Talk:Polarized 3D system/Archive 1

MISLEADING
This article is stupidly misleading... Polarized glass is not, exclusively, what it says in here... It happens to be known as "tinted glass" too and there's no data on this anywhere in Wikipedia!!!!Undead Herle King 06:32, 16 July 2007 (UTC)

Circular Polarized glasses?
Since this new technology is becoming more popular, perhaps someone with some knowledge should provide some detail here. Its used in the Real D system. —Preceding unsigned comment added by Speed8ump (talk • contribs) 20:27, 9 April 2008 (UTC)

Most LCDs are already of the correct polarisation !
"Polarizing techniques are most simply used with cathode ray technology, as polarizers are used within ordinary LCD screens for control of pixel presentation - this can interfere with these techniques."

Not generally true - actually many LCD displays have polarisation that is ideally suited to being placed above (or below) and behind a 45-degree half-silvered mirror ! They are polarised at +45 degrees, and the reflection changes the polarisation of one to -45 degrees. This perfectly matches the normal 3D polarising glasses. No need to buy huge polarisers the size of the display. Just take those cardboard glasses along when you choose a pair of LCDs.  

--195.137.93.171 (talk) 04:45, 11 January 2009 (UTC)

Too wordy to explain, pictures are far better for this
We could do with a picture like this: http://static.howstuffworks.com/gif/3-d-glasses-polarization-new.gif but obviously freely licensed. All the polarized articles I've seen are way to verbose and technical and don't inform many people at all because they are so technical. --78.151.197.249 (talk) 01:17, 7 February 2010 (UTC)

Title should be changed to "Polarized 3D glasses"
Polarization of glasses (sunglasses) is far more common than the polarization of glasses for 3D motion pictures. The title of this article should be revised to reflect the narrow scope of polarized glasses that this article covers. Polarized sunglasses certainly do NOT "create the illusion of three-dimensional images".

Eye strain / Vertical misalignment / Head Tilting
I think that the line "This can lead to eye strain because tilting the head causes vertical misalignment." is superfluous to the topic. Tilting the head in any circumstance can lead to strain if a viewer doesn't have the fusional vergence and/or cyclo-rotation reserves necessary to resolve the misalignment. The article doesn't directly imply that the circular polarization causes this vertical misalignment, but it could be inferred that this is the case. I think just scrapping the whole line is the best solution. DW1979 (talk)

Move
This article should be moved to Polarized 3D system. This article is not only about the glasses but also about the projection or display and all other things regarding the whole system. --Fluffystar (talk) 17:03, 9 June 2012 (UTC)
 * Not to disapprove of this proposal which you carried out immediately, but I prefer to wait a few days in hopes of getting alternate opinions beforehand. Jim.henderson (talk) 10:44, 22 June 2012 (UTC)