Talk:PlayStation 2/Archive 2

DRAM bus width
Where's your source that says it's 256 bits, not 2560? Here's one that says 2560:

http://ps2.ign.com/articles/072/072873p1.html PSXer 07:21, 3 December 2005 (UTC)

Here are also several other sources-

GameCrazy, ZipZoomFly, Sonystyle USA all say it...

As well as Sony themselves- "The Graphics Synthesizer incorporates a massively parallel rendering engine that contains a 2,560-bit wide data bus--20 times the size of leading PC-based graphics accelerators. Very high pixel fill rates and drawing performance are achieved using embedded DRAM process technology pioneered by SCE for use in advanced graphics technology" Daniel Davis 06:40, 30 January 2006 (UTC) (Doom127)

NPOV
I think the History section is higly POV negative and try to be justificative until the war with Xbox. Looks like a Xbox Fanboy invaded the article and trying to negativate the PS2 sucess. --Brazil4Linux 22:54, 3 December 2005 (UTC)


 * I removed this paragh, a extreme Fanboy POV vision "Despite the PS2's dominance, the advent of the Xbox and GameCube has hurt Sony's earnings due to all three rivals lowering their console prices (already below break-even point) in a price war, and because Sony Computer Entertainment became the subsidiary that accounts for over half of Sony's profits. Sony's heavy dependence on its gaming division has been closely watched by analysts; SCE had a loss when the Xbox finally outsold the PS2 in the fourth quarter of 2004".  - Ridiculous.. and a source with Sony Corp "losses" in 2004 and non-comproved SCEI losses (where the financial data sheets?). --Brazil4Linux 00:19, 4 December 2005 (UTC)


 * Actually, its been in there for a long time, and it had nothing to do with the Xbox war. GoldDragon 00:19, 4 December 2005 (UTC)
 * been there for a long time isn't a reason to keep. It's POV. Read Neutral point of view --Brazil4Linux 00:53, 4 December 2005 (UTC)


 * Its sourced, so it ain't POV. --GoldDragon 22:00, December 2005 (UTC)
 * Don't be stupid GoldDragon. It's a ridiculous Fanboy POV your text and very redundant in the History section. --Brazil4Linux 09:13, 4 December 2005 (UTC)


 * Do not use your "POV" excuse indiscriminately just to get rid of what you don't like, this is well is backed up by sources. --GoldDragon 12:45, 4 December 2005 (UTC)
 * I made some corrections - limitating the quarter of 2004 but increasing the fact this wasn't sufficient to break PlayStation 2 strong sales during 2004. I realocated some of your editions follow by year 2003 and 2004. Let's respect the timeline and not confusing the reader. --Brazil4Linux 22:17, 4 December 2005 (UTC)

PS2 numeric code
i recently put a 4 digit numeric code on my PS2 and i want to remove it. i am the owner and i know the code, it's just annoying that every time i put in a movie to watch, even PG rated, i must enter in the code. is there a way to reset this? thanks for any help on this, BeanMan —Preceding unsigned comment added by 12.153.240.74 (talk • contribs) 14:23, 6 December 2005


 * If you check the manual, it'll tell you the universal unlock code (which works regardless of what the real code is). If you can't find your copy then google for a .pdf version. —The preceding unsigned comment was added by 168.224.1.14 (talk • contribs) 10:56, 2 February 2006 (UTC)

PS2 record-setting
I've noticed that the PS2 "setting a record" paragraph has appeared and disappeared several times by different users lately. It was my understanding that the majority consensus was that we were going to keep it in both the upper and lower paragraphs. So could we possibly get some discussion going here? I'm fine with it either way, getting a consensus would keep it from ping-ponging back and forth between revisions. Daniel Davis 11:56, 27 December 2005 (UTC) (Doom127)


 * The thing is, it's not factual. The PS2 is not the most sold gaming console. The Game Boy line is. Xizer 19:30, 27 December 2005 (UTC)


 * Comparing the PlayStation 2 with the Game Boy family is somewhat biased. Either compare the PlayStation line with the Game Boy line, or a single console from the family with a single console from the other family. It appears to be the best selling home console, though, although I believe Sony says PS sold 100m, while PS2 shipped 100m. PS2 broke the record of reaching 100m shipped consoles first, but I am not sure if they sold as many PS2 as PS yet. -- ReyBrujo 19:40, 27 December 2005 (UTC)


 * Seems that the blurb should be kept out then, it appears. The guy who last reinserted it hasn't put down a comment, so I have no idea what his reason for putting it in is. Daniel Davis 23:38, 27 December 2005 (UTC) (Doom127)
 * I'm here and agree with ReyBrujo. Gameboy isn't a home console, it's a portable console, so, keep the information. —The preceding unsigned comment was added by 201.29.241.105 (talk • contribs) 02:54, 28 December 2005 (UTC)


 * The only person who has been deleting that paragraph is Xizer. First of all he needs to source his claim, second the PS2 is the fastest selling console, period.  It hasn't yet sold as many as the PS, but it reached a shipment of 100 million units almost 4 years quicker than the PS, thus it is the fastest selling console.  Yes, the PS2 has sold even quicker than the Gameboy, which launched in 1989 and Nintendo stated in 1998 that they had sold about 66 million of them.  Dionyseus 07:55, 29 December 2005 (UTC)


 * I was always under the impression that the GBA sold more than the PS2, but if the opposite is true, then that is indeed an interesting fact. Daniel Davis 01:41, 30 December 2005 (UTC) (Doom127)


 * GBA sold around 70m worldwide. I don't believe Sony would ship 100m units if they had sold less than 70m. -- ReyBrujo 03:39, 30 December 2005 (UTC)


 * Actually only around 35m GBA, and 32m GBAsp have been sold worldwide, Nintendo likes to combine sales of the GBAsp with those of the GBA to make the numbers look more impressive. Also note how they don't list GBC in the sales charts, it's because they combine its sales with the Gameboy's.   Dionyseus 04:01, 30 December 2005 (UTC)
 * Combining GBA and GBASP sales (or Game Boy and its cousins) is just as valid as combining sales of both versions of the PS2. Either way, the Game Boy is the highest-selling gaming machine ever, followed by the original Playstation. PS2 comes in third, followed by (IIRC) the NES. 128.226.230.60 21:39, 12 May 2006 (UTC)

Excess fair use image
There were too many fair use images on this page, especially the gallery of game screenshots which are probable copyright infringement on this page. Please keep fair use images to a minimum. -Thanks Nv8200p talk 22:24, 1 January 2006 (UTC)
 * What is the problem with screenshots? You removed from Xbox article too.. Screenshots is totally fair use compilant and use widely in Wikipedia articles. —The preceding unsigned comment was added by 201.29.32.208 (talk • contribs) 18:14, 2 January 2006 (UTC)
 * A limited number of screenshots is ok. This is just copyright paranoia. See Screenshots. K1Bond007 19:55, 2 January 2006 (UTC)
 * Thank you k1bond now these guys need leave article live with screenshots —The preceding unsigned comment was added by 201.29.11.234 (talk • contribs) 21:42, 2 January 2006 (UTC)

Unmarked screenshots are acceptable to use by anyone. I should know, I'm a video game journalist. Wikipedia should have no trouble acquiring an account at the vgamin.com network to acquire screenshots. You can also check to see if a publisher has a press page with media for use. —The preceding unsigned comment was added by 66.19.147.38 (talk • contribs) 05:00, 12 March 2006 (UTC)

Special Edition models
Any mention of special edition models like the white GT4 Prologue or the gold Z Gundam Hyaku Shiki edition late in 2003 WilliRennen 3 January 2006 (UTC)
 * See PlayStation 2 Special Editions —The preceding unsigned comment was added by 201.8.108.22 (talk • contribs) 14:47, 11 January 2006 (UTC)

USB Compatability
I noticed a note was added about the compatability of USB devices. In reality, *most* USB devices do not function with the PS2. And although it is true that USB storage devices cannot be used in the manner noted (For uploading homebrew apps), they can be used in GT4 for storage of pictures taken in game, and with some Gameshark or Action Replay type products for transfering game saves. In my experience working with people to get their PS2 connected to the internet on various forums, I have found that many people are supprised that most USB devices don't work with the PS2, or that they can't do something like this:

[USB WiFi Device]--USB Cable--[USB-Ethernet Adapter]--Ethernet Cable--[PS2]

I usually have to explain to them that the USB they know is from their use of Windows XP or an Apple, and their implementation of Plug and Play. The PS2 however does not include drivers for their USB devices, they only work if their game includes support for them.

I don't know how much, if any, of that can be used in the article, but what is included currently could use a revision. —The preceding unsigned comment was added by HeavyD14 (talk • contribs) 17:51, 10 January 2006 (UTC)


 * Pretty much *ANY* non-pc device acting as a usb host is going to have this problem. Its easy for devices for which there is a standard device class (mice,mass storage devices etc) but anything that doesn't is only going to work if its explicitly supported.


 * Btw am i right in thinking that USB device support on the PS/2 is basically a function of the game itself not of the console?


 * As for
 * [USB WiFi Device]--USB Cable--[USB-Ethernet Adapter]--Ethernet Cable--[PS2]
 * that wouldn't be possible if it was a PC on the end either! USB (with the exception of the on the go variant) cannot be used for connecting two perheripherals directly together period. Plugwash 03:57, 3 February 2006 (UTC)

I noticed somebody stated that slim ps2's have USB 2.0 capability, I edited this to read USB 1.1 because that is what slim ps2's have just like the old big ones. In reality the whole comment seemed useless as it was pointing to the ability to use USB hard drives, which is possible however USB 1.1 is really too slow to make it worthwhile. Also that whole section on revisions seems like it needs a general cleanup, it looks like it's been edited into incoherence. —The preceding unsigned comment was added by 68.46.210.206 (talk • contribs) 19:03, 14 March 2006 (UTC)

Update request
update this ''"PS2" redirects here. For the similarly-named PS/2 computer system and its derived uses (including the PS/2 keyboard and mouse connectors on most PCs), see IBM Personal System/2.''

Not anymore ps2 redirecs here, now a webpage shows giving 3 options, playstation 2, ps/2, and another option. —The preceding unsigned comment was added by 201.124.129.251 (talk • contribs) 19:18, 13 January 2006 (UTC)

I was the person that added the disambig line. I don't believe that a separate disambig page would improve things at present.

If "PS2" was a disambig page, the "Personal System/2" would still take two steps to reach, "Playstation 2" would require 2 steps instead of 1, and we'd have another page to look after.

If there were three or more plausible disambig meanings, your suggestion would merit consideration. However, since "another option" wasn't specified, let's keep things simple until we outgrow the current setup. Fourohfour 13:03, 14 January 2006 (UTC)

Development information
The article mentions homebrew development. I think it should also briefly describe professional development, since the PS2 is such a unique architecture. What tools and compilers to they use? Metrowerks? GCC? Something else? 130.233.173.8 14:35, 16 January 2006 (UTC)

USB Mice
Hi.

I'm basically just wondering, since the Playstation 2 has a USB port, and you can get a lot of USB mice for the PC, is it possible to use a USB PC mouse when you're playing mouse-compatible games on your Playstation 2? Or do you need a mouse that has been specifically designed for the Playstation 2? Thanks. Doom jester 13:11, 19 January 2006 (UTC)
 * ever consider just trying it? Plugwash 13:15, 19 January 2006 (UTC)
 * I tried it with the Playstation 1 version of Final Doom, which supports the mouse for the Playstation 1. That didn't work. I don't have any PS2 games that support the mouse though. I was hoping to find out before I buy one- Half-Life, specifically. Doom jester 14:17, 19 January 2006 (UTC)
 * I seem to remember watching a video on one of the first PS Underground disks for the PS2 that said you can use just about any USB mouse. If yours happens to be one of those cool ones with all sorts of buttons, I doubt they will all be functional.

However, to the best of my knowledge, there are verry few PS2 games that can take advantage of the moue. The only one I can think of right now is Silent Scope, one of the launch titles.HeavyD14 05:57, 22 January 2006 (UTC)
 * I took a chance and bought Half-Life. It turns out my mouse works with it. If you're wondering, my mouse is a Logitech pilot mouse (corded, optical). So from this I guess we can say that at least some PC mice do work with the Playstation 2! I thought optical ones wouldn't, being fairly modern, but they sure do. It's a pity you can't use them with Playstation 1 games, though. Doom jester 13:39, 26 January 2006 (UTC)


 * why would the game care if its optical or not its just a usb human input device as far as software support goes. Plugwash 15:10, 26 January 2006 (UTC)

DVD Playback on 4:3 TVs - Always Zoomed In?
Hi.

I've been trying to play some DVDs on my Playstation 2, and I've noticed that when I put in a DVD that is in the 1.85:1 aspect ratio, my PS2 always puts a zoomed in image of the movie on my TV. BTW, my TV is an old square 4:3 one, and my PS2 is an old, European model (I bought it when the PS2 first came out). Does anyone know of a way to correct this, so that I see the full, wide image? I've tried changing all the options on my PS2 and on the TV, too. Cheers. Doom jester 15:23, 7 February 2006 (UTC)


 * Hello.

There are a few tricks for changing the way DVD's are displayed with the PS2. What you need to do is put in your DVD movie and when you reach the DVD's menu press the select button and select stop from the onscreen PS2 menu. Now, from the same onscreen PS2 menu look for a settings button and select either 16:9, Pan Scan, or 4:3 letterbox. You will need to play around to see which setting works for your DVD and TV combination. You may also need to go into the PS2's browser and alter the display setting in there as well. Eventually you should find a setting that works. —The preceding unsigned comment was added by 66.19.147.38 (talk • contribs) 04:54, 12 March 2006 (UTC)


 * I've tried changing all the settings in the start up menu, but nothing has any effect. I'm just wondering if anyone else has noticed this problem when using a PS2 with a 4:3 TV because it's kind of annoying. It's difficult to notice at first, but it's definitely for real- with my Playstation 2 and TV, at least. By the way, my TV is a 28 inch Matsui. Has anyone else noticed this problem? The easiest way to check, obviously, is to get a stand alone DVD player and compare what you see to your PS2's output. Cheers. Doom jester 11:13, 6 April 2006 (UTC)

DVD-R and other backup media
It was stated that DVD-R and other type of "pirated" media actually damages the laser and lens...

In order to supply an accurated information regarding this, more details are requiered like generation of modchips, console versions, voltage levels. One cannot simply claim something just because one heard it from someone. Furthermore people who install modchips usually add some circuitery(resistors) to prevent laser burns, it is then debatable the fact that in modern consoles, using modern modchips with additional resistors, there will be laser/lens burns/damages. C trillos 19:10, 12 February 2006 (UTC)

Sold vs. Shipped?
In the section for the record of PS2 sold, it states it broke the number of PS2s sold, with 100 million shipped. Shipped would just mean putting them out on the market, and not actual sales. I'm not sure if this was how the record was recorded or not, but should it be altered here? —The preceding unsigned comment was added by 86.128.101.21 (talk • contribs) 20:47, 16 February 2006 (UTC)

Emulation?
How about adding a section concerning emulation of the PS2? --193.11.124.244 17:52, 26 February 2006 (UTC)

Baised Listing
the games section on this thing must have beeen writen by an x-box owner or somthing cause it says that all the ps2 games are crappy and good ones like GTA or Timespliters are really crappy. i think some one should change that cause its not like that on the x-box articile —The preceding unsigned comment was added by R.D (talk • contribs) 23:17, 28 February 2006 (UTC)

Polygon Fillrate
The 7 million polygon figure for the PS2 is incorrect. According to the SCEE article HowFarHaveWeGot in 2003. Some developers were already pushing the boundaries of 7.5 Million Polygons or 125K polys per frame at 60 frames per second in a gaming environment. The 7.5 Million Polygon figure equates to about 13-15 Million polygons at 30 frames per second. According to a document published by Tramell Ray Isaac of Sony Online Entertainment for Gamasutra.com the Playstation 2 is capable of rendering 50 million polygons per second peak (48-pixel quads, 24-bit color, Z-buffering, alpha blending) in a real world scenario. According to another article written at 1up.com in 2005, the Playstation 2 is capable of rendering about 13 Million Polygons in a gaming environment. Finally, another document published by Dominic Mallinson, Director of Technology, R&D Sony Computer Entertainment America proved the Playstation 2 could render between 10-16 million polygons in a gaming environment.

It should be safe to assume that the Playstation 2 is capable of rendering 13-16 million polygons in a gaming environment. Far more than the 7 Million polygon figure listed. --66.19.146.157 11:16, 4 March 2006 (UTC)````GameGaia.com


 * I agree that the numbers need to be increased. I upped the numbers under gaming condition to 10-16 mil, but editors lowered to 6-9 mil. Those numbers would make the PS2 weaker at polygons than the Sega Dreamcast.


 * The Dreamcast can generate 3-5 million in a game, but because of the tile based architecture (which elimnates overdraw, or rendering polygons which aren't in view) it ends up being equivalent to at least twice as much. PS2 isn't as efficient with polygons (overdraw wastes polygons), meaning it needs a higher polygon output to produce the same effect. 6-9 mil on the PS2 would be as blocky as the Dreamcast which isn't the case (meaning the number is wrong).


 * I'm updating the numbers to a very conservative (should probably be higher) number of 9-13 mil.


 * --Person —The preceding unsigned comment was added by 208.252.179.26 (talk • contribs) 17:05, 26 June 2006 (UTC)

Profit
At what point did the ps2 finally sell at a profit? what hardware revision? frank —The preceding unsigned comment was added by 71.141.128.47 (talk • contribs) 12:52, 18 March 2006 (UTC)
 * Well Sony doesn't like giving exact numbers so we don't know exactly when. It was somewhere around a year or two or even three years ago. Jedi6  -(need help?)  17:19, 19 March 2006 (UTC)


 * The price wars and game bundles make it tricky to determine exactly, if ever. Some have suggested that the GameCube was perhaps the only console of this generation to make a small profit, but that was likely before they slashed the price and threw in games. GoldDragon 03:39, 20 March 2006 (UTC)

Best-selling game
Though that Grand Theft Auto San Andreas would have sold more than Vice City, although the Hot Coffee mod might have potentially cut into sales (but that would more likely be the PC version which could be hacked easier). Another alternative is just to list the Grand Theft Auto series in the slot, rather than a particular game, since GTA III was the best-seller in 2001 and runner up in 2002 and still keeps selling as part of the Double Pack. GoldDragon 03:39, 20 March 2006 (UTC)
 * No its definitly Vice City, though San Andreas is getting closer. Vice City is actually in the top 25 best selling games of all time. Jedi6  -(need help?)  03:44, 20 March 2006 (UTC)
 * As an aside, Vice City (PS2) might have sold more than San Andreas (PS2) since Vice City was the first game under the Sony-Take2 exlusivity deal for the GTA series. At the time Vice City came out for PS2, there was uncertainty at whether there would be a PC version and the Xbox was out of the question. By San Andreas's release for PS2, everyone knew that the PC and Xbox would be getting their own version next year. GoldDragon 17:32, 20 March 2006 (UTC)
 * Actually, neither of them are the best-selling PS2 game. Gran Turismo 3: A-Spec is. Refer to this page: http://en.wikipedia.org/wiki/Best_selling_game

Gran Turismo 3: A-Spec (14.36 million) Grand Theft Auto: Vice City (13.70 million) Both of these figures are backed up with sources. I'm going to fix this mistake. Phediuk 05:32, 20 March 2006 (UTC)
 * These figures make sense, GT3 sold like hotcakes. Dionyseus 16:10, 20 March 2006 (UTC)
 * The top game was Vice City. You can't use Wikipedia as a source for itself. Jedi6  -(need help?)  01:10, 21 March 2006 (UTC)
 * I took a look at the supposed source for the 14.36 million figure for Gran Turismo 3, and it does not mention 14.36 million, instead it mentions 11 million. I have thus edited it to the proper figure of 11 million.  GTA: Vice City is apparently the top selling game for PS2.  Dionyseus 06:56, 21 March 2006 (UTC)

50cent bulletproof is the best game ever


 * For your info, 50 Cent: Bulletproof is horrible. It is the most bottom-of-the-barrel shooter ever concieved. Sure, it may have the most incredibly soundtrack ever forged, but it sucks, and to prove my point go read the March GameInformer issue and look at the review score. In my opinion, even Daikatana is better.--TraceTheKriken--71.145.162.231 18:41, 14 April 2006 (UTC)


 * Ironically, there is not one source cited as Vice City being the top selling game. I am going to site a non wikipedia source that says GT3 is the top selling game. Here: . This seems more recent then this link: which is very reliable. Unfortunately, this link refers to the sales in June 2005. Nonetheless is says San Andreas is the top selling game not Vice City. Until someone site 2 verifable sources it will be changed to GT3. Valoem 17:10, 24 July 2006 (UTC)

Changing Top game from RE4 (less than 2 million sold) to GT3. Glitched 30 August 2006 —The preceding unsigned comment was added by 165.189.41.11 (talk • contribs) 18:20, 30 August 2006 (UTC)

Clashing Info?
I was just wondering, has anyone noticed that on this article it says that Grand Theft Auto: San Andreas was the 'top-selling game' but the List of Best-Selling Computer and Video Games declares that the killer app for the PlayStation 2 is Gran Turismo 3: A-Spec. Can someone please verify which of these sources is correct? --RedZion-- —The preceding unsigned comment was added by 71.145.162.231 (talk • contribs) 16:45, 14 April 2006 (UTC)

To the anonymous person putting the "Xbox outsold PS2 5 months in 2004"
Don't keep putting it in, it is unsourced. Saying that "according to the NPD group" does not make it a source, you need a valid citation. Anyone can say "according to Sony," "according to Microsoft," "according to God," it doesn't confirm nothing if you don't provide a source we can read. Dionyseus 21:45, 25 April 2006 (UTC)

Mentioning "PStwo"?
Actually, I'm not 100% sure if the name was even official by Sony/SCE Most of the gaming community refers the slim PS2 as "PStwo" in relation to the first Playstation slim "PSone" console. Anyone wanna consider this(PStwo) to main PS2 article? I know someone has added "PStwo" on Wiki as a redirect to this article. Maybe just a brief mention about it? At least it's an easier way of mentioning the slimmer models by typing out "PStwo" than "slim PS2" HighEnergyProtons 14:57, 30 April 2006 (UTC)


 * It's called a 'Slimline', people. RedZion71.145.208.158 21:49, 9 May 2006 (UTC)

Units shipped/sold
In the infobox for this article, it declares that the PS2 sold 103.6 million units as of March, 2006. The May 10 Wall Street Journal has an article stating that the PlayStation 2 sold 101 million units. Could somebody please verify which of these numbers is correct? --RedZion-- —The preceding unsigned comment was added by 71.145.199.45 (talk • contribs) 00:49, 11 May 2006 (UTC)
 * The 103.6 million figure is straight from the E3 2006 Sony conference. Dionyseus 01:29, 11 May 2006 (UTC)

Slimline and Initial look
When the PS2 was first advertised, it was slimmer than the original PS2, and was vertical. Later on, it was twice as thick as advertised, and you needed to buy the vertical stand seperately. Even later, they came out with the slim PS2. I think this info should be included in the article. 71.250.35.123 19:41, 16 May 2006 (UTC)

Didn't it just look thicker because it was horizontal rather than verticle? You don't need the vertical stand for it even on the slimline. Just much easier to fall over. Citizen erased 23:13, 22 May 2006 (UTC)

AFD of PlayStation 9

 * This article, PlayStation 9, is undergoing AFD at this time, 14:13, 25 May 2006

It should probably be merged into the PS2 article.

This article is to be merged with and redirected to Playstation 2 as a result of an Articles for Deletion debate. The discussion can be found here. -Splash talk 21:32, 31 May 2006 (UTC)

Article was merged into PS2 132.205.45.148 17:57, 1 June 2006 (UTC)

PCMCIA
PCMCIA support was in japanese consoles SCPH-10000 SCPH-15000, SCPH-18000. You give out the arbitrary number "v0" which doesn't make sense because:

> No one refers to the first three Japanese launch editions as v0, the SCPH codes are used. > It implies there was only one "japanese launch" hardware design (there were three and they are all very different from one another because the 0day Mars2 chip needed to be blocked) > So many of these consoles got out that sony marketted an external Hard Disk and PCMCIA -> DEV9 adapter to allow the many many people with these early consoles access to later addons. Your article as currently written makes it seem as though not many of these early models were released.

I'd edit myself but this seems to be an important article, so i'll leave it up to the frequent contributors to decide what to do. 71.224.246.205 03:14, 29 May 2006 (UTC)