Talk:Shadowrun Returns

Funding information
The whole history of the run of the project on kickstarter.com is trivial information and it's probably not logical to devote half the development section to that at least. How about moving the second paragraph to its own section titled something like "Public support"? 69.117.164.197 (talk) 15:30, 1 May 2013 (UTC)

Release date rumours
You can speculate all you want, but without a real source it's just speculation.

About the 26th of June (Also used by the post on neoseeker May 13). But this date keeps popping up in discussions.
 * It was first posted on this wiki page (April 22, 2013‎), by someone who was posting fake release dates all over the place.
 * Removed, 11 May 2013‎
 * (probably) Quoted from this article on VG 24/7 (May 13, 2013).
 * It was put back in the article, using VG 24/7 as a source.
 * Removed from the VG 24/7 article.
 * Removed from the wiki page again.

Discussion on the official forums.

Latest update on the release date:


 * (30 may 2013) Harebrained Schemes on Twitter: "We're targeting late June but haven't decided on a specific date yet."
 * (04 June 2013) Producer Mitch Gitelman on the Official forums: "Late June."

--FarwayK (talk) 16:11, 4 June 2013 (UTC)

Clarification on Edition used as base of the system...
Was the game (system) based on the past 4th, or current 5th edition? Modified ? 96.23.63.161


 * I'm only familiar with 2nd, 3rd and 4th, but none of those systems involve allocating the player's action points to minions and the chance for spirits to just go berzerk if they've hung around for 45 seconds. Shadowrun does suffer from a ludicrous superfluity of firearms when a simple "bow, rifle, pistol, shotgun, tank turret" would be perfectly adequate. There are a few redundant vehicles in the rigger books and there's a page or two of surplus armour but really, it's firearms where 95% of the items listed are superfluous. This is diluted in Shadowrun Returns but it's still present to a degree. When decking the matrix, there's a program you can buy and run which reduces how alert the defences are, extending how long you have until forced into combat. However, due to a bug in the engine, you can only run programs when you're in combat, making this program useless. This is exactly the kind of error official Shadowrun core books make (such as the Spirit Materialisation power being a Physical power, requiring the spirit to be Materialised before it qualifies to be able to use the Materialisation power), but not this specific error. All in all I'm sure Shadowrun Returns uses its own custom rules engine unrelated to any official edition of Shadowrun, but takes place in a setting that is faithful to Shadowrun lore (SR:HK is another matter entirely). If you're looking to understand the world where Shadowrun takes place, SRR will do that; if you're looking to quickly pick up the rules prior to sitting down for some pen and paper tabletop roleplay, SRR isn't going to help. 49.195.197.225 (talk) 10:54, 5 March 2021 (UTC)