Talk:Shin Megami Tensei (video game)/GA1

GA Review
The edit link for this section can be used to add comments to the review.''

Reviewer: PresN (talk · contribs) 19:41, 7 October 2015 (UTC)

Starting to review this. -- Pres N  19:41, 7 October 2015 (UTC)


 * "and turn-based battles against demons: demons can be recruited" - colons are used to start a list or a clarifying statement, neither is the case here; repeating a word twice in a row is generally avoided, and the sentence is getting a bit long. Replace with "against demons. The player can recruit demons"
 * "United States officials order Tokyo with a nuclear attack" - word missing
 * "The game began as a game for the Super Famicom with Atlus' branding on it." - "the game...a game", and the sentence doesn't actually make much sense- you already said that it was originally released for the super famicom, and what is Atlus's branding on, the game that they developed and published (which you already said)?
 * "the game was seen as breaking away" - seen by who? Critics?
 * I am not certain what this refers to, as it was not written by me, and both Atlus staff and critics mention it being different from the usual fantasy games, but neither specifically says it broke away from the fantasy setting. I've removed the statement and instead expanded the bit about it about the game being seen as a remake of MT2.
 * "In Shin Megami Tensei, players take the role of an unnamed protagonist, teenage boy" -> "In Shin Megami Tensei, players take the role of an unnamed protagonist, a teenage boy"
 * "Special Terminals scattered across the world map allow the player to save their game, and can use them" -> "and they can use them" or "and can be used"
 * "A demon's alignment van range" - can
 * "but she gets saved", "The Heroine gets killed" -> she "is" saved, Heroine "is" killed
 * "but saves the Hero, Law Hero, and Chaos Hero, by using" - no comma before by
 * "the Hero meets the Heroine, who has been reincarnated, and joins the group" - you jump from the Hero being the subject to the Heroine, maybe "and she joins the group"
 * "During map designing, Kaneko had wanted to create the maps using a wire frame model" -> "While designing the maps, Kaneko wanted to use wire-frame models"
 * "By the end of development, multiple members of staff voiced dissatisfaction with the end result" -> "By the end of development, multiple members of staff voiced dissatisfaction with the final product"
 * "Ito and Suzuki pointed out that" -> "Ito and Suzuki felt that"
 * "as after naming entry the player was confronted by the need to necessarily divide their parameters" - confusing, reword
 * "wooden carvings from South American" -> South America
 * "so he was not familiar with the specs" - jargon, "so he was not familiar with the console's specifications". Same goes for the other use of specs.
 * "which caused some complaints as to why Namco" - complaints by who?
 * In the source, Ito only says that Atlus received complaints, not who was complaining. Should I leave it as is or remove the statement?
 * Release should mention early on that all the releases prior to the mobile ports are JP-only
 * "This was solved as they were able to add more text boxes as needed." -> "This was solved by modifying the game to allow for more text boxes as needed."
 * "helping establishing themselves as both a developer" -> "helping establish it as both a developer"
 * "for its high encounter rate, and difficulties" - no comma
 * "The website Touch Arcade said that they loved the game, and that it was one of their favorite role-playing games on iOS, but also that they thought the game is bad at explaining things, including the system of saving one's progress" - run-on sentence, and you switch from was to is in the middle
 * ✅, I think
 * "it was impressive, despite how it has" - it was, it has - tense switch. The sentence after this is present tense, then two sentences later you're back to past
 * The reception section as a whole is written pretty casually; if you take this to FAC you'll want to tighten that up first
 * "coming years and increases popularity for the Megami Tensei franchise" - increases?
 * ✅, I think
 * "Shin Megami Tensei II, which directly continued the story of Shin Megami Tensei, released in 1994" - was released
 * "A CD Drama featuring a collaboration with another series released in 2015" - vague, and isn't clear if the drama is a crossover with this game or the SMT series in general or what.
 * I wasn't the one who added this, so I'm not super clear on it either... It is based on the SMT series, but I don't know if it's specifically SMT1 or even if it is a collaboration with another series. I've removed the statement entirely as it's so unclear.
 * "which caused some complaints as to why Namco" - complaints by who?
 * In the source, Ito only says that Atlus received complaints, not who was complaining. Should I leave it as is or remove the statement?
 * Release should mention early on that all the releases prior to the mobile ports are JP-only
 * "This was solved as they were able to add more text boxes as needed." -> "This was solved by modifying the game to allow for more text boxes as needed."
 * "helping establishing themselves as both a developer" -> "helping establish it as both a developer"
 * "for its high encounter rate, and difficulties" - no comma
 * "The website Touch Arcade said that they loved the game, and that it was one of their favorite role-playing games on iOS, but also that they thought the game is bad at explaining things, including the system of saving one's progress" - run-on sentence, and you switch from was to is in the middle
 * ✅, I think
 * "it was impressive, despite how it has" - it was, it has - tense switch. The sentence after this is present tense, then two sentences later you're back to past
 * The reception section as a whole is written pretty casually; if you take this to FAC you'll want to tighten that up first
 * "coming years and increases popularity for the Megami Tensei franchise" - increases?
 * ✅, I think
 * "Shin Megami Tensei II, which directly continued the story of Shin Megami Tensei, released in 1994" - was released
 * "A CD Drama featuring a collaboration with another series released in 2015" - vague, and isn't clear if the drama is a crossover with this game or the SMT series in general or what.
 * I wasn't the one who added this, so I'm not super clear on it either... It is based on the SMT series, but I don't know if it's specifically SMT1 or even if it is a collaboration with another series. I've removed the statement entirely as it's so unclear.
 * "coming years and increases popularity for the Megami Tensei franchise" - increases?
 * ✅, I think
 * "Shin Megami Tensei II, which directly continued the story of Shin Megami Tensei, released in 1994" - was released
 * "A CD Drama featuring a collaboration with another series released in 2015" - vague, and isn't clear if the drama is a crossover with this game or the SMT series in general or what.
 * I wasn't the one who added this, so I'm not super clear on it either... It is based on the SMT series, but I don't know if it's specifically SMT1 or even if it is a collaboration with another series. I've removed the statement entirely as it's so unclear.
 * I wasn't the one who added this, so I'm not super clear on it either... It is based on the SMT series, but I don't know if it's specifically SMT1 or even if it is a collaboration with another series. I've removed the statement entirely as it's so unclear.

Pretty good overall. Placing this on hold for a week while the issues are addressed. -- Pres N  20:36, 7 October 2015 (UTC)
 * Thanks for the review, I'll go over the issues tonight. While I don't intend on taking this to FAC for the time being, I of course want the article to be as good as possible. Do you have any specific suggestions for the reception section?--IDVtalk 21:19, 7 October 2015 (UTC)
 * It's really an issue with wordiness, I think. For example:
 * "One thing they disliked was how there was very little character development" -> "They disliked that there was very little character development"
 * "Touch Arcade called the graphics "good, but not great", but said that it was understandable considering the game's age, and said that some demon designs are "spectacular works of art"." -> "Touch Arcade called the graphics "good, but not great", though reasonable given the game's age, but that some demon designs were "spectacular works of art"."
 * "They also liked the designs of the game's female characters, and pointed out Nekomata, Lamia, and Yuriko as particularly well designed; meanwhile, they found the designs of most male characters to be bland." -> "They praised the designs of the game's female characters, especially Nekomata, Lamia, and Yuriko, but felt that the designs of the male characters were bland."
 * "RPGFan said that every piece fits into the scene or location where it's played, but that few of them are memorable, with the exception of "Ginza"; they said that that piece was so well-composed that it would sound good no matter what format it was played in." -> "RPGFan said that every piece fit into the scene where it's played, but that few were memorable. They did note "Ginza" as an exception, which they felt was so well-composed that it would sound good in any format." -- Pres N  21:54, 7 October 2015 (UTC)
 * Thank you. I think I have fixed everything you pointed out, except the part about the Namco-related complaints (see my reply above).--IDVtalk 06:57, 8 October 2015 (UTC)
 * Well, if the source doesn't say, I guess leave it in and don't speculate. Since everything else is cleaned up, passing this article as a GA! -- Pres N  14:58, 8 October 2015 (UTC)