Talk:Somari

Some info here?
Well, for some information, could i say that Spring Yard Zone is named 'Spring Yand' in level select screen, and in Sonic 3D Blast 5/6, level select just has errors? —Preceding unsigned comment added by 89.178.69.45 (talk) 12:46, 10 June 2008 (UTC)

speedy deletion
Unless someone puts some content here, this page should be deleted... and I know my previous prod was wrong. Then Masky blanked the page.

--wj32 talk 23:48, 11 November 2006 (UTC)

Just to clear a few things up
Yo wj32, I'm sorry for blanking the page. I was just very mad how they couldn't accept my contribution for this article. I want to make Wikipedia better by adding articles that wasn't mentioned, and that there are request articles that I wanted to make in the Computer and Video Games WikiProject request articles section. Next time I edit this article, I will provide more information to the subject and get as much information as possible about it.

-Masky :)


 * Things are now cleared up :) --wj32 talk 08:17, 12 November 2006 (UTC)

Release date?
Well, I don't exactly know when it was released, but I've played it in 2002 (possible even in 2001). Now we atleast knoe it was release between 1994 and 2002.


 * I remember playing it around 1996. BrunoX 01:05, 8 November 2007 (UTC)

somari
dude, thats soooo cheap! they ripped mario and sonic off! they should be ashamed... —Preceding unsigned comment added by 67.235.130.19 (talk) 07:57, 30 July 2009 (UTC)

You're right! I was trying so hard to put my finger on it, glad somebody go it! Boredom Swells (talk) 06:11, 11 October 2009 (UTC)

Brokenness of some of the games features
Should the brokenness of the features such as the rising platforms in Labyrinth Zone be added?

I have been working on a Tool Assisted Speedrun of Somari along with a man called True and have found some absolutely baffling flaws, the best example being the afforminated platforms.

This video is an example of what happens with the platforms: http://www.dailymotion.com/video/xbqyki (Note: The Lua scripts shown are simply speed and time indicators, they do not modify the game in any way)

I'm not much of a Wikipedian (And do not many of the formatting rules and tags as such), but I have noticed this page is particularly lacking in content.

This information along with the possible unimplementation of some items such as speed shoes (I do hack ROMs you know, never actually bothered to look far into Somari though) could very well be interesting. Flygon (talk) 08:58, 10 January 2010 (UTC)

The lack of attention disappoints me regarding this page, I figured that at least someone else would have attempted to fix some badly written up I did. Anyway. A Tool Assisted Speedrun of the game has been made, it greatly emphasises this games glitchiness. It can be viewed below: http://www.archive.org/download/somaritasbytruereallyfastwhyareyoureadingthisurlitisverypointless/somari-tas-true.mp4 (I am aware the URL is ridiculous, just... don't ask)

My question is, should the games brokenness be emphasised in the article? Or not. Flygon (talk) 10:33, 17 January 2010 (UTC)
 * It should be mentioned since being unfinished/broken matters for a game. I am not sure it deserves emphasis since it's pretty standard for unlicensed games.
 * Please mention level design too, it is a huge part of a game. --Musaran (talk) 09:42, 28 July 2018 (UTC)

the obscure research project
http://torp.110mb.com/gamesomari.html

Is this a reputable source? Can this be added to external links or no? -Denatured Alcohol ░ ▒ ▓ —Preceding undated comment added 15:25, 10 October 2010 (UTC).

AFD quotes

 * AFD #Whatever it actually was (2nd nomination):
 * "Delete, possible Speedy - Somari only returns 225 000 hits on Google[1]. --Kuroki Mio 2006 19:22, 30 July 2006 (UTC)"
 * Stealth Keep vote or just WTF? 225k hits? Anarchangel (talk) 15:56, 12 April 2011 (UTC)


 * (4th nomination): Nominator:
 * "Lets say I wanted to transfer a Genesis game to NES the same way Somari did, and I changed the characters to whatever I wanted and retitled the game and gave it to the video game pirating people, would that mean that my game deserves an article?"
 * (5th nomination): "Delete - No evidence of notability. I found two good sources, but..."

Atari HQ discussion
Since restoring NARH's deletion of the Atari HQ refs I have filed a question with WP:RSN to determine once and for all (or at least to provide a first discussion regarding) whether or not Atari HQ is an RS. The discussion can be found here. I've presented the "Atari HQ is an RS" side of the of the discussion, but if possible it would be good to have the input of the editors who have championed the "Atari HQ is not an RS" side so that we can get a well-balanced view. Thanks for everyone's help so far. This'll be GA-class in no time! -Thibbs (talk) 20:24, 25 April 2011 (UTC)
 * Make sure you bring this up at WT:VG/RS. - The New Age Retro Hippie used Ruler! Now, he can figure out the length of things easily. 21:46, 25 April 2011 (UTC)
 * Good point. I've listed it here. I look forward to a well-balanced discussion. -Thibbs (talk) 23:05, 25 April 2011 (UTC)
 * Well the RS discussion has now been archived and so it is effectively complete for the time being. The consensus that emerged seemed to favor the characterization of Atari HQ as a reliable source. As such I have once again restored these sources to the article. -Thibbs (talk) 13:39, 2 May 2011 (UTC)

Problem In Gameplay Section
I tried to find a Tag with which to mark a particular sentence in the Gameplay section, but nothing seemed quite appropriate, so I'm making a post here instead. The problematic sentence is: "Other notable differences include the fact that whereas Sonic would lose all his collected rings after being injured by an enemy, Somari always loses a maximum of 3 rings even when carrying a single ring.[6] " Just in case it's not obvious to you what's wrong--my friend didn't see anything wrong at first--let me explain:

1. If Somari loses a maximum of three rings, the part that says "even when carrying a single ring" should be removed.

2. If Somari always loses three rings, the part that says "a maximum of" should be removed.

There's another problem, however. According to my friend, Somari actually loses all rings, regardless of how many were collected, but three appear. In which case I'm wondering if that sentence should be removed entirely. Please look into this. — Preceding unsigned comment added by 99.249.200.105 (talk) 03:17, 31 July 2011 (UTC)
 * So for reference, the magazine source for this line states the following:
 * "Так что постоянно держите при себе колечка три. Если вас задели, и кольца из вас вылетели, поймайте, если сможете, хотя бы одно, и прите дальше на пролом. Здесь есть еще одна «мелочь»: сколько бы колец не собрали, при ударе из вас вылетают только три."
 * This seems to back up what your friend is saying (that three rings always appear even when Somari only has a single ring). In other words, Somari would seem to have a glitch that allows more rings to come out of Somari in some cases than Somari had collected in total. If that's true, then it doesn't seem to me that the first issue you identified (#1) is actually a problem. If I understand properly, although it looks like the sentence contains a logic problem, the sentence is actually accurate and the flaw originates in the game's code. Does that sound correct?
 * The second issue (#2) also doesn't necessarily embody a logical flaw. If Somari always loses rings but the number of rings that come out of him range between 1 and 3 (irrespective of how many he has collected) then it's accurate to say that he "always loses a maximum of 3." Whether or not this is accurate to the way the game plays I don't know. The magazine source doesn't seem to cover this aspect of it so it's really a question of what is accurate to the way the game plays. Even if the sentences are factually correct, however, if you or your friend can think of a good way to reword the sentence so it's less confusing then please edit the page. -Thibbs (talk) 13:34, 31 July 2011 (UTC)

!
Cool,you think you could add A:DR a page?! — Preceding unsigned comment added by 98.71.52.26 (talk) 16:07, 1 November 2011 (UTC)

Plot
Where did the plot in the article come from? It seems like somebody made it up based on the typical Mario and Sonic plots. FlashingYoshiEgg (talk) 20:23, 4 March 2012 (UTC)


 * The plot comes from the Roman Eremin's article entitled "ХИТ-ПАРАД - 8 бит: SOMARI". It was published in the October 10, 1995 edition (Issue 20) of the Russian magazine, Great Drakon on pages 26-29. As you can see in the Somari article here at Wikipedia this is the source that is listed as a footnote (see here and here). The last sentence about the Chaos Emeralds and the "I will be back" does not appear in Eremin's article so it is currently unsupported by sources. Hope that helps. -Thibbs (talk) 21:38, 4 March 2012 (UTC)

Exact Publishers
Somari was actually developed by a company knows as Hummer Team. The alias Somari Team was created only for Somari, possibly like how the original developers of the first Sonic game was credited as Sonic Team. Superjustinbros. (talk) 04:27, 23 September 2012 (UTC)


 * How do you know it is an alias of Hummer Team instead of a subdivision or a completely different group? Are there any reliable sources you know of that can back this claim up? -Thibbs (talk) 04:33, 23 September 2012 (UTC)

Contested deletion
This page should be deleted because... no pirated games --86.173.60.6 (talk) 20:37, 17 May 2013 (UTC)


 * "No pirated games"? On what grounds? It isn't as though we're distributing it. - furrykef (Talk at me) 06:09, 19 May 2013 (UTC)