Talk:Rocket Arena (mod)

Untitled
Shouldn't rocket jumping be mentioned? O_o

Article listed on WP:VFD Jul 6 to Jul 24 2004, consensus was to keep. Discussion:


 * Delete - advert for one server's implementation of Quake - T&#949;x  &#964;  ur&#949;  19:16, 6 Jul 2004 (UTC) Relisted due to deadlocked discussion -- Graham  &#9786; | Talk 20:06, 18 Jul 2004 (UTC)


 * Keep - I am not sure why you consider this an advert? There are others like it, see Mod (computer_gaming).  If you do not allow this kind of addition, then perhaps you should consider deleting the others like it, like Counter-Strike Paitum 19:54, 6 Jul 2004 (UTC)
 * I was bordeline on it. It is clearly just being used on one server of many that are on the same web site.  I figure if it is considered valid it will get a vote to keep.  I don't mind if it stays if enough are convinced it is more than a single server's rendition. -  T&#949;x  &#964;  ur&#949;  21:03, 6 Jul 2004 (UTC)
 * What do you mean "single server's rendition"? Do you mean that there seems to be only one website supporting this, and therefore does not constitute a large enough community, making it not significant enough for Wikipedia? Paitum 22:10, 6 Jul 2004 (UTC)
 * Yes. I have my own rewritten wiki (perl based) and my own modified doom server (VaDoom). Should I get an article too? -  T&#949;x  &#964;  ur&#949;  03:13, 7 Jul 2004 (UTC)
 * If your Perl-based Wiki became used by thousands then yes. Do you believe that there is only one server running Rocket Arena? If so, you are mistaken. There are many servers, in fact Rocket Arena has several ladders on the Online Gaming League and others.  I will admit that Q3 is getting old and as people move on to newer games, that Rocket Arena will becoming less popular.  However, I wouldn't be surprised if a Rocket Arena mod is released for Doom III and/or Half-Life 2.  (Texture, please see my post at bottom as well).  Paitum 16:22, 7 Jul 2004 (UTC)


 * Delete. And, if you let us know where they are, all the others like it. DJ Clayworth 21:00, 6 Jul 2004 (UTC)
 * I did let you know where they are. see Mod (computer_gaming). Paitum 22:10, 6 Jul 2004 (UTC)


 * Maybe material for an article on Quake mods? If not delete. Ianb 21:09, 6 Jul 2004 (UTC)


 * I believe the issue at hand here is how encyclopedic is this. Undoubtedly mods as well known as Counter Strike deserve to be included, while the mod I made last summer does not deserve such acclaim.  The question is where do you draw the line?  I would argue that Rocket Arena has survived long enough (through all three versions of Quake) that it deserves its own page. It is still being supported as is shown by the last release, being April 2004. Paitum 22:10, 6 Jul 2004 (UTC)
 * I've heard of Rocket Arena, and I have a deep loathing of the Quake series. No vote, I just want to make it clear that this isn't some no-name game mod we're talking about. -- Cyrius|&#9998; 00:08, 7 Jul 2004 (UTC)


 * Keep. I used to play Quake and Rocket Arena was a famous, major mod, used by probably thousands of servers.  This is certainly not an advert or personal vanity page. --Shibboleth 14:30, 7 Jul 2004 (UTC)

Current tally 3 delete, 2 keep at time of relisting. -- Graham &#9786; | Talk 20:06, 18 Jul 2004 (UTC)


 * I've never played Quake, but this name rings a bell. 39,000 google hits for "Rocket Arena", 26,000 with Quake thrown in. Planetquake has a forum dedicated solely to rocket arena. Keep. [[User:Meelar|Meelar (talk)]] 20:51, 18 Jul 2004 (UTC)
 * Keep. Notorious mod for Quake (especially) that shaped mods like it up until 2004, and was important in bringing mod-multiplayer to the forefront.  It's substantial, notable, and interesting.  Keep.  --G3pro  July 18, 2004
 * Keep. There's very few Quake modifications which are terribly significant, but Threewave-CTF and Rocket Arena certainly are. It's had considerable influence on subsequent FPS games. -- Finlay McWalter |  Talk 01:09, 19 Jul 2004 (UTC)
 * (not a vote) I've rewritten the article (perhaps rather more radically than I'd intended; sorry if I've stepped on anyone's toes), including making RA's popularity and influence clearer. -- Finlay McWalter | Talk 01:34, 19 Jul 2004 (UTC)
 * Keep, please. This is a major mod in the Quake scene with a lengthy history. -- Solitude 01:47, 19 Jul 2004 (UTC)
 * Keep. What Solitude said. Ambivalenthysteria 07:09, 19 Jul 2004 (UTC)
 * Keep OR merge into an article about Quake mods (if one exists) Chuq 04:12, 20 Jul 2004 (UTC)


 * I think we are at a point where we can close this issue, and remove it from the deletion list. Several people have contributed to it and expanded it into a clean wikipedia entry. (Yes, I am the person who created this entry, so I am biased, but let's go work on other things.) Paitum


 * Keep. Rcoket Arena is a well-known mod (I have heard of it, and was only briefly a serious Quake player), and the entry in Wiki is well-written. People need to keep in mind that, since a lot of computer geeks edit Wiki, we'll have a lot of articles that are only of interest to geeks. Samboy 06:21, 22 Jul 2004 (UTC)


 * Keep. Ianb 09:12, 22 Jul 2004 (UTC)


 * Keep. Rocket Arena has been around for nearly 11 years now and is still played by thousands. It would be mindless to get rid of it. 207.172.197.71

End archived discussion

= Interesting facts =

I don't quite know where it fits into this article, but an interesting fact is that David "CRT" Wright filed a Trademark on the name "Rocket Arena" (serial number 75935528) which can be found in http://tess2.uspto.gov/ - though it is no longer a live trademark.

Also, Quake Live has incorporated the Clan Arena gametype into the game itself (but not Dual Arena, or any of the RA maps). —Preceding unsigned comment added by 86.133.104.222 (talk) 20:07, 5 April 2010 (UTC)