Talk:Protoss

Move Units
May want to move the units section to a new page, which I'd call Protoss units and buildings, before they remove it like they did to the Zerg page. Then just add discriptions of the buildings.

Major merge
A lot of pages need to be merged into Zerg, Terran (StarCraft), Protoss and StarCraft, this article is one of them, see details on Talk:StarCraft

Wheels
Despite supposedly being the most advanced race in the known universe, etc. why have they not invented wheels? Or atleast borrowed the concept from humans?


 * I suppose when you can make things hover (probe, for example) you don't need wheels?

protoss have no need for wheels why make what you dont need?

Technology Section
Can someone read this part? This section is pretty badly written. I'm not sayin I can write better, but there's stuff like "clocked units" (instead of "cloaked units"), and it looks like there's some random things put here.

Thats what I think. I mean, they can fly and stuff (and the dragoons can walk).

Strategy section
How can 12 dragoons be defeated by "simply a group of 12 or more Zerglings"? I'd think you'd need more than 12 lings for sure. Consider editing this to a 6 dragoon rush which is the most common timing if they are to be "rushed" at all.


 * I changed the "opening strategy" "dragoon rush" - 4 to 12 dragoons takes too much time to be an opening or a "rush". ~ Reaverdrop

Strategy Section
This section is far too simplistic. It should either be improved or eliminated. ShardPhoenix 08:00, 25 Apr 2005 (UTC)


 * We're working on it - Reaverdrop

Protoss Physiology
How do you know that Protoss has blood? I have always thought Protoss is made up of something like "psionic pulse" encased in a physical body, and once this physical body is gone, the "psionic pulse" is released. --Ryz05 01:54, 3 Jun 2005 (UTC)


 * You say Protoss have blood, but I think you are mistaking that blue stuff coming out of the Dragoon, and that really isn't blood; it's just a kind of cybernetic fluid to keep the driver alive and the Dragoon functional. --Ryz05 18:45, 4 Jun 2005 (UTC)

It is-look at Fenix's portfait as a Dragoon, and it's obvious that it's not blood. I think they don't have blood-they have psi energy instead.

Don't know who tagged claim "Protoss are widely believed to possess such sensitivities" as personal research, it seems like common knowledge to me. At least with respect to hearing: throughout the whole game a player can hear them talking between themselves, with other races, with player during briefings, etc. And what would be the sense in talking if they were not able to hear? —Preceding unsigned comment added by 171.66.61.193 (talk) 23:39, 15 October 2007 (UTC)

Protoss do have blood; it is slightly purple. This, along with many other facts, are revealed in Firstborn. A lot of this "original research" is in fact presented in the novels, which are supposedly canon, so I am removing the tag. --Taishaku 04:14 PM, 31 October 2007 (PDT)

Biology
The Protoss do not have mouths or noses. Some think Artanis may have a mouth, but it is actually just the lighting/shading in his portrait and the way he moves his head. They consume energy by absorbing Khaydarin Crystals, this is why they require pylons and why some refer to pylons as a source of "food". I also believe they have holes somewhere on their body, (although I don't remember where) this is how they breath. Has anyone else noticed the Covenant Elite/Protoss similarities? i would like to point out that protoss get energy from moonlight/sunlight they do not need Crystals 2. there is very few similarities between Elites and protoss... for one Elites can ( and NEED to ) eat and drink protoss need water and get it threw pores

The protoss may breath by way of diffusion across the skin, as amphibians do.

The protoss must have once had mouths, as they have a visible jaw bone. But they can still somehow communicate verbally, bobing and moving their heads as they do so.

They almost certainly had mouths originally. Besides the jaw bone, the game manual, when describing their history, describes them as having developed a 'society based upon group-hunting and warrior rule.' Hunting would be irrelevant if all they did was 'suck up' psi energy.

They may actually still have them (although they may be a very small detail just below the jawline). The manual merely describes the Xel'Naga as guiding them subtly to a state of high cultural development; it doesn't actually describe them performing massive genetic engineering along the lines of turning the Protoss from a species based on a normal metabolism to some kind of psi-based entities.

Guardsman Bass 18:22, 9 December 2006 (UTC)

I will modify the article to suit. TriniKnight 20:43, 12 February 2007 (UTC)
 * Not only Aldaris (NOT Artanis) but also the Arbiter portrait has - or appears to have - a mouth. Also, Aldaris' mouth seems to be quite present. I think it would be fair to suggest that members of the Judicator Caste (for whatever reason) possess vestigal mouths, which do not appear to open.
 * Uhh, they don't look like they have mouths to me. It's debatable at best.

I'm for “no mouth,” too. And no nose either. Or maybe they can hold their breath real long on those space missions. As for Aldaris, I assume this is just really interesting pigmentation. --MushroomCloud 01:24, 31 March 2007 (UTC) protoss do not have mouthes or noses and they do not need to breath like humans

Protoss do not have mouths, as implied in the Legacy of the Void campaign when Rohana says something to the effect of 'primitive' humans having to talk through orifices while sounded thoroughly horrified and disgusted. Common theory is that they did indeed have them at some point in time due to the jawbone and backstory, though females have a rather smooth face and sometimes no hint of a jawbone at all. — Preceding unsigned comment added by 2600:8800:AC00:506:D9F2:90F8:64C4:F627 (talk) 23:23, 24 June 2017 (UTC)

What, did Sephiroth101 also invent the reaver drop?
Regarding the carrier/arbiter attack combination:

This method of attack was popularized by a player known on Battle.net as Sephiroth101

Does anyone have a cite for this? I don't know if it's true or not, but it seems to me like it could very possibly be an edit done by Sephiroth101.

My vote is to remove it. Bugg42 08:20, 7 January 2006 (UTC)
 * It doesn't matter even if it were true, there are no vanity edits allowed on Wikipedia. It has to be removed, vote or no. Let me revise my statement: It matters only if it positively contributes to the integrity and relevence of the article. If it is going to be easily disputed or not easily backed-up or agreed upon, it should probably not be added. Eluchil 08:23, 7 January 2006 (UTC)

Other
I like Fenix. Me too. How does a Protoss/Zerg hybrid looks like? i would guess they would look more like zerg then protoss but have the PSI abilitys as protoss and there natural strength

AoS
Why does this link here?
 * Exactly, it doesn't seem to have any sense at all.

Give me a break!
Give me a break! Is there some sort of new vendetta ongoing against what some people perceive to be fancruft again? Mentioning the things that were just deleted are essential to the understanding of the game and the species. Deleting it is pure nonsense. It's ridiculous. Perhaps some of the more specific game information should be cut out and the descriptions trimmed down, but deleting it outright is ridiculous. bob rulz 02:50, 27 July 2006 (UTC)


 * Please be more specific: what "things" exactly are you referring to?--Chodorkovskiy (talk)  16:24, 27 July 2006 (UTC)

I re-added the sections on units. A couple weeks ago when all the articles on specific units were up for deletion, the general consensus was that the information provided in those separate articles could already be found on the Protoss, Terran, and Zerg articles, therefore they weren't needed. Although te section on structures can be considered to be game guilde material, the section on idividual units had some history and other information beyond the actual game. Because of this, I believe that the information should be there for those that want it. This article mentions that ''There is no reason why there shouldn't be a page for every Simpsons character, and even a table listing every episode, all neatly cross-linked and introduced by a shorter central page. Every episode name in the list could link to a separate page for each of those episodes, with links to reviews and trivia.'' I'm not even asking for separate articles, just one small section.E946 17:28, 6 August 2006 (UTC)


 * Yes, that's the main section I was talking about. However, I've already taken the issue up with the user in question after he deleted relevant information in another article (don't remember his name...but we reached a compromise on it). bob rulz 13:58, 7 August 2006 (UTC)

The Fibonacci Number
I know this may sound completely irrelevant to most, but why do the Protoss have four fingers? Usually, organic systems tend to organise into the Fibonacci sequence 1,2,3,5,8...An example is the human hand, we have 5 fingers on each hand and 3 joints on each finger. 4 is not a Fibonacci number. This rule applies to all organic creatures. It must be all that Xel'Naga genetic tampering! -- Dark Observer


 * Most insects have six legs each, and there's a gene among humans that causes them to grow a sixth finger or toe. E946 09:26, 19 August 2006 (UTC)


 * Could this gene present in humans be a product of mutation? If so, then it would have to be due to an alteration (mutation) of human genes (I don't know too many people with polydactylism). As for insects, I think that you may have misinterpreted me. What I ment to say was, that if you were to bisect (to cut in half vertically, if viewing from the top) an insect, then it would have only 3 legs on one side, and 3 is a Fibonacci number. Also, because there are 2 sides (because you have cut it in half), 2 is also a Fibonacci number. Insects are not as "evolved" as humans are, and they are definatly not advanced as the Protoss. However in evolution, you use it, or you lose it. Really, which ever works best for the organism through the ages works. A better example of this would be spiders, because they have 8 legs (another Fib number), but 4 legs on each side, but they still use Fibonacci-style symetry. -- Dark Observer


 * Fibonacci is not a law. There are four-petalled flowers, and plenty of other examples besides. It's a remarkable tendency, and one that might only apply to Earth-based life. Anyway, the Protoss were extensively modified by the Xel'Naga, so it's irrelevant in their case. —The preceding unsigned comment was added by 24.22.234.213 (talk) 07:15, 10 May 2007 (UTC).

scouts
are you kidding? i used to go for carriers and bought 2 or 3 scouts and theyd quickly die, but trust me, forget about carriers and pump out scouts (saves lots of upgrade cost as well), if you have a full squadron of scouts (12, or 11 and an arbiter) they will kick ass big time. nothing in the air is so strong and fast as a group of scouts, theyll win all air skirmishes and can be flown all around the map, giving great advantages, almost dictating from the air. its expensive but worth it. the point being, that you cant distinguish one scout from the other, and damage gets devided over the different scouts, and because there are lots of them, there are lots of shields simultaniously regenerating (rate of regen is fixed for all units, same as zerg regen and why the zerglings are fully regenerated in seconds). and if they would take too heavy a damage all their shields would be gone they can easely be flown off. no-one uses scouts as scouts, ironically, there too expensive and vulnerable alone, if you want a scout you use the much faster and cheaper corsair, or simply the observer.--Lygophile 08:28, 8 December 2006 (UTC)

Yes, using scouts for scouting seem a bit silly. But massing scouts make even less sense unless your opponent is massing carriers or battlecruisers. MIGHT work in vanilla. No chance in Broodwar with corsairs, valkyries and devourer/mutas. Ledtim 11:31, 9 December 2006 (UTC)


 * This issue is entirely irrelevant, but mass scouts is actually pretty effective. Only devourers and goliaths can really take them on. Or mass hydralisks, since they suck against ground. bob rulz 02:44, 1 November 2007 (UTC)


 * Either way Carriers are by far the most senseless waist of resources. Even their weaponry (interceptors) is costly and vulnerable making them necessary only in occasions that long range aerial assault is required and even there they are not that effective (like breaking a fortification of spore colonies) since the interceptors will fall one after other leaving the slow Carriers completely prone. Additionally the initiate of blizzard to increase the interceptors' shield and hip points from 20/30 to 40/40 did not make any serious change while the increase of armor to Carriers themselves may had increases slightly their survivability but gave no advantage since once a protoss unit starts taking HP damage cannot be repaired. The Carrier is supposed to be the protoss equivalent for Battlecruiser (as regarding cost, technology tree and supply requirements) but any compare between the two units would sound as a joke. —Preceding unsigned comment added by 77.69.25.113 (talk) 15:03, 28 February 2008 (UTC)

equality among race pages
i posted a comment about this in the zerg talk page, but i have recieved no responce there, so i thought i might write something here. i have also left a comment on the starcraft talk page.

i know that all the unit articles have been removed, and this is something i agree with, what i don't argee with is the short changing of the zerg article, or the favitorism bestowed on the terran and protoss articles. why is it that the units section of the zerg page, not individual articals just their section on the page, has been removed and all attempts at bringing the zerg page to a state of equality with the protoss and terran pages are imidiatly quashed, while the other race pages are allowed to retain their units section. these sections have a very game guide feel to them and i for one cannot see why they remain on those pages when the zerg unit section does not. by allowing these two pages to have the mentioned sections but not allowing the zerg page to have such makes the zerg page seem unfinished and shabby. i move for the removale of those unit sections or for the readdition of the zerg unit section, with the greater emphasis on the removale of said sections.

--Manwithbrisk 20:54, 3 January 2007 (UTC)
 * Hrm. I don't know why, but I'm on the job (starting now, I guess). Zeratul En Taro Adun!So be it. 01:50, 4 January 2007 (UTC)

We should likely move the unit discriptions to another page as I suggested above (in Move Units) and link to it from here. The anti-game guide people don't seem to be as bothered by that as much as they are as putting it directly on the pages. 63.65.45.102 21:52, 6 January 2007 (UTC)

Removed Predator reference
I removed the Predator reference; there seems to be no reason to link to the Predator page. what's the link? They're both tchnologically advanced alien races?

If anyone adds it back, please elaborate on the reason the link is necessary. —The preceding unsigned comment was added by StarManta (talk • contribs) 03:51, 4 April 2007 (UTC).

The alien in preditor looks almost excatly like a protoss and has many silimarities no they do not Preds for one have mouthes protoss do not 2ndly Elites are more like Preds

Republic...
Anyone else here notice a connection between Protoss society and Plato's Republic? I mean, you have the 'golds', or the Judicators which command the Templars and govern the society. The Templars take the place of the 'silver' group, the warriors and soldier who's job it is to protect the society and enforce the law of their superiors (also the idea of the High Templars ascending from the ranks of Templars after maturing, similar to the fact that all members of Plato's 'gold' class were drawn from the 'silver'). Finally, there are the 'bronze/iron' class, the Khalai, the peasants and artisans. Just a thought.


 * It totally does:) It's probably just a coincidence, but it's still great. The only thing that doesn't fit to the Republic in the Protoss society is the way people get into the above mentioned three groups (philosophers, warriors, peasants)- while in the Republic, all children have a common education which sorts them to the groups according to their abilities and dispositions, the Protoss society, on the other hand, was divided into tribes, which themselves were sorted out to the three castes (Judicators, Templars, Khalai)on the eve of Khala's creation by Khas himself, again according to their abilites and dispositions (which raises an interesting question - with Xel'naga having tampered with Protoss evolution and having a hand in the shaping of their society before the Aeon of Strife, is it possible that each tribe having special disposition was their doing? Perhaps with the goal of shaping their society more or less in the way it eventually unfolded anyway?). Honestly, it is with this in mind that I'm kinda disapppointed in the way the Protoss society was portrayed after the Fall of Aiur (with Daelaam, Hierarchy and all that jazz). There's just not much thought put behind it, and that kinda sucks. Also, as a side NOTE, it really pissed me of what SPOILERS ALERT was done with the Khala at the end of the LOTV - it was such a huge part of Protoss race, and they just chucked it away. The LOTV was still OK though.

SPOILER ALERT END — Preceding unsigned comment added by Vrastislav (talk • contribs) 17:15, 16 March 2021 (UTC)


 * I think you're alluding to the fact that the Protoss social structure resembles that of an ancient Western civilization (such as the Romans). There is some basis to this, such as the Dragoon being a Protoss riding (in this case, encased) inside a four-legged mechanical unit, and the Templar in reference to ther term meaning "medieval Christian military order". I see what you're thinking. --Animeronin 08:24, 2 October 2007 (UTC)

Trivia Section
Should we add a Trivia section that states that the Protoss Stalker's Blink is very much the same (if not similar) to the Blink the Warden uses in WarCraft III - The Frozen Throne?


 * Aiur is the only Starcraft planet with confirmed provinces, those being Antioch and Scion.
 * Korhal's captial city is Augusgrad... Oidia 01:37, 10 August 2007 (UTC)

What the heck...
What the heck Mate, there is no difference of male and female between Protoss. That's just gay. Haven't they got penis or vagina????????


 * I deem this issue rather irrelevent. --Animeronin 08:25, 2 October 2007 (UTC)


 * I also deem it stupid. bob rulz 02:42, 1 November 2007 (UTC)

you can tell the protoss sexes apart females are thiner or talled then males longer faces and there mental "voices" are more gentle then male mental "voices" —Preceding unsigned comment added by 68.114.227.174 (talk) 03:30, 28 March 2008 (UTC)

Imbalanced article, and proposal to fix
A while back, there was a bunch of material on Starcraft units and strategies. Then there was a great purge under the campaign banner of Wikipedia not being a strategy guide - which was badly needed. However, looking around now, it seems the campaign went overboard. The articles on Starcraft and its three races are overloaded with intricate detail on the plots and characters, which are all relevant only to single-player mode, while there is almost no material on even what the basic units are, which is one of the most important aspect of the game, in either single-player or multi-player mode. The absence is especially significant because probably most game play and notability of Starcraft is in its multi-player mode, not its single-player mode. It's as if you had a long article on chess without ever mentioning that the pieces include a king, a queen, knights, rooks, etc. or how those pieces are different.

I propose we fix this just by at least adding a brief list of the units to each of the three race pages, each with a single short sentence briefly describing the nature of the unit. That would only provide the most basic and undisputedly encyclopedic sort of information about the topic of the articles, and would absolutely not threaten to pollute Wikipedia with verboten "strategy guide" material.

As a secondary matter, it would also help if we trimmed away some of the extensive detail on single-player mode plots and characters.

These concerns are probably true of a lot of other games, though Starcraft is the only one that I have paid attention to.

I'm cross-posting this on the talk pages for Starcraft and its three races plus the video game Wikiproject to draw appropriate attention from potentially concerned users. Please continue the discussion, though at the Video Games Wikiproject talk page, for the sake of a single forum. If consensus ends up running parallel to my proposal here over the next couple weeks, I'll add the units.

- Reaverdrop (talk/nl) 20:32, 31 August 2007 (UTC)


 * For future reference, overlapping AfDs for Protoss and Zerg resulted in Keep for Zerg, and No Consensus for Protoss, with a conclusion that Korean references are needed.


 * Articles for deletion/Protoss
 * Articles for deletion/Zerg

- Reaverdrop (talk/nl) 09:28, 12 September 2007 (UTC)

Chess and Dungeons & Dragons articles good models for gameplay/strategy sections
Dungeons & Dragons was the front page featured article yesterday. Chess was the front page article once a few years ago. Both have featured status. Both have great sections on gameplay / strategy & tactics, and branch-off articles focusing more closely on the same, that are good models to use in adding the needed gameplay/strategy/tactics information to this article on the Protoss. Emulating the kind of material from those featured pages should alleviate concerns about the Protoss page degrading into an "unencyclopedic gaming guide" type document. - Reaverdrop ( talk / nl ) 22:13, 15 September 2007 (UTC)

regarding starcraft 2
I'm thinking how we should add starcraft 2 strategy to this article.

1. Have one section on Starcraft, then a completely new section on Starcraft 2.

2. Have both strategies mixed into one "gameplay" section. Good friend100 23:59, 18 September 2007 (UTC)


 * Strategy should not be added because Wikipedia is not a game guide (see WP:NOT). Any mentioning should at best be superficial. (e.g. protoss units are high-tech, tough, and expensive.) --Voidvector 12:54, 25 September 2007 (UTC)


 * What about the comments above - is there any reason why the goal should not be something very analogous to the strategy/gameplay guides in the Featured Articles on chess and Dungeons & Dragons, as exemplars of providing needed information without decending into "game guide" material? - Reaverdrop ( talk / nl ) 14:31, 25 September 2007 (UTC)


 * You might want to post that question on a policy talk page somewhere as I am no authority over this. It is simply a common practice amongst CVG articles. Regarding D&D, I haven't read/found any D&D or any table-top RPG game guide on Wikipedia, if you can point me to a paragraph that would be great. Regarding chess, it is a world-class game that's been around (and unchanged) for a few hundred years. If StarCraft can be popular that long, then we might discuss. There are general RTS articles like Rush (computer and video games) and Tank rush. --Voidvector 00:32, 27 September 2007 (UTC)

What, so we can't add information that is like guides? I am interested in expanding the section about gameplay, which seems pathetically short. Good friend100 00:59, 27 September 2007 (UTC)


 * As long as you don't add information like "Dark Templar rushes are especially effective against Terran players because of their poor detection abilities." That's a strategy. Describing gameplay is fine (like Protoss units are tough but expensive, or Protoss structures are warped in, allowing probes to seek other jobs while waiting), but strategy is a different story. bob rulz 02:41, 1 November 2007 (UTC)

The History Lesson
This article has been tagged as having a plot summary that is too long. I spoke to the guy that tagged it, and he said it's referring to the history section. I would like to trim this down as much as I can, but as I'm not a fan of this series, I may remove bits that are indeed important (I'll apologies in advance for that. Feel free to replace anything necessary.)  If someone wiser than I could review this when I'm done, all would be right with the world. Larrythefunkyferret 00:04, 24 September 2007 (UTC)

Finished. I fear that I might have gotten cut-happy; if I did, sorry. If someone wiser than I thinks that the issues in the tag have been addressed, could you remove the tag? I don't feel right doing it myself. Larrythefunkyferret 06:11, 29 September 2007 (UTC)

The events during the time of StarCraft and Brood War are all out of order. It says that the Overmind invaded Aiur before Tassadar was found. Which is completely backwards. There are other things that are mixed up as well. XBSHX 21:33, 15 October 2007 (UTC)

Artanis
On the Blizzard site they have released a recap article for Starcraft's episodes I, II, and III. It reveals that the player character (The Executor)in the Protoss campaign is actually Artanis. Someone ought to update the page citing his name for a small recap of what he did in Episode III. 72.234.46.115 (talk) 08:21, 22 November 2007 (UTC)


 * Yes, this should definitely be added. If no one else does so, I'll add it when I have time. For anyone interested, the link is here: bob rulz (talk) 07:53, 23 November 2007 (UTC)

Fair use rationale for Image:StarcraftII 03.JPG
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BetacommandBot 16:14, 3 December 2007 (UTC)

Protoss Tribes
Should not be some notice about the mentioned Protoss tribes found in the game and their Khali cast grouping? Since I recall even in the game manual there was a brief description of Protoss tribes due to their color and the cast they belong to. —Preceding unsigned comment added by 77.69.25.113 (talk) 15:09, 28 February 2008 (UTC)