Talk:Questron (series)

Author
It was made first for the Apple. I am the author/game theorist for Questron. Gosh, wow, glad you guys liked it. The game was in "Rolling Stones top 10", for quite a while, yes they used to rate the games. "The graphics are quite simple." LOL, at the time they were the "STATE OF THE ART", I was awed, at the time. The same thing always happens at the end to all the players when they come in and see all those troops, please don't give the end away. My fav is when you bribe the guy for the combo to the safe...ha ha ha.

Charlie was the programer, and SSI sent him two apple computers for free. He made a little program so I could draw all the underworld monsters, one large pixel at a time.

Coming up with the names of monsters and descriptions took time and and we worked to make them fun.

We set it up so all roads eventually lead to Rome even though you feel as you are always free do do what ever you want. The hard part was making the game FUN. As the game creator you have all the power and I found a natural inclination to kill everybody off, lol, but that is not much fun for the player. Key was to make look like it can't be done, but make it "easy do". One part of the game every tester hated was when they had to commit sucide. DEATH AND NOTHING YOU CAN DO ABOUT IT, UNEXPECTED, UNFAIR, AND FINAL, YOUR PLAYER IS D E A D.... And that fear haunts you all through the game, fear of PLAYER death. tee hee. Being afraid, scared is always fun in a game.( and a little anger boosts the adrenlin 8> )

If it is too hard, then it isn't fun, if its too easy it isn't fun either, so the game checks to see how you are doing, and makes it harder or eaiser depending on how your doing.

And the magic spells have a failure rate of 1% to 3%, 8> All dates are BG or AG, before "king gerald" or After gerald....8> As I said I have all the power, lol. The story line took me weeks to write, I thought it was quite good.

You didn't mention robbing Banks... But you really didn't know what was comming next and it was constantly something new. It was as much fun to create as it is to play.

Gerald I'm so glad everyone liked it...

geraldwiecz at gmail.com[] 05:40, 21 May 2007 (UTC)

From article
Some user added the following to the bottom of the page:


 * Don't forget the toy, Questron, from the 80s:
 * Questron Toy

I removed it for obvious reasons. &mdash; Frecklefoot | Talk 16:54, 12 December 2006 (UTC)

Release Date
I'm getting conflicting information about the release date of this game--some sources indicate 1983, though Moby Games says 1984.


 * From the menu screen at the beginning of the game (C64 and Apple II versions): "copyright 1984 - charles dougherty". I'll also add a reference for the licensing info you added. Robotman1974 23:24, 29 December 2006 (UTC)

structure and style
I've removed the citation needed tag and restored the earlier reference. The game (both Apple and C64) versions state prominently on the menu screen: "game structure and style used under license of Richard Garriot." I can upload a screenshot of this if needed. Robotman1974 00:12, 30 December 2006 (UTC)
 * Here's that screenshot. [[Image:NonFreeImageRemoved.svg||20px]] Robotman1974 00:24, 30 December 2006 (UTC)
 * OK, sorry about that. It seemed like a dubious claim, and a screenshot of the command menu wasn't a good reference.  The other screenshot you provided does a lot better.  Have you finished the game yet?  This game has one of the best finales ever made for a rpg.  The engines in the questron/ultima series were pretty different, which is why I felt the need to request a good citation.  One main difference that I remember off-hand is that in Questron, you can use a joystick to navigate and perform the command that is selected in the menu.  You hold the joystick button down for a couple of seconds to change the command.  Also, questron's home architecture was on the c64, but in the ultima series, the home architecture was the apple2 and "chuckles" handled the c64 ports.  Sorry if I'm mostly going from memory.  Anyway, thanks for providing a better reference.  Umeboshi 00:57, 30 December 2006 (UTC)
 * You're welcome. :) Unfortunately, I haven't finished the game.... my copy hangs when I try to enter the dungeons. Back to the article, it would be nice to know if this was first develloped for the Apple or the C64. Robotman1974 01:21, 30 December 2006 (UTC)
 * I'm going straight from memory, but I believe that it was first developed for the c64. I remember an article referring to the authors hacking on a commodore, but  I threw out those magazines a long time ago.  It's too bad that your copy hangs, I'd offer to help, but my "real" copy died long ago (actually that copy was just a copy made in Japan before they got more modern copyright laws).  Actually, now that I remember, the dungeons and other island were on the second side of the disk.  That part may be ok on my copy.  Still, it may be a long time before I go digging through that stuff again.  Just thinking a little more, and I remembered, I don't have a parallel printer port anymore.  Used to use it to pull data off a 1541.  Sorry to ramble, just trying to help.  The finale is really good enough to hassle your way through the (mostly boring) dungeons.  Umeboshi 02:53, 30 December 2006 (UTC)
 * About the finale... I think it might be a good idea to write a brief description of how the game ends into this article, with the requisite spoiler warning of course. Most of what I've read about this game on the internet alludes to what a great ending it is, so it might be worth mentioning what happens here. Robotman1974 02:59, 30 December 2006 (UTC)

Fair use rationale for Image:Questronswamp.png
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No mention of the PC version of Questron II?
In 1988 a sequel was made for the Apple IIGS, Commodore 64 and Amiga computers.

Pretty sure there's a PC version, too. (Mainly because I bought a copy from EB in the early 90's.) No idea if there's a PC version of the original, but II certainly had one. 76.226.115.11 (talk) 08:02, 20 June 2010 (UTC)