Talk:Sentinel Worlds I: Future Magic

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couple questions
1. Did we even have MIDI soundtracks at the time? Maybe (very early) Adlib/ROL types, or Tandy 3-voice things (and SID on the C64) but I'm not sure general midi capable cards were in general use in the EGA era... if they were, then why bother with the voice swapping in the first place when they usually had plenty enough voice/note polyphony to make a fairly convincing orchestral effect anyway? (Say anywhere between 6, 10 or 16 channels managing at least one or two simultaneous notes each; maybe it ran in some kind of compatibility mode that only had 6, and 2 notes/voice? that's still quite a lot to play with when you have all those different FM-synthed instruments to choose from, though, plus any novel ones you could pass directly to the OPL chip, compared to the old limited-repertoire Adlib or Tandy... or PC speaker even)

2. Wasn't yer arpegiatting and voice envelope swapping clever-clever kind of soundtrack a fairly common feature of computer games of the period? I can probably dredge up some 89/90 vintage Atari ST games that have deceptively complex musical tracks for one thing (it having an almost direct equivalent of the Tandy sound board built in, 3 square waves plus noise, but in the right hands you'd never guess). 193.63.174.10 (talk) 16:52, 31 March 2009 (UTC)

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