Talk:Rock n' Roll Racing

removal of the heath explination
There was a redundant remark about what health power-ups do. This comment has been pizzownsourd because it was redundant. Just like this comment. Redundant.

difference between snes and genesis games.
i remember a friend saying that the games were not identical from the snes to the sega genesis versions, that there were some gameplay differences like how to advance to the next planet or something of the sort. I'll try to remember asking him that. maybe I'll download both emulator roms and try to find out specifically what he was talking about. VdSV9• ♫ 13:58, 26 June 2006 (UTC)
 * You're right. In fact, this game was often cited as a rarity in that the Genesis version was "better" than the SNES version (at the time, pretty much every game on both systems results in the SNES version being better). In particular, the SNES version had less voice clips and was missing the Radar Love song. Unfortunately, I can't remember the other differences (there may have been gameplay differences). --71.171.38.145 01:59, 19 July 2007 (UTC)
 * I've played both and they play the same. Music however is much, much better on SNES with samples that sound like real intruments -- it's easily one of the most amazing soundtracks on SNES ever.  Music on Genesis played as its regular synth bore, ver far away from legends like Yuzo Koshiro doing marvels with the hardware. 201.86.170.143 (talk) 18:32, 14 July 2009 (UTC)

Why does the article say "developed by Silicon & Synapse (now known as Blizzard Entertainment)" when the title sequence (on the Megadrive version at least) clearly contains the Blizzard logo? 82.71.7.193 21:09, 14 August 2006 (UTC)
 * On the SNES it was by Sylicon & Synapse for sure -- I even wondered where such amazing company went before knowing it became Blizzard. Perhaps it only came to Genesis later, with the new brand already? 201.86.170.143 (talk) 18:32, 14 July 2009 (UTC)
 * I was the primary developer on this project until near the end. The company was called silicon & synapse at the time and was a stand alone company that did most of it's work for interplay.

The main differences except music between SMD and SNES: SMD ver. has twice more tracks (new tracks in divisons "A") SMD ver. have more wide screen (320x224) vs (256x224) on race. (menus are same) some sounds was cutted from smd ver. ("light them up", "spin out" and more) smd cutted number of car angles and as result reduced angles of shoot directions. some sprite was cutted from SMD(hardware requirments) and changed hud gui and no snow on 5th planet. Physics of turning is different. and smd ver. weapon (bullets,missiles) flight always at ground. —Preceding unsigned comment added by 213.87.88.55 (talk) 22:22, 1 July 2010 (UTC)

Lapping Bonus
What is the amount of money gained from a lapping bonus? Also, does one have to be in front of a lapped car for a certain time period, or could a player pass momentarily to gain the bonus?

I believe the bonus to be $5,000 for lapping, and that you must remain in front of the lapped car for 5 seconds, but I would like a difinitive answer. —The preceding unsigned comment was added by 72.179.40.212 (talk) 09:53, 12 March 2007 (UTC).

Lapping is inmediate and not lost if distance is lost. Dragonlord kfb 20:16, 4 April 2007 (UTC)

GBA Port
There should be a small section in this article about the GBA port, and differences between the original versions and this port. Kouban 01:06, 17 May 2007 (UTC)

Sequel?
I read that there was a sequel for the PSX but I don't see it mentioned in this article. Was it even made by Blizzard?--Claude 22:43, 19 May 2007 (UTC)

While it wasn't a real sequel, the game you are talking about is called "Red Asphalt" if anything it was a spiritual successor. -Random Rock and Roll Racing Fan.

The wiki previously claimed the sequel was rare when it is not. It might be hard to find the PAL version which had the name Rock & Roll Racing 2: Red Asphalt, but the US release that was simply called Red Asphalt is not hard to find at all. You can even bring up some screenshots on GameFaqs. --MobileSuitGX (talk) 21:18, 4 June 2008 (UTC)

Fair use rationale for Image:RockNRollRacing.jpg
Image:RockNRollRacing.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.BetacommandBot 04:39, 6 June 2007 (UTC)

Olaf and "Phantom" real stats.
If you look code in ROM, Olaf actually has '+1' to all four stats. and "Phantom" has +16 top speed. (actual for SMD version (I dont look at SNES) )

And this char isn't hidden and even isn't char, because game uses data massives and graphic/sounds for only 7 player Id's., but by passwords you can enter game with eight ID, and glitch as result. Same thing for glitched by passwords 3 cars and 2 planet and 4-th diff.level.

eight char "Phantom" stats (adress+7) $10/0/0/0   ($734A is 0003 word value)

ROM:00007320                lea     car1_cornering-FF8000(a4),a1 ROM:00007324                move.b  char_cornering(pc,d0.w),d1 ROM:00007328                add.b   d1,(a1,a0.w) ROM:0000732C                 rts ROM:0000732C ; End of function CHAR_STATS ROM:0000732C ROM:0000732C ; --- ROM:0000732E char_top_speed: dc.b 1                 ; DATA XREF: CHAR_STATS+E�r ROM:0000732F                dc.b 0 ROM:00007330                dc.b 1 ROM:00007331                dc.b 0 ROM:00007332                dc.b 0 ROM:00007333                dc.b 1 ROM:00007334                dc.b 1 ROM:00007335 char_accelerat: dc.b $10               ; DATA XREF: CHAR_STATS+1A�r ROM:00007336                dc.b $10 ROM:00007337                dc.b 0 ROM:00007338                dc.b 0 ROM:00007339                dc.b $10 ROM:0000733A                dc.b 0 ROM:0000733B                dc.b $10 ROM:0000733C char_jumping:  dc.b 0                  ; DATA XREF: CHAR_STATS+26�r ROM:0000733D                dc.b 8 ROM:0000733E                dc.b 8 ROM:0000733F                dc.b 8 ROM:00007340                dc.b 0 ROM:00007341                dc.b 0 ROM:00007342                dc.b 8 ROM:00007343 char_cornering: dc.b 0                 ; DATA XREF: CHAR_STATS+32�r ROM:00007344                dc.b 0 ROM:00007345                dc.b 0 ROM:00007346                dc.b 1 ROM:00007347                dc.b 1 ROM:00007348                dc.b 1 ROM:00007349                dc.b 1 ROM:0000734A avatar_positio: dc.w 3                 ; DATA XREF: sub_0_2E06+C�o  —Preceding unsigned comment added by 213.87.88.55 (talk) 22:00, 1 July 2010 (UTC)

Missing song?
I'm almost sure that there was also Communication_Breakdown from Led Zeppeling. At least on the Sega Genesis version. — Preceding unsigned comment added by Droig (talk • contribs) 00:36, 19 September 2011 (UTC)