Talk:Smash Hit

Non-NPOV and Other Issues

 * "Over time, the levels get more and more challenging."

This statement seems subjective rather than objective; I think there would be many people who think Checkpoint 8 is harder than Checkpoint 9, 10, and 11.


 * As is typical with these types of often-called "mindless" games...

I've added "weasel words" as this doesn't seem to sit right. While I think there is an argument to be made that this is NPOV compliant, I don't feel that is actually is. Look at the list of examples for Weasel Words: "some people say, many scholars state, it is believed/regarded/considered, many are of the opinion, most feel, experts declare, it is often reported, it is widely thought, research has shown, science says, scientists claim, it is often said." It seems like this would fit into the examples.


 * (hence the name Smash Hit), (the small, blue polyhedrons), and (set of 4 different rooms)

Using parenthesis in this way does not seem very encyclopedic to me, and I think it breaks the flow of the article.

There also seems to be a lot of original research, and as if this were written by one person. It may be worth checking for plagiarism.

Cddepppp256 (talk) 21:52, 16 April 2020 (UTC)

What happened to these guys?
One of the best, most hypnotic, ASMR and satisfying games from the early days of iPads. Whatever became of the publishers and writers? The music was great! 4.16.92.170 (talk) 21:20, 14 March 2023 (UTC)


 * This might be good info to add to the article. Dennis Gustafsson created and Emil Bengsston currently works on Teardown (video game) at Tuxedo Labs. Henrik Johansson is working on his own game, Overlook Trail. Knot126 (talk) 00:51, 29 August 2023 (UTC)