Talk:Sonic Generations/GA2

GA Review
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Reviewer: TarkusAB (talk · contribs) 04:07, 21 October 2017 (UTC)

Gameplay
 * The levels are split into three separate eras:... - This whole sentence isn't backed up by the source.
 * Reference added.
 * I can't find where in the Eurogamer source it says the classic gameplay is similar to the 1990s games. Can't you point out the phrase to me? TarkusAB talk 20:57, 22 October 2017 (UTC)
 * Whoops, I don't think that was the source I meant to add. Better footnote to IGN and Destructoid.
 * Classic Sonic's gameplay is restricted to 2.5D, side-scrolling gameplay... - This whole sentence isn't backed up by the source.
 * Reference added.
 * Still not seeing it. I did a search for Dreamcast in both sources footnoted at the end of the sentence, and got no results. You're calling out that each room is identified to an era and even give them capitalized names. Information that defining should be in the source. If you can't find a source, then perhaps the sentence needs to be removed. TarkusAB talk 20:57, 22 October 2017 (UTC)
 * I think you're talking about a different sentence, but I've added a few RSes on the eras.
 * Classic Sonic's gameplay is restricted to 2.5D, side-scrolling gameplay similar to the original titles released in the 1990s - The way this is written implies the original titles released in the 1990s were also 2.5D, which is not true.
 * Fixed.
 * You mention that missions appear in the hub world but don't mention what they are/how they work
 * Explained.
 * The original Sonic the Hedgehog (1991) can be unlocked - Since we talked about how there are 2 different Sonics in the game, you may want to specify that this is a video game, not another character. May seem obvious to us but not all readers.
 * Done.
 * On the tables, I think it's good information and currently I'm OK with them, but others may not feel the same way. You may want to look into some way of maybe collapsing them in the future, as they kind of break the flow of the article.
 * Alright, I'll try to collapse them. That'll probably be a good idea if I bring it to FAC.

Development
 * in "vivid" HD graphics - replace with "in high-definition graphics" or place a (HD) after the first time you mention high-definition in the sentence. Either way, "vivid" doesn't tell us anything here.
 * Done.
 * to make it "cool and unique" - replace with "to make it unique", "cool" tells us nothing, the key thing is unique and we don't need quotation marks for that.
 * Done.
 * and researched "the core fanbase" - Does the interview go into any more detail here? like how they gathered from fans?
 * Unfortunately no -- Iizuka just said they polled each Sega worker and then researched the fanbase. My best guess would be that they used Sonic Retro forums or something, but that's not in the source given.
 * visual element to "keep things fresh" - replace with "visual element to provide a new dynamic" or any rewording really to get rid of the quote.
 * Done.
 * Iizuka stating "We didn't know how far we could push" the system's capabilities. - Replace with "Iizuka claiming they were unfamiliar with the system's capabilities and limitations."
 * Done; I've also worded it to be in the past-tense.
 * Fans who attended a "Sonic Boom" event in Los Angeles on June 8, 2011 or the "Summer of Sonic" in London on June 25 I'm unfamiliar with these events. What was the nature of these events? Are they Sonic fan conventions?
 * Yep. Reworded.

Release
 * and the New York Comic Con which year?
 * 2011.
 * never before seen pictures, a documentary disc about the history of Sonic, a music album containing tracks selected by Sonic Team (see above) - Source doesn't say they are "never before seen"
 * Reworded to follow the source.
 * a music album containing tracks selected by Sonic Team (see above) - Not a fan of the "See above", just write out the soundtrack name and the reader can make the connection.
 * Done.

Reception
 * Nearly all the quotes here can be paraphrased. Quotes should only be kept when a critic says something so unique, particular, or just so well-written and fully descriptive of the game or game component that paraphrasing doesn't do it justice.
 * Paraphrased practically all of the lengthy quotes.

Lead
 * It features two gameplay modes: "Classic", which plays from a 2.5D, side-scrolling perspective like that of the original Sega Genesis Sonic games - see above
 * dun

Other
 * I recommend archiving your sources: https://tools.wmflabs.org/iabot/index.php?page=runbotsingle
 * Alright I will.

First pass, done. Way too many quotes that could definitely be paraphrased with a little thought and a thesaurus. Also, always be mindful with making sure the information is supported by the footnotes. I'll take another look once the above is addressed. TarkusAB talk 04:04, 22 October 2017 (UTC)
 * I'll address these later today; I'm just not able to right now. Thanks for reviewing. JOE  BRO  64  11:49, 22 October 2017 (UTC)
 * I've responded above and resolved the issues. JOE  BRO  64  18:49, 22 October 2017 (UTC)
 * replied above TarkusAB talk 20:57, 22 October 2017 (UTC)
 * I think I've resolved everything. Responded above. JOE  BRO  64  21:15, 22 October 2017 (UTC)
 * OK everything looks good. Yea sorry I mixed up the sentences but you figured out what I meant and resolved both issues. Pass TarkusAB talk 22:24, 22 October 2017 (UTC)