Talk:Simon (game)

Brain Teaser (Arcade)
Little Caesars Pizza in mid 1990's have a Arcade game call Brain Teaser like simon can this be add or new page for it. http://www.nytimes.com/1991/02/13/nyregion/pizzeria-brain-teaser-is-seized-as-gambling.html — Preceding unsigned comment added by Indoorsoccer (talk • contribs) 18:51, 15 March 2013 (UTC)

Completely Biased
This article is biased to hide the fact that the simon was a copy of Atari's touch me, not the other way around190.191.62.60 (talk) 18:44, 21 February 2010 (UTC)

World record?
Anybody has an idea of the world record ? I read stuff like 14 http://www.hasbro.com/simon/pl/page.newsguinness/dn/default.cfm or 31 (can't find the URL anymore) but I don't believe a word of it, it's much higher with no doubt. Ukuk 17:13, 28 Feb 2005 (UTC)

A completed sequence is 100. 14 completed sequences of 100 is the world record — Preceding unsigned comment added by 125.168.200.179 (talk) 10:22, 4 November 2018 (UTC)

The record can't be 14. I personally got 19 just the other day. (Of course, it could just be that nobody ever plays Simon anymore or cares about breaking the record) :)


 * I'm also surprised that I can't find anything about a record. Maybe it has to do with the fact that some sequences given by the machine are inevitably easier to remember than others (giving 3 in a row of the same color, or a full circle). I found this http://209.85.165.104/search?q=cache:HURJkCMsfEIJ:boardgames.about.com/b/a/046701.htm+Worlds+Best+SIMON2+Player&hl=en&ct=clnk&cd=1&gl=us

It says "14 Simon sequences". Maybe a sequence is one of those 31 flashes at the hardest level? So 434? I'd believe that.
 * Yeah, 434, but if you cheat... --NakiBest (talk) 17:21, 5 February 2009 (UTC) what they are saying is that the guy beat the game 14 consecutive times. The game only goes to 32 then you have conquered the game and you start over


 * Found this: http://www.prweb.com/releases/2004/01/prweb98606.htm. Says "31 sequences," but I am not sure what that means... is it the same as a single sequence of 961 lights (and if so, why not just say that)? 24.243.50.242 (talk) 01:05, 12 February 2009 (UTC)

Older models
Will somebody submit some photos of older model simon games? --SuperDude 08:23, 26 October 2005 (UTC)

What does this paragraph add?
"Mathematically, the sequence generated is n, n + 1, n + (n + 1), n + (n + 2)..., in which n is the single occurrence of any of the four colors lighting up within a given color sequence. Simon's built-in computer generates which of the four colors is chosen, probably with a random number generator."

I'm not sure what this paragraph adds to the last one. I don't really get what the math expression is trying to say, but it seems like it's just restating that the game adds a new color to the sequence each time. --Allen 07:04, 11 January 2006 (UTC)


 * This paragraph doesn't make sense, so I removed it.  lowercase  05:56, 1 June 2006 (UTC)

Losing His Mind
I remember from my youth that instructions said something along the lines of "If you ever manage to beat SIMON, he will lose his mind!". I've always wondered what that meant. Fr ac tu reTalk  06:42, 4 September 2006 (UTC)

I've wondered that too.Cfive 19:06, 4 September 2006 (UTC)


 * If you finished the set (different numbers for different levels) all of the lights would flash in random orders and it would make a 'doodley doodley' type noise, if I remember right.
 * Of course, it was 30 years ago or more that I played with it... --StarChaser Tyger (talk) 06:46, 24 January 2008 (UTC)

I would assume that means that since it came out in the 1980's it would have a memeory limit and once it reaced that limit the game would kind of crash in a sence.Applepi2342 (talk) 04:58, 3 February 2009 (UTC)

I can tell you from both an actual complete run, and a team run to prove it, that it stops at 31 color/tones and I assume that "losing his mind" refers to the fact that it just stops. No flashing lights no beeps, I was very disappointed. I did not know about the "If you ever manage to beat SIMON, he will lose his mind" disclaimer. The team run was to prove to my sisters that I had maxed it out by having one person write down the next color in the sequence and read them back. The key for me was when I realize the playback tempo was not important only the sequence. You can take a few seconds between each button playback. — Preceding unsigned comment added by ZOKTLRD (talk • contribs) 01:36, 6 January 2013 (UTC)

SIMON is unambiguously identified in story "Chyphertone" by S.Sykes. — Preceding unsigned comment added by 193.169.122.140 (talk) 10:14, 5 August 2013 (UTC)

Flash Version
I have changed the flash version link of the game to the flash coder's own Web site. If anyone should benefit from the traffic it's him. And I'm sure that there's a Wikki rule about commercial gain.

Bop It-Clone?
I don't think Bop It should be included as a clone. It has a Simon Says style game play, but that's it. Bop It's inputs are all different, and other than 'Bop It' do not involve pushing buttons. It also is not a game where you remember a sequence, but rather do what the game says as fast as you can. It's a clone the same way all platform video games are a clone of Super Mario Bros.- it shares a common element, but is different enough to be considered unique. —Preceding unsigned comment added by TDS18 (talk • contribs) 17:29, 3 January 2008 (UTC)

Film involving the game
Anyone else remember what I think was a short film from the late 1970s or early 1980s involving a child playing this game (under a different name, of course)? The game was actually a means of opening up a portal of some sort after beating the game. The film ended with the kid's father finding out about the true purpose of the game, but being too late to stop his son, so he starts playing the game so he can go wherever his son went. 67.135.49.198 (talk) 17:58, 28 December 2008 (UTC)

It's Always Sunny in Philadelphia
Simon is featured in the recent Christmas special of the show It's Always Sunny in Philadelphia, thus the reference should appear under cultural references. —Preceding unsigned comment added by Pphresh (talk • contribs) 05:13, 1 December 2009 (UTC)

Paragraph on the notes might be incorrect
Ralph H. Baer says here http://www.dieterkoenig.at/ccc/english/se_story_simon.htm

"Henceforth, SIMON was programmed to beep G, C, E and G ... the bugle sounds that can be played in any sequence and still sound pleasant!"

Bias again
This lousy article is very biased against Atari's Touch Me. —Preceding unsigned comment added by 187.13.84.222 (talk) 21:37, 16 October 2010 (UTC)

AIBO
Sony's AIBO robot ERS-7M2 also has a Simon-like game mode, using the four paw 'buttons' and animal sounds (dog, cat and cow were there as in other clones but I think the fourth sound was sheep). Not sure where that would fit in the existing page however, or where to find a verifiable source for that (besides my own AIBO). Ouroboros726 (talk) 16:14, 9 June 2011 (UTC)

Maximum Number of Buttons in a Sequence?
The article would be improved if it mentioned the maximum number of buttons that could be in a sequence, and what happens if the player achieves it (do they have to keep repeating the sequence ad infinitum or is there some indication that they win). It's not clear. Also, I see something about limits in the clones section, but it's not clear how the main game works. If someone more knowledgeable can add that, it would be great. -Thunderforge (talk) 21:36, 5 March 2013 (UTC)

Windows 7 Icon
Hover the pointer over the Default Programs icon in the Start menu and a "Simon" icon will appear at the top of the menu, which is funny and clever. Has anyone at Microsoft ever acknowledged the reference? 2fort5r (talk) 21:14, 6 February 2014 (UTC)


 * This is the "Default Programs" icon in the Control Panel. There is no evidence that it is intended to be seen as an Easter egg. Also, the layout of the colours is not the same as on a Simon game.-- ♦Ian Ma c M♦  (talk to me) 06:40, 7 February 2014 (UTC)


 * You aren't the first to have thought of this. Others have said that Simon might have been the design inspiration for the Google Chrome logo AND Windows Vista. There is no evidence for either conjecture. Sadly, ianmacm is correct.--FeralOink (talk) 05:27, 23 July 2017 (UTC)

UK version different?
I had a version here in the UK in the early 80s that was different to the one described. The notes were in a minor triad, not major. Also, the speed of the game increased slightly with each round, with later rounds being played very fast indeed. There was also a deep "buzzer" sound played when you got a note wrong. It was an official Simon game, not a clone and looked just like the one depicted here in the article. I'd like to add this information to the article but not sure why my version was different, whether it was a special UK version or perhaps just a later early 80s version? Grand Dizzy (talk) 10:27, 26 June 2014 (UTC)


 * The YouTube video here does show that the yellow key has a minor third with A, in other words the yellow key is a C, not C♯. This is interesting, but there is a need to avoid original research. Perhaps there is a source which mentions this.-- ♦Ian Ma c M♦  (talk to me) 10:52, 26 June 2014 (UTC)

Not C sharp but C
Is it my ears or does the Simon play a C instead of a C#, as mentioned on the WIki page, when I listen to it on YouTube? — Preceding unsigned comment added by 2001:982:33F1:1:3CFA:8AB:30D7:83B4 (talk) 15:33, 11 August 2014 (UTC)
 * See the section above. It is definitely a C in the video, so maybe there were different versions produced.-- ♦Ian Ma c M♦  (talk to me) 15:46, 11 August 2014 (UTC)

External links modified
Hello fellow Wikipedians,

I have just added archive links to 1 one external link on Simon (game). Please take a moment to review my edit. If necessary, add after the link to keep me from modifying it. Alternatively, you can add to keep me off the page altogether. I made the following changes:
 * Attempted to fix sourcing for http://www.1up.com/features/simon-turns-30

When you have finished reviewing my changes, please set the checked parameter below to true to let others know.

Cheers.—cyberbot II  Talk to my owner :Online 17:43, 9 February 2016 (UTC)

External links modified
Hello fellow Wikipedians,

I have just added archive links to 1 one external link on Simon (game). Please take a moment to review my edit. If necessary, add after the link to keep me from modifying it. Alternatively, you can add to keep me off the page altogether. I made the following changes:
 * Added archive http://web.archive.org/web/20141229200704/http://www.facebook.com/profile.php?id=100000053401303&ref=ts to https://www.facebook.com/profile.php?id=100000053401303&ref=ts#!/photo.php?pid=387408&id=100000053401303&ref=fbx_album

When you have finished reviewing my changes, please set the checked parameter below to true or failed to let others know (documentation at ).

Cheers.—cyberbot II  Talk to my owner :Online 13:13, 28 February 2016 (UTC)

Simon Optix
Hi the simon Optix has just been released. Someone please make an article about it. — Preceding unsigned comment added by 74.103.238.17 (talk) 17:19, 26 June 2017 (UTC)

Evil Simon
I don't know if it reaches the notability requirements (though I do note a home-brew version of the game is listed), but I've designed an "evil" variant of the game. The difference is that instead of the buttons being colored plastic, the buttons are clear and lit with 4-color LEDs. Because of that, the colors can move around, and even require the player to push a different button than the one that lit up in the pattern. https://hackaday.io/project/166766-Симон Nsayer (talk) 17:23, 20 September 2019 (UTC)

Simon speaks
I bought a small version of Simon. When you press a button it says 2 words- “solo” and “packing”. What does that mean? 2600:8805:3B00:133:D99D:B2A5:4FFB:8CA7 (talk) 19:18, 3 January 2022 (UTC)

TV ads
Vincent Price "If you think Simon's fun at a party, wait 'till you play it alone." Drsruli (talk) 02:20, 30 October 2022 (UTC)