs to be added. I was thinking directly after the solution there might be an "Aids to Understanding" section, which outlines all the mathematical models involved in explaining the solution.  We also need some more comprehensive external links.  Also, if this concept already has an article somewhere, but using things other than pirates, or gold, then perhaps a merging, or a linking within the introductory paragraph must occur.  --Zack (bungeebot), original author

And so it continues...?
I'm presently unable to work out how this would work, but presumably, this can be extended to n pirates relatively simply [induction springs to mind as an obvious method]. Worth adding if someone can do it? Wooster (talk) 18:18, 3 February 2007 (UTC)

Pirate E acts pretty stupidly in the 3 man game as his moves are predicted. If pirate C wants the money he also wants to live. Pirate E also likes to see people die in general. Sure if he plays along like a sap he gets 1 more gp than if he kills pirate C, but what is the value of the pleasure he gets from voting off pirate C? I would say the final analysis would go C:1 D:0 E:99. If Pirate E votes with C the benefits are...C gets to live and he gets 1 gp, while E gets 99 gp, 98 more than the wimp way. The other way round, pirate C dies and pirate E gets nothing. Hmm did I miss some initial rules???

Merger
This is virtually identical to the article Pirate game. If no one objects, I suppose we could make this page into a redirect to Pirate game which seems more mature. If someone wants to move something over, that is of course also possible. Mlewan 21:14, 26 June 2007 (UTC)
 * Sounds good. Smmurphy(Talk) 23:54, 26 June 2007 (UTC)

Fusing "game" with "problem"
Messy Thinking 23:27, 29 June 2007 (UTC) What are the main points of each article? The only real difference I saw here was the inclusion of age.