Talk:Road Runner's Death Valley Rally

Fair use rationale for Image:RoadrunnerSNES boxart.jpg
Image:RoadrunnerSNES boxart.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 04:32, 24 January 2008 (UTC)

Difficulty
There should definitely be a section concerning the extreme difficulty of the game. I think that fact is more notable than any aspect of the game that the article currently discusses.

Historical context?
I don't know if it's possible to find a published source for this factoid, but one of the reasons RRDVR was created was to break the perception that the Genesis could handle games like Sonic and the SNES couldn't. And, of course, to give the SNES a Sonic-like title.

Obviously being an employee of ICOM at the time (of RRDVR's creation) lends me a little insight into the history of the title's development, but it's certainly true that before RRDVR there wasn't a single frantic Sonic-like game for SNES. And RRDVR pushed the SNES hardware to the limit in many respects in order to do it (thank goodness for assembler). — Preceding unsigned comment added by 205.196.159.82 (talk) 23:31, 17 February 2012 (UTC)