Talk:Quake III Arena/Archive 1

Xbox
There doesnt seem to be any info regarding the homebrew port of Q3 to the xbox, id add the info but im a newb to wiki editing.



Is that even legal? - Fire For Effect

Trivia Section
I notice the trivia section has something about ATI leaking the demo. While it might have been ATI, I remember the only proof was just Carmack saying it. Is it really that responsible to say it here in such a way as if it were definitely true? Any vendor could have leaked it, and we all know id software actively supports nVidia versus ATI. What nicer way of smashing a company you don't like by saying they did something questionably illegal?

Shareware?
What is with that Bullenscheiße, can please someone confirm or delete it? -- Darklock 23:46, 19 March 2006 (UTC)

A few cleanups...
--82.71.110.82 09:36, 17 September 2005 (UTC)
 * Have cleaned up a few sections (edited the BFG entry to remove duplicate information which can be found in the BFG10K article.
 * Split Dreamcast and PS2 off into 'Other Versions' section. Could perhaps add Q3Test and Mac info here?


 * Edited the section about the Dreamcast map pack being obsolete. Nothing about the maps themselves were obsolete.  The only reason you had to run 1.16n was to play on the dreamcast servers.  If you ran the Dreamcast map pack on 1.32, they work just fine (and I frequently play them on my own computer and at LAN games with version 1.32).

If anyone is curious I could even provide a link to the early released dreamcast map pack so you could verify this for yourselves. 68.90.192.121 09:43, 4 December 2005 (UTC)

Big "firing" gun?
I know, it's bad language, but everyone knows what the "F" in "BFG" means... check articles BFG9000 and BFG10K.


 * I know that everyone likes to call it "Big F**king gun", but I think it's original name was "Big fragging gun". --Ypacaraí 16:40, 2005 Apr 2 (UTC)

Why not decently call it "the Big Fat Gun" !!!!;)


 * It is the Big Fucking Gun. Period User:mbarkhau

I had always heard that BFG actually stood for BattleField Gun... that the "big fucking gun" name was sort of a joke... 68.90.192.121 09:41, 4 December 2005 (UTC)

"Cleaned Up" Tag?
As far as I can tell, this is a cohesive and well-written article. Obviously the article is lacking in some areas ("Bots"), but the use of this tag is excessive - should it be removed? --Redxela Sinnak 11:28, Jun 19, 2005 (UTC)


 * No it shouldn't! The article lacks in structure and content. just look at the opener, its bullshit: nobody wants to know what a first person shooter is in the opener, that belongs in the gameplay section if anywhere. there should be a brief summary of quake3's history and its main achievements in the opener. don't get me started on the rest of the page. User:Mbarkhau


 * I've tried to make the introduction flow a little better and I've made a number of formatting and copyediting edits to the page. Is there anything anyone thinks still needs a lot of attention or should the cleanup tag be removed now? - FlooK 20:12, 20 August 2005 (UTC)

Says big Freak'n gun in the Quake 2 game manual (23:09, 9 June 2006 (UTC))

Running is always on per default? I don't think so.
In part 4.2 (Techniques -> Movement) it is written "Running is always on by default". As far as I know this isn't true if you installed it from the scratch. Can please someone confirm or deny this? Lukto


 * I can't confirm this, console output: cl_run "1" default "1". Running is infact on by default. user:Mbarkhau
 * Confirmed. "Always run" is set up in default config under seta cl_run "1". Visor 20:22, 22 April 2006 (UTC)

PlayStation 2 version
Was the PS2 version actually "highly successful"? Everything I've heard about it was that it was abysmal.

Acoording to this IGN review, the framerate was great and the single-player experience was significantly improved over the PC version. The current article doesn't reflect this at all. Ace of Sevens 23:38, 21 June 2006 (UTC)
 * No, there is a little difference between the PC and the Playstation 2 versions. The Arenas are the same. Only the Storymode is different. Morris Munroe 17:20, 4 February 2007 (UTC)

Team Arena release date?
It was announced in April 2000, and it was released in December 2000 iirc. CheapAlert 23:24, 27 November 2005 (UTC)

Team Arena Section?
I know it wasn't that successful, but should Team Arena be relegated to one paragraph near the top? It should have a section within the article at least - It officially added new levels, game modes, weapons, powerups and player models (adding 2 new opponents to Q3A), it had HUGE maps (so much so that the railgun was given a maximum range), and you could swap heads and bodies! JaffaCakeLover 02:31, 21 August 2006 (BST)

Changing III to Ⅲ
Was it really necessary? Is there (in Wikipedia) any guideline about converting Roman numbers to one-char-number? In my opinion, it should be "III". Enlight me. Visor 22:04, 4 June 2006 (UTC)


 * Don't know about policy, but it looks a bit stupid to me. No one calls it Quake Ⅲ Arena, not even id. Change it back, do you think? Sum0 09:25, 7 June 2006 (UTC)


 * It looks kinda strange for me too. I support replacing these chars (Ⅲ to III). Visor 13:25, 7 June 2006 (UTC)


 * Yeah, it should definitely be changed back to III. The Soul Reaver 15:08, 7 June 2006 (UTC)
 * They were changed by User:Easyas12c, who noted It is supposed to be the roman numerial right?, so doesn't sound like he/she is too concerned about it. So I support a change back. Sum0 15:11, 7 June 2006 (UTC)
 * Replaced all the &#x2162;s with III, hopefully nothing is broken. Sum0 15:13, 7 June 2006 (UTC)

Custom maps...
It should be noted that Q3 spawned what was probably the most interesting mapping community. A lot of hi-quality maps could compete against today's standards by graphics and gameplay.

The Geometry competitions were definetly something odd. Too bad those pieces of art gone wasted in the sands of internet time... and it was only few years ago! 83.176.29.246 11:02, 10 June 2006 (UTC)

lg
"If an opponent is walking towards the beam he takes more damage as it is handled as a projectile weapon." No.

^^^ Can you elaborate on that?

the damage is constant, like every other weapon, regardless of the enemy's movement. i believe it's 8hp/0.05 secs. i can't believe some newbie stuck that silly line in there...


 * actually this is not silly at all. when you walk towards the opponent the distance decreases. it is much like the plasma gun.

aswell the aiming gets much easier. it could be notable that q3 ihv had a flamethrower in place for the lg. just compare how long it takes to bring down an opponent that is on 100 when standing still and moving towards the opponent. i bet you didnt actually test this, nub.
 * yeah, that makes a lot of fucking sense. this isn't about aiming or flamethrowers. this is about the damage given while the opponent is standing still or moving (toward the beam i.e. not having to move your xhair). I bet your own tests were timed with 100% accuracy.

Uhh... Movement as far as closer/farther has no effect on damage with the LG. It's a hitscan weapon (ie. no travel time) so you don't get the sort of Dopler Effect damage over time increase that you do with the PG. —Preceding unsigned comment added by 140.103.195.93 (talk • contribs)

Third-person viewing
The 19:09, 21 August 2006 edit says it was one of the first games to have player models capable of looking up or down. This doesn't sound right, I can't remember if Half-Life had similar functionality, and I'd really imagine that there's some other game with that feature, especially given how basic it is with skeletal animation. I think even the original Unreal might have had it. Can anyone else confirm? Riotgear 08:29, 22 August 2006 (UTC)


 * I seem to remember even the player models in Quake being capable of showing vertical orientation, and that predated all of those games. --BlackTerror 00:27, 24 August 2006 (UTC)


 * I've done modding for Quake, it definitely did not have it. Quake models are completely non-heirarchial and frame-based.  Quake 2 doesn't support that feature for the same reason.  To have the system described, it needs to be either skeletal or component (i.e. tagged, like Q3). Riotgear 07:55, 28 August 2006 (UTC)

Comparison with Unreal Tournament
Lots of grammar and spelling mistakes in the old version.

Furthermore, some of these gems are untrue.

The shotgun from Unreal Tournament has an alternate fire that actually allows it to be used as a precision-fire weapon where the shotgun from Quake III Arena has only one mode of fire that due to it's many projectiles (each doing their own individual damage) that spread out over distance can at close range do a great deal of damage, but at very long range may do no damage at all.

In Unreal Tournament, a single rocket can kill a player from full health with a direct hit, but travel significantly slower while in Quake III Arena the rocket launcher takes two hits and or splash damage hits (splash damage occures when a projectile explodes near a target) and the rockets travel significantly faster, yet both weapons can hold multiple rounds.

GoldDragon 03:47, 17 September 2006 (UTC)


 * The entire section reads like original research. Either citations should be found or the section removed wholesale.--Drat (Talk) 13:52, 1 January 2007 (UTC)

how far do we want to compare them? i started a table and ended up comparing power-ups. maybe someone wants to implement it:

-- Hahih 14:48, 21 February 2007 (UTC)
 * As I said before, the whole section is unsourced original research. It doesn't belong at all.--Drat (Talk) 21:14, 21 February 2007 (UTC)

Gauntlet
In the weapons section it says that there is a "'humiliation' penalty of one point" for getting killed by the gauntlet. I'm pretty damn sure that this is bull but I figured I should bring it to the attention of people wiser and more knowledgable than myself instead of just changing it. —Preceding unsigned comment added by 140.103.195.93 (talk • contribs)

Q3F Mod
There's no mention of the mod Q3F (Quake 3 Fortress), which is the Q3 version of Half Life's TFC (Team Fortess Classic). There is a reference to Weapons Factory Arena - Capture the flag, but that is not the same as Q3F. There needs to be a link somewhere in this article to the article on Team Fortress. Xan3535 04:55, 24 December 2006 (UTC)

Quake 3 online?
I always try to play this game online but created servers do never appear? Is there something wrong? Morris Munroe 17:18, 4 February 2007 (UTC)

Do you mean your created servers don't appear? If so, you have to open some ports. I'm not sure exactly which ones, but a quick google search should reveal the answer. If you mean other peoples servers, then make sure you're on "Internet" and not "Local". - Fire For Effect

Quake 3 characters
Is it possible to add the characters of Quake 3? MM 12:14, 9 February 2007 (UTC)
 * I don't think it'd be useful. They are essentially nothing more than models/skins, with a few sentences of backstory. None of it really has an impact on the game.--Drat (Talk) 04:16, 10 February 2007 (UTC)

"humiliation" and "impressive"
When you kill somebody with the gauntlet, it DOES NOT say "humiliation", as 99% of the players may think. It says "pummeliation", i can't spell the word correctly, but i'm sure it's that - look at the text when you frag somebody like that. It says he got "pummelled", and to "pummel" means to "beat with a fist" according to the dictionary.

also, i'm sure that the "impressive" award is not related to fast shooting with the railgun, but more with doing a tough shot - i've gotten "impressive" with my first railgun shot sometimes. —The preceding unsigned comment was added by 212.25.59.14 (talk) 06:35, 24 February 2007 (UTC).
 * Sorry, both absolutely wrong. Besides, the game has no way of judging a "tough" shot. You probably hit two people with the same shot.--Drat (Talk) 05:11, 25 February 2007 (UTC)
 * ok, but can anyone confirm the "humiliation" thing? —The preceding unsigned comment was added by 212.25.36.54 (talk) 14:10, 9 March 2007 (UTC).

Its "humiliation", not "pummeliation" or any other pummel derived word: quake3\cgame\cg_main.c(662): cgs.media.humiliationSound = trap_S_RegisterSound( "sound/feedback/humiliation.wav", qtrue );

Re railgun, quake3\game\g_weapon.c has this to say on the matter: // give the shooter a reward sound if they have made two railgun hits in a row

Quake 3 Live Arcade bound
The ESRB has it listed for Live arcade